Foolbert
639 views3 months ago
Commander
Size: 100Salt sum: 29.98
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Big Pile of Tiny Stuff
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Equip
Artifact - Equipment

Big Pile of Tiny Stuff
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Equip magic
Equip magic
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Playable Characters
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer

Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature.
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature Artifact - Soldier Robot

Playable Characters
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Removal
Removal
(CTRL to add secondary)
Spiritual Steiner
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Spiritual Steiner
(CTRL to add secondary)
Tutors
Tutors
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a resubmit, an year passed from this deck's original prompt and I love to play with it. \nThe mana curve hits a hard stop at 2, ignoring the card that represents his ultimate, the idea is to play equipments to passively grow Adelbert, you would be surprised with the amount of times our opponents just don't know how to deal with a two mana lifelink. And now, he has a skatboard. \n\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"As a fellow Bert this month, I decided to build Adelbert, Steiner. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"From the moment he was spoiled, my mind went wild thinking, \"Man, do I even need to equip him?\" Not that I completely dismissed the idea, but it led me to consider 0 and 1 mana artifactsThis was also a thematically fit, Adelbert uses shabby armor, his ultimate weapon is Excalibur II, a one mana equipment, clearly the man just picks whatever is lying around."},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"I liked this direction, it made my life more complicated and the deckbulding more interesting since I couldn’t just rely on the usual equipment good stuff."},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"Here are some rules I set for myself: "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"1) Steiner likes to hoard equipment, but nothing bigger than himself. This restricts the equipments to a mana cost of 1 or less. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"2) His party has to walk shoulder to shoulder with him, meaning no creature can have a CMC higher than 2. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"3) He likes things that grow like him, such as All That Glitters and Adaptive Automaton. This is an exception to Rule 1, but again, nothing can cost more than his own mana value (2)."},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":" 4) The only thing that costs more than 2 mana is Brilliant Restoration. It represents his trance, allowing him to hit harder and recover his stash. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"5) We need a lot of protection for my guy Adelbert—thankfully, we’re in White. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"6) Why would I even ramp with a curve so low? "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"7) This deck severely lacked draw, so I improvised with playable characters."},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":" Everything else kinda built itself: "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"Removal? Artifact/Equipment synergies. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"Evasion? Equipment. "},{"insert":"\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"Equip cheating? Equipment synergies. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"You get the gist. "},{"insert":"\n\n"},{"attributes":{"background":"oklab(0.678888 0.00325716 -0.011175 / 0.0784314)","color":"oklab(0.952331 0.000418991 -0.00125992)"},"insert":"I had a lot of fun with this one, hope you guys like it too!"},{"insert":"\n"}]}








































































