216 views14 months ago
Commander
Size: 100Salt sum: 64.94
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Jaarl27

216 views14 months ago
Commander
Size: 100Salt sum: 64.94
No deck tags

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Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (2x2) 297

Commander

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Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Thoughtseize (tsr) 334

Discard

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Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Convalescent Care
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment
Convalescent Care (ons) 14
Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (30a) 551
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (me2) 107
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Time Spiral
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Time Spiral (usg) 103

Draw

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Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (ddi) 30

Evasion

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Second Chance
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Enchantment
Second Chance (ulg) 41
Transcendence
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Enchantment
Transcendence (tor) 20

Finisher

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Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mb2) 240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (drc) 152
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (tdc) 362
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (uma) 243
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (dmr) 395
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 273
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Lake of the Dead
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
, Sacrifice a Swamp: Add
.
Land
Lake of the Dead (all) 140
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 272
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Serra's Sanctum
: Add
for each enchantment you control.
Legendary Land
Serra's Sanctum (usg) 325
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (exp) 43
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 274
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259

Land

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Catastrophe
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Catastrophe (usg) 6

Land Destruction

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Children of Korlis
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Creature - Human Cleric Rebel
Children of Korlis (tsp) 8
Illusions of Grandeur
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Enchantment
Illusions of Grandeur (ice) 79
Pulse of the Fields
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Instant
Pulse of the Fields (dst) 11
Words of Worship
: The next time you would draw a card this turn, you gain 5 life instead.
Enchantment
Words of Worship (ons) 61

Lifegain

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Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Delaying Shield
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay
.
Enchantment
Delaying Shield (ody) 17
Energy Field
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Enchantment
Energy Field (usg) 73
Faith's Shield
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Instant
Faith's Shield (dka) 7
Fountain Watch
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Human Cleric
Fountain Watch (mmq) 19
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Enchantment
Greater Auramancy (shm) 7
Inviolability
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment - Aura
Inviolability (mmq) 23
Lich
As this enchantment enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
Enchantment
Lich (me4) 89
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Artifact
Mycosynth Lattice (bbd) 241
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (plst) 10E-33
Penance
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Enchantment
Penance (exo) 15
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265

Protection

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Death's Shadow
This creature gets -X/-X, where X is your life total.
Creature - Avatar
Death's Shadow (slp) 8
Empyrial Armor
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Enchantment - Aura
Empyrial Armor (wth) 13

Pump

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Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (brr) 80
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (cmm) 37
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (30a) 553
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (m19) 65
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (mh2) 276
Sol Ring
: Add
.
Artifact
Sol Ring (brc) 160

Ramp

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Hanna, Ship's Navigator
,
: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Artificer
Hanna, Ship's Navigator (cmm) 340
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (tdc) 133

Recursion

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Absorb
Counter target spell. You gain 3 life.
Instant
Absorb (dmr) 443
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (c15) 60
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (ima) 48
Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment
Detention Sphere (otp) 43
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (exo) 35
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (cmm) 823
Kagemaro, First to Suffer
Kagemaro's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Demon Spirit
Kagemaro, First to Suffer (sok) 73
Kiora's Dismissal
Strive — This spell costs
more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.
Instant
Kiora's Dismissal (jou) 44
Oblivion Ring
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Oblivion Ring (m13) 22
Orzhov Charm
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant
Orzhov Charm (gk2) 42
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (uma) 7
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Removal

(Ctrl to add secondary)
Forbidden Ritual
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
Sorcery
Forbidden Ritual (vis) 60

Sac Outlet

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Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (me4) 77
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton
Dimir House Guard (rav) 83
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (plst) MIR-14
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (slc) 1996
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 430

Tutor

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Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (4ed) 328
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (plst) CN2-214
Tainted Sigil
, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Artifact
Tainted Sigil (arb) 83

Sideboard

(Ctrl to add secondary)

Deck Info

Deck stats

46 pips - 33 cards
22 mana - 18 cards
24 pips - 16 cards
14 mana - 12 cards
26 pips - 17 cards
27 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
14 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Don't be fooled by the commander; This is a "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Lich"}},{"insert":" EDH deck. Essentially the idea is to become immortal by setting up ways to work around Lich's negative effect of sacrificing permanents and force opponents to try and remove it on its own... if they can ;). Because you're also giving Lich shroud, "},{"insert":{"card-link":"Indestructibility"}},{"insert":", or bringing it right back after they think its gone for certain! Once that's done, "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Lich"}},{"attributes":{"color":"#187dd4"},"insert":" "},{"insert":" turns your life total into your instrument to gain insane draw advantage ("},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Healing Salve"}},{"insert":" becomes an "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Ancestral Recall"}},{"attributes":{"color":"#187dd4"},"insert":" "},{"insert":"for example). Its not uncommon for you to have your whole library in your hand with this deck. You also get to ignore supposed \"disadvantages\" of cards that cause you to lose life. Here's a nice lichy-list for you so you can see what kind of crazy shenanigans you can get into with this card:\n"},{"insert":{"card-link":"Lich"}},{"insert":"  + "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Ad Nauseam"}},{"attributes":{"color":"#187dd4"},"insert":" Ad Nauseam"},{"insert":" (put your deck in your hand... and then watch your opponents cower in "},{"attributes":{"color":"#187dd4"},"insert":"Death's Shadow"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lich"}},{"insert":"  + "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Delaying Shield"}},{"attributes":{"color":"#187dd4"},"insert":" Delaying Shield"},{"insert":" (invulnerability)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lich"}},{"insert":"  + "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Solitary Confinement"}},{"attributes":{"color":"#187dd4"},"insert":" Solitary Confinement"},{"insert":" (also invulnerability... but you would need a life engine to draw cards... see below!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lich"}},{"insert":"  + "},{"attributes":{"color":"#187dd4"},"insert":{"card-link":"Words of Worship"}},{"attributes":{"color":"#187dd4"},"insert":" Words of Worship"},{"insert":" / "},{"attributes":{"color":"#187dd4"},"insert":"Ivory Tower"},{"insert":" (lots of draw)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Children of Korlis"},{"insert":" (draw equal to your life total the turn you play Lich... considering "},{"attributes":{"color":"#187dd4"},"insert":"Tainted Sigil"},{"insert":" as well)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Second Chance"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Hanna, Ship's Navigator"},{"insert":" /"},{"attributes":{"color":"#187dd4"},"insert":"Sun Titan"},{"insert":" = infinite turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Omniscience"},{"insert":" + a 90 card hand = "},{"attributes":{"italic":true},"insert":"\"phenominal cosmic powers, itty bitty living space\" - Aladdin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Survival: (in case something goes wrong with your invulnerability mentioned above)\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Pariah"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Inviolability"},{"insert":" (Several options here that can keep you from taking any damage almost indefinitely or at least until you make it harder to kill "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" . My favorite is to use your opponents' creatures though.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Transcendence"},{"insert":" and maybe "},{"attributes":{"color":"#187dd4"},"insert":"Platinum Angel"},{"insert":" too.. (If "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" goes down, these will keep you alive while having below 0 health (Transcendence also turns your loss of life into draw)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Fountain Watch"},{"insert":" / "},{"attributes":{"color":"#187dd4"},"insert":"Greater Auramancy"},{"insert":" (shroud for Lich... nuff said)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Avacyn, Angel of Hope"},{"insert":" (again... nuff said)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Cryptic Command"},{"insert":" - Counters are great, but also the second ability can save you from losing if someone targets your "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" by keeping it from going to the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Offensive:\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Death's Shadow"},{"insert":" (He's already a 13/13 for 1, but then he gets stronger the more you lose life from other cards! The best target for "},{"attributes":{"color":"#187dd4"},"insert":"Orzhov Charm"},{"insert":" 's 3rd ability... I've had this guy at 200/200 before)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Kagemaro, First to Suffer"},{"insert":" + Kill players or creatures using your hand size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Ulamog, the Infinite Gyre"},{"insert":" - He's there to keep your library from drawing out, but you can always just play him..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other Important Mentions:\n"},{"attributes":{"color":"#187dd4"},"insert":"Dimir House Guard"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Volrath's Stronghold"},{"insert":" (one of my favorite ways to tutor)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Penance"},{"insert":" - this card is very underrated and is very important to the deck. What you really want is the cost. Essentially you pick any black permanent on the board (whether it can deal damage to you or not) and you can legally pay the cost which is putting cards back on top of your library. This is the greatest assurance that you will not draw yourself out and also helps you negotiate your hand-size problems or even accidentally drawing yourself out (sometimes, a new Lich will explode in the excitement of his newfound power). (Also note: it also is great for setting up miracle cards, though I don't use any).- "},{"attributes":{"color":"#187dd4"},"insert":"Illusions of Grandeur"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" = Draw 20! who cares about losing the life?! Remember "},{"attributes":{"color":"#187dd4"},"insert":"Death's Shadow"},{"insert":"? Pepperidge Farm remembers..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Skirge Familiar"},{"insert":" - Proven to be the best possible mana engine in the deck (until you play "},{"attributes":{"color":"#187dd4"},"insert":"Omniscience"},{"insert":"). It opens up so much for you to be able to make the turn you play "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" as potent as possible. One example: you discard "},{"attributes":{"color":"#187dd4"},"insert":"Avacyn, Angel of Hope"},{"insert":", then use the B you got to "},{"attributes":{"color":"#187dd4"},"insert":"Reanimate"},{"insert":" her and secure your immortality. Feeling bad about discarding cards? No problem! Just chuck "},{"attributes":{"color":"#187dd4"},"insert":"Ulamog, the Infinite Gyre"},{"insert":" in your graveyard and get ready to draw it all again with your countless draw engines. Its a wonderful lich-life!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"What Didn't Make The Cut: (but would consider them again in the future)\n"},{"attributes":{"color":"#187dd4"},"insert":"Crucible of Worlds"},{"insert":" - If you start sacrificing permanents, then this helps you get those permanents back. It also combos well with "},{"attributes":{"color":"#187dd4"},"insert":"Zuran Orb"},{"insert":" for draw, "},{"attributes":{"color":"#187dd4"},"insert":"Armageddon"},{"insert":" and "},{"attributes":{"color":"#187dd4"},"insert":"Catastrophe"},{"insert":" to stall the game, easier to recover from "},{"attributes":{"color":"#187dd4"},"insert":"Rain of Filth"},{"insert":", and fetch lands and sac lands such as "},{"attributes":{"color":"#187dd4"},"insert":"Flagstones of Trokair"},{"insert":" , "},{"attributes":{"color":"#187dd4"},"insert":"Lake of the Dead"},{"insert":", "},{"attributes":{"color":"#187dd4"},"insert":"Strip Mine"},{"insert":", and "},{"attributes":{"color":"#187dd4"},"insert":"Wasteland"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Soul Echo"},{"insert":" - Another way to stay in the game with less than 0 health... should the battle go ill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Second Sunrise"},{"insert":" / "},{"attributes":{"color":"#187dd4"},"insert":"Faith's Reward"},{"insert":" - Recovery Tools in case of "},{"attributes":{"color":"#187dd4"},"insert":"Back to Nature"},{"insert":" or other "},{"attributes":{"color":"#187dd4"},"insert":"Tranquility"},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Angel's Grace"},{"insert":" (In case someone sends Lich to the graveyard... probably follow up with "},{"attributes":{"color":"#187dd4"},"insert":"Second Sunrise"},{"insert":" so you're not dead at the end of the turn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Tel-Jilad Stylus"},{"insert":" (another way to save "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" if it gets targeted.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Forsaken Wastes"},{"insert":" (can be a decent back up plan with "},{"attributes":{"color":"#187dd4"},"insert":"Transcendence"},{"insert":"... but you can't play "},{"attributes":{"color":"#187dd4"},"insert":"Forsaken Wastes"},{"insert":" unless you have to exile "},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" to stay alive. Then you just need to wait till you're the last one standing while people's life dwindles... you don't worry about all the damage anymore either)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Rain of Filth"},{"insert":" - can be a fun mana engine to use in this deck, especially if you want to drop everything in one turn or just do a massive "},{"attributes":{"color":"#187dd4"},"insert":"Death Cloud"},{"insert":" for the win. Works well with "},{"attributes":{"color":"#187dd4"},"insert":"Second Sunrise"},{"insert":" effects... but it takes certain circumstances to be viable.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#187dd4"},"insert":"Lich"},{"insert":" + "},{"attributes":{"color":"#187dd4"},"insert":"Repay in Kind"},{"insert":" (The easiest win? or the easiest way to get rid of counterspells?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suggestions are encouraged and VERY much appreciated. And, of course, don't forget to +1 if you've got an itch for the Lich!\n"}]}
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