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Commander
Size: 100Salt sum: 41.48
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Ceremonialwarhammer

969 views6 days ago
Commander
Size: 100Salt sum: 41.48

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{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Marhault Elsdragon"}},{"attributes":{"color":"#000000","bold":true},"insert":" led bracket 3 EDH deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Mr. Elsdragon hates everyone! His plan is to kill everyone all at once by forcing them to block his mighty swing! "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"I am currently fully altering this deck, you can see the progress via @mrs_gitaxias on Instagram."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The early game consists of drawing and ramping, as a non-white equipment deck, it is very mana hungry. With a limited number of tutors, the draw needs to be utilised to find most combo pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The ramp falls mainly into three categories, with some exceptions:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Candelabra of Tawnos package."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Candelabra of Tawnos"}},{"attributes":{"color":"#000000"},"insert":" combos with any land that produces more than one mana. The deck plays 3 bounce lands, 2 depletion lands, as well as "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Lotus Field"}},{"attributes":{"color":"#000000"},"insert":" . Two of the three game changers are also in the mana base, "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Gaea's Cradle"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Ancient Tomb"}},{"attributes":{"color":"#000000"},"insert":". Candelabra also works well with utility lands, for example "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mosswort Bridge"}},{"attributes":{"color":"#000000"},"insert":" can be immediately untapped to free cast the hideaway card, or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":" can be used to make extra construct tokens."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Springheart Nantuko package."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Springheart Nantuko"}},{"attributes":{"color":"#000000"},"insert":" combos with nonlegendary ramp creatures to make ramp engines. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Wood Elves"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Clifftop Lookout"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Arboreal Grazer"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Farhaven Elf"}},{"attributes":{"color":"#000000"},"insert":" can be chained with Nantuko for huge value. The fact that they all ramp lands makes the deck less vulnerable to board wipes. Playing one of these dorks on turn 3 means a repeatable rampant growth for every subsequent land drop. On turn 4, nantuko’s ability can be used once after it is played, and on turn 5 can have 10 lands in play if the ability is used 3 times. Nantuko also combines with some other creatures in the deck for additional value. "},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"3. Equip tech."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Equip costs are very expensive and limited options exist for equip reductions in Gruul. This deck plays the few cards availble:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hammer of Nazahn"}},{"attributes":{"color":"#000000"},"insert":" gives free equips for all equipment and is less vulnerable to removal;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Blacksmith's Talent"}},{"attributes":{"color":"#000000"},"insert":" can be played on turn one and leveled up whenever needed;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professor Hojo"}},{"attributes":{"color":"#000000"},"insert":" is the strongest card in this category, as it reduces equip costs and also draws a card each turn for equipping. A turn one equipment into turn 2 Hojo means an extra card and any additional value from the equipment;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Strong Back"}},{"attributes":{"color":"#000000"},"insert":" discounts both equipment and auras and also pumps."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Other ramp is fairly straightforward, rocks, equipment and attack triggered. The other noteworthy card is "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Icetill Explorer"}},{"attributes":{"color":"#000000"},"insert":" which provides a lot of value with the mana base, allowing sacrificed lands like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Sandstone Needle"}},{"attributes":{"color":"#000000"},"insert":" to be replayed, as well as those sacced to "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Lotus Field"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"color":"#000000"},"insert":". Additionally, once it has been played, lands can be discarded for free with looting effects such as "},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The card draw in this deck is aimed to be on cards with multiple functions. In total the deck contains 15 cards that generate card advantage, they are as follows."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Benefactor's Draught"}},{"attributes":{"color":"#000000"},"insert":" is a combo piece that offers a huge burst of card draw. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"attributes":{"color":"#000000"},"insert":" gives a burst at the cost of a poor fella and can also be played as a land."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Bitter Reunion"}},{"attributes":{"color":"#000000"},"insert":" loots and offers a one-time haste enabler. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"attributes":{"color":"#000000"},"insert":" loots and eventually flips into a land. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"attributes":{"color":"#000000"},"insert":" loots and can also be played as a land."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"War Room"}},{"attributes":{"color":"#000000"},"insert":" can be tutored with "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Cave"}},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hansk, Slayer Zealot"}},{"attributes":{"color":"#000000"},"insert":" gives your opps meat for the slaughter and draws cards for zombies you kill. Particularly strong against a zombie deck."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Infiltration Lens"}},{"attributes":{"color":"#000000"},"insert":" gives cards when a dork is blocked and can be tutored by "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":". "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Neyith of the Dire Hunt"}},{"attributes":{"color":"#000000"},"insert":" performs a similar effect while also giving the option to pump and force a block. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Ohran Frostfang"}},{"attributes":{"color":"#000000"},"insert":" draws on a hit and also gives deathtouch, which is good against go-tall. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Snake Umbra"}},{"attributes":{"color":"#000000"},"insert":" also gives cards for hitting and gives Marhault an extra life. Lens is strong in the early game paired with umbra or Frostfang where the creature draws no matter what, blocked or no."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professional Face-Breaker"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professor Hojo"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"color":"#000000"},"insert":" all perform ramp and draw simultaneously."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Treasure Map // Treasure Cove"}},{"attributes":{"color":"#000000"},"insert":" gives repeatable early game card selection, and then once it flips the treasures can be used as ramp or draw. It also combos with other treasure generators."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assembling the Combo"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Around turn 5 or 6 the deck will be approaching the intended purpose. Marhault or one of his understudies can be played if they have some protection. By now the board should have lots of mana at its disposal, as well as most of the combo pieces in hand or in play."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Marhault works best against go-wide strategies, where every 1/1 blocking him is a free kill. He struggles against go-tall, which is where his buddies can help. [[Screaming Nemesis]] goes over the top of big blockers by shooting the player for damage. [[Brash Taunter]] does the same thing but comes with removal and indestructible built in. [[Assembled Alphas]] makes creatures much easier to kill and also burns. [[Engulfing Slagwurm]] is the best for this as it outright destroys blockers and offers incidental life-gain as a bonus. [[Mage Slayer]] and [[Pain For All]] can also be used in these situations by Marhault."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Next the deck can force blocks with one of four options, each with their own benefits:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. [[Nemesis Mask]], can be tutored with [[Godo, Bandit Warlord]];"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. [[Noble Quarry]], the most expensive, but it does survive a board wipe and can be used to rebuild engines after one;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"4. [[You Look Upon the Tarasque]], versatile modal spell. Can be cast either as a fog or as a lure that also pumps and gives indestructible;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"5. [[Tempting Licid]], can be played as a creature before Marhault comes down and activated for only one mana."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"An issue that this deck will frequently run into is a board of opposing creatures that have attacked and are therefore tapped. There are a very limited number of solutions for this. The deck plays [[Jangling Automaton]] which can safely attack with a lured creature to ensure maximum carnage, and [[Benefactor’s Draught]] which can be only used once but also gives a huge burst of card draw."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Although each aspect of the combo has redundancy, the deck still runs [[Bala Ged Recovery]] and [[Emeritus of Abundance]] as recursion. This is particularly useful with [[Benefactor’s Draught]] and [[You Look Upon the Tarasque]] which can be used repeatedly if Emeritus is on board, since getting to eight lands is trivial with the ramp package."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The deck runs 5 tutors, outside of the several land ramp tutors. Each one of them has access to a wide variety of tools, depending on what the board state calls for. More niche cases are possible, but the below guide outlines the most common targets."},{"insert":"\n\n\n"},{"attributes":{"color":"#000000"},"insert":"1. [[Crop Rotation]] and [[Urza’s Cave]] both perform the same function, and tutor for one of 7 lands. None of the other lands are worth using the tutors on, aside from a bounce land which can be used to pick up [[Boseiju, Who Endures]] or an MDFC."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Gaea’s Cradle]] is usually the target if crop rotation is ramping, but if there are no creatures on board [[Ancient Tomb]] also does the same thing;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Arena of Glory]] grants haste and [[Kessig Wolf Run]] grants trample;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Talon Gates if Madara]] is excellent in this slot and offers instant speed protection;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Urza’s Saga]] can also be grabbed as a tutor for a tutor, and also makes bodies;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Finally [[War Room]] draws cards if no other engine is online."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"2. [[Formidable Speaker]] has 26 targets, and most of them have a use case. It also untaps permanents, which can be used to untap opposing creatures to force a block; or as a candelabra style effect; or to untap the candelabra itself. If played on curve on turn 3 or earlier the best target is easily [[Professor Hojo]]. Usually by turn 3 an equipment will be on board and Hojo and Speaker give a free card every turn by alternating equips. Late in the game the options are broader."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Any missing part of the combo can be tutored, Marhault substitutes, [[Jangling Automaton]], or a lure-on-a-stick;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Emeritus of Abundance]] is a useful repeatable recursion effect;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Endurance]] is a graveyard hate piece, although the flash is less good as you have to reveal the card tutored with speaker;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Disciple of Freyalise]] can be used for a burst of card draw;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Godo, Bandit Warlord]] as a tutor for a tutor;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Vigor]] as a pseudo-indestructible effect. Although it is notably narrower, as it doesn’t stop destroy effects."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"3. [[Godo, Bandit Warlord]] has 14 targets. Considering that he is 6 mana, most of the equipment will be irrelevant at that point in the game. He also has considerable cross-over with [[Urza’s Saga]]."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Barrow-Blade]] and [[Shadowspear]] strip problematic abilities, mainly deathtouch and indestructible, from opposing creatures;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Swiftfoot Boots]] can be useful to stop removal and give haste;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Mage Slayer]] as outlined above is great against go-wide;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Nemesis Mask]] as a combo piece;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Rarely, [[Nettlecyst]] as pump;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Hammer of Nazahn]] grants indestructible and makes future equipment equip for free;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Kaldra Compleat]] is a huge buff to a creature, but it costs 7 mana to equip. If there is a free equipper on board it performs many functions at once: trample; haste; pump; indestructible; and first strike with “exile-touch” against deathtouchers and indestructible creatures. By itself it can make up for some of Marhault’s shortcomings. One thing to note is that the “exile-touch” interacts with trample differently to deathtouch. Lethal damage must be fully assigned to each creature for damage to trample through, unlike deathtouch where one damage to each creature is recognised as lethal."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"4. [[Urza’s Saga]] has 7 targets."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Mox Opal]] and [[Sol Ring]] are rocks;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Candelabra of Tawnos]] can provide a lot of mana as long as it has some accompanying lands, outlined above;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Barrow-Blade]] and [[Shadowspear]] provide similar roles as outlined above;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Infiltration Lens]] gives card advantage;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Lavaspur Boots]] are a budget [[Swiftfoot Boots]]."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Removal"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Because the main plan of the deck acts as a pseudo board wipe, the deck is interaction light. The interaction suite mainly targets problematic artifacts and enchantments."},{"insert":"\n\n\n"},{"attributes":{"color":"#000000"},"insert":"* [[Boseiju, Who Endures]] is a forest that can also blow up problematic enchantments, artifacts or lands. The 3 bounce lands also make it less punishing to play it early as a land;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Brash Taunter]], [[Hansk, Slayer Zealot]] and [[Pain For All]] incidentally interact with creatures in an emergency;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Chaos Warp]] is a catch-all mostly played for fun ([[Beast Within]] is optimal in this slot);"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Endurance]] is graveyard hate that can also be used as pseudo-recursion, it also has flash;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Pest Infestation]] is mass removal for artifacts and enchantments while also making a lot of bodies for [[Gaea’s Cradle]];"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Untimely Malfunction]] is mostly played for its second mode, redirecting single target spells. This effect can protect Marhault against removal, or stop counters on crucial spells. Many value spells also target and can be directed for draw or ramp."},{"insert":"\n \n"},{"attributes":{"color":"#000000","bold":true},"insert":"Current alter progress |"},{"attributes":{"color":"#000000","background":"#e5e7eb"},"insert":"████▒░░░░░░░░"},{"attributes":{"color":"#000000","background":"#e5e7eb","bold":true},"insert":"|"},{"attributes":{"color":"#000000","bold":true},"insert":"28/100||"},{"insert":"\n\n _._ _,-'\"\"`-._"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"(,-.`._,'( |\\`-/|"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" `-.-' \\ )-`( , o o)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" `- \\`_`\"'-"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.79
Marhault Elsdragon
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature - Warrior Elf
Marhault Elsdragon (leg) 244

Commander

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Ability Removal

Qty: 1 Price: $0.69
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Barrow-Blade (ltr) 688

Ability Removal

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Backup Voltron

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Assembled Alphas
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
Creature - Wolf
Assembled Alphas (emn) 117
Engulfing Slagwurm
Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Creature - Wurm
Engulfing Slagwurm (som) 118
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 330
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157

Backup Voltron

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Candelabra Package

Qty: 1 Price: $3099.99
Candelabra of Tawnos
,
: Untap X target lands.
Artifact
Candelabra of Tawnos (atq) 43

Candelabra Package

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Combo

Qty: 3 Price: $5.33
Jangling Automaton
Whenever this creature attacks, untap all creatures defending player controls.
Creature Artifact - Construct
Jangling Automaton (wth) 151
Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
Artifact - Equipment
Mage Slayer (arb) 57
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151

Combo

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Draw

Qty: 10 Price: $99.80
Benefactor's Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Benefactor's Draught (c16) 21
Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (bro) 127
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Hansk, Slayer Zealot
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Legendary Creature - Human Archer
Hansk, Slayer Zealot (slx) 22
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (som) 167
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (c19) 33
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (roe) 207
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Draw

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Evasion

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Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (pspl) 2
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (dmc) 84

Evasion

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Fixing Land

Qty: 21 Price: $6239.89
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (40k) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1666
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 324
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 301
Great Furnace
: Add
.
Artifact Land
Great Furnace (mrd) 282
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (gpt) 158
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 299
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (sld) 459
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (zne) 19
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (unf) 280
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (lea) 282
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (mrd) 285

Fixing Land

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Haste Enablers

Qty: 3 Price: $13.47
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (jud) 77
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355

Haste Enablers

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Lure

Qty: 3 Price: $11.03
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nemesis Mask (dst) 134
Noble Quarry
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
Creature Enchantment - Unicorn
Noble Quarry (bng) 130
Tempting Licid
,
: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay
to end this effect.
All creatures able to block enchanted creature do so.
Creature - Licid
Tempting Licid (sth) 122

Lure

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Protection

Qty: 7 Price: $135.83
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 696
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Venser, Fervent Forger
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
Legendary Creature - Human Sorcerer
Venser, Fervent Forger (frc) 9
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (lrw) 240
You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Instant
You Look Upon the Tarrasque (clb) 262

Protection

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Pump

Qty: 2 Price: $4.48
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mh2) 231
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253

Pump

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Ramp

Qty: 18 Price: $559.33
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (mbs) 101
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (pw26) 2
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (neo) 392
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 362
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 73
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Simulacrum Shaper
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card.
Creature - Elf Druid
Simulacrum Shaper (fra) 332
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 913
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 83
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (sld) 1642
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (lci) 267Treasure Map // Treasure Cove (lci) 267
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (por) 195

Ramp

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Recursion

Qty: 2 Price: $15.98
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145

Recursion

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Removal

Qty: 3 Price: $17.47
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (mh2) 317
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (otp) 30

Removal

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Tutor

Qty: 3 Price: $23.77
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (slc) 3
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (chk) 169

Tutor

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Utility Land

Qty: 15 Price: $2353.75
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Hickory Woodlot
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Hickory Woodlot (mmq) 319
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (isd) 243
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (lrw) 270
Sandstone Needle
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Sandstone Needle (mmq) 326
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Utility Land

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Tokens & Extras

Qty: 9 Price: $19.33
Construct
Creature Artifact Token - Construct
Construct (tust) 19
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tfdn) 26
Insect
Creature Token - Insect
Insect (tznr) 7
Monk
Prowess
Creature Token - Monk
Monk (tfrf) 1
Pest
When this creature dies, you gain 1 life.
Creature Token - Pest
Pest (tstx) 5
Phyrexian Germ
Creature Token - Germ Phyrexian
Phyrexian Germ (tmh3) 16
Sword
Equipped creature gets +1/+1
Equip
Artifact Token - Equipment
Sword (tblb) 28
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (t30a) 15
Walker
Creature Token - Zombie
Walker (sld) 151

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
18 pips - 16 cards
28 mana - 23 cards
47 pips - 32 cards
29 mana - 26 cards
0 pips - 0 cards
15 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Marhault Elsdragon"}},{"attributes":{"color":"#000000","bold":true},"insert":" led bracket 3 EDH deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Mr. Elsdragon hates everyone! His plan is to kill everyone all at once by forcing them to block his mighty swing! "},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"I am currently fully altering this deck, you can see the progress via @mrs_gitaxias on Instagram."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The early game consists of drawing and ramping, as a non-white equipment deck, it is very mana hungry. With a limited number of tutors, the draw needs to be utilised to find most combo pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The ramp falls mainly into three categories, with some exceptions:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Candelabra of Tawnos package."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Candelabra of Tawnos"}},{"attributes":{"color":"#000000"},"insert":" combos with any land that produces more than one mana. The deck plays 3 bounce lands, 2 depletion lands, as well as "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Lotus Field"}},{"attributes":{"color":"#000000"},"insert":" . Two of the three game changers are also in the mana base, "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Gaea's Cradle"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Ancient Tomb"}},{"attributes":{"color":"#000000"},"insert":". Candelabra also works well with utility lands, for example "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mosswort Bridge"}},{"attributes":{"color":"#000000"},"insert":" can be immediately untapped to free cast the hideaway card, or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":" can be used to make extra construct tokens."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Springheart Nantuko package."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":{"card-link":"Springheart Nantuko"}},{"attributes":{"color":"#000000"},"insert":" combos with nonlegendary ramp creatures to make ramp engines. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Wood Elves"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Clifftop Lookout"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Arboreal Grazer"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Farhaven Elf"}},{"attributes":{"color":"#000000"},"insert":" can be chained with Nantuko for huge value. The fact that they all ramp lands makes the deck less vulnerable to board wipes. Playing one of these dorks on turn 3 means a repeatable rampant growth for every subsequent land drop. On turn 4, nantuko’s ability can be used once after it is played, and on turn 5 can have 10 lands in play if the ability is used 3 times. Nantuko also combines with some other creatures in the deck for additional value. "},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"3. Equip tech."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Equip costs are very expensive and limited options exist for equip reductions in Gruul. This deck plays the few cards availble:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hammer of Nazahn"}},{"attributes":{"color":"#000000"},"insert":" gives free equips for all equipment and is less vulnerable to removal;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Blacksmith's Talent"}},{"attributes":{"color":"#000000"},"insert":" can be played on turn one and leveled up whenever needed;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professor Hojo"}},{"attributes":{"color":"#000000"},"insert":" is the strongest card in this category, as it reduces equip costs and also draws a card each turn for equipping. A turn one equipment into turn 2 Hojo means an extra card and any additional value from the equipment;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Strong Back"}},{"attributes":{"color":"#000000"},"insert":" discounts both equipment and auras and also pumps."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Other ramp is fairly straightforward, rocks, equipment and attack triggered. The other noteworthy card is "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Icetill Explorer"}},{"attributes":{"color":"#000000"},"insert":" which provides a lot of value with the mana base, allowing sacrificed lands like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Sandstone Needle"}},{"attributes":{"color":"#000000"},"insert":" to be replayed, as well as those sacced to "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Lotus Field"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"color":"#000000"},"insert":". Additionally, once it has been played, lands can be discarded for free with looting effects such as "},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The card draw in this deck is aimed to be on cards with multiple functions. In total the deck contains 15 cards that generate card advantage, they are as follows."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Benefactor's Draught"}},{"attributes":{"color":"#000000"},"insert":" is a combo piece that offers a huge burst of card draw. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"attributes":{"color":"#000000"},"insert":" gives a burst at the cost of a poor fella and can also be played as a land."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Bitter Reunion"}},{"attributes":{"color":"#000000"},"insert":" loots and offers a one-time haste enabler. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"attributes":{"color":"#000000"},"insert":" loots and eventually flips into a land. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"attributes":{"color":"#000000"},"insert":" loots and can also be played as a land."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"War Room"}},{"attributes":{"color":"#000000"},"insert":" can be tutored with "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Cave"}},{"attributes":{"color":"#000000"},"insert":"."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Hansk, Slayer Zealot"}},{"attributes":{"color":"#000000"},"insert":" gives your opps meat for the slaughter and draws cards for zombies you kill. Particularly strong against a zombie deck."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Infiltration Lens"}},{"attributes":{"color":"#000000"},"insert":" gives cards when a dork is blocked and can be tutored by "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"color":"#000000"},"insert":". "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Neyith of the Dire Hunt"}},{"attributes":{"color":"#000000"},"insert":" performs a similar effect while also giving the option to pump and force a block. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Ohran Frostfang"}},{"attributes":{"color":"#000000"},"insert":" draws on a hit and also gives deathtouch, which is good against go-tall. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Snake Umbra"}},{"attributes":{"color":"#000000"},"insert":" also gives cards for hitting and gives Marhault an extra life. Lens is strong in the early game paired with umbra or Frostfang where the creature draws no matter what, blocked or no."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professional Face-Breaker"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Professor Hojo"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Solemn Simulacrum"}},{"attributes":{"color":"#000000"},"insert":" all perform ramp and draw simultaneously."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Treasure Map // Treasure Cove"}},{"attributes":{"color":"#000000"},"insert":" gives repeatable early game card selection, and then once it flips the treasures can be used as ramp or draw. It also combos with other treasure generators."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assembling the Combo"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Around turn 5 or 6 the deck will be approaching the intended purpose. Marhault or one of his understudies can be played if they have some protection. By now the board should have lots of mana at its disposal, as well as most of the combo pieces in hand or in play."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Marhault works best against go-wide strategies, where every 1/1 blocking him is a free kill. He struggles against go-tall, which is where his buddies can help. [[Screaming Nemesis]] goes over the top of big blockers by shooting the player for damage. [[Brash Taunter]] does the same thing but comes with removal and indestructible built in. [[Assembled Alphas]] makes creatures much easier to kill and also burns. [[Engulfing Slagwurm]] is the best for this as it outright destroys blockers and offers incidental life-gain as a bonus. [[Mage Slayer]] and [[Pain For All]] can also be used in these situations by Marhault."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Next the deck can force blocks with one of four options, each with their own benefits:"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"1. [[Nemesis Mask]], can be tutored with [[Godo, Bandit Warlord]];"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2. [[Noble Quarry]], the most expensive, but it does survive a board wipe and can be used to rebuild engines after one;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"4. [[You Look Upon the Tarasque]], versatile modal spell. Can be cast either as a fog or as a lure that also pumps and gives indestructible;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"5. [[Tempting Licid]], can be played as a creature before Marhault comes down and activated for only one mana."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"An issue that this deck will frequently run into is a board of opposing creatures that have attacked and are therefore tapped. There are a very limited number of solutions for this. The deck plays [[Jangling Automaton]] which can safely attack with a lured creature to ensure maximum carnage, and [[Benefactor’s Draught]] which can be only used once but also gives a huge burst of card draw."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Although each aspect of the combo has redundancy, the deck still runs [[Bala Ged Recovery]] and [[Emeritus of Abundance]] as recursion. This is particularly useful with [[Benefactor’s Draught]] and [[You Look Upon the Tarasque]] which can be used repeatedly if Emeritus is on board, since getting to eight lands is trivial with the ramp package."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The deck runs 5 tutors, outside of the several land ramp tutors. Each one of them has access to a wide variety of tools, depending on what the board state calls for. More niche cases are possible, but the below guide outlines the most common targets."},{"insert":"\n\n\n"},{"attributes":{"color":"#000000"},"insert":"1. [[Crop Rotation]] and [[Urza’s Cave]] both perform the same function, and tutor for one of 7 lands. None of the other lands are worth using the tutors on, aside from a bounce land which can be used to pick up [[Boseiju, Who Endures]] or an MDFC."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Gaea’s Cradle]] is usually the target if crop rotation is ramping, but if there are no creatures on board [[Ancient Tomb]] also does the same thing;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Arena of Glory]] grants haste and [[Kessig Wolf Run]] grants trample;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Talon Gates if Madara]] is excellent in this slot and offers instant speed protection;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Urza’s Saga]] can also be grabbed as a tutor for a tutor, and also makes bodies;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Finally [[War Room]] draws cards if no other engine is online."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"2. [[Formidable Speaker]] has 26 targets, and most of them have a use case. It also untaps permanents, which can be used to untap opposing creatures to force a block; or as a candelabra style effect; or to untap the candelabra itself. If played on curve on turn 3 or earlier the best target is easily [[Professor Hojo]]. Usually by turn 3 an equipment will be on board and Hojo and Speaker give a free card every turn by alternating equips. Late in the game the options are broader."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Any missing part of the combo can be tutored, Marhault substitutes, [[Jangling Automaton]], or a lure-on-a-stick;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Emeritus of Abundance]] is a useful repeatable recursion effect;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Endurance]] is a graveyard hate piece, although the flash is less good as you have to reveal the card tutored with speaker;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Disciple of Freyalise]] can be used for a burst of card draw;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Godo, Bandit Warlord]] as a tutor for a tutor;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Vigor]] as a pseudo-indestructible effect. Although it is notably narrower, as it doesn’t stop destroy effects."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"3. [[Godo, Bandit Warlord]] has 14 targets. Considering that he is 6 mana, most of the equipment will be irrelevant at that point in the game. He also has considerable cross-over with [[Urza’s Saga]]."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Barrow-Blade]] and [[Shadowspear]] strip problematic abilities, mainly deathtouch and indestructible, from opposing creatures;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Swiftfoot Boots]] can be useful to stop removal and give haste;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Mage Slayer]] as outlined above is great against go-wide;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Nemesis Mask]] as a combo piece;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* Rarely, [[Nettlecyst]] as pump;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Hammer of Nazahn]] grants indestructible and makes future equipment equip for free;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Kaldra Compleat]] is a huge buff to a creature, but it costs 7 mana to equip. If there is a free equipper on board it performs many functions at once: trample; haste; pump; indestructible; and first strike with “exile-touch” against deathtouchers and indestructible creatures. By itself it can make up for some of Marhault’s shortcomings. One thing to note is that the “exile-touch” interacts with trample differently to deathtouch. Lethal damage must be fully assigned to each creature for damage to trample through, unlike deathtouch where one damage to each creature is recognised as lethal."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"4. [[Urza’s Saga]] has 7 targets."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Mox Opal]] and [[Sol Ring]] are rocks;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Candelabra of Tawnos]] can provide a lot of mana as long as it has some accompanying lands, outlined above;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Barrow-Blade]] and [[Shadowspear]] provide similar roles as outlined above;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Infiltration Lens]] gives card advantage;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Lavaspur Boots]] are a budget [[Swiftfoot Boots]]."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Removal"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Because the main plan of the deck acts as a pseudo board wipe, the deck is interaction light. The interaction suite mainly targets problematic artifacts and enchantments."},{"insert":"\n\n\n"},{"attributes":{"color":"#000000"},"insert":"* [[Boseiju, Who Endures]] is a forest that can also blow up problematic enchantments, artifacts or lands. The 3 bounce lands also make it less punishing to play it early as a land;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Brash Taunter]], [[Hansk, Slayer Zealot]] and [[Pain For All]] incidentally interact with creatures in an emergency;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Chaos Warp]] is a catch-all mostly played for fun ([[Beast Within]] is optimal in this slot);"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Endurance]] is graveyard hate that can also be used as pseudo-recursion, it also has flash;"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Pest Infestation]] is mass removal for artifacts and enchantments while also making a lot of bodies for [[Gaea’s Cradle]];"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"* [[Untimely Malfunction]] is mostly played for its second mode, redirecting single target spells. This effect can protect Marhault against removal, or stop counters on crucial spells. Many value spells also target and can be directed for draw or ramp."},{"insert":"\n \n"},{"attributes":{"color":"#000000","bold":true},"insert":"Current alter progress |"},{"attributes":{"color":"#000000","background":"#e5e7eb"},"insert":"████▒░░░░░░░░"},{"attributes":{"color":"#000000","background":"#e5e7eb","bold":true},"insert":"|"},{"attributes":{"color":"#000000","bold":true},"insert":"28/100||"},{"insert":"\n\n _._ _,-'\"\"`-._"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"(,-.`._,'( |\\`-/|"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" `-.-' \\ )-`( , o o)"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":" `- \\`_`\"'-"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n"}]}
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