RTorrance
1.5k views50 days ago
Commander
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{"ops":[{"attributes":{"background":"#fafafa","color":"#383838"},"insert":"Links"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf you want to see this deck in action with me at the helm, I played it on "},{"attributes":{"underline":true},"insert":"Tony Blake MTG"},{"insert":"'s Stream (30th August 2026 - starts at 11:40).\nCheck it out: "},{"attributes":{"link":"https://www.youtube.com/live/XURf2S9jc2w?si=SCEpMa2OGMMJWRti&t=697"},"insert":"HERE"},{"insert":"\n\n\nBackground"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAbdel Adrian - RPG Protagonist is my attempt to play with one of my favourite cards while not feeling like a huge jerk. I adore Blink as an archetype, and Abdel Adrian is such a cool card, but unfortunately, he tends to go infinite with a ham sandwich. I tried bringing it down to a PEDH deck... It wasn't fun. I tried different colours... It always felt like I was just stalling until I found an infinite loop that just ended the game.\nThis attempt is all in on what I love about Abdel and is an absolute blast. Abdel Adrian being the canonical player character of Baldurs Gate 1 and 2 has this deck is hard themed on those single player RPGs where Abdel is the only real character (creature). Everyone else is just some random NPC (token). The arbetrary restriction to not allow any other creatures in the deck definitely has warped the deck, and while not having access to my boy "},{"insert":{"card-link":"Thraben Inspector"}},{"insert":" is sad, I do like that it has opened up cool niche cards like "},{"insert":{"card-link":"United Battlefront"}},{"insert":". \nRPG Protagonist/Creatureless creatures is one of my more unique decks. As of time of writing there are only 217 (230 as of 27/8/2026) decks with this Commander pairing on EDHRec and if you restrict it to only one creature maximum it drops down to only 3 decks (two of which are mine thanks to an old now deleted Moxfield backup).\n\nI have attempted to keep everything mostly on theme, completing RPG side quests as a character with the Master Chef/Crafter background. My card draw is a bunch of potions, runes and foods that draw a card on ETB. My creature Tokens come from completing Quests like "},{"insert":{"card-link":"Sidequest: Raise a Chocobo // Black Chocobo"}},{"insert":", Crafting things like "},{"insert":{"card-link":"Carrot Cake"}},{"insert":" or Weapons like "},{"insert":{"card-link":"Barbed Spike"}},{"insert":". I can even justify battles/Mini-bosses like "},{"insert":{"card-link":"Invasion of Ixalan // Belligerent Regisaur"}},{"insert":" to power up my party. View the deck sorted by categories (multiple) to see the justifications.\n\nGameplay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDespite being a theme deck, I have tried my best to make the deck playable, as it is one of if not the most played deck in my paper collection.\nAll I want to do with him is play a bunch of terrible unplayably trash permanents with some random ETB effect. Then shove them all in Abdel Adrian's inventory and make a bunch of 1/1 mooks. Pump them up with counters and beat people to death with my faceless NPCs. Blink or recast Abdel, and profit.\n\nOne benefit is that the deck tends to be quite sticky against removal. Blink is great against targeted removal against the Protagonist, and it runs multiple mass indestructible effects against board wipes. Sometimes we don't even care about removal and just bank on the fact that the stuff under Abdel Adrian will return, making an instant board faster than anyone else.\nThe other benefit is digging through all the trashy 1-3 mana do nothing cards with an ETBs during spoiler season and being super happy pulling something like "},{"insert":{"card-link":"Thrór's Map"}},{"insert":" in your prerelease kit. Is it that much better/cooler than "},{"insert":{"card-link":"Case of the Shattered Pact"}},{"insert":" or "},{"insert":{"card-link":"Ecologist's Terrarium"}},{"insert":" ? Not really... but its a new toy and now my RPG deck has a Map. And being able to loot for 2 mana is objectively better than an unsolvable case cosplaying as that early game sidequest that you never complete.\n\nQuick Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTE: If you want to play this deck, there are a few tips for quicker play. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- Abdel can eat tapped tokens and make untapped tokens to replace them. Feel free to swing aggressively if blinking Abdel is on the cards and surprise opponents with dozens of new blockers."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- Three of the Four pump effects hidden in the mana base: "},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Abandoned Air Temple"}},{"attributes":{"bold":true},"insert":" and"},{"attributes":{"bold":true},"insert":{"card-link":"Gavony Township"}},{"attributes":{"bold":true},"insert":" can be activated at instant speed. Keep up your mana and threaten bad blocks or lethal swings. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- There is a default order that I order my triggers to "},{"attributes":{"underline":true,"bold":true},"insert":"RESOLVE"},{"attributes":{"bold":true},"insert":" (obviously add to stack in reverse order if playing on MTGO) in on a blink so that I can rip through what can be a busy stack of triggers nice and quickly. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"(Make sure you are confident explaining why old O-Rings can permanently exile things if they are blinked out before the ETB trigger resolves.)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1) Search for any lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2) Scry / Draw Cards"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3) Make Tokens (or maybe just count how many you will make if they are going to be immediately eaten by Abdel)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4) Check that you activated any tap abilities (E.g. float mana with things like "},{"attributes":{"bold":true},"insert":{"card-link":"Hot Dog Cart"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Veloheart Bike"}},{"attributes":{"bold":true},"insert":" or activate permanents like "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of the Storyteller"}},{"attributes":{"bold":true},"insert":" and"},{"attributes":{"bold":true},"insert":{"card-link":"The Ooze"}},{"attributes":{"bold":true},"insert":" "},{"insert":")\n"},{"attributes":{"underline":true,"bold":true},"insert":"5) Abdel Adrian blinks out selected permanents (including newly created tokens)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":" 5.5) (Add to stack and then immediately resolve the newly added "},{"attributes":{"underline":true,"italic":true},"insert":"LTB"},{"attributes":{"italic":true},"insert":" Triggers of "},{"attributes":{"italic":true},"insert":{"card-link":"Oblivion Ring"}},{"attributes":{"italic":true},"insert":" and/or "},{"attributes":{"italic":true},"insert":{"card-link":"Journey to Nowhere"}},{"attributes":{"italic":true},"insert":" )"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6) Resolve the "},{"attributes":{"underline":true,"bold":true},"insert":"ETB"},{"attributes":{"bold":true},"insert":" Target of "},{"attributes":{"bold":true},"insert":{"card-link":"Oblivion Ring"}},{"attributes":{"bold":true},"insert":" and/or "},{"attributes":{"bold":true},"insert":{"card-link":"Journey to Nowhere"}},{"attributes":{"bold":true},"insert":" so that the exiles are forever."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"7) Add +1/+1 Counters with "},{"attributes":{"bold":true},"insert":{"card-link":"Oath of Ajani"}},{"attributes":{"bold":true},"insert":" so that Abdel's newly created tokens benefit from additional counters."},{"insert":"\n\n\n"}]}
Commander
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Commander
(CTRL to add secondary)
Blink - Quick Saving
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Blink - Quick Saving
(CTRL to add secondary)
Draw - Supplies: Food/Pots
Invasion of Ixalan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Battle - Siege


Draw - Supplies: Food/Pots
(CTRL to add secondary)
Grave Hate - Corrupted Save
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

Grave Hate - Corrupted Save
(CTRL to add secondary)
Land - World Map
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land - World Map
(CTRL to add secondary)
Protection - Plot Armour
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection - Plot Armour
(CTRL to add secondary)
Pump - Boss Prep
Pump - Boss Prep
(CTRL to add secondary)
Ramp and Smoothing - In Game Locations
Clay-Fired Bricks
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Jugan Defends the Temple
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ramp and Smoothing - In Game Locations
(CTRL to add secondary)
Recursion - Phoenix Down
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion - Phoenix Down
(CTRL to add secondary)
Removal - Party Wipes
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

The Fall of Lord Konda
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Removal - Party Wipes
(CTRL to add secondary)
Tokens - Minions and Crafting
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class

Sidequest: Raise a Chocobo
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
Enchantment


Tokens - Minions and Crafting
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#fafafa","color":"#383838"},"insert":"Links"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIf you want to see this deck in action with me at the helm, I played it on "},{"attributes":{"underline":true},"insert":"Tony Blake MTG"},{"insert":"'s Stream (30th August 2026 - starts at 11:40).\nCheck it out: "},{"attributes":{"link":"https://www.youtube.com/live/XURf2S9jc2w?si=SCEpMa2OGMMJWRti&t=697"},"insert":"HERE"},{"insert":"\n\n\nBackground"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAbdel Adrian - RPG Protagonist is my attempt to play with one of my favourite cards while not feeling like a huge jerk. I adore Blink as an archetype, and Abdel Adrian is such a cool card, but unfortunately, he tends to go infinite with a ham sandwich. I tried bringing it down to a PEDH deck... It wasn't fun. I tried different colours... It always felt like I was just stalling until I found an infinite loop that just ended the game.\nThis attempt is all in on what I love about Abdel and is an absolute blast. Abdel Adrian being the canonical player character of Baldurs Gate 1 and 2 has this deck is hard themed on those single player RPGs where Abdel is the only real character (creature). Everyone else is just some random NPC (token). The arbetrary restriction to not allow any other creatures in the deck definitely has warped the deck, and while not having access to my boy "},{"insert":{"card-link":"Thraben Inspector"}},{"insert":" is sad, I do like that it has opened up cool niche cards like "},{"insert":{"card-link":"United Battlefront"}},{"insert":". \nRPG Protagonist/Creatureless creatures is one of my more unique decks. As of time of writing there are only 217 (230 as of 27/8/2026) decks with this Commander pairing on EDHRec and if you restrict it to only one creature maximum it drops down to only 3 decks (two of which are mine thanks to an old now deleted Moxfield backup).\n\nI have attempted to keep everything mostly on theme, completing RPG side quests as a character with the Master Chef/Crafter background. My card draw is a bunch of potions, runes and foods that draw a card on ETB. My creature Tokens come from completing Quests like "},{"insert":{"card-link":"Sidequest: Raise a Chocobo // Black Chocobo"}},{"insert":", Crafting things like "},{"insert":{"card-link":"Carrot Cake"}},{"insert":" or Weapons like "},{"insert":{"card-link":"Barbed Spike"}},{"insert":". I can even justify battles/Mini-bosses like "},{"insert":{"card-link":"Invasion of Ixalan // Belligerent Regisaur"}},{"insert":" to power up my party. View the deck sorted by categories (multiple) to see the justifications.\n\nGameplay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDespite being a theme deck, I have tried my best to make the deck playable, as it is one of if not the most played deck in my paper collection.\nAll I want to do with him is play a bunch of terrible unplayably trash permanents with some random ETB effect. Then shove them all in Abdel Adrian's inventory and make a bunch of 1/1 mooks. Pump them up with counters and beat people to death with my faceless NPCs. Blink or recast Abdel, and profit.\n\nOne benefit is that the deck tends to be quite sticky against removal. Blink is great against targeted removal against the Protagonist, and it runs multiple mass indestructible effects against board wipes. Sometimes we don't even care about removal and just bank on the fact that the stuff under Abdel Adrian will return, making an instant board faster than anyone else.\nThe other benefit is digging through all the trashy 1-3 mana do nothing cards with an ETBs during spoiler season and being super happy pulling something like "},{"insert":{"card-link":"Thrór's Map"}},{"insert":" in your prerelease kit. Is it that much better/cooler than "},{"insert":{"card-link":"Case of the Shattered Pact"}},{"insert":" or "},{"insert":{"card-link":"Ecologist's Terrarium"}},{"insert":" ? Not really... but its a new toy and now my RPG deck has a Map. And being able to loot for 2 mana is objectively better than an unsolvable case cosplaying as that early game sidequest that you never complete.\n\nQuick Play"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTE: If you want to play this deck, there are a few tips for quicker play. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- Abdel can eat tapped tokens and make untapped tokens to replace them. Feel free to swing aggressively if blinking Abdel is on the cards and surprise opponents with dozens of new blockers."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- Three of the Four pump effects hidden in the mana base: "},{"attributes":{"bold":true},"insert":{"card-link":"Karn's Bastion"}},{"attributes":{"bold":true},"insert":" , "},{"attributes":{"bold":true},"insert":{"card-link":"Abandoned Air Temple"}},{"attributes":{"bold":true},"insert":" and"},{"attributes":{"bold":true},"insert":{"card-link":"Gavony Township"}},{"attributes":{"bold":true},"insert":" can be activated at instant speed. Keep up your mana and threaten bad blocks or lethal swings. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"- There is a default order that I order my triggers to "},{"attributes":{"underline":true,"bold":true},"insert":"RESOLVE"},{"attributes":{"bold":true},"insert":" (obviously add to stack in reverse order if playing on MTGO) in on a blink so that I can rip through what can be a busy stack of triggers nice and quickly. "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"(Make sure you are confident explaining why old O-Rings can permanently exile things if they are blinked out before the ETB trigger resolves.)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1) Search for any lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2) Scry / Draw Cards"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3) Make Tokens (or maybe just count how many you will make if they are going to be immediately eaten by Abdel)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4) Check that you activated any tap abilities (E.g. float mana with things like "},{"attributes":{"bold":true},"insert":{"card-link":"Hot Dog Cart"}},{"attributes":{"bold":true},"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Veloheart Bike"}},{"attributes":{"bold":true},"insert":" or activate permanents like "},{"attributes":{"bold":true},"insert":{"card-link":"Staff of the Storyteller"}},{"attributes":{"bold":true},"insert":" and"},{"attributes":{"bold":true},"insert":{"card-link":"The Ooze"}},{"attributes":{"bold":true},"insert":" "},{"insert":")\n"},{"attributes":{"underline":true,"bold":true},"insert":"5) Abdel Adrian blinks out selected permanents (including newly created tokens)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":" 5.5) (Add to stack and then immediately resolve the newly added "},{"attributes":{"underline":true,"italic":true},"insert":"LTB"},{"attributes":{"italic":true},"insert":" Triggers of "},{"attributes":{"italic":true},"insert":{"card-link":"Oblivion Ring"}},{"attributes":{"italic":true},"insert":" and/or "},{"attributes":{"italic":true},"insert":{"card-link":"Journey to Nowhere"}},{"attributes":{"italic":true},"insert":" )"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"6) Resolve the "},{"attributes":{"underline":true,"bold":true},"insert":"ETB"},{"attributes":{"bold":true},"insert":" Target of "},{"attributes":{"bold":true},"insert":{"card-link":"Oblivion Ring"}},{"attributes":{"bold":true},"insert":" and/or "},{"attributes":{"bold":true},"insert":{"card-link":"Journey to Nowhere"}},{"attributes":{"bold":true},"insert":" so that the exiles are forever."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"7) Add +1/+1 Counters with "},{"attributes":{"bold":true},"insert":{"card-link":"Oath of Ajani"}},{"attributes":{"bold":true},"insert":" so that Abdel's newly created tokens benefit from additional counters."},{"insert":"\n\n\n"}]}

































































