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Commander
Size: 100Salt sum: 49.8
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Arkonos

404 views5 months ago
Commander
Size: 100Salt sum: 49.8

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{"ops":[{"insert":"This deck quietly infects the table, weaponises time through proliferate inevitability, controls combat long enough to become lethal, and pivots into combo or Marit Lage when poison isn’t the cleanest route.\n\n\nNote: The deck may not have enough token generators to kickstart the initial "},{"insert":{"card-link":"Xavier Sal, Infested Captain"}},{"insert":" proliferation cycle. To be useful, he relies on having both tokens and counters to utilise since he is basically an alchemist, so when without one he doesnt work.\n\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not really an infect aggro deck, despite technically containing infect creatures. The actual plan is to give each opponent at least one poison counter as early as possible, then turn the game into a proliferate problem rather than a combat problem. Poison counters are less of an immediate threat and more of an investment. Once everyone is infected, every proliferate card in the deck becomes progress toward ending the game, and the focus shifts from attacking players to controlling the board, staying alive, and building inevitability.\nThe deck also has legitimate backup plans if poison becomes difficult to close with. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" gives access to a fast Marit Lage kill, while the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Isochron Scepter"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" package and"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" "},{"attributes":{"bold":true},"insert":"/ "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":" loops provide combo finishes when required. The deck wins most often through poison, but it is not locked into that path.\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about getting poison online and making sure you survive long enough for proliferate to matter. Hands that can give poison early are generally far stronger than hands that simply contain proliferate cards, because proliferating nothing is obviously useless.\nThe ideal early poison enablers are "},{"attributes":{"bold":true},"insert":{"card-link":"Prologue to Phyresis"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Infectious Inquiry"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Ichor Rats"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Phyresis Outbreak"}},{"insert":", with"},{"insert":{"card-link":"Infectious Bite"}},{"insert":" occasionally filling that role if the board allows for it. Once a single poison counter exists on each opponent, the deck becomes dramatically more threatening, but until then you are mostly just assembling infrastructure.\nDefensively, the deck wants to look awkward rather than threatening. Cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Wall of Roots"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Caryatid"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Hornet Nest"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Thallid Shell-Dweller"}},{"insert":" do a good job of discouraging attacks while also contributing utility through counters, ETBs, or mana production. "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" , "},{"insert":{"card-link":"Elephant Grass"}},{"insert":" , "},{"insert":{"card-link":"Propaganda"}},{"insert":" , and "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" help buy time while quietly advancing the board.\nThe biggest mistake early is making yourself look like the problem too soon. A turn 2 "},{"attributes":{"bold":true},"insert":{"card-link":"Plague Myr"}},{"insert":" hitting somebody in the face technically advances the poison plan, but it also makes the table immediately aware of what you are doing. Likewise, dropping obvious proliferate payoff pieces before poison exists tends to make you look scarier than you actually are.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck starts functioning properly. By this point, the goal is no longer simply giving poison counters but converting that poison into inevitability through repeated proliferate triggers, doubling effects, and layered engines.\nCards like "},{"attributes":{"bold":true},"insert":{"card-link":"Xavier Sal, Infested Captain"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flux Channeler"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Experimental Augury"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":", and "},{"insert":{"card-link":"Ezuri, Stalker of Spheres"}},{"insert":" create repeated proliferate opportunities, while "},{"attributes":{"bold":true},"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"attributes":{"bold":true},"insert":" "},{"insert":"dramatically reduce the number of proliferate triggers required to actually kill the table.\nA player sitting at 2 poison is not in immediate danger until one of those multipliers resolves, at which point the math changes very quickly. This is where the deck shifts from mildly annoying value pile into something genuinely threatening.\nThe midgame is also where you should identify which win condition is actually going to matter. If poison is progressing naturally and proliferate engines are online, then poison is obviously the cleanest path. If proliferate gets disrupted, then "},{"attributes":{"bold":true},"insert":{"card-link":"Dark Depths"}},{"insert":" becomes much more relevant. If the opportunity presents itself to combo, the deck is perfectly capable of doing that instead.\nThis is also where threat assessment matters most. Fast combo decks should be prioritised over generic midrange value nonsense, and protecting your pillowfort pieces becomes increasingly important because combat is one of the cleanest ways opponents can pressure you before your inevitability takes over.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If the game goes long, this deck generally becomes favoured. Proliferate engines scale extremely well, poison becomes harder for opponents to meaningfully interact with, and utility lands become much stronger once mana is abundant.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"insert":"becomes a repeatable win engine, "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":" shifts from utility to real threat, "},{"attributes":{"bold":true},"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" becomes easier to use safely, and backup plans like "},{"insert":{"card-link":"Dark Depths"}},{"insert":" become much easier to assemble.\nOne important discipline point in the late game is avoiding incremental poison progression for no reason. Moving opponents from 3 poison to 4 and passing the turn often just makes you the archenemy without actually improving your position meaningfully. The cleaner approach is to progress poison when it represents a real clock or lethal pressure.\nOnce the table recognises poison as the threat, you are generally no longer allowed to quietly set up. At that point, either close the game decisively or expect to absorb the table’s attention.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the nastier interactions in the deck is Xavier’s ability to manipulate counters on permanents that were not necessarily intended to be abused this way. "},{"insert":{"card-link":"Elephant Grass"}},{"insert":" , "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" all become substantially better when cumulative upkeep counters can be removed, effectively letting Xavier cheat upkeep costs while also converting that interaction into token generation.\nHe also works well with permanents that naturally accumulate counters. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" , "},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":" , "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Wall of Roots"}},{"insert":" , "},{"insert":{"card-link":"Thallid Shell-Dweller"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":" all become more flexible because Xavier can either accelerate or repurpose their counters depending on what the game requires.\n"},{"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"insert":" and "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" are effectively secret commanders. Both dramatically reduce the amount of proliferating required to end the game, and either one can turn an otherwise modest poison board into immediate lethal pressure.\n"},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" plays particularly well with the poison plan because additional counter generation stacks aggressively with the rest of the deck’s engines, especially alongside Vorinclex.\n"},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":" deserves specific mention because it serves two roles unusually well. Early, it is simply an excellent defensive blocker that happens to carry counters for Xavier to interact with. Later, it can become a pseudo board wipe that resets aggressive boards while giving you the opportunity to replay ETB proliferate effects.\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":"is quietly one of the strongest lands in the deck. Copying "},{"insert":{"card-link":"Dark Depths"}},{"insert":"for immediate Marit Lage access is the obvious line, but turning it into "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":", "},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":", or another relevant graveyard permanent gives the deck a surprising amount of flexibility.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The cleanest combo line is "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" imprinted with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" , provided your mana rocks generate enough mana to go positive. Once infinite untaps and mana exist, Xavier can repeatedly activate, Staff becomes absurd, and the game usually ends quickly.\nThe second combo line is the infinite green mana loop using "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , and "},{"insert":{"card-link":"Infectious Bite"}},{"insert":". Once infinite green mana exists, you repeatedly cast Infectious Bite, return it with Eternal Witness, bounce Eternal Witness with Temur Sabertooth, replay her, and repeat until poison kills the table.\nThe backup creature-based win is "},{"insert":{"card-link":"Dark Depths"}},{"insert":" combined with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", or "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" copying Dark Depths to create Marit Lage immediately. This gives the deck a very legitimate alternate kill route when poison is stalled or overly hated.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression rather than speculative value.\nHands with early poison enablers plus mana are generally excellent, especially if backed by interaction or defensive pieces. A hand containing "},{"insert":{"card-link":"Prologue to Phyresis"}},{"insert":" , ramp, lands, and interaction is usually far stronger than a hand full of proliferate payoffs with no way to infect the table.\nHands that simply contain proliferate cards but no poison source are generally traps. The deck can do absolutely nothing meaningful with proliferate until poison exists.\nPure pillowfort hands can also be deceptive. Surviving is obviously useful, but if the hand does not meaningfully progress your actual win conditions, you are simply delaying defeat rather than improving your position.\nExpensive value-heavy hands containing cards like "},{"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"insert":" , "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" , and other payoff pieces without proper setup should usually be shipped unless the rest of the hand is unusually strong.\nTutor-heavy hands are generally fine so long as they actually lead somewhere. "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" , "},{"insert":{"card-link":"Spellseeker"}},{"insert":" , "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" , or "},{"insert":{"card-link":"Perplex"}},{"insert":" can all justify slower hands if the mana and gameplan are functional.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually infect the table or reliably get me to that point?”"},{"insert":"\nIf the answer is no, it is probably not the hand you want.\n\nPer Card Explanation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xavier Sal, Infested Captain"},{"insert":" – Cheap engine piece that can use the tokens we generate to proliferate, and the counters our cards come with to make more tokens for attackers and blockers, while also reducing the counters on high-value cards like Dark Depths, Thing in the Ice, and any cumulative upkeep cards. I probably wouldn’t worry about casting him again if he cost more than 7 unless I had nothing going on or needed him for the win line.\nInstants"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Offer You Can't Refuse"},{"insert":" – Cheap interaction to protect the gameplan.\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" – We’re really relying on some of the cards that give poison counters rather than proliferate, so we need those to get going.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Maybe not the best counterspell, but it keeps us from falling behind when protecting the gameplan.\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" – OG.\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"insert":" – Part of the Isochron combo. Needs at least Sol Ring to work and is there so if we have the commander out, we can basically attempt a win on the spot with infinite untaps.\n"},{"attributes":{"bold":true},"insert":"Experimental Augury"},{"insert":" – Filtering and proliferate.\n"},{"attributes":{"bold":true},"insert":"Infectious Bite"},{"insert":" – Gives a poison counter, good card. Also, with infinite mana, you can loop Temur Sabertooth and Eternal Witness to win.\n"},{"attributes":{"bold":true},"insert":"Muddle the Mixture"},{"insert":" – Tutors for 2CMC cards. Can get the poison giver cards, Wishclaw, Uncage the Menagerie to tutor more boys, and most notably either of the Dramatic Reversal / Isochron combo pieces.\n"},{"attributes":{"bold":true},"insert":"Prologue to Phyresis"},{"insert":" – Poison giver and replaces itself.\n"},{"attributes":{"bold":true},"insert":"Perplex"},{"insert":" – Can tutor for 3-cost cards and also be somewhat useful on the stack. Gets Infectious Inquiry, Phyresis Outbreak, and some strong creatures, notably Spellseeker, Tribute Mage, and Fierce Empath to chain tutors.\n"},{"attributes":{"bold":true},"insert":"Reject Imperfection"},{"insert":" – Expensive counter magic with proliferate attached.\n"},{"attributes":{"bold":true},"insert":"Atomize"},{"insert":" – Expensive for what it does (Beast Within does this for 2G), but it proliferates.\nArtifacts"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Everflowing Chalice"},{"insert":" – If you can play this for 2 to get a charge counter on it, then you can keep proliferating it to get a lot of mana out of it, and then later use the counters to make tokens with Xavier.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Sol Ring.\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"insert":" – Combo piece with Dramatic Reversal.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" – Protect.\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" – Protect.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – Demonic Tutor on a stick, but also comes with 3 counters, so you can use it as a bargaining chip by leaving a counter on it, or deplete charges with Xavier and use the last one to tutor.\n"},{"attributes":{"bold":true},"insert":"Glistening Sphere"},{"insert":" – Proliferate on ETB and gets better as you increase poison counters.\n"},{"attributes":{"bold":true},"insert":"Staff of Compleation"},{"insert":" – At times this will feel bad, at times this will be an emergency lever, and at times you’ll be able to trigger this 3 times in a turn and win the game.\nCreatures"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venerated Rotpriest"},{"insert":" – We aren’t targeting our own creatures with much, so this is really like a version of ward and forces opponents to deal with Rotpriest first, but they still cop a poison counter anyway for targeting him. Infectious Bite is the main card that comes to mind.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Great card, good blocker, and card draw. Can also be found with Tribute Mage if needed.\n"},{"attributes":{"bold":true},"insert":"Cankerbloom"},{"insert":" – Useful removal options if you can’t proliferate early, and an easy proliferate later.\n"},{"attributes":{"bold":true},"insert":"Kiora’s Follower"},{"insert":" – Allows a double activation of Xavier and untaps other useful tappers.\n"},{"attributes":{"bold":true},"insert":"Plague Myr"},{"insert":" – Honestly, you could replace this. As much as infect isn’t the intent of the deck, this could also kill players by racking up early poison counters, but if you hit someone with this on turn 2 or 3, then everyone is worried.\n"},{"attributes":{"bold":true},"insert":"Pollenbright Druid"},{"insert":" – Potentially a Venerated Rotpriest trigger and also proliferate. It’s one of many creatures in the deck that, once it proliferates, should just be used to keep you alive.\n"},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" – Recur whatever instant or sorcery spell you want. You can use it to flash back a counterspell, a tutor, or even a proliferate card.\n"},{"attributes":{"bold":true},"insert":"Sylvan Caryatid"},{"insert":" – Thick blocker dork.\n"},{"attributes":{"bold":true},"insert":"Thallid Shell-Dweller"},{"insert":" – Enters with 3 counters, can make tokens, and is also a thick blocker.\n"},{"attributes":{"bold":true},"insert":"Thing in the Ice // Awoken Horror"},{"insert":" – Thick blocker that comes with counters. When the counters are removed, you have a 7/8 Horror that bounces the board and instantly makes you the threat, so you could just keep proliferating the counters up or use Xavier to remove them. Note that it does bounce your stuff, so it lets you replay proliferate ETBs and so on.\n"},{"attributes":{"bold":true},"insert":"Venser, Corpse Puppet"},{"insert":" – Proliferate payoff that could keep you in the game if you haven’t gotten poison up but have plenty of proliferate.\n"},{"attributes":{"bold":true},"insert":"Wall of Roots"},{"insert":" – Thick blocker that can make counters to use.\n"},{"attributes":{"bold":true},"insert":"Contagious Vorrac"},{"insert":" – 3/3 for 3 that lets you filter and proliferate.\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" – Recursion for our good stuff. With infinite green mana, you can use Eternal Witness to play Infectious Bite, then use Temur Sabertooth to bounce Eternal Witness back to hand and replay her to cast Infectious Bite again and repeat to win. This is the only outlet for infinite mana in the deck.\n"},{"attributes":{"bold":true},"insert":"Fierce Empath"},{"insert":" – Lets you find Vorinclex on purpose, otherwise it’s just an expensive 1/1. If you were to optimise the deck more, perhaps you’d cut this or add another 6CMC creature.\n"},{"attributes":{"bold":true},"insert":"Flux Channeler"},{"insert":" – Proliferator.\n"},{"attributes":{"bold":true},"insert":"Hornet Nest"},{"insert":" – Thick blocker that makes tokens, and the tokens are annoying.\n"},{"attributes":{"bold":true},"insert":"Ichor Rats"},{"insert":" – Gives a poison counter, infect is a bonus.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" – Makes a lot of tokens.\n"},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" – Makes tokens and is annoying to deal with. You could also get in for a bit of damage with her because of menace.\n"},{"attributes":{"bold":true},"insert":"Spellseeker"},{"insert":" – One of my favourite cards. Go find whatever instant or sorcery you need at 2CMC or less. Get a poison giver, Uncage the Menagerie to fill your hand, or another tutor like Perplex or Muddle to find other pieces you need.\n"},{"attributes":{"bold":true},"insert":"Tribute Mage"},{"insert":" – Mostly here to find Isochron, but can find protection pieces, Wishclaw, Baleful Strix, and Signet.\n"},{"attributes":{"bold":true},"insert":"Arasta of the Endless Web"},{"insert":" – In a Commander game, she’s going to make a lot of little spider blockers for you to proliferate with.\n"},{"attributes":{"bold":true},"insert":"Ezuri, Stalker of Spheres"},{"insert":" – This card is a bit of a snowball card, so ideally you want to use it to proliferate twice on ETB where possible, but I don’t think you should be concerned with playing him on turn 3 or 4 if you can, because you can proliferate early with Xavier and target nothing just to draw cards. Xavier is just an engine piece; the deck can win without him.\n"},{"attributes":{"bold":true},"insert":"Tekuthal, Inquiry Dominus"},{"insert":" – Flying 3/5 is nice for 4. Proliferate doubler is delicious, and he can make himself indestructible. The best thing about this is that he can remove minus counters and also counters off Thing in the Ice. This is a secret commander because it goes from “he needs 10 poison counters to win” to “he can win with 2 proliferates instead of 4.” Two proliferates in a single turn is piss.\n"},{"attributes":{"bold":true},"insert":"Temur Sabertooth"},{"insert":" – Combo piece with Eternal Witness for infinite green mana, but also saves your pieces by bouncing Xavier or Tekuthal if they get targeted or somebody board wipes.\n"},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":" – Doubles poison. Very good. Also a 6/6 trample haste.\nEnchantments"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elephant Grass"},{"insert":" – Cumulative upkeep. This is honestly pretty unfair to play, but you’re playing poison so fuck it. It’s Propaganda that locks black creatures out completely. You’re supposed to pay 1 mana for each age counter this gets, so you play it, then during upkeep add an age counter and pay based on how many are there. Xavier lets you remove the counters so you basically only ever pay 1 while making token value. The moment you don’t want to pay for it, just sacrifice it.\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":" – Same thing, but it’s Rhystic Study lite and harder for opponents to just wait out.\n"},{"attributes":{"bold":true},"insert":"Bitterblossom"},{"insert":" – Constant token generation and flyers that can block.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":" – The +1/+1 counters alone are worth playing the card, but giving your creatures ward and then doubling counter generation is dope. If you get this and Vorinclex out, you can basically win on the spot with poison.\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" – Protection.\nLands"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" – Strong land, mostly to be used as a spell.\n"},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":" – Thick baddy. Combos with Thespian’s Stage if you aren’t getting there with poison, and honestly it’s fine to summon this even if poison is going fine. Xavier speeds up removing the counters from this and it comes with 10 for populating tokens.\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" – More tokens to proliferate with.\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":" – Cumulative upkeep and you’re protected. Same as before, just sacrifice it if you don’t want to pay.\n"},{"attributes":{"bold":true},"insert":"Karn’s Bastion"},{"insert":" – Proliferate.\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"insert":" – Try to hold this for its spell ability unless you need to play the land.\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" – If you’re really needing to win through infect, this helps since your infect creatures are tiny, but also a 20/20 Marit Lage likes this.\n"},{"attributes":{"bold":true},"insert":"Shifting Woodland"},{"insert":" – Lets you turn the land into a copy of a permanent in your graveyard so you can relive the glory days of whatever got killed. You can discard cards into the graveyard just to copy them. Copy Dark Depths and immediately make Marit Lage, or copy Thing in the Ice, Vorinclex, or whatever you want. This is almost a secret commander.\n"},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" – Technically mana-positive over 2 turns, but also lets you reset Boseiju, Otawara, Glacial Chasm, or Dark Depths. Also, if your Shifting Woodland copies a creature for a turn and gets enchanted, you can bounce it to save it.\n"},{"attributes":{"bold":true},"insert":"Thespian’s Stage"},{"insert":" – Copy Dark Depths, make Marit Lage. Can also copy other useful lands if needed.\n"},{"attributes":{"bold":true},"insert":"Zagoth Triome"},{"insert":" – I like these because if you don’t need the mana, you can fetch it early to cover your colours, but late game you can just cycle it.\n"},{"attributes":{"header":1},"insert":"\n"}]}
Xavier Sal, Infested Captain
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Fungus Pirate
Xavier Sal, Infested Captain (lcc) 14

Commander

(Ctrl to add secondary)
Thallid Shell-Dweller
Defender
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature - Fungus
Thallid Shell-Dweller (tsr) 237
Thing in the Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Creature - Horror
Thing in the Ice // Awoken Horror (inr) 91Thing in the Ice // Awoken Horror (inr) 91
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tdc) 278

Counters

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (woc) 84
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Reject Imperfection
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Reject Imperfection (one) 67

Counterspell

(Ctrl to add secondary)
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199

Doublers

(Ctrl to add secondary)
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Infectious Inquiry
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Sorcery
Infectious Inquiry (one) 97
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288

Draw

(Ctrl to add secondary)
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mic) 138
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (plst) ISD-78

ETB

(Ctrl to add secondary)
Contagious Vorrac
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Boar Phyrexian
Contagious Vorrac (one) 164
Ezuri, Stalker of Spheres
When Ezuri enters, you may pay
. If you do, proliferate twice.
Whenever you proliferate, draw a card.
Legendary Creature - Warrior Elf Phyrexian
Ezuri, Stalker of Spheres (one) 201
Ichor Rats
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, each player gets a poison counter.
Creature - Rat Phyrexian
Ichor Rats (som) 67
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312

ETB Poison/Proliferate

(Ctrl to add secondary)
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (one) 192

Infect

(Ctrl to add secondary)
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (mb2) 96

Isochron

(Ctrl to add secondary)
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (vma) 293
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) OTC-280
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 244
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (who) 273
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 285
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (moc) 409
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (ltc) 325
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (who) 305
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (m3c) 377
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (mb2) 113
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (vma) 321
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (sld) 124
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (m3c) 410
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

(Ctrl to add secondary)
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (one) 49
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Infectious Bite
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Infectious Bite (one) 172
Prologue to Phyresis
Each opponent gets a poison counter.
Draw a card.
Instant
Prologue to Phyresis (one) 65
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (pone) 71p
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185

Proliferate

(Ctrl to add secondary)
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (plst) VIS-104
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (plst) FRF-141

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (fic) 343
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (pip) 197
Glistening Sphere
This artifact enters tapped.
When this artifact enters, proliferate.
: Add one mana of any color.
Corrupted —
: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Artifact
Glistening Sphere (onc) 20
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Plague Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add
.
Creature Artifact - Myr Phyrexian
Plague Myr (mbs) 125
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Ramp

(Ctrl to add secondary)
Atomize
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Atomize (pip) 94
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Drown in Ichor
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Drown in Ichor (one) 91

Removal

(Ctrl to add secondary)
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (blc) 205
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (wot) 27
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (tdc) 259
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (m3c) 245
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock
Sedgemoor Witch (stx) 86
Venser, Corpse Puppet
Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
Legendary Creature - Wizard Zombie Phyrexian
Venser, Corpse Puppet (one) 219

Tokens

(Ctrl to add secondary)
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (cmm) 288
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Uncage the Menagerie
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
Sorcery
Uncage the Menagerie (hou) 137
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

(Ctrl to add secondary)
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (ltc) 189
Phyresis Outbreak
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Sorcery
Phyresis Outbreak (onc) 12

Wrath

(Ctrl to add secondary)
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Legendary Creature - Human Snake Villain
The Serpent Society (msh) 226

Sideboard

(Ctrl to add secondary)
Adaptive Sporesinger
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Druid Phyrexian
Adaptive Sporesinger (one) 157
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (acr) 228
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (brr) 5
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Bilious Skulldweller
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature - Insect Phyrexian
Bilious Skulldweller (one) 83
Blightbelly Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rat Phyrexian
Blightbelly Rat (one) 85
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (nph) 29
Blightreaper Thallid
: Transform this creature. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Creature - Fungus
Blightreaper Thallid // Blightsower Thallid (mom) 92Blightreaper Thallid // Blightsower Thallid (mom) 92
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Bloom Hulk
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elemental Plant
Bloom Hulk (plst) WAR-154
Bring the Ending
Counter target spell unless its controller pays
.
Corrupted — Counter that spell instead if its controller has three or more poison counters.
Instant
Bring the Ending (one) 44
Carnivorous Canopy
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Carnivorous Canopy (one) 162
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (pip) 229
Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Artifact
Contagion Engine (plst) SOM-145
Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian
Contaminant Grafter (onc) 17
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Core Prowler
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Horror Phyrexian
Core Prowler (mbs) 103
Corpse Cur
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, you may return target creature card with infect from your graveyard to your hand.
Creature Artifact - Dog Phyrexian
Corpse Cur (som) 147
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (mbs) 22
Corrupted Resolve
Counter target spell if its controller is poisoned.
Instant
Corrupted Resolve (nph) 32
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Deathbloom Thallid
When this creature dies, create a 1/1 green Saproling creature token.
Creature - Fungus
Deathbloom Thallid (j22) 395
Deathspore Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Creature - Fungus Zombie
Deathspore Thallid (tsr) 109
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (blc) 213
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (2x2) 143
Distorted Curiosity
Corrupted — This spell costs
less to cast if an opponent has three or more poison counters.
Draw two cards.
Sorcery
Distorted Curiosity (one) 46
Domineering Will
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Domineering Will (clb) 719
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (lcc) 240
Expand the Sphere
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expand the Sphere (one) 168
Fuel for the Cause
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Fuel for the Cause (mbs) 25
Gitaxian Anatomist
When this creature enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Wizard Phyrexian
Gitaxian Anatomist (one) 52
Grim Affliction
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Grim Affliction (plst) MM2-84
Hand of the Praetors
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
Creature - Zombie Phyrexian
Hand of the Praetors (som) 66
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (fic) 265
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (wot) 21
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 143
Necrogen Communion
Enchant creature you control
Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Necrogen Communion (one) 99
Necrogen Rotpriest
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Creature - Cleric Zombie Phyrexian
Necrogen Rotpriest (one) 212
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (pip) 237
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (j25) 698
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (wot) 58
Pestilent Syphoner
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature - Insect Phyrexian
Pestilent Syphoner (one) 103
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (one) 104
Phyrexian Swarmlord
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
Creature - Horror Insect Phyrexian
Phyrexian Swarmlord (nph) 119
Plague Stinger
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Horror Insect Phyrexian
Plague Stinger (som) 75
Planewide Celebration
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Sorcery
Planewide Celebration (war) 172
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Polymorphist's Jest (m15) 75
Psychotrope Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
Creature - Fungus
Psychotrope Thallid (plc) 137
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Relic Putrescence
Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
Enchantment - Aura
Relic Putrescence (som) 77
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
Shapers' Sanctuary
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment
Shapers' Sanctuary (xln) 206
Skithiryx, the Blight Dragon
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Legendary Creature - Dragon Skeleton Phyrexian
Skithiryx, the Blight Dragon (mul) 17
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (scd) 108
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (clb) 873
Steady Progress
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Instant
Steady Progress (mm2) 58
Swarm Shambler
This creature enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
,
: Put a +1/+1 counter on this creature.
Creature - Beast Fungus
Swarm Shambler (j22) 734
Synapse Necromage
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
Creature - Wizard Fungus
Synapse Necromage (lci) 125
Tainted Observer
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever another creature you control enters, you may pay
. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Phyrexian
Tainted Observer (one) 217
Tainted Strike
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Tainted Strike (som) 80
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (plst) NPH-47
Thallid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature - Fungus
Thallid (mma) 167
Thallid Germinator
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Creature - Fungus
Thallid Germinator (tsr) 236
Throne of Geth
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Throne of Geth (2xm) 301
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (cmm) 858
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123
Tyrranax Atrocity
Haste
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
Creature - Dinosaur Phyrexian
Tyrranax Atrocity (one) 188
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191
Utopia Mycon
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color.
Creature - Fungus
Utopia Mycon (tsr) 244
Vat Emergence
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Vat Emergence (one) 112
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Legendary Creature - Wizard Faerie
Vendilion Clique (j22) 368
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian
Viral Drake (plst) NPH-49
Viridian Corrupter
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, destroy target artifact.
Creature - Elf Shaman Phyrexian
Viridian Corrupter (mbs) 94
Voidwing Hybrid
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When you proliferate, return this card from your graveyard to your hand.
Creature - Bat Phyrexian
Voidwing Hybrid (one) 221
Vraska, Betrayal's Sting
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska
Vraska, Betrayal's Sting (one) 115
Vraska, Relic Seeker
+2: Create a 2/2 black Pirate creature token with menace.
−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
−10: Target player's life total becomes 1.
Legendary Planeswalker - Vraska
Vraska, Relic Seeker (xln) 232
Vraska's Fall
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Instant
Vraska's Fall (one) 116
Whisper of the Dross
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Whisper of the Dross (one) 117

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
31 pips - 25 cards
27 mana - 24 cards
13 pips - 12 cards
20 mana - 17 cards
0 pips - 0 cards
0 mana - 8 cards
31 pips - 26 cards
28 mana - 25 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck quietly infects the table, weaponises time through proliferate inevitability, controls combat long enough to become lethal, and pivots into combo or Marit Lage when poison isn’t the cleanest route.\n\n\nNote: The deck may not have enough token generators to kickstart the initial "},{"insert":{"card-link":"Xavier Sal, Infested Captain"}},{"insert":" proliferation cycle. To be useful, he relies on having both tokens and counters to utilise since he is basically an alchemist, so when without one he doesnt work.\n\nGame Plan & Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is not really an infect aggro deck, despite technically containing infect creatures. The actual plan is to give each opponent at least one poison counter as early as possible, then turn the game into a proliferate problem rather than a combat problem. Poison counters are less of an immediate threat and more of an investment. Once everyone is infected, every proliferate card in the deck becomes progress toward ending the game, and the focus shifts from attacking players to controlling the board, staying alive, and building inevitability.\nThe deck also has legitimate backup plans if poison becomes difficult to close with. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" gives access to a fast Marit Lage kill, while the"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Isochron Scepter"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" package and"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" "},{"attributes":{"bold":true},"insert":"/ "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":" loops provide combo finishes when required. The deck wins most often through poison, but it is not locked into that path.\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are about getting poison online and making sure you survive long enough for proliferate to matter. Hands that can give poison early are generally far stronger than hands that simply contain proliferate cards, because proliferating nothing is obviously useless.\nThe ideal early poison enablers are "},{"attributes":{"bold":true},"insert":{"card-link":"Prologue to Phyresis"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Infectious Inquiry"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Ichor Rats"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Phyresis Outbreak"}},{"insert":", with"},{"insert":{"card-link":"Infectious Bite"}},{"insert":" occasionally filling that role if the board allows for it. Once a single poison counter exists on each opponent, the deck becomes dramatically more threatening, but until then you are mostly just assembling infrastructure.\nDefensively, the deck wants to look awkward rather than threatening. Cards like "},{"attributes":{"bold":true},"insert":{"card-link":"Wall of Roots"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Caryatid"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Baleful Strix"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Hornet Nest"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Thallid Shell-Dweller"}},{"insert":" do a good job of discouraging attacks while also contributing utility through counters, ETBs, or mana production. "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" , "},{"insert":{"card-link":"Elephant Grass"}},{"insert":" , "},{"insert":{"card-link":"Propaganda"}},{"insert":" , and "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" help buy time while quietly advancing the board.\nThe biggest mistake early is making yourself look like the problem too soon. A turn 2 "},{"attributes":{"bold":true},"insert":{"card-link":"Plague Myr"}},{"insert":" hitting somebody in the face technically advances the poison plan, but it also makes the table immediately aware of what you are doing. Likewise, dropping obvious proliferate payoff pieces before poison exists tends to make you look scarier than you actually are.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck starts functioning properly. By this point, the goal is no longer simply giving poison counters but converting that poison into inevitability through repeated proliferate triggers, doubling effects, and layered engines.\nCards like "},{"attributes":{"bold":true},"insert":{"card-link":"Xavier Sal, Infested Captain"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Flux Channeler"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Experimental Augury"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":", and "},{"insert":{"card-link":"Ezuri, Stalker of Spheres"}},{"insert":" create repeated proliferate opportunities, while "},{"attributes":{"bold":true},"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"bold":true},"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"attributes":{"bold":true},"insert":" "},{"insert":"dramatically reduce the number of proliferate triggers required to actually kill the table.\nA player sitting at 2 poison is not in immediate danger until one of those multipliers resolves, at which point the math changes very quickly. This is where the deck shifts from mildly annoying value pile into something genuinely threatening.\nThe midgame is also where you should identify which win condition is actually going to matter. If poison is progressing naturally and proliferate engines are online, then poison is obviously the cleanest path. If proliferate gets disrupted, then "},{"attributes":{"bold":true},"insert":{"card-link":"Dark Depths"}},{"insert":" becomes much more relevant. If the opportunity presents itself to combo, the deck is perfectly capable of doing that instead.\nThis is also where threat assessment matters most. Fast combo decks should be prioritised over generic midrange value nonsense, and protecting your pillowfort pieces becomes increasingly important because combat is one of the cleanest ways opponents can pressure you before your inevitability takes over.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If the game goes long, this deck generally becomes favoured. Proliferate engines scale extremely well, poison becomes harder for opponents to meaningfully interact with, and utility lands become much stronger once mana is abundant.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"insert":"becomes a repeatable win engine, "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":" shifts from utility to real threat, "},{"attributes":{"bold":true},"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" becomes easier to use safely, and backup plans like "},{"insert":{"card-link":"Dark Depths"}},{"insert":" become much easier to assemble.\nOne important discipline point in the late game is avoiding incremental poison progression for no reason. Moving opponents from 3 poison to 4 and passing the turn often just makes you the archenemy without actually improving your position meaningfully. The cleaner approach is to progress poison when it represents a real clock or lethal pressure.\nOnce the table recognises poison as the threat, you are generally no longer allowed to quietly set up. At that point, either close the game decisively or expect to absorb the table’s attention.\nSynergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the nastier interactions in the deck is Xavier’s ability to manipulate counters on permanents that were not necessarily intended to be abused this way. "},{"insert":{"card-link":"Elephant Grass"}},{"insert":" , "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" all become substantially better when cumulative upkeep counters can be removed, effectively letting Xavier cheat upkeep costs while also converting that interaction into token generation.\nHe also works well with permanents that naturally accumulate counters. "},{"insert":{"card-link":"Dark Depths"}},{"insert":" , "},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":" , "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" , "},{"insert":{"card-link":"Wall of Roots"}},{"insert":" , "},{"insert":{"card-link":"Thallid Shell-Dweller"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of Compleation"}},{"insert":" all become more flexible because Xavier can either accelerate or repurpose their counters depending on what the game requires.\n"},{"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"insert":" and "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" are effectively secret commanders. Both dramatically reduce the amount of proliferating required to end the game, and either one can turn an otherwise modest poison board into immediate lethal pressure.\n"},{"insert":{"card-link":"Innkeeper's Talent"}},{"insert":" plays particularly well with the poison plan because additional counter generation stacks aggressively with the rest of the deck’s engines, especially alongside Vorinclex.\n"},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":" deserves specific mention because it serves two roles unusually well. Early, it is simply an excellent defensive blocker that happens to carry counters for Xavier to interact with. Later, it can become a pseudo board wipe that resets aggressive boards while giving you the opportunity to replay ETB proliferate effects.\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":"is quietly one of the strongest lands in the deck. Copying "},{"insert":{"card-link":"Dark Depths"}},{"insert":"for immediate Marit Lage access is the obvious line, but turning it into "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":", "},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":", or another relevant graveyard permanent gives the deck a surprising amount of flexibility.\nCombos & Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The cleanest combo line is "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" imprinted with "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" , provided your mana rocks generate enough mana to go positive. Once infinite untaps and mana exist, Xavier can repeatedly activate, Staff becomes absurd, and the game usually ends quickly.\nThe second combo line is the infinite green mana loop using "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" , and "},{"insert":{"card-link":"Infectious Bite"}},{"insert":". Once infinite green mana exists, you repeatedly cast Infectious Bite, return it with Eternal Witness, bounce Eternal Witness with Temur Sabertooth, replay her, and repeat until poison kills the table.\nThe backup creature-based win is "},{"insert":{"card-link":"Dark Depths"}},{"insert":" combined with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":", or "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" copying Dark Depths to create Marit Lage immediately. This gives the deck a very legitimate alternate kill route when poison is stalled or overly hated.\nMulligan Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligans should prioritise functional progression rather than speculative value.\nHands with early poison enablers plus mana are generally excellent, especially if backed by interaction or defensive pieces. A hand containing "},{"insert":{"card-link":"Prologue to Phyresis"}},{"insert":" , ramp, lands, and interaction is usually far stronger than a hand full of proliferate payoffs with no way to infect the table.\nHands that simply contain proliferate cards but no poison source are generally traps. The deck can do absolutely nothing meaningful with proliferate until poison exists.\nPure pillowfort hands can also be deceptive. Surviving is obviously useful, but if the hand does not meaningfully progress your actual win conditions, you are simply delaying defeat rather than improving your position.\nExpensive value-heavy hands containing cards like "},{"insert":{"card-link":"Tekuthal, Inquiry Dominus"}},{"insert":" , "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" , and other payoff pieces without proper setup should usually be shipped unless the rest of the hand is unusually strong.\nTutor-heavy hands are generally fine so long as they actually lead somewhere. "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" , "},{"insert":{"card-link":"Spellseeker"}},{"insert":" , "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" , or "},{"insert":{"card-link":"Perplex"}},{"insert":" can all justify slower hands if the mana and gameplan are functional.\nThe key mulligan question is simple:\n"},{"attributes":{"bold":true},"insert":"“Does this hand actually infect the table or reliably get me to that point?”"},{"insert":"\nIf the answer is no, it is probably not the hand you want.\n\nPer Card Explanation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Xavier Sal, Infested Captain"},{"insert":" – Cheap engine piece that can use the tokens we generate to proliferate, and the counters our cards come with to make more tokens for attackers and blockers, while also reducing the counters on high-value cards like Dark Depths, Thing in the Ice, and any cumulative upkeep cards. I probably wouldn’t worry about casting him again if he cost more than 7 unless I had nothing going on or needed him for the win line.\nInstants"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Offer You Can't Refuse"},{"insert":" – Cheap interaction to protect the gameplan.\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" – We’re really relying on some of the cards that give poison counters rather than proliferate, so we need those to get going.\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" – Maybe not the best counterspell, but it keeps us from falling behind when protecting the gameplan.\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" – OG.\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"insert":" – Part of the Isochron combo. Needs at least Sol Ring to work and is there so if we have the commander out, we can basically attempt a win on the spot with infinite untaps.\n"},{"attributes":{"bold":true},"insert":"Experimental Augury"},{"insert":" – Filtering and proliferate.\n"},{"attributes":{"bold":true},"insert":"Infectious Bite"},{"insert":" – Gives a poison counter, good card. Also, with infinite mana, you can loop Temur Sabertooth and Eternal Witness to win.\n"},{"attributes":{"bold":true},"insert":"Muddle the Mixture"},{"insert":" – Tutors for 2CMC cards. Can get the poison giver cards, Wishclaw, Uncage the Menagerie to tutor more boys, and most notably either of the Dramatic Reversal / Isochron combo pieces.\n"},{"attributes":{"bold":true},"insert":"Prologue to Phyresis"},{"insert":" – Poison giver and replaces itself.\n"},{"attributes":{"bold":true},"insert":"Perplex"},{"insert":" – Can tutor for 3-cost cards and also be somewhat useful on the stack. Gets Infectious Inquiry, Phyresis Outbreak, and some strong creatures, notably Spellseeker, Tribute Mage, and Fierce Empath to chain tutors.\n"},{"attributes":{"bold":true},"insert":"Reject Imperfection"},{"insert":" – Expensive counter magic with proliferate attached.\n"},{"attributes":{"bold":true},"insert":"Atomize"},{"insert":" – Expensive for what it does (Beast Within does this for 2G), but it proliferates.\nArtifacts"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Everflowing Chalice"},{"insert":" – If you can play this for 2 to get a charge counter on it, then you can keep proliferating it to get a lot of mana out of it, and then later use the counters to make tokens with Xavier.\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" – Sol Ring.\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":" – Mana fixing.\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"insert":" – Combo piece with Dramatic Reversal.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" – Protect.\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" – Protect.\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" – Demonic Tutor on a stick, but also comes with 3 counters, so you can use it as a bargaining chip by leaving a counter on it, or deplete charges with Xavier and use the last one to tutor.\n"},{"attributes":{"bold":true},"insert":"Glistening Sphere"},{"insert":" – Proliferate on ETB and gets better as you increase poison counters.\n"},{"attributes":{"bold":true},"insert":"Staff of Compleation"},{"insert":" – At times this will feel bad, at times this will be an emergency lever, and at times you’ll be able to trigger this 3 times in a turn and win the game.\nCreatures"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Venerated Rotpriest"},{"insert":" – We aren’t targeting our own creatures with much, so this is really like a version of ward and forces opponents to deal with Rotpriest first, but they still cop a poison counter anyway for targeting him. Infectious Bite is the main card that comes to mind.\n"},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" – Great card, good blocker, and card draw. Can also be found with Tribute Mage if needed.\n"},{"attributes":{"bold":true},"insert":"Cankerbloom"},{"insert":" – Useful removal options if you can’t proliferate early, and an easy proliferate later.\n"},{"attributes":{"bold":true},"insert":"Kiora’s Follower"},{"insert":" – Allows a double activation of Xavier and untaps other useful tappers.\n"},{"attributes":{"bold":true},"insert":"Plague Myr"},{"insert":" – Honestly, you could replace this. As much as infect isn’t the intent of the deck, this could also kill players by racking up early poison counters, but if you hit someone with this on turn 2 or 3, then everyone is worried.\n"},{"attributes":{"bold":true},"insert":"Pollenbright Druid"},{"insert":" – Potentially a Venerated Rotpriest trigger and also proliferate. It’s one of many creatures in the deck that, once it proliferates, should just be used to keep you alive.\n"},{"attributes":{"bold":true},"insert":"Snapcaster Mage"},{"insert":" – Recur whatever instant or sorcery spell you want. You can use it to flash back a counterspell, a tutor, or even a proliferate card.\n"},{"attributes":{"bold":true},"insert":"Sylvan Caryatid"},{"insert":" – Thick blocker dork.\n"},{"attributes":{"bold":true},"insert":"Thallid Shell-Dweller"},{"insert":" – Enters with 3 counters, can make tokens, and is also a thick blocker.\n"},{"attributes":{"bold":true},"insert":"Thing in the Ice // Awoken Horror"},{"insert":" – Thick blocker that comes with counters. When the counters are removed, you have a 7/8 Horror that bounces the board and instantly makes you the threat, so you could just keep proliferating the counters up or use Xavier to remove them. Note that it does bounce your stuff, so it lets you replay proliferate ETBs and so on.\n"},{"attributes":{"bold":true},"insert":"Venser, Corpse Puppet"},{"insert":" – Proliferate payoff that could keep you in the game if you haven’t gotten poison up but have plenty of proliferate.\n"},{"attributes":{"bold":true},"insert":"Wall of Roots"},{"insert":" – Thick blocker that can make counters to use.\n"},{"attributes":{"bold":true},"insert":"Contagious Vorrac"},{"insert":" – 3/3 for 3 that lets you filter and proliferate.\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" – Recursion for our good stuff. With infinite green mana, you can use Eternal Witness to play Infectious Bite, then use Temur Sabertooth to bounce Eternal Witness back to hand and replay her to cast Infectious Bite again and repeat to win. This is the only outlet for infinite mana in the deck.\n"},{"attributes":{"bold":true},"insert":"Fierce Empath"},{"insert":" – Lets you find Vorinclex on purpose, otherwise it’s just an expensive 1/1. If you were to optimise the deck more, perhaps you’d cut this or add another 6CMC creature.\n"},{"attributes":{"bold":true},"insert":"Flux Channeler"},{"insert":" – Proliferator.\n"},{"attributes":{"bold":true},"insert":"Hornet Nest"},{"insert":" – Thick blocker that makes tokens, and the tokens are annoying.\n"},{"attributes":{"bold":true},"insert":"Ichor Rats"},{"insert":" – Gives a poison counter, infect is a bonus.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" – Makes a lot of tokens.\n"},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" – Makes tokens and is annoying to deal with. You could also get in for a bit of damage with her because of menace.\n"},{"attributes":{"bold":true},"insert":"Spellseeker"},{"insert":" – One of my favourite cards. Go find whatever instant or sorcery you need at 2CMC or less. Get a poison giver, Uncage the Menagerie to fill your hand, or another tutor like Perplex or Muddle to find other pieces you need.\n"},{"attributes":{"bold":true},"insert":"Tribute Mage"},{"insert":" – Mostly here to find Isochron, but can find protection pieces, Wishclaw, Baleful Strix, and Signet.\n"},{"attributes":{"bold":true},"insert":"Arasta of the Endless Web"},{"insert":" – In a Commander game, she’s going to make a lot of little spider blockers for you to proliferate with.\n"},{"attributes":{"bold":true},"insert":"Ezuri, Stalker of Spheres"},{"insert":" – This card is a bit of a snowball card, so ideally you want to use it to proliferate twice on ETB where possible, but I don’t think you should be concerned with playing him on turn 3 or 4 if you can, because you can proliferate early with Xavier and target nothing just to draw cards. Xavier is just an engine piece; the deck can win without him.\n"},{"attributes":{"bold":true},"insert":"Tekuthal, Inquiry Dominus"},{"insert":" – Flying 3/5 is nice for 4. Proliferate doubler is delicious, and he can make himself indestructible. The best thing about this is that he can remove minus counters and also counters off Thing in the Ice. This is a secret commander because it goes from “he needs 10 poison counters to win” to “he can win with 2 proliferates instead of 4.” Two proliferates in a single turn is piss.\n"},{"attributes":{"bold":true},"insert":"Temur Sabertooth"},{"insert":" – Combo piece with Eternal Witness for infinite green mana, but also saves your pieces by bouncing Xavier or Tekuthal if they get targeted or somebody board wipes.\n"},{"attributes":{"bold":true},"insert":"Vorinclex, Monstrous Raider"},{"insert":" – Doubles poison. Very good. Also a 6/6 trample haste.\nEnchantments"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elephant Grass"},{"insert":" – Cumulative upkeep. This is honestly pretty unfair to play, but you’re playing poison so fuck it. It’s Propaganda that locks black creatures out completely. You’re supposed to pay 1 mana for each age counter this gets, so you play it, then during upkeep add an age counter and pay based on how many are there. Xavier lets you remove the counters so you basically only ever pay 1 while making token value. The moment you don’t want to pay for it, just sacrifice it.\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":" – Same thing, but it’s Rhystic Study lite and harder for opponents to just wait out.\n"},{"attributes":{"bold":true},"insert":"Bitterblossom"},{"insert":" – Constant token generation and flyers that can block.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":" – The +1/+1 counters alone are worth playing the card, but giving your creatures ward and then doubling counter generation is dope. If you get this and Vorinclex out, you can basically win on the spot with poison.\n"},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" – Protection.\nLands"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" – Strong land, mostly to be used as a spell.\n"},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":" – Thick baddy. Combos with Thespian’s Stage if you aren’t getting there with poison, and honestly it’s fine to summon this even if poison is going fine. Xavier speeds up removing the counters from this and it comes with 10 for populating tokens.\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" – More tokens to proliferate with.\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":" – Cumulative upkeep and you’re protected. Same as before, just sacrifice it if you don’t want to pay.\n"},{"attributes":{"bold":true},"insert":"Karn’s Bastion"},{"insert":" – Proliferate.\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"insert":" – Try to hold this for its spell ability unless you need to play the land.\n"},{"attributes":{"bold":true},"insert":"Rogue’s Passage"},{"insert":" – If you’re really needing to win through infect, this helps since your infect creatures are tiny, but also a 20/20 Marit Lage likes this.\n"},{"attributes":{"bold":true},"insert":"Shifting Woodland"},{"insert":" – Lets you turn the land into a copy of a permanent in your graveyard so you can relive the glory days of whatever got killed. You can discard cards into the graveyard just to copy them. Copy Dark Depths and immediately make Marit Lage, or copy Thing in the Ice, Vorinclex, or whatever you want. This is almost a secret commander.\n"},{"attributes":{"bold":true},"insert":"Simic Growth Chamber"},{"insert":" – Technically mana-positive over 2 turns, but also lets you reset Boseiju, Otawara, Glacial Chasm, or Dark Depths. Also, if your Shifting Woodland copies a creature for a turn and gets enchanted, you can bounce it to save it.\n"},{"attributes":{"bold":true},"insert":"Thespian’s Stage"},{"insert":" – Copy Dark Depths, make Marit Lage. Can also copy other useful lands if needed.\n"},{"attributes":{"bold":true},"insert":"Zagoth Triome"},{"insert":" – I like these because if you don’t need the mana, you can fetch it early to cover your colours, but late game you can just cycle it.\n"},{"attributes":{"header":1},"insert":"\n"}]}
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