808 views13 hrs ago
Commander
Size: 100Salt sum: 32.9
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Rainier

808 views13 hrs ago
Commander
Size: 100Salt sum: 32.9

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{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love the color black in Magic. \nThere's no better color from a fun standpoint. I enjoy having cheap and effective removal, I adore the selection of creatures that black has, and, most of all, I absolutely love paying life for resources. What a way to give the decisions weight and meaning.\nLong story short, I've built enough mono black decks that my reputation for them proceeds my meeting of people from time to time.\n\nWhen I set out to build "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" I wanted to do a big mana deck. Mono-black land ramp, if such a thing could exist. It has gone through a ton of iterations and has morphed into some sort of sorcery specific deck but I'm very happy with where it landed.\nIt tiptoe's around having huge game changing plays and sitting back in the shadows playing king-maker allowing for a lot of space for politicking. A lot of games with it make me feel like I'm role playing Grima Wormtongue from Lord of the Rings.\n\nIt starts slow but generally finishes extremely strong. As of right now the deck feels very strong, it's no cEDH deck but it's a solid bracket 3 deck that has a lot of space for fun.\n\nPros & Cons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pros"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big plays - Lots of fun high-impact sorceries"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lots of card draw - always having a full hand never get's old"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Great political threat management - it's easy to appear to be in a much worse position then you are actually in"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Very slow. You need to sandbag until you have the mana to swing big."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weak against high aggro decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Counterspells can cross it up very hard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Stage 1: A Strong Start.\nYou'll want to start with at least 3 lands to get "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" out as fast as possible. Ideally, along with some unblockable creature to start getting card draw off Gix as fast as possible.\n\nStage 2: Build Your Base.\nGet 1 or 2 small creatures (like "},{"insert":{"card-link":"Dauthi Slayer"}},{"insert":") out on turn 1 or 2 followed by the commander on turn 3 and spend the early game getting as many attacks in as possible. Pay life to "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":"'s ability EVERY time. The low life will allow you to convince people not to attack you and use this time to draw into as many usable cards as possible. Seek big drain spells (like "},{"insert":{"card-link":"Drain Life"}},{"insert":") that are the game enders, cards that copy them (like "},{"insert":{"card-link":"Mirari"}},{"insert":"), and mana doublers (like "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":"). These are utilities to get you to lethal faster. Also, try to never miss a land drop and cards that net you lands are priorities as well (like "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":").\n\nStage 3: Engage in politics.\n"},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" is wonderful because it triggers for your opponents as well. I spend combat on pretty much everyone else's turns painting beautiful pictures of how many cards they could be getting if they attacked other players. Spend your life so you're the lowest and not a threat but be prepared to gain some via a "},{"insert":{"card-link":"Corrupt"}},{"insert":" or similar card if needed. By now you should be holding onto cards that mean the death of at least one person if not 2 and have ways to make upwards of 30 mana. Bide your time until the time is right.\n\nStage 4: The Time is Now. Step Out of the Shadows and Seek Your Crown.\nIt's the late game now. There's been back stabbings, board wipes, some players have probably saved another player from dying. Resources are getting low, tricks have been mostly spent, and life totals are getting lower. It's time to strike. By now you should be holding the end of most of the players in your hand and have a few ways to copy them or turn the life gain into damage on the board. The biggest concern here is dodging counterspells but I find it's best to follow your heart. Truly, any good mage must follow the heart of the cards and lay it all down on the line to secure the victory. Fortune favors the bold. End them all. "},{"attributes":{"link":"https://i1.sndcdn.com/artworks-000158672079-0gbvsi-t500x500.jpg"},"insert":"Do it."},{"insert":"\n\nPackages and Single Card Discussion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":", "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":", "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", and "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" can all ramp up additional lands to get ahead of the curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":", "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":", and "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":" all act as mana doublers. These get you to wins but be careful about when you play them, they draw a lot of threat and are usually unnecessary to have until you want to try to win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" should be saved for the killing move late in the game as well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main card draw package is the commander + any number of little evasion creatures like "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":", "},{"insert":{"card-link":"Dauthi Ghoul"}},{"insert":", "},{"insert":{"card-link":"Vampire Cutthroat"}},{"insert":", etc. that are unblockable, "},{"insert":{"card-link":"Vault Skirge"}},{"insert":", "},{"insert":{"card-link":"Qarsi Revenant"}},{"insert":", "},{"insert":{"card-link":"Vampire Nighthawk"}},{"insert":", etc. that are flying, and "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" and "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" that people just don't want to block at all. There's enough of these that getting a turn 3 repeatable draw engine up should happen every game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No respectable black mage would come to a party without his or her "},{"insert":{"card-link":"Necropotence"}},{"insert":" and "},{"insert":{"card-link":"Dark Confidant"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spell based draw: "},{"insert":{"card-link":"Decorum Dissertation"}},{"insert":", "},{"insert":{"card-link":"Sign in Blood"}},{"insert":", "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":", "},{"insert":{"card-link":"Promise of Power"}},{"insert":", "},{"insert":{"card-link":"Ancient Craving"}},{"insert":", and "},{"insert":{"card-link":"Read the Bones"}},{"insert":" all allow you to dig but can also be copied and trigger "},{"insert":{"card-link":"Sphinx-Bone Wand"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPower Matters"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Lashwrithe"}},{"insert":", and "},{"insert":{"card-link":"Nightmare Lash"}},{"insert":" can all be equipped onto a life link creature to gain lost life back or, better yet, onto an unblockable creature to go for the kill. These also lead to weird victories with "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" is there to sacrifice something with one of the equipment on it for big draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGame Enders"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Drain Life"}},{"insert":", "},{"insert":{"card-link":"Soul Burn"}},{"insert":", "},{"insert":{"card-link":"Consume Spirit"}},{"insert":", "},{"insert":{"card-link":"Profane Command"}},{"insert":", and "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" represent the main ways to kill utilizing mana doublers and spell copy effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sphinx-Bone Wand"}},{"insert":" is a sleeper. Expensive and bad, most people will underestimate it but it can get to lethal quite quick if you are tactical about how you cast your spells around it. Casually get it up to 4-6 counters hitting creatures and then pile up 3 spells to cast at once and you can hit players for 20+ to finish them off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pestilence"}},{"insert":" is best held until you have the most life and then played and used to kill everyone at once. In a pinch it can double as a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" can kill easily because of all of the ways to gain a bunch of life at once."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable exclusion is "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":". I left it out of the deck because I feels like it draws too much threat, people see it and expect "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" to follow and immediately target you. You could add these but they didn't fit the style I wanted to bring to this build."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFun Sorceries and Instants"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Choice of Damnations"}},{"insert":" is just straight fun on a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fraying Omnipotence"}},{"insert":" and "},{"insert":{"card-link":"Gix's Command"}},{"insert":" can calm things down mid game while "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" and "},{"insert":{"card-link":"Mutilate"}},{"insert":" can stop a steamroll."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Corrupt"}},{"insert":", "},{"insert":{"card-link":"Tendrils of Corruption"}},{"insert":", "},{"insert":{"card-link":"Consuming Corruption"}},{"insert":", and "},{"insert":{"card-link":"Crypt Incursion"}},{"insert":" can all gain a big grip of life at once while removing threats. "},{"insert":{"card-link":"Archenemy's Charm"}},{"insert":" can as well if paired with a creature that is equipped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUtility"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Masticore"}},{"insert":" is such a powerhouse if you have card draw coming in and access to lots of mana. He can control the board if the board needs controlling."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirari"}},{"insert":" and "},{"insert":{"card-link":"Primal Amulet // Primal Wellspring"}},{"insert":" are the copy spell package. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invoke Despair"}},{"insert":", "},{"insert":{"card-link":"Defile"}},{"insert":", and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are great catch-all removal cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" exists to find "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":", or "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Maybeboard "},{"insert":"- There's a lot of other potentials in the maybeboard that all work in the deck extremely well. I would sub any of them in based on the pilots personal taste\n\nEpilogue"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I imagine there's a million ways to make this deck more competitive but I think it's in a nice place to maximize fun while still punching way above it's perceived weight class.\nIf you take the time to try the deck or feel inspired by it to make your own version, please feel free to drop a comment and let me know how it went.\nAs always, have fun!\n"}]}

Commander

Qty: 1 Price: $2.49
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (bro) 95

Commander

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Artifact

Qty: 11 Price: $63.19
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (brr) 6
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (mrd) 169
Lashwrithe
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip
(
can be paid with either
or 2 life.)
Artifact - Equipment
Lashwrithe (nph) 143
Mirari
Whenever you cast an instant or sorcery spell, you may pay
. If you do, copy that spell. You may choose new targets for the copy.
Legendary Artifact
Mirari (ody) 303
Nightmare Lash
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nightmare Lash (mrd) 219
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (brr) 43
Sphinx-Bone Wand
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
Artifact
Sphinx-Bone Wand (ddj) 29
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (c17) 227
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (mm2) 234

Artifact

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Creature

Qty: 20 Price: $138.90
Canoptek Wraith
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay
and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Wraith
Canoptek Wraith (40k) 153
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (h1r) 12
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (rvr) 323
Dauthi Ghoul
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
Creature - Zombie Dauthi
Dauthi Ghoul (tmp) 121
Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
Creature - Horror Dauthi
Dauthi Horror (tmp) 122
Dauthi Slayer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
Creature - Soldier Dauthi
Dauthi Slayer (tmp) 126
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (tdc) 176
Dauthi Warlord
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
Creature - Soldier Dauthi
Dauthi Warlord (exo) 59
Gifted Aetherborn
Deathtouch, lifelink
Creature - Vampire Aetherborn
Gifted Aetherborn (aer) 61
Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
: This creature deals 1 damage to target creature.
: Regenerate this creature.
Creature Artifact - Masticore
Masticore (uds) 134
Nether Traitor
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to the battlefield.
Creature - Spirit
Nether Traitor (tsp) 120
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (roe) 120
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (nph) 68
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 86
Tormented Soul
This creature can't block and can't be blocked.
Creature - Spirit
Tormented Soul (m13) 111
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (m13) 112
Vault Skirge
(
can be paid with either
or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Artifact - Imp Phyrexian
Vault Skirge (nph) 76
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (p30a) 28

Creature

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Enchantment

Qty: 2 Price: $55.58
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ice) 154
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pestilence (usg) 147

Enchantment

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Instant

Qty: 5 Price: $7.81
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 307
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (mh3) 407
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Crypt Incursion (ltc) 198
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Tendrils of Corruption (tsp) 136

Instant

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Land

Qty: 38 Price: $85.12
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (tor) 139
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (nem) 143
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Sorcery

Qty: 23 Price: $218.45
Ancient Craving
You draw three cards and you lose 3 life.
Sorcery
Ancient Craving (c15) 114
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (uds) 54
Choice of Damnations
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Sorcery - Arcane
Choice of Damnations (sok) 62
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Consume Spirit (mrd) 60
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Corrupt (usg) 124
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (tsr) 106
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (scg) 64
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (3ed) 105
Drain Life
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Drain Life (leb) 106
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (som) 61
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (brc) 106
Fraying Omnipotence
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Sorcery
Fraying Omnipotence (m19) 97
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Gix's Command (bro) 327
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Invoke Despair
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Invoke Despair (neo) 506
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (tor) 73
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ema) 100
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
Profane Command (mm2) 90
Promise of Power
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Promise of Power (c14) 157
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (tsr) 328
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m13) 110
Soul Burn
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of
spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Soul Burn (ice) 161

Sorcery

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Maybeboard

Qty: 21 Price: $219.05
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Bond of Agony
As an additional cost to cast this spell, pay X life.
Each other player loses X life.
Sorcery
Bond of Agony (dis) 38
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (brr) 8
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Dauthi Cutthroat
Shadow (This creature can block or be blocked by only creatures with shadow.)
,
: Destroy target creature with shadow.
Creature - Minion Dauthi
Dauthi Cutthroat (exo) 57
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (10e) 321
Gingerbrute
Haste (This creature can attack and
as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
,
, Sacrifice this creature: You gain 3 life.
Creature Artifact - Golem Food
Gingerbrute (j25) 751
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (c19) 18
March of Wretched Sorrow
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs
less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Instant
March of Wretched Sorrow (neo) 111
Mask of Griselbrand
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Legendary Artifact - Equipment
Mask of Griselbrand (dsc) 145
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
Legendary Creature - Vampire Villain
Morlun, Devourer of Spiders (spm) 59
Nightmare Incursion
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
Sorcery
Nightmare Incursion (eve) 40
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (m21) 117
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (apc) 47
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (usg) 157
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (ltc) 209

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
80 pips - 49 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
4 mana - 4 cards
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Description

{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love the color black in Magic. \nThere's no better color from a fun standpoint. I enjoy having cheap and effective removal, I adore the selection of creatures that black has, and, most of all, I absolutely love paying life for resources. What a way to give the decisions weight and meaning.\nLong story short, I've built enough mono black decks that my reputation for them proceeds my meeting of people from time to time.\n\nWhen I set out to build "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" I wanted to do a big mana deck. Mono-black land ramp, if such a thing could exist. It has gone through a ton of iterations and has morphed into some sort of sorcery specific deck but I'm very happy with where it landed.\nIt tiptoe's around having huge game changing plays and sitting back in the shadows playing king-maker allowing for a lot of space for politicking. A lot of games with it make me feel like I'm role playing Grima Wormtongue from Lord of the Rings.\n\nIt starts slow but generally finishes extremely strong. As of right now the deck feels very strong, it's no cEDH deck but it's a solid bracket 3 deck that has a lot of space for fun.\n\nPros & Cons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pros"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big plays - Lots of fun high-impact sorceries"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lots of card draw - always having a full hand never get's old"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Great political threat management - it's easy to appear to be in a much worse position then you are actually in"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Very slow. You need to sandbag until you have the mana to swing big."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weak against high aggro decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Counterspells can cross it up very hard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Stage 1: A Strong Start.\nYou'll want to start with at least 3 lands to get "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" out as fast as possible. Ideally, along with some unblockable creature to start getting card draw off Gix as fast as possible.\n\nStage 2: Build Your Base.\nGet 1 or 2 small creatures (like "},{"insert":{"card-link":"Dauthi Slayer"}},{"insert":") out on turn 1 or 2 followed by the commander on turn 3 and spend the early game getting as many attacks in as possible. Pay life to "},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":"'s ability EVERY time. The low life will allow you to convince people not to attack you and use this time to draw into as many usable cards as possible. Seek big drain spells (like "},{"insert":{"card-link":"Drain Life"}},{"insert":") that are the game enders, cards that copy them (like "},{"insert":{"card-link":"Mirari"}},{"insert":"), and mana doublers (like "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":"). These are utilities to get you to lethal faster. Also, try to never miss a land drop and cards that net you lands are priorities as well (like "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":").\n\nStage 3: Engage in politics.\n"},{"insert":{"card-link":"Gix, Yawgmoth Praetor"}},{"insert":" is wonderful because it triggers for your opponents as well. I spend combat on pretty much everyone else's turns painting beautiful pictures of how many cards they could be getting if they attacked other players. Spend your life so you're the lowest and not a threat but be prepared to gain some via a "},{"insert":{"card-link":"Corrupt"}},{"insert":" or similar card if needed. By now you should be holding onto cards that mean the death of at least one person if not 2 and have ways to make upwards of 30 mana. Bide your time until the time is right.\n\nStage 4: The Time is Now. Step Out of the Shadows and Seek Your Crown.\nIt's the late game now. There's been back stabbings, board wipes, some players have probably saved another player from dying. Resources are getting low, tricks have been mostly spent, and life totals are getting lower. It's time to strike. By now you should be holding the end of most of the players in your hand and have a few ways to copy them or turn the life gain into damage on the board. The biggest concern here is dodging counterspells but I find it's best to follow your heart. Truly, any good mage must follow the heart of the cards and lay it all down on the line to secure the victory. Fortune favors the bold. End them all. "},{"attributes":{"link":"https://i1.sndcdn.com/artworks-000158672079-0gbvsi-t500x500.jpg"},"insert":"Do it."},{"insert":"\n\nPackages and Single Card Discussion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":", "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":", "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", and "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" can all ramp up additional lands to get ahead of the curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":", "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":", and "},{"insert":{"card-link":"Nirkana Revenant"}},{"insert":" all act as mana doublers. These get you to wins but be careful about when you play them, they draw a lot of threat and are usually unnecessary to have until you want to try to win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" should be saved for the killing move late in the game as well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main card draw package is the commander + any number of little evasion creatures like "},{"insert":{"card-link":"Canoptek Wraith"}},{"insert":", "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":", "},{"insert":{"card-link":"Dauthi Ghoul"}},{"insert":", "},{"insert":{"card-link":"Vampire Cutthroat"}},{"insert":", etc. that are unblockable, "},{"insert":{"card-link":"Vault Skirge"}},{"insert":", "},{"insert":{"card-link":"Qarsi Revenant"}},{"insert":", "},{"insert":{"card-link":"Vampire Nighthawk"}},{"insert":", etc. that are flying, and "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" and "},{"insert":{"card-link":"Gifted Aetherborn"}},{"insert":" that people just don't want to block at all. There's enough of these that getting a turn 3 repeatable draw engine up should happen every game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"No respectable black mage would come to a party without his or her "},{"insert":{"card-link":"Necropotence"}},{"insert":" and "},{"insert":{"card-link":"Dark Confidant"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spell based draw: "},{"insert":{"card-link":"Decorum Dissertation"}},{"insert":", "},{"insert":{"card-link":"Sign in Blood"}},{"insert":", "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Insatiable Avarice"}},{"insert":", "},{"insert":{"card-link":"Promise of Power"}},{"insert":", "},{"insert":{"card-link":"Ancient Craving"}},{"insert":", and "},{"insert":{"card-link":"Read the Bones"}},{"insert":" all allow you to dig but can also be copied and trigger "},{"insert":{"card-link":"Sphinx-Bone Wand"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPower Matters"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Lashwrithe"}},{"insert":", and "},{"insert":{"card-link":"Nightmare Lash"}},{"insert":" can all be equipped onto a life link creature to gain lost life back or, better yet, onto an unblockable creature to go for the kill. These also lead to weird victories with "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" is there to sacrifice something with one of the equipment on it for big draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGame Enders"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Drain Life"}},{"insert":", "},{"insert":{"card-link":"Soul Burn"}},{"insert":", "},{"insert":{"card-link":"Consume Spirit"}},{"insert":", "},{"insert":{"card-link":"Profane Command"}},{"insert":", and "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" represent the main ways to kill utilizing mana doublers and spell copy effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sphinx-Bone Wand"}},{"insert":" is a sleeper. Expensive and bad, most people will underestimate it but it can get to lethal quite quick if you are tactical about how you cast your spells around it. Casually get it up to 4-6 counters hitting creatures and then pile up 3 spells to cast at once and you can hit players for 20+ to finish them off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pestilence"}},{"insert":" is best held until you have the most life and then played and used to kill everyone at once. In a pinch it can double as a board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":" can kill easily because of all of the ways to gain a bunch of life at once."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable exclusion is "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":". I left it out of the deck because I feels like it draws too much threat, people see it and expect "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" to follow and immediately target you. You could add these but they didn't fit the style I wanted to bring to this build."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFun Sorceries and Instants"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Choice of Damnations"}},{"insert":" is just straight fun on a card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fraying Omnipotence"}},{"insert":" and "},{"insert":{"card-link":"Gix's Command"}},{"insert":" can calm things down mid game while "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" and "},{"insert":{"card-link":"Mutilate"}},{"insert":" can stop a steamroll."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Corrupt"}},{"insert":", "},{"insert":{"card-link":"Tendrils of Corruption"}},{"insert":", "},{"insert":{"card-link":"Consuming Corruption"}},{"insert":", and "},{"insert":{"card-link":"Crypt Incursion"}},{"insert":" can all gain a big grip of life at once while removing threats. "},{"insert":{"card-link":"Archenemy's Charm"}},{"insert":" can as well if paired with a creature that is equipped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUtility"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Masticore"}},{"insert":" is such a powerhouse if you have card draw coming in and access to lots of mana. He can control the board if the board needs controlling."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirari"}},{"insert":" and "},{"insert":{"card-link":"Primal Amulet // Primal Wellspring"}},{"insert":" are the copy spell package. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Invoke Despair"}},{"insert":", "},{"insert":{"card-link":"Defile"}},{"insert":", and "},{"insert":{"card-link":"Feed the Swarm"}},{"insert":" are great catch-all removal cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" and "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" exists to find "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":", "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":", or "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Maybeboard "},{"insert":"- There's a lot of other potentials in the maybeboard that all work in the deck extremely well. I would sub any of them in based on the pilots personal taste\n\nEpilogue"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I imagine there's a million ways to make this deck more competitive but I think it's in a nice place to maximize fun while still punching way above it's perceived weight class.\nIf you take the time to try the deck or feel inspired by it to make your own version, please feel free to drop a comment and let me know how it went.\nAs always, have fun!\n"}]}
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