nv77
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Commander
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Commander
Riku of Two Reflections
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.
Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.
Legendary Creature - Human Wizard

Commander
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Clone Copies
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Clone Copies
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Flex
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Flex
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Land
Land
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Protect&Recur
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protect&Recur
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Ramp
Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Ramp
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Search
Search
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Token Copies
Mythos of Illuna
Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Sorcery

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Token Copies
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My submission to the "},{"attributes":{"link":"https://archidekt.com/news/1275969/1"},"insert":"contest"},{"insert":" for a Hidden Commander Deck.\n\nThe objective of the game is to play, protect, and copy "},{"insert":{"card-link":"Biovisionary"}},{"insert":"; hopefully winning through its alternate win condition.\n\nRiku, helms the deck as an enabler for the whole Biovisionary game plan, allowing us to reduce the cards needed to achieve the alternate win condition to only 2. \n\nIn the early game the focus is to ramp and try to find Biovisionary itself, if unable, you can always grind out value from copying other players' creatures to obtain their ETB or static effects. \n\nOnce the setup is done there are several lines to victory, most involving fetching biovisionary and cloning. For example, using "},{"insert":{"card-link":"Riku of Two Reflections"}},{"insert":" to copy "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" with x=3 to find "},{"insert":{"card-link":"Biovisionary"}},{"insert":" and "},{"insert":{"card-link":"Mirror Image"}},{"insert":" (or "},{"insert":{"card-link":"Glasspool Mimic // Glasspool Shore"}},{"insert":") while at the same time using Riku's second ability on each to fulfill Biovisionary's wincon.\nThe deck also runs some heavy cloning tools in the form of "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" and "},{"insert":{"card-link":"Twinflame"}},{"insert":" , capable of making multiple copies with a single card.\n\nIn the event of completely losing your biovisionary (or any copies left on the board) you do have a secondary plan, which entails "},{"insert":{"card-link":"Scute Swarm"}},{"insert":". You are able to use your myriad of clones and copying effects to get more swarms even without landfall, eventually overrunning your opponents with 1/1's.\n"}]}













































































