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Commander
Size: 100Salt sum: 44.91
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magnusjun

1k views4 months ago
Commander
Size: 100Salt sum: 44.91
No deck tags

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Commander

Qty: 2 Price: $2.08
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Sphinx
Eligeth, Crossroads Augur (cmr) 66
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67

Commander

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Defense

Qty: 1 Price: $3.99
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268

Defense

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Double Ramp

Qty: 5 Price: $12.45
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (m3c) 286
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (40k) 263

Double Ramp

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Draw synergy

Qty: 2 Price: $12.98
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66

Draw synergy

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Early Ramp

Qty: 11 Price: $44.99
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Coldsteel Heart
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
Snow Artifact
Coldsteel Heart (j22) 94
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (c16) 254
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (who) 244
Planar Atlas
This artifact enters tapped.
When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
: Add
.
Artifact
Planar Atlas (j22) 51
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (tsp) 262
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 349
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 337
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 358
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (fic) 368
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (ltc) 290

Early Ramp

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Land

Qty: 38 Price: $92.08
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (dmu) 246
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Hydroelectric Laboratory
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Land
Hydroelectric Specimen // Hydroelectric Laboratory back (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory back (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (plst) C21-311
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Soporific Springs
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Land
Sink into Stupor // Soporific Springs back (mh3) 241Sink into Stupor // Soporific Springs back (mh3) 241
Soldevi Excavations
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
,
: Scry 1.
Land
Soldevi Excavations (all) 143
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (dom) 249

Land

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Protection

Qty: 7 Price: $29.09
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (ema) 44
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (ddf) 70
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (dft) 64
Stubborn Denial
Counter target noncreature spell unless its controller pays
.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Instant
Stubborn Denial (ktk) 56

Protection

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Removal

Qty: 8 Price: $17.28
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Deem Inferior
This spell costs
less to cast for each card you've drawn this turn.
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Deem Inferior (mh3) 57
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (m20) 59
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Unable to Scream
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Enchantment - Aura
Unable to Scream (dsk) 78
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87

Removal

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Scry Synergy

Qty: 1 Price: $2.49
Matoya, Archon Elder
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Legendary Creature - Human Warlock
Matoya, Archon Elder (fin) 62

Scry Synergy

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Scryer

Qty: 14 Price: $21.94
Artificer's Assistant
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature - Bird
Artificer's Assistant (dom) 44
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (m11) 45
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (mh1) 51
Hermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
Legendary Creature - Wizard Elder
Hermes, Overseer of Elpis (fic) 36
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (cmm) 852
Mystic Speculation
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Mystic Speculation (fut) 41
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (j25) 336
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (plst) C15-101
Princess Yue
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "
: Add
." (She's still legendary.)
: Scry 2.
Legendary Creature - Human Ally Noble
Princess Yue (tle) 95
Scour All Possibilities
Scry 2, then draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Scour All Possibilities (mh1) 67
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (cn2) 120
Witching Well
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice this artifact: Draw two cards.
Artifact
Witching Well (eld) 74

Scryer

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Unblockable

Qty: 2 Price: $1.28
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Hraesvelgr of the First Brood
Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Legendary Creature - Elder Dragon
Hraesvelgr of the First Brood (fic) 37

Unblockable

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Value Gen

Qty: 3 Price: $27.97
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (plst) ORI-221
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 15
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (mkc) 119

Value Gen

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Wincon

Qty: 6 Price: $33.34
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Artifact - Equipment
Empyrial Plate (c16) 251
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Legendary Artifact - Equipment
Hand of Vecna (afr) 246
Nerd Rage
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Enchantment - Aura
Nerd Rage (pip) 34
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (pmid) 81p
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (afr) 81

Wincon

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Sideboard

Qty: 9 Price: $21.81
Crystal Ball
,
: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact
Crystal Ball (c18) 201
Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian
Defiler of Dreams (dmu) 46
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "
, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura
In Too Deep (ncc) 27
Leyline of Singularity
If this card is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Enchantment
Leyline of Singularity (gpt) 29
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Prognostic Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
Creature - Sphinx
Prognostic Sphinx (dsc) 124
Serum Sovereign
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Remove an oil counter from this creature: Draw a card, then scry 2.
Creature - Sphinx Phyrexian
Serum Sovereign (one) 405
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (clb) 339
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (lcc) 177

Sideboard

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Banned

Qty: 9 Price: $346.21
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 63
Immortus, Master of Eternity
: Add
for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up —
: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero
Immortus, Master of Eternity (msc) 623
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mma) 56
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

Banned

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Not Good enough

Qty: 6 Price: $13.32
Elrond, Lord of Rivendell
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature - Elf Noble
Elrond, Lord of Rivendell (ltr) 49
Louisoix's Sacrifice
As an additional cost to cast this spell, sacrifice a legendary creature or pay
.
Counter target activated ability, triggered ability, or noncreature spell.
Instant
Louisoix's Sacrifice (fin) 59
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (mbs) 126
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem
The Ring // The Ring Tempts You (tltr) H13The Ring // The Ring Tempts You (tltr) H13
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Whiplash Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Instant - Trap
Whiplash Trap (plst) DDN-70

Not Good enough

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Tokens & Extras

Qty: 42 Price: $65.58
Bird
Flying, vigilance
Creature Token - Bird
Bird (tfic) 4
Spirit
Vigilance
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature Token - Spirit
Spirit (tbro) 1
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (sld) 2094

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
54 pips - 43 cards
46 mana - 44 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
18 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Main Goal"},{"insert":"\nRamp out "},{"insert":{"card-link":"Eligeth, Crossroads Augur"}},{"insert":" fast, then spam scry and continue to just ramp slowly\nYou can get out Eligeth by only ramping twice if you don't miss a land drop (you need 4 lands)\nT1-T2 = 1x Early Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3* = Esior + 1x Early Ramp or 1x Double Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T4** = Eligeth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\t\t\tOr\nT1-T2 = Esior"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3 = 1x Double Ramp (and maybe mana rock)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T4** = Eligeth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"insert":"\nThe deck is slow and aims to be mostly irrelevant and selfish, not bothering too much about other players. Once it builds enough of a tempo lead, it aims to instantly kill 1 or 2 players (typically the high biggest threats - it usually have the options to severely limit a 3rd). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap scry and continous ramp let's you slowly acquire advantage for very little commitment, allowing you to hold defensive mana for counters. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is very often fine to just spam all the card draw if you know Eligeth is gonna die if you draw 6 new cards. Get the value while you can and if it's awkward for you to hold defense up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck plays mostly at sorcery speed with the only exceptions being the counterspells and those are strictly defensive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Esior's Role"},{"insert":"\nHelps you ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protects Eligeth on-curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swings for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enemies will at best skip their entire turn dealing with Eligeth while Esior is out. In the aftermath, you can simply continue to ramp up and then replay him later. \n\n"},{"attributes":{"bold":true},"insert":"Combat"},{"insert":" \nYou usually want to scry (=draw) before combat to find pump cards\n\n"},{"attributes":{"bold":true},"insert":"Removal"},{"insert":"\nThe removal is mostly sorcery speed, but cheap enough to not disrupt your ramp\nThe few big tempo swing in the deck are also sorcery speed and require some setup\nThe counterspells are strictly defensive - only to be used vs wrath-like effects or vs stuff that instaloses you the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"March requires a lot of cards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most of the counterspells require cards in hand or advantage state on board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"WinCon"},{"insert":"\nEsior and/or Eligeth (but mostly Esior) suddenly just hits for 21. This is usually easier to accomplish if you get a double draw engine onto the field.\nHand of Vecna, Emperial Plate, Excalibur, Proft's, Nerd Rage\nIn a pinch, Twenty Toed Toad can swing with Lightning Greaves for an instant 6 mana K.O.\nOther than that, the deck has so much card advantage it's easy to just outlast a lot of decks by doing literally nothing\n\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nReliant on curving well and staying ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Very streamlined gameplan with limited flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Very limited removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low amount of creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No burn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reliant on commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No GY interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No destruction effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Folds to aggro (Yuriko)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves is kinda anti-synergistic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has a hard time vs flying blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deckbuilding "},{"insert":"\nIf you want value generators, you should aim for 4 cmc. This is because you'd have 6 mana after Eligeth (play a land, cmc2 draw spell, cmc 4 value gen and hold cmc 1 counterspell open). \nAlso notice that CMC2 cards doesn't actually speed up anything since your ramp turns are pretty much set in stone, so you don't have time to slot them into your curve. \n\n"},{"attributes":{"bold":true},"insert":"Choice of Ramp"},{"insert":"\nCMC3 needs to ramp twice at minimum - These have the added benefit of allowing you to play esior on curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relic of Legends is especially effective since it will automatically hold a mana open when you slam Eligeth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can use Sceptre of Eternal Glory but the amounts of islands is actually fairly limited due to Isu Spyglass"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coalition Relic feels terrible to play because it doesn't actually ramp you, but rather allows you to preserve mana from previous turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Honor Worn Shaku is kinda bad and can brick if drawn alongside the other Esior ramp, but is also very reliable when you want it to be. Just slightly worse than Relic of Legends. Especially on the turn you slam Eligeth since you won't have a U to protect him. However, since the deck relies on Esior and Eligeth to actually attack, it's fairly terrible post T4. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Springleaf Drum is good, but it's difficult to justify tapping Esior for only 1 mana when both Relic and Shaku can tap it for 2"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonsnare Prototype has the potential to be better, but is still fairly inconsistent and only produces colorless. It's much better late though. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Omissions"},{"insert":"\nStudy Hall and Path of Ancestry don't work - they're too slow, you only scry on cast and you want your commanders on the field at the same time\nU generation is very important so any utility lands need to be extra impactful. \nIt's very important that you don't have any tapped lands in the deck - T3: Esior + CMC2 Rock or T3: Double Ramp + CMC2 Rock won't work alongside these. \n\n"},{"attributes":{"underline":true},"insert":"Swan Song"},{"insert":" is sadly really bad since the swan can often block your lethal. However, it's also one of the cheapest way to stop wrath effects. \nSpidey Sense doesn't really work because you want a counterspell available precombat. \nCondescend and Arcane Denial are great options, but the deck really isn't a counterspell deck. It only uses extremely cheap counterspells to ensure the safety of Eligeth. \nDue to the lack of instant speed synergy and U generation, this deck should not include regular Counterspell.\n\nJace's Sanctum is an insanely strong card in this type of deck, but the lack of instants and sorceries really hurts its consistency. The discount is also mostly irrelevant in this build. \nOpt is a strong card due to the instant speed, but this deck doesn't really use instant speed and rather cares about impactful immediate effects. CMC1: draw 2 is simply not good enough most of the time. You want every card to draw at least 3 on its own.\nBrainstorm is basically just worse than all the ancestral recalls in this deck. Frantic search kinda doesn't work in this deck because you can't ensure having 3 lands to untap. \nMazemind tome can trigger up to 4 scries, but is so insanely slow that it's mostly irrelevant. Even in the best case scenario - Crystal Skull + Artificer's Assistant it'll still only draws 2 for CMC2. Lands are much better at being scriers and scry engines.\n\nBusterSword and Commander's Plate are really strong recycleable midgame options, but sadly very slow (and also irl expensive).\nDisplacer Kitten is a very solid midgame value engine, but the lack of ETBs hurts its consistency. This build doesn't have the space to include a worthwhile ETB package. \nLyla is a good card, but a bit awkward because she needs to hit the field before the draws. \nPsychosis Crawler is similar to Lyla, but can threaten lethal on its own while being a huge blocker and sometimes grant lethal. \nLost Isle and Council's don't work since Eligeth replaces the scry effect\n\nPlaneswalkers are generally difficult to protect in this deck. \n\nLightning Greaves is slightly better than Swiftfoot because you always want Eligeth to be safe and Esior to be the one hitting. If there was only 1 commander, Swiftfoot would probably be better. You can probably swap some things around to fit Swiftfoot. \n\nMystic Confluence could be considered as an alternative to Cryptic Command due to the latter's high UUU cost. \n"}]}
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