147 views17 months ago
Commander
Size: 100Salt sum: 32.9
No deck tags
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henselster

147 views17 months ago
Commander
Size: 100Salt sum: 32.9
No deck tags

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Commander

Qty: 1 Price: $6.49
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
MacCready, Lamplight Mayor (pip) 108

Commander

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Artifact

Qty: 8 Price: $37.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (dsc) 244
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (tdc) 335

Artifact

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Creature

Qty: 23 Price: $165.39
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier
Company Commander (40k) 113
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (moc) 321
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (lcc) 267
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Hoard Robber
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Tiefling
Hoard Robber (afr) 110
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (2x2) 237
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (tdc) 129
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon
Shadrix Silverquill (tdc) 302
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs
less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Legendary Creature - Human Advisor
Tomik, Wielder of Law (mkm) 431
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Creature - Vampire Cleric
Twilight Prophet (mkc) 143
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119
Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra
Virtus the Veiled (bbd) 7
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92
Wispdrinker Vampire
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature - Vampire Rogue
Wispdrinker Vampire (mkm) 243

Creature

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Enchantment

Qty: 6 Price: $15.04
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 3
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Enchantment
Revenge of Ravens (eld) 104
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Enchantment

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Instant

Qty: 17 Price: $74.63
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Dark Ritual
Add
.
Instant
Dark Ritual (a25) 82
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (stx) 188
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (tsr) 26
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fdn) 662
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (moc) 203
Treacherous Greed
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
Instant
Treacherous Greed (mkm) 237
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Instant

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Land

Qty: 38 Price: $73.38
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Diamond City (pip) 147
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Forlorn Flats (otj) 258
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (tdm) 267
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (lcc) 351
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Sorcery

Qty: 7 Price: $9.59
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (mkc) 61
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (mkc) 65
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (lci) 17
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (dsc) 79
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
The Battle of Bywater (ltr) 2

Sorcery

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Deck Info

Deck stats

47 pips - 38 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
34 pips - 31 cards
32 mana - 30 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 6 cards
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Deck extras (0)

Description

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