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Commander
Size: 100Salt sum: 61.08
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LegendaryCreature-Kyle

713 views5 years ago
Commander
Size: 100Salt sum: 61.08
No deck tags

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Commander

Qty: 1 Price: $1.49
Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying
rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard
Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151Jadzi, Oracle of Arcavios // Journey to the Oracle (stx) 151

Commander

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Control

Qty: 19 Price: $65.89
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (cmr) 630
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c21) 186
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (plst) DOM-157
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Counterspell
Counter target spell.
Instant
Counterspell (cmr) 395
Crush of Tentacles
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Sorcery
Crush of Tentacles (ogw) 53
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (c16) 91
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (m20) 59
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (war) 62
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (plst) M19-190
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tsr) 79
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (c21) 126
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (plst) C19-92
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (m21) 200
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (gn2) 24
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (plst) C14-47
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Wilt
Destroy target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wilt (iko) 176

Control

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Draw

Qty: 9 Price: $36.57
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (2xm) 44
Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (bfz) 4
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (plst) DD2-27
Into the Story
This spell costs
less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Instant
Into the Story (eld) 50
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (cm2) 46
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (c21) 125
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (roe) 82
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (m21) 76

Draw

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Extra Lands

Qty: 4 Price: $78.76
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (c16) 143
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (jmp) 415
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80

Extra Lands

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Land

Qty: 40 Price: $85.30
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c21) 284
Dust Bowl
: Add
.
,
, Sacrifice a land: Destroy target nonbasic land.
Land
Dust Bowl (mmq) 316
Forest
(
: Add
.)
Basic Land - Forest
Forest (stx) 374
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dom) 240
Island
(
: Add
.)
Basic Land - Island
Island (stx) 369
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c21) 304
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c21) 311
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c21) 312
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (plst) C14-313
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (stx) 274

Land

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Ramp

Qty: 11 Price: $25.79
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (c21) 234
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (c21) 187
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tsr) 363
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (znc) 69
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c21) 197
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (c21) 204
Simic Signet
,
: Add
.
Artifact
Simic Signet (c21) 262
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (mh1) 232
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261

Ramp

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The Oracle's Vision

Qty: 10 Price: $195.70
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (cmr) 217
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 235
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (uma) 3
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (emn) 6
Enter the Infinite
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Sorcery
Enter the Infinite (gtc) 34
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (m13) 63
Platinum Emperion
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Creature Artifact - Golem
Platinum Emperion (uma) 233
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (uma) 7
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (rtr) 140

The Oracle's Vision

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Wheels

Qty: 6 Price: $43.44
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Day's Undoing (ori) 51
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c15) 95
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Time Reversal (m12) 77
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (khc) 46

Wheels

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
49 pips - 30 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
26 pips - 20 cards
19 mana - 19 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"It's not the most efficient build for Jadzi, but I think it nevertheless leverages the colors pretty well and both sides of the commander.\n\nThe idea is that the deck has enough lands in it that it's regularly useful to use the Journey to the Oracle side of the card early game. If that doesn't pan out to be fruitful, some wheel spells will hopefully give us a big enough grip to use Journey to the Oracle. This will of course, make the \"journey\" easier to get to Jadzi and resolving the commander (who is, of course, unlikely to ever be in the command zone again).\n\nOnce Jadzi is out the effort is to use the wheel spells, her ability and maybe a tutor or two to get to the ideal of getting Omniscience. Regardless, whether it's Omniscience or Jadzi, the hope is to then use the deck to show what the oracle saw in the future: a bunch of monstrosities in the form of Eldrazi and other large creatures. Because several of the creatures shuffle back into the library or altogether shuffle the yard back into the library (as some of the wheels do too), I'm guessing that the deck will likely always be a factor in the game until the life total shows 0.\n\nAs per usual, some deck balancing may be in order. I'm also not positive I love all the wheels. I think "},{"insert":{"card-link":"Tolarian Winds"}},{"insert":" may not be as useful in this deck. It could be worth exploring using X draw spells to restock the hand, rather than wheels, because the deck should provide for lots of mana.\n"}]}
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