Brawna
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Commander
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{"ops":[{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"Overview:"},{"insert":" Generate Moogle tokens and protect/recur with ease. Fly under the radar until your Moogles have enough power to utilize one of the many finishers in the deck! \n\n"},{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"How it plays:"},{"attributes":{"underline":true,"bold":true},"insert":" "},{"insert":"This deck was built with the opponents not taking advantage of Mog's effect in mind (people catch on quick to not feed the Moogs). With that being said, we will need to be the fuel that starts the fire.\n\n\t"},{"attributes":{"underline":true},"insert":"Early(Turn 0-3):"},{"insert":" Have preferably two lands, a ramp piece, and something to actuate draw. Cast Mog as soon as possible. During the first trigger of \"Dance\", toss a creature card of 3 cmc or lower into the graveyard (we look to toss low cost creatures since we can recur later). From here balance the discard to keep a next turn play/protection piece.\n\n\t"},{"attributes":{"underline":true},"insert":"Mid-Game(Turn 4-6): "},{"insert":"Continue the balance of creating more Moogles whilst adding +1/+1 tokens on them. There will be cards such as "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" , "},{"insert":{"card-link":"Summon: Good King Mog XII"}},{"insert":" etc. that will assist with growing your board. Have patience with this process and keep from playing too many cards that create pressure on the opponents. You can only protect your board with so many board wipes, and even worse cyc rift effects are absolutely devastating against this deck.\n\n\t"},{"attributes":{"underline":true},"insert":"Late (Turn 7-8): "},{"insert":"By now we should have several Moogle tokens that have lots of +1/+1 counters on them, and our opponents should be using Mog's effect to dig through their deck for an answer. At best case it is absolutely possible that these tokens are larger than most eldrazi in the game. Casting a finisher unanswered here usually results in a win. Saw a boardwipe? No worries, so long as we have cards like "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":" , we can recast Mog and place an obscene amount of counters on him.\n\n"},{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"Key Cards: "},{"insert":"There are some staple cards to look for in mulligans or during your play. These are not necessary to have the best play, but it will guarantee some form of consistency whilst playing. \n\t\n\t"},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" : Consistent discard trigger since he can return himself into your hand at upkeep. Generate a Moogle Token and free draw at endstep.\n\t"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":" : Great way to cycle cards in hand. Land on flip-side is fantastic for discover X.\n\t"},{"insert":{"card-link":"Collector's Cage"}},{"insert":" : Great way to setup for a big turn whilst adding +1/+1 counters on creatures.\n\t"},{"insert":{"card-link":"Akroma's Will"}},{"insert":" : Finisher\n\t"},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":" : Funny Finisher\n\t"},{"insert":{"card-link":"Solar Blaze"}},{"insert":" : Funny board wipe. Most things die except for Moogles. And you gain a ton of life.\n\n\t\n\n\n"}]}
Commander
Mog, Moogle Warrior
Lifelink
Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
Legendary Creature - Warrior Moogle

Commander
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Counters
Collector's Cage
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Artifact

Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble


The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Cait Sith, Fortune Teller
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Legendary Creature Artifact - Cat Moogle

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Draw
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Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier

Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar

Finisher
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
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Lifegain
Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
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Moogle
Moogle
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protection
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Ramp
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Removal
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Tokens
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Summon: Good King Mog XII
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Creature Enchantment - Saga Moogle

Tokens
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Maybeboard
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment

Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Goblin Warrior

Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment


Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

The Destined White Mage
Lifelink
, : Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
, : Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Legendary Creature - Human Cleric

The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"Overview:"},{"insert":" Generate Moogle tokens and protect/recur with ease. Fly under the radar until your Moogles have enough power to utilize one of the many finishers in the deck! \n\n"},{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"How it plays:"},{"attributes":{"underline":true,"bold":true},"insert":" "},{"insert":"This deck was built with the opponents not taking advantage of Mog's effect in mind (people catch on quick to not feed the Moogs). With that being said, we will need to be the fuel that starts the fire.\n\n\t"},{"attributes":{"underline":true},"insert":"Early(Turn 0-3):"},{"insert":" Have preferably two lands, a ramp piece, and something to actuate draw. Cast Mog as soon as possible. During the first trigger of \"Dance\", toss a creature card of 3 cmc or lower into the graveyard (we look to toss low cost creatures since we can recur later). From here balance the discard to keep a next turn play/protection piece.\n\n\t"},{"attributes":{"underline":true},"insert":"Mid-Game(Turn 4-6): "},{"insert":"Continue the balance of creating more Moogles whilst adding +1/+1 tokens on them. There will be cards such as "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" , "},{"insert":{"card-link":"Virtue of Loyalty // Ardenvale Fealty"}},{"insert":" , "},{"insert":{"card-link":"Summon: Good King Mog XII"}},{"insert":" etc. that will assist with growing your board. Have patience with this process and keep from playing too many cards that create pressure on the opponents. You can only protect your board with so many board wipes, and even worse cyc rift effects are absolutely devastating against this deck.\n\n\t"},{"attributes":{"underline":true},"insert":"Late (Turn 7-8): "},{"insert":"By now we should have several Moogle tokens that have lots of +1/+1 counters on them, and our opponents should be using Mog's effect to dig through their deck for an answer. At best case it is absolutely possible that these tokens are larger than most eldrazi in the game. Casting a finisher unanswered here usually results in a win. Saw a boardwipe? No worries, so long as we have cards like "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" and "},{"insert":{"card-link":"The Ozolith"}},{"insert":" , we can recast Mog and place an obscene amount of counters on him.\n\n"},{"attributes":{"underline":true,"color":"#ffff00","bold":true},"insert":"Key Cards: "},{"insert":"There are some staple cards to look for in mulligans or during your play. These are not necessary to have the best play, but it will guarantee some form of consistency whilst playing. \n\t\n\t"},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" : Consistent discard trigger since he can return himself into your hand at upkeep. Generate a Moogle Token and free draw at endstep.\n\t"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":" : Great way to cycle cards in hand. Land on flip-side is fantastic for discover X.\n\t"},{"insert":{"card-link":"Collector's Cage"}},{"insert":" : Great way to setup for a big turn whilst adding +1/+1 counters on creatures.\n\t"},{"insert":{"card-link":"Akroma's Will"}},{"insert":" : Finisher\n\t"},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":" : Funny Finisher\n\t"},{"insert":{"card-link":"Solar Blaze"}},{"insert":" : Funny board wipe. Most things die except for Moogles. And you gain a ton of life.\n\n\t\n\n\n"}]}










































































