206 views9 hrs ago
Commander
Size: 100Salt sum: 40.86
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King_Fail

206 views9 hrs ago
Commander
Size: 100Salt sum: 40.86

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{"ops":[{"insert":"You’ve heard of "},{"insert":{"card-link":"Maze's End"}},{"insert":", surely? Most people will tell you that 2-color Gates decks are a pipe dream. Well, I might just be high, because here, it just about works sometimes!\n\nI’ve been hoping to build a deck for "},{"insert":{"card-link":"Ignis Scientia"}},{"insert":" since before the Final Fantasy set dropped last year (he’s my favorite character from FFXV), so I suppose now is as good a time as any. The primary win condition is painfully simple: there are exactly 10 Gates in each 2-color identity, (conveniently, just enough to trigger "},{"insert":{"card-link":"Maze's End"}},{"insert":"‘s instant-win condition) and we want to find them as quickly as possible. Fortunately for us, Iggie here is pretty good at that, with his ETB ability pulling a land from the top 6 cards in our library onto the battlefield. His buddy Gladiolus is a bit better at this gimmick, but he’s too popular to use for this contest, unfortunately. One thing Iggie can do that Gladdy can’t, though, is blink with effects like "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":", allowing us to filter through the deck extremely quickly to find our Gates.\n\nWith only 5 decent blink engines, though, we’ll need to lean pretty heavily on tutors to get the job done. "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" are our chief outlets for finding all 10 Gates and "},{"insert":{"card-link":"Maze's End"}},{"insert":" in something vaguely resembling a timely fashion, but they’re pretty expensive so we need to get to work fast. To that end, it is vitally important whenever possible to mulligan for the Turn 1 ramp spell ("},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Gilded Goose"}},{"insert":", "},{"insert":{"card-link":"Wild Growth"}},{"insert":", etc.) so we can slam Ignis on Turn 2 and untap with 5 mana on Turn 3. That much mana lets us cast the majority of our deck, and puts us just one or two more land drops away from the rest. I’ve bounced back from starting hands of 4 cards in playtests, so you can be pretty aggressive with it. \n\nSay things don’t exactly go to plan, though, as they are wont to do? What if our unusually canny opponent is packing a "},{"insert":{"card-link":"Strip Mine"}},{"insert":" and destroys our "},{"insert":{"card-link":"Gond Gate"}},{"insert":" or something? We have a few options for playing around that:\nAn ounce of prevention is worth a pound of cure, as they say. "},{"insert":{"card-link":"Toph, Earthbending Master"}},{"insert":" and "},{"insert":{"card-link":"Avatar Kyoshi, Earthbender"}},{"insert":" can earthbend our most important lands to make them immune to removal. If they manage to get past that…"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Vital Force"}},{"insert":" allow us to recur destroyed lands from our graveyard, ensuring that we can continue using them. Unless someone drops a "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", in which case…"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"If we need more Gates, we can just make more Gates! "},{"insert":{"card-link":"Absorbing Man"}},{"insert":" and "},{"insert":{"card-link":"Impossible Man"}},{"insert":" can copy lands while keeping their original name in a pinch, letting us satisfy the conditions for "},{"insert":{"card-link":"Maze's End"}},{"insert":" to win the game even despite our opponent’s best efforts."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"If all else fails, we take it out on the rest of the table and beat face with heavy hitters like "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and "},{"insert":{"card-link":"Michelangelo, On the Scene"}},{"insert":", or by enchanting Ignis with "},{"insert":{"card-link":"Crystalline Armor"}},{"insert":" to turn him into a direct commander damage threat."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nIs the deck unbelievably janky? Most definitely. It was also a fun (if hair-pullingly aggravating, at times) challenge to put together. \n"}]}
Ignis Scientia
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
I've Come Up with a New Recipe! —
,
: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Legendary Creature - Human Advisor
Ignis Scientia (fin) 227

Commander

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Absorbing Man
Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
Legendary Creature - Human Villain
Absorbing Man (msh) 199
Impossible Man
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Legendary Creature - Shapeshifter Alien
Impossible Man (msc) 625

Copy

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Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar
Avatar Kyoshi, Earthbender (tle) 130
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
Legendary Creature - Mutant Ninja Turtle
Michelangelo, On the Scene (tmc) 124

Counters

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Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (trc) 434
Braulios of Pheres Band
Braulios's power and toughness are each equal to the number of lands you control.
Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
Legendary Creature - Scout Centaur
Braulios of Pheres Band (j25) 51
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (trc) 438
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 287
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa
Nissa, Vital Force (kld) 163
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247

Draw

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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (plst) GRN-247
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (fdn) 727
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (soc) 392
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (fdn) 695
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Thran Portal
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Land - Gate
Thran Portal (dmu) 259
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (trc) 577
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Multani, Yavimaya's Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Legendary Creature - Avatar Elemental
Multani, Yavimaya's Avatar (eoc) 100
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145

Landfall

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 465
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

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Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
Enchantment - Aura
Crystalline Armor (tle) 137

Pump

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Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (fdn) 635
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (soc) 269
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (m3c) 232
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Titania's Command (bro) 194
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (m3c) 250
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Ramp

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Negate
Counter target noncreature spell.
Instant
Negate (trc) 439
Omega, Heartless Evolution
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature Artifact - Robot
Omega, Heartless Evolution (fin) 236
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (lcc) 167
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (trc) 442
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Removal

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
30 pips - 28 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
54 pips - 33 cards
41 mana - 37 cards
0 pips - 0 cards
12 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"You’ve heard of "},{"insert":{"card-link":"Maze's End"}},{"insert":", surely? Most people will tell you that 2-color Gates decks are a pipe dream. Well, I might just be high, because here, it just about works sometimes!\n\nI’ve been hoping to build a deck for "},{"insert":{"card-link":"Ignis Scientia"}},{"insert":" since before the Final Fantasy set dropped last year (he’s my favorite character from FFXV), so I suppose now is as good a time as any. The primary win condition is painfully simple: there are exactly 10 Gates in each 2-color identity, (conveniently, just enough to trigger "},{"insert":{"card-link":"Maze's End"}},{"insert":"‘s instant-win condition) and we want to find them as quickly as possible. Fortunately for us, Iggie here is pretty good at that, with his ETB ability pulling a land from the top 6 cards in our library onto the battlefield. His buddy Gladiolus is a bit better at this gimmick, but he’s too popular to use for this contest, unfortunately. One thing Iggie can do that Gladdy can’t, though, is blink with effects like "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":", allowing us to filter through the deck extremely quickly to find our Gates.\n\nWith only 5 decent blink engines, though, we’ll need to lean pretty heavily on tutors to get the job done. "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" are our chief outlets for finding all 10 Gates and "},{"insert":{"card-link":"Maze's End"}},{"insert":" in something vaguely resembling a timely fashion, but they’re pretty expensive so we need to get to work fast. To that end, it is vitally important whenever possible to mulligan for the Turn 1 ramp spell ("},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Gilded Goose"}},{"insert":", "},{"insert":{"card-link":"Wild Growth"}},{"insert":", etc.) so we can slam Ignis on Turn 2 and untap with 5 mana on Turn 3. That much mana lets us cast the majority of our deck, and puts us just one or two more land drops away from the rest. I’ve bounced back from starting hands of 4 cards in playtests, so you can be pretty aggressive with it. \n\nSay things don’t exactly go to plan, though, as they are wont to do? What if our unusually canny opponent is packing a "},{"insert":{"card-link":"Strip Mine"}},{"insert":" and destroys our "},{"insert":{"card-link":"Gond Gate"}},{"insert":" or something? We have a few options for playing around that:\nAn ounce of prevention is worth a pound of cure, as they say. "},{"insert":{"card-link":"Toph, Earthbending Master"}},{"insert":" and "},{"insert":{"card-link":"Avatar Kyoshi, Earthbender"}},{"insert":" can earthbend our most important lands to make them immune to removal. If they manage to get past that…"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" and "},{"insert":{"card-link":"Nissa, Vital Force"}},{"insert":" allow us to recur destroyed lands from our graveyard, ensuring that we can continue using them. Unless someone drops a "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", in which case…"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"If we need more Gates, we can just make more Gates! "},{"insert":{"card-link":"Absorbing Man"}},{"insert":" and "},{"insert":{"card-link":"Impossible Man"}},{"insert":" can copy lands while keeping their original name in a pinch, letting us satisfy the conditions for "},{"insert":{"card-link":"Maze's End"}},{"insert":" to win the game even despite our opponent’s best efforts."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"If all else fails, we take it out on the rest of the table and beat face with heavy hitters like "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and "},{"insert":{"card-link":"Michelangelo, On the Scene"}},{"insert":", or by enchanting Ignis with "},{"insert":{"card-link":"Crystalline Armor"}},{"insert":" to turn him into a direct commander damage threat."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nIs the deck unbelievably janky? Most definitely. It was also a fun (if hair-pullingly aggravating, at times) challenge to put together. \n"}]}
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