alexmorris092
6.3k views2 days ago
Commander
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{"ops":[{"insert":"\nMy take on "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" plays an aggressive mix between turbo and midrange, typically winning between turns 2 - 4.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Basic Deck Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Play Vivi or a draw engine by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cast a ton of noncreature spells to feed Vivi’s power, and draw lots of cards in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Find a win condition and interaction to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Draw Engines:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Curiosity"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Ophidian Eye"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Tandem Lookout"}},{"attributes":{"color":"#333333"},"insert":" "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Thor, Guardian of Midgard"}},{"attributes":{"color":"#333333"},"insert":", or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"attributes":{"color":"#333333"},"insert":" :"},{"insert":"\nThese 6 cards when paired with Vivi will draw 3 cards for every noncreature spell you cast (1 card per opppnent). With the way this deck is designed, you should win on the turn this resolves.\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" :\n"},{"attributes":{"color":"#333333"},"insert":"These 2 cards work best at the start of game before Vivi comes into play."},{"insert":"\n\n"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":":\n"},{"attributes":{"color":"#333333"},"insert":"This is a back up when all else fails. Prioritize the other draw engines over using a wheel."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors:"},{"insert":"\n\nAll our tutors are here primarily to find a curiosity effect, so you can basically consider these to be draw engines as well.\n\n"},{"insert":{"card-link":"Dizzy Spell"}},{"insert":" :\nTransmute to find Curiosity = 4 mana curiosity effect.\n\n"},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" :\nTutor for Dizzy Spell > DIzzy Spell transmutes to find Curiosity = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Intuition"}},{"insert":" :\nTutor for Curiosity, Ophidian Eye, and Tandem Lookout (opponent will give you one of the 3 mana cards) = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":" :\nTutor for Curiosity = 2 mana curiosity effect.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Win conditions:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#333333"},"insert":" + Any 2 mana neutral artifacts:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Infinite storm count. Infinite mana if you use mana positive artifacts such as Sol Ring/Mox Amber."},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" , "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" , "},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" or"},{"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"insert":" (Use "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" for a tutored win):\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Draw your deck. Near infinite damage to each opponent. Note this combo will not begin until you draw a card or any player casts an instant/sorcery spell."},{"insert":"\n\n"},{"insert":{"card-link":"Quicksilver Elemental"}},{"insert":" + "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" :\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Infinite red and blue mana that can only be used on your turn. Infinite mana of any color to activate abilities on your turn. If there is a Kinnan or Thrasios in play, Quicksilver can infinitely copy their abilities to win the game."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" : "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mill each opponent’s library. Near infinite storm count. Near infinite mana of any color. "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"There are several variations to this combo:"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Gamble"}},{"attributes":{"color":"#333333"},"insert":" (6 cards must be in your graveyard): Cast Gamble twice to find LED and Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"An Offer You Can't Refuse"}},{"attributes":{"color":"#333333"},"insert":" targeting a copy of Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"color":"#333333"},"insert":": This is not ideal because you will feed your opponents a ton of cards. Use this only if nothing else is available, and only wheel once or twice to find a better combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" +"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" : Same as the last variant, this will also feed your opponents a ton of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#333333","italic":true},"insert":"**Note that most of your win conditions struggle against an opposing The One Ring or Rhystic Study. We have "},{"attributes":{"color":"#333333","italic":true},"insert":{"card-link":"Alchemist's Gambit"}},{"attributes":{"color":"#333333","italic":true},"insert":" to deal with The One Ring protection. When dealing with Rhystic Study during your storm: If you have a Curiosity effect, you will be drawing 3 cards for that player’s 1 card. This should give you a leg up in the counterspell war."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Mulligan Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Always mulligan for card draw as the top priority because Vivi desperately needs it. Turn 1 Vivi with no draw engine will lose the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Second priority is ramp to get Vivi as fast as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Third priority is interaction to protect Vivi, or free spells to start your storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mulligan your win cons and find them later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Exclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" \n"},{"attributes":{"color":"#333333"},"insert":"Most win attempts are happening on our own turn because of Vivi’s mana ability. 2 mana cantrips like this must have a big impact for a storm deck to keep on chugging."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Paradise Mantle"}},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"color":"#333333"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":" My problem with these cards is they don’t replace themselves or get Vivi out early. It can be easy to run out of cards while storming off. I prefer cantrips like "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Twisted Image"}},{"attributes":{"color":"#333333"},"insert":" which is both mana ramp and card draw."},{"insert":"\n\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" :\nThese are two of the most expensive ways to find a curiosity effect (both costing 6 mana). The deck wants to run as few creatures as possible, so these just don't make the cut.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Inclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"\nNiv Mizzet is an easy win condition with all our Curiosity effects, and without them he is still a great value engine for card draw and removal. I’m surprised this card isn’t utilized in more Vivi lists honestly.\n\n"},{"insert":{"card-link":"Dragonstorm"}},{"insert":" \nWhere most Vivi lists are not on Niv Mizzet Parun, they naturally aren’t on Dragonstorm either. This is an easy include since I’m on both Niv Mizzet’s which go infinite together. Having storm means this will also be hard for opponents to counter outside of a Flusterstorm or Mindbreak Trap.\n\n"},{"insert":{"card-link":"Hulkling, Young Avenger"}},{"insert":" \nI’m still on the fence about Hulkling, but I think the upside is ultimately going to make him worth the slot. He’s basically a pseudo Quicksilver Elemental that doesn’t go fully infinite. With every noncreature spell, you can make Hulkling a new copy of Vivi to reactivate his mana ability. Also having the versatility to copy other creatures like Orcish Bowmasters can be helpful.\n\n"},{"insert":{"card-link":"Seething Anger"}},{"insert":" \nThis is a new tech piece I’m testing out. The mana cost is on rate with other Vivi rituals like Twisted Image and Wild Ride. The difference here is that Seething Anger can give infinite storm count with either Quicksilver Elemental or Hulkling, Young Avenger.\n\n"},{"insert":{"card-link":"Blazing Shoal"}},{"insert":" \nThis is an important ritual which has a very high ceiling for explosive mana. It often facilitates our ability to push for a win on the same turn that Vivi gets cast. \nThere are 9 red spells with mana value 5 or greater in this specific version of Vivi, and they all give a huge synergy to Blazing Shoal.\nHere two of the most common lines:\nCast Vivi > Cast Blazing Shoal to give Vivi at least +3 > Activate Vivi > Cast Ophidian Eye/Tandem Lookout > Use remaining mana to start storming off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Vivi > Cast Blazing Shoal to give Vivi at least +6 > Activate Vivi > Cast Quicksilver Elemental > Infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Commander
(CTRL to add secondary)
Cantrips and Card Flow
Cantrips and Card Flow
(CTRL to add secondary)
Combo #1: Underworld Breach
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Combo #1: Underworld Breach
(CTRL to add secondary)
Combo #2: Hullbreaker Horror + 2 Mana Rocks
Combo #2: Hullbreaker Horror + 2 Mana Rocks
(CTRL to add secondary)
Combo #3: Niv-Mizzet Curiosity
Combo #3: Niv-Mizzet Curiosity
(CTRL to add secondary)
Combo #4: Infinite Mana / Infinite Buyback
Quicksilver Elemental
: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Creature - Elemental

Combo #4: Infinite Mana / Infinite Buyback
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Counterspells
Counterspells
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Draw Engines
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Draw Engines
(CTRL to add secondary)
Extra Turns
Alchemist's Gambit
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery

Extra Turns
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Protection
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant

Protection
(CTRL to add secondary)
Ramp
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
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Maybeboard
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\nMy take on "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" plays an aggressive mix between turbo and midrange, typically winning between turns 2 - 4.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Basic Deck Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Play Vivi or a draw engine by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cast a ton of noncreature spells to feed Vivi’s power, and draw lots of cards in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Find a win condition and interaction to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Draw Engines:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Curiosity"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Ophidian Eye"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Tandem Lookout"}},{"attributes":{"color":"#333333"},"insert":" "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Thor, Guardian of Midgard"}},{"attributes":{"color":"#333333"},"insert":", or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"attributes":{"color":"#333333"},"insert":" :"},{"insert":"\nThese 6 cards when paired with Vivi will draw 3 cards for every noncreature spell you cast (1 card per opppnent). With the way this deck is designed, you should win on the turn this resolves.\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" :\n"},{"attributes":{"color":"#333333"},"insert":"These 2 cards work best at the start of game before Vivi comes into play."},{"insert":"\n\n"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":":\n"},{"attributes":{"color":"#333333"},"insert":"This is a back up when all else fails. Prioritize the other draw engines over using a wheel."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors:"},{"insert":"\n\nAll our tutors are here primarily to find a curiosity effect, so you can basically consider these to be draw engines as well.\n\n"},{"insert":{"card-link":"Dizzy Spell"}},{"insert":" :\nTransmute to find Curiosity = 4 mana curiosity effect.\n\n"},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" :\nTutor for Dizzy Spell > DIzzy Spell transmutes to find Curiosity = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Intuition"}},{"insert":" :\nTutor for Curiosity, Ophidian Eye, and Tandem Lookout (opponent will give you one of the 3 mana cards) = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":" :\nTutor for Curiosity = 2 mana curiosity effect.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Win conditions:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#333333"},"insert":" + Any 2 mana neutral artifacts:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Infinite storm count. Infinite mana if you use mana positive artifacts such as Sol Ring/Mox Amber."},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" , "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" , "},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" or"},{"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"insert":" (Use "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" for a tutored win):\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Draw your deck. Near infinite damage to each opponent. Note this combo will not begin until you draw a card or any player casts an instant/sorcery spell."},{"insert":"\n\n"},{"insert":{"card-link":"Quicksilver Elemental"}},{"insert":" + "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" :\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Infinite red and blue mana that can only be used on your turn. Infinite mana of any color to activate abilities on your turn. If there is a Kinnan or Thrasios in play, Quicksilver can infinitely copy their abilities to win the game."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" : "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mill each opponent’s library. Near infinite storm count. Near infinite mana of any color. "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"There are several variations to this combo:"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Gamble"}},{"attributes":{"color":"#333333"},"insert":" (6 cards must be in your graveyard): Cast Gamble twice to find LED and Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"An Offer You Can't Refuse"}},{"attributes":{"color":"#333333"},"insert":" targeting a copy of Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"color":"#333333"},"insert":": This is not ideal because you will feed your opponents a ton of cards. Use this only if nothing else is available, and only wheel once or twice to find a better combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" +"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" : Same as the last variant, this will also feed your opponents a ton of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#333333","italic":true},"insert":"**Note that most of your win conditions struggle against an opposing The One Ring or Rhystic Study. We have "},{"attributes":{"color":"#333333","italic":true},"insert":{"card-link":"Alchemist's Gambit"}},{"attributes":{"color":"#333333","italic":true},"insert":" to deal with The One Ring protection. When dealing with Rhystic Study during your storm: If you have a Curiosity effect, you will be drawing 3 cards for that player’s 1 card. This should give you a leg up in the counterspell war."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Mulligan Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Always mulligan for card draw as the top priority because Vivi desperately needs it. Turn 1 Vivi with no draw engine will lose the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Second priority is ramp to get Vivi as fast as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Third priority is interaction to protect Vivi, or free spells to start your storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mulligan your win cons and find them later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Exclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" \n"},{"attributes":{"color":"#333333"},"insert":"Most win attempts are happening on our own turn because of Vivi’s mana ability. 2 mana cantrips like this must have a big impact for a storm deck to keep on chugging."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Paradise Mantle"}},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"color":"#333333"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":" My problem with these cards is they don’t replace themselves or get Vivi out early. It can be easy to run out of cards while storming off. I prefer cantrips like "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Twisted Image"}},{"attributes":{"color":"#333333"},"insert":" which is both mana ramp and card draw."},{"insert":"\n\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" :\nThese are two of the most expensive ways to find a curiosity effect (both costing 6 mana). The deck wants to run as few creatures as possible, so these just don't make the cut.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Inclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"\nNiv Mizzet is an easy win condition with all our Curiosity effects, and without them he is still a great value engine for card draw and removal. I’m surprised this card isn’t utilized in more Vivi lists honestly.\n\n"},{"insert":{"card-link":"Dragonstorm"}},{"insert":" \nWhere most Vivi lists are not on Niv Mizzet Parun, they naturally aren’t on Dragonstorm either. This is an easy include since I’m on both Niv Mizzet’s which go infinite together. Having storm means this will also be hard for opponents to counter outside of a Flusterstorm or Mindbreak Trap.\n\n"},{"insert":{"card-link":"Hulkling, Young Avenger"}},{"insert":" \nI’m still on the fence about Hulkling, but I think the upside is ultimately going to make him worth the slot. He’s basically a pseudo Quicksilver Elemental that doesn’t go fully infinite. With every noncreature spell, you can make Hulkling a new copy of Vivi to reactivate his mana ability. Also having the versatility to copy other creatures like Orcish Bowmasters can be helpful.\n\n"},{"insert":{"card-link":"Seething Anger"}},{"insert":" \nThis is a new tech piece I’m testing out. The mana cost is on rate with other Vivi rituals like Twisted Image and Wild Ride. The difference here is that Seething Anger can give infinite storm count with either Quicksilver Elemental or Hulkling, Young Avenger.\n\n"},{"insert":{"card-link":"Blazing Shoal"}},{"insert":" \nThis is an important ritual which has a very high ceiling for explosive mana. It often facilitates our ability to push for a win on the same turn that Vivi gets cast. \nThere are 9 red spells with mana value 5 or greater in this specific version of Vivi, and they all give a huge synergy to Blazing Shoal.\nHere two of the most common lines:\nCast Vivi > Cast Blazing Shoal to give Vivi at least +3 > Activate Vivi > Cast Ophidian Eye/Tandem Lookout > Use remaining mana to start storming off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Vivi > Cast Blazing Shoal to give Vivi at least +6 > Activate Vivi > Cast Quicksilver Elemental > Infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"}]}























































































































