6.3k views2 days ago
Commander
Size: 100Salt sum: 69.64
 avatar

alexmorris092

6.3k views2 days ago
Commander
Size: 100Salt sum: 69.64

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"\nMy take on "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" plays an aggressive mix between turbo and midrange, typically winning between turns 2 - 4.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Basic Deck Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Play Vivi or a draw engine by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cast a ton of noncreature spells to feed Vivi’s power, and draw lots of cards in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Find a win condition and interaction to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Draw Engines:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Curiosity"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Ophidian Eye"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Tandem Lookout"}},{"attributes":{"color":"#333333"},"insert":" "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Thor, Guardian of Midgard"}},{"attributes":{"color":"#333333"},"insert":", or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"attributes":{"color":"#333333"},"insert":" :"},{"insert":"\nThese 6 cards when paired with Vivi will draw 3 cards for every noncreature spell you cast (1 card per opppnent). With the way this deck is designed, you should win on the turn this resolves.\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" :\n"},{"attributes":{"color":"#333333"},"insert":"These 2 cards work best at the start of game before Vivi comes into play."},{"insert":"\n\n"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":":\n"},{"attributes":{"color":"#333333"},"insert":"This is a back up when all else fails. Prioritize the other draw engines over using a wheel."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors:"},{"insert":"\n\nAll our tutors are here primarily to find a curiosity effect, so you can basically consider these to be draw engines as well.\n\n"},{"insert":{"card-link":"Dizzy Spell"}},{"insert":" :\nTransmute to find Curiosity = 4 mana curiosity effect.\n\n"},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" :\nTutor for Dizzy Spell > DIzzy Spell transmutes to find Curiosity = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Intuition"}},{"insert":" :\nTutor for Curiosity, Ophidian Eye, and Tandem Lookout (opponent will give you one of the 3 mana cards) = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":" :\nTutor for Curiosity = 2 mana curiosity effect.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Win conditions:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#333333"},"insert":" + Any 2 mana neutral artifacts:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Infinite storm count. Infinite mana if you use mana positive artifacts such as Sol Ring/Mox Amber."},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" , "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" , "},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" or"},{"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"insert":" (Use "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" for a tutored win):\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Draw your deck. Near infinite damage to each opponent. Note this combo will not begin until you draw a card or any player casts an instant/sorcery spell."},{"insert":"\n\n"},{"insert":{"card-link":"Quicksilver Elemental"}},{"insert":" + "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" :\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Infinite red and blue mana that can only be used on your turn. Infinite mana of any color to activate abilities on your turn. If there is a Kinnan or Thrasios in play, Quicksilver can infinitely copy their abilities to win the game."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" : "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mill each opponent’s library. Near infinite storm count. Near infinite mana of any color. "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"There are several variations to this combo:"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Gamble"}},{"attributes":{"color":"#333333"},"insert":" (6 cards must be in your graveyard): Cast Gamble twice to find LED and Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"An Offer You Can't Refuse"}},{"attributes":{"color":"#333333"},"insert":" targeting a copy of Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"color":"#333333"},"insert":": This is not ideal because you will feed your opponents a ton of cards. Use this only if nothing else is available, and only wheel once or twice to find a better combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" +"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" : Same as the last variant, this will also feed your opponents a ton of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#333333","italic":true},"insert":"**Note that most of your win conditions struggle against an opposing The One Ring or Rhystic Study. We have "},{"attributes":{"color":"#333333","italic":true},"insert":{"card-link":"Alchemist's Gambit"}},{"attributes":{"color":"#333333","italic":true},"insert":" to deal with The One Ring protection. When dealing with Rhystic Study during your storm: If you have a Curiosity effect, you will be drawing 3 cards for that player’s 1 card. This should give you a leg up in the counterspell war."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Mulligan Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Always mulligan for card draw as the top priority because Vivi desperately needs it. Turn 1 Vivi with no draw engine will lose the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Second priority is ramp to get Vivi as fast as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Third priority is interaction to protect Vivi, or free spells to start your storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mulligan your win cons and find them later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Exclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" \n"},{"attributes":{"color":"#333333"},"insert":"Most win attempts are happening on our own turn because of Vivi’s mana ability. 2 mana cantrips like this must have a big impact for a storm deck to keep on chugging."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Paradise Mantle"}},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"color":"#333333"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":" My problem with these cards is they don’t replace themselves or get Vivi out early. It can be easy to run out of cards while storming off. I prefer cantrips like "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Twisted Image"}},{"attributes":{"color":"#333333"},"insert":" which is both mana ramp and card draw."},{"insert":"\n\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" :\nThese are two of the most expensive ways to find a curiosity effect (both costing 6 mana). The deck wants to run as few creatures as possible, so these just don't make the cut.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Inclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"\nNiv Mizzet is an easy win condition with all our Curiosity effects, and without them he is still a great value engine for card draw and removal. I’m surprised this card isn’t utilized in more Vivi lists honestly.\n\n"},{"insert":{"card-link":"Dragonstorm"}},{"insert":" \nWhere most Vivi lists are not on Niv Mizzet Parun, they naturally aren’t on Dragonstorm either. This is an easy include since I’m on both Niv Mizzet’s which go infinite together. Having storm means this will also be hard for opponents to counter outside of a Flusterstorm or Mindbreak Trap.\n\n"},{"insert":{"card-link":"Hulkling, Young Avenger"}},{"insert":" \nI’m still on the fence about Hulkling, but I think the upside is ultimately going to make him worth the slot. He’s basically a pseudo Quicksilver Elemental that doesn’t go fully infinite. With every noncreature spell, you can make Hulkling a new copy of Vivi to reactivate his mana ability. Also having the versatility to copy other creatures like Orcish Bowmasters can be helpful.\n\n"},{"insert":{"card-link":"Seething Anger"}},{"insert":" \nThis is a new tech piece I’m testing out. The mana cost is on rate with other Vivi rituals like Twisted Image and Wild Ride. The difference here is that Seething Anger can give infinite storm count with either Quicksilver Elemental or Hulkling, Young Avenger.\n\n"},{"insert":{"card-link":"Blazing Shoal"}},{"insert":" \nThis is an important ritual which has a very high ceiling for explosive mana. It often facilitates our ability to push for a win on the same turn that Vivi gets cast. \nThere are 9 red spells with mana value 5 or greater in this specific version of Vivi, and they all give a huge synergy to Blazing Shoal.\nHere two of the most common lines:\nCast Vivi > Cast Blazing Shoal to give Vivi at least +3 > Activate Vivi > Cast Ophidian Eye/Tandem Lookout > Use remaining mana to start storming off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Vivi > Cast Blazing Shoal to give Vivi at least +6 > Activate Vivi > Cast Quicksilver Elemental > Infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $99.99
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 321

Commander

(CTRL to add secondary)

Cantrips and Card Flow

Qty: 5 Price: $16.85
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (mb2) 28
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (brr) 97
Twisted Image
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Twisted Image (plst) SOM-50
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (mb2) 237

Cantrips and Card Flow

(CTRL to add secondary)

Combo #1: Underworld Breach

Qty: 3 Price: $97.48
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (plst) SCG-29
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (vma) 271
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Combo #1: Underworld Breach

(CTRL to add secondary)

Combo #2: Hullbreaker Horror + 2 Mana Rocks

Qty: 1 Price: $15.99
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 303

Combo #2: Hullbreaker Horror + 2 Mana Rocks

(CTRL to add secondary)

Combo #3: Niv-Mizzet Curiosity

Qty: 3 Price: $62.47
Dragonstorm
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Dragonstorm (mma) 111
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (otc) 235
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Visionary (fdn) 350

Combo #3: Niv-Mizzet Curiosity

(CTRL to add secondary)

Combo #4: Infinite Mana / Infinite Buyback

Qty: 3 Price: $24.83
Hulkling, Young Avenger
Flying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
Legendary Creature - Hero Skrull Kree
Hulkling, Young Avenger (msc) 689
Quicksilver Elemental
: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Creature - Elemental
Quicksilver Elemental (mrd) 47
Seething Anger
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Sorcery
Seething Anger (plst) STH-96

Combo #4: Infinite Mana / Infinite Buyback

(CTRL to add secondary)

Counterspells

Qty: 14 Price: $1845.36
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (soa) 15
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Disrupting Shoal
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
Instant - Arcane
Disrupting Shoal (uma) 51
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (j14) 4
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (sld) 1179
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (otp) 68
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (sld) 1272
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (ltc) 523
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142

Counterspells

(CTRL to add secondary)

Draw Engines

Qty: 8 Price: $833.02
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (jmp) 147
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (tle) 16
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (plst) TSP-70
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j18) 7
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (plst) MM3-53
Thor, Guardian of Midgard
Flying
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Legendary Creature - Warrior God Hero
Thor, Guardian of Midgard (msc) 503
Virtue of Courage
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Enchantment
Virtue of Courage // Embereth Blaze (woe) 282
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Draw Engines

(CTRL to add secondary)

Extra Turns

Qty: 2 Price: $11.58
Alchemist's Gambit
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery
Alchemist's Gambit (vow) 140
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (mb2) 190

Extra Turns

(CTRL to add secondary)

Land

Qty: 26 Price: $2204.38
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 387
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (olgc) 2019NA
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (ha7) 21
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 16
Island
(
: Add
.)
Basic Land - Island
Island (inr) 290
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zne) 10
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (exp) 17
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Saprazzan Skerry
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Saprazzan Skerry (mmq) 328
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 117
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (10e) 357
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (exp) 12
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (me4) 260

Land

(CTRL to add secondary)

Protection

Qty: 3 Price: $38.83
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant
Secret Identity (spm) 43
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Protection

(CTRL to add secondary)

Ramp

Qty: 18 Price: $2656.20
Blazing Shoal
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
Instant - Arcane
Blazing Shoal (plst) BOK-96
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 358
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Crowd's Favor (plst) M15-138
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (j22) 549
Invert
Switch the power and toughness of each of up to two target creatures until end of turn.
Instant
Invert // Invent (grn) 228
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 98
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 362
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (plst) SS3-7
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (mb2) 61
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132

Ramp

(CTRL to add secondary)

Removal

Qty: 9 Price: $171.61
Cave-In
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Sorcery
Cave-In (mmq) 180
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (sld) 2295
Engineered Explosives
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Engineered Explosives (mps) 36
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (plst) MM2-117
Mogg Salvage
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Instant
Mogg Salvage (mh2) 282
Pyrokinesis
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Pyrokinesis (plst) DDL-32
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsr) 87
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (plst) NEM-48
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (dmr) 235

Removal

(CTRL to add secondary)

Tutor

Qty: 4 Price: $486.46
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (tle) 312
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (8ed) 91

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 27 Price: $1386.91
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (brr) 74
Clout of the Dominus
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Enchantment - Aura
Clout of the Dominus (eve) 99
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (brr) 76
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Sorcery
Heroes' Hangout (spm) 79
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Lodestone Bauble
,
, Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Artifact
Lodestone Bauble (all) 122
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (prm) 72269
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (sld) 2292
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Steal Enchantment
Enchant enchantment
You control enchanted enchantment.
Enchantment - Aura
Steal Enchantment (tmp) 90
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 697
Thunderclap
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Instant
Thunderclap (plst) MMQ-219
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (vma) 3
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 294

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
49 pips - 35 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 12 cards
47 pips - 33 cards
31 mana - 26 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
11 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\nMy take on "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" plays an aggressive mix between turbo and midrange, typically winning between turns 2 - 4.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Basic Deck Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Play Vivi or a draw engine by turn 2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cast a ton of noncreature spells to feed Vivi’s power, and draw lots of cards in the process."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Find a win condition and interaction to protect it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Draw Engines:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Curiosity"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Ophidian Eye"}},{"attributes":{"color":"#333333"},"insert":" , "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Tandem Lookout"}},{"attributes":{"color":"#333333"},"insert":" "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Virtue of Courage // Embereth Blaze"}},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Thor, Guardian of Midgard"}},{"attributes":{"color":"#333333"},"insert":", or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"attributes":{"color":"#333333"},"insert":" :"},{"insert":"\nThese 6 cards when paired with Vivi will draw 3 cards for every noncreature spell you cast (1 card per opppnent). With the way this deck is designed, you should win on the turn this resolves.\n\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" :\n"},{"attributes":{"color":"#333333"},"insert":"These 2 cards work best at the start of game before Vivi comes into play."},{"insert":"\n\n"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":":\n"},{"attributes":{"color":"#333333"},"insert":"This is a back up when all else fails. Prioritize the other draw engines over using a wheel."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Tutors:"},{"insert":"\n\nAll our tutors are here primarily to find a curiosity effect, so you can basically consider these to be draw engines as well.\n\n"},{"insert":{"card-link":"Dizzy Spell"}},{"insert":" :\nTransmute to find Curiosity = 4 mana curiosity effect.\n\n"},{"insert":{"card-link":"Merchant Scroll"}},{"insert":" :\nTutor for Dizzy Spell > DIzzy Spell transmutes to find Curiosity = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Intuition"}},{"insert":" :\nTutor for Curiosity, Ophidian Eye, and Tandem Lookout (opponent will give you one of the 3 mana cards) = 6 mana curiosity effect.\n\n"},{"insert":{"card-link":"Gamble"}},{"insert":" :\nTutor for Curiosity = 2 mana curiosity effect.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Win conditions:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"color":"#333333"},"insert":" + Any 2 mana neutral artifacts:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Infinite storm count. Infinite mana if you use mana positive artifacts such as Sol Ring/Mox Amber."},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" + "},{"insert":{"card-link":"Curiosity"}},{"insert":" , "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" , "},{"insert":{"card-link":"Tandem Lookout"}},{"insert":" or"},{"insert":{"card-link":"Niv-Mizzet, Visionary"}},{"insert":" (Use "},{"insert":{"card-link":"Dragonstorm"}},{"insert":" for a tutored win):\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Draw your deck. Near infinite damage to each opponent. Note this combo will not begin until you draw a card or any player casts an instant/sorcery spell."},{"insert":"\n\n"},{"insert":{"card-link":"Quicksilver Elemental"}},{"insert":" + "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" :\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Infinite red and blue mana that can only be used on your turn. Infinite mana of any color to activate abilities on your turn. If there is a Kinnan or Thrasios in play, Quicksilver can infinitely copy their abilities to win the game."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" : "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mill each opponent’s library. Near infinite storm count. Near infinite mana of any color. "},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"There are several variations to this combo:"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Gamble"}},{"attributes":{"color":"#333333"},"insert":" (6 cards must be in your graveyard): Cast Gamble twice to find LED and Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Brain Freeze"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"An Offer You Can't Refuse"}},{"attributes":{"color":"#333333"},"insert":" targeting a copy of Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Underworld Breach"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lotus Petal"}},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Lion's Eye Diamond"}},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"color":"#333333"},"insert":": This is not ideal because you will feed your opponents a ton of cards. Use this only if nothing else is available, and only wheel once or twice to find a better combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" +"},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" : Same as the last variant, this will also feed your opponents a ton of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#333333","italic":true},"insert":"**Note that most of your win conditions struggle against an opposing The One Ring or Rhystic Study. We have "},{"attributes":{"color":"#333333","italic":true},"insert":{"card-link":"Alchemist's Gambit"}},{"attributes":{"color":"#333333","italic":true},"insert":" to deal with The One Ring protection. When dealing with Rhystic Study during your storm: If you have a Curiosity effect, you will be drawing 3 cards for that player’s 1 card. This should give you a leg up in the counterspell war."},{"insert":"\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Mulligan Strategy:"},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":"Always mulligan for card draw as the top priority because Vivi desperately needs it. Turn 1 Vivi with no draw engine will lose the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Second priority is ramp to get Vivi as fast as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Third priority is interaction to protect Vivi, or free spells to start your storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mulligan your win cons and find them later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Exclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" \n"},{"attributes":{"color":"#333333"},"insert":"Most win attempts are happening on our own turn because of Vivi’s mana ability. 2 mana cantrips like this must have a big impact for a storm deck to keep on chugging."},{"insert":"\n\n"},{"attributes":{"color":"#333333"},"insert":{"card-link":"Paradise Mantle"}},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"color":"#333333"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":" My problem with these cards is they don’t replace themselves or get Vivi out early. It can be easy to run out of cards while storming off. I prefer cantrips like "},{"attributes":{"color":"#333333"},"insert":{"card-link":"Twisted Image"}},{"attributes":{"color":"#333333"},"insert":" which is both mana ramp and card draw."},{"insert":"\n\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" and "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" :\nThese are two of the most expensive ways to find a curiosity effect (both costing 6 mana). The deck wants to run as few creatures as possible, so these just don't make the cut.\n\n\n"},{"attributes":{"underline":true,"color":"#333333","bold":true},"insert":"Notable Inclusions:"},{"insert":"\n\n"},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":"\nNiv Mizzet is an easy win condition with all our Curiosity effects, and without them he is still a great value engine for card draw and removal. I’m surprised this card isn’t utilized in more Vivi lists honestly.\n\n"},{"insert":{"card-link":"Dragonstorm"}},{"insert":" \nWhere most Vivi lists are not on Niv Mizzet Parun, they naturally aren’t on Dragonstorm either. This is an easy include since I’m on both Niv Mizzet’s which go infinite together. Having storm means this will also be hard for opponents to counter outside of a Flusterstorm or Mindbreak Trap.\n\n"},{"insert":{"card-link":"Hulkling, Young Avenger"}},{"insert":" \nI’m still on the fence about Hulkling, but I think the upside is ultimately going to make him worth the slot. He’s basically a pseudo Quicksilver Elemental that doesn’t go fully infinite. With every noncreature spell, you can make Hulkling a new copy of Vivi to reactivate his mana ability. Also having the versatility to copy other creatures like Orcish Bowmasters can be helpful.\n\n"},{"insert":{"card-link":"Seething Anger"}},{"insert":" \nThis is a new tech piece I’m testing out. The mana cost is on rate with other Vivi rituals like Twisted Image and Wild Ride. The difference here is that Seething Anger can give infinite storm count with either Quicksilver Elemental or Hulkling, Young Avenger.\n\n"},{"insert":{"card-link":"Blazing Shoal"}},{"insert":" \nThis is an important ritual which has a very high ceiling for explosive mana. It often facilitates our ability to push for a win on the same turn that Vivi gets cast. \nThere are 9 red spells with mana value 5 or greater in this specific version of Vivi, and they all give a huge synergy to Blazing Shoal.\nHere two of the most common lines:\nCast Vivi > Cast Blazing Shoal to give Vivi at least +3 > Activate Vivi > Cast Ophidian Eye/Tandem Lookout > Use remaining mana to start storming off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Vivi > Cast Blazing Shoal to give Vivi at least +6 > Activate Vivi > Cast Quicksilver Elemental > Infinite mana"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards