Enbyeon
4.7k views3 days ago
Commander
Size: 100Salt sum: 47.44
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{"ops":[{"insert":"The goal of this deck is to ramp quickly and cast Kokusho either early, or with extra mana for a sacrifice/recursion. Once Kokusho is out, the general gameplan is to smash face until you feel it's safe to do the one-two of: cast a recursion instant on Kokusho > sacrifice kokusho to a draw instant. Since this is instant speed and not telegraphed, you can wait before your turn starts or in response to some other shenanigans (like a Path to Exile).\n\nThe other pieces either synergize or amplify Kokusho explosions. Your usual pain point is gonna be graveyard hate replacement effects (like Rest in Peace) or Voltron. For Voltron, hold up removal for their commanders. For Rest in Peace style effects, if it's enchantment, you have a few options like Withering Torment or Feed the Swarm. If it's an artifact, you have to rely on Sword of War and Peace or Bahamut.\n\nFor Isochron Scepter, I've found the most valuable things to attach are either Darkness or a sacrifice draw effect. In general, it's better to have a sacrifice draw on hand than a recursion, because it can't be responded to and you get extra value out of Kokusho blowing up.\n\nOverall, if you get through early game, it's a very resilient deck to fight.\n"}]}
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Card Advantage
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Finisher
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Life Ping
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The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Instant

Recursion
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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
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Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Utility
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The goal of this deck is to ramp quickly and cast Kokusho either early, or with extra mana for a sacrifice/recursion. Once Kokusho is out, the general gameplan is to smash face until you feel it's safe to do the one-two of: cast a recursion instant on Kokusho > sacrifice kokusho to a draw instant. Since this is instant speed and not telegraphed, you can wait before your turn starts or in response to some other shenanigans (like a Path to Exile).\n\nThe other pieces either synergize or amplify Kokusho explosions. Your usual pain point is gonna be graveyard hate replacement effects (like Rest in Peace) or Voltron. For Voltron, hold up removal for their commanders. For Rest in Peace style effects, if it's enchantment, you have a few options like Withering Torment or Feed the Swarm. If it's an artifact, you have to rely on Sword of War and Peace or Bahamut.\n\nFor Isochron Scepter, I've found the most valuable things to attach are either Darkness or a sacrifice draw effect. In general, it's better to have a sacrifice draw on hand than a recursion, because it can't be responded to and you get extra value out of Kokusho blowing up.\n\nOverall, if you get through early game, it's a very resilient deck to fight.\n"}]}































































