BossGoblin1
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Commander
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Commander
Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace

Commander
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Artifact & Enchantment Removal
Artifact & Enchantment Removal
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Board Wipe
Board Wipe
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Core Strategy
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Core Strategy
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Creature Removal
Creature Removal
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Draw
Draw
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Draw Engine
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw Engine
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Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Land
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Landfall Payoff
Nissa of Shadowed Boughs
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Legendary Planeswalker - Nissa

Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Landfall Payoff
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Mana Dork
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Mana Dork
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Ramp
Ramp
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Recursion
Recursion
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Tutor
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
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Sideboard
Darigaaz Reincarnated
Flying, trample, haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Legendary Creature - Dragon

Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Hunting Wilds
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery

Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Sideboard
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Maybeboard
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Legendary Creature - Cyclops

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"\"No need for luck, when you got LAND"},{"insert":" 🤩 "},{"attributes":{"italic":true},"insert":"with Mr. Bear !\""},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Estimated Bracket 4:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDue to the synergy of our core engines (including meta staples like Sylvan Library & Exploration), a strong mana base (including 5 fetches and 3 shocks), and some land destruction - this deck is bracket 4 level (or high 3). It can hold its own against other bracket 4 decks - although it is slightly inconsistent in building up and closing out games. \n\n3x Land Destruction (Smallpox, Tectonic Edge, Decimate) - but each are rather fair and allow responses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2x Tutor (Sidisi, Traverse the Ulvenwald)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1x Game Changer (Crop Rotation)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"History:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nI'm "},{"attributes":{"bold":true},"insert":"not"},{"insert":" play to win; I play MTG to socialize and chill. But oh it does it feel good to make upgrades to this deck ❤️🔥\n\nBack in 2018, I played "},{"attributes":{"bold":true},"insert":"Hearthstone"},{"insert":", where I created a Wild Reno Control Warrior with the goal of simply outlasting the opponent. Lot of legendaries and golden cards. Definitely not meta; I lost a lot. But that was what I considered \"fun.\" The first iterations of LORD's Vengeance replicated the play style vibe of that Warrior deck (with big flashy creatures, ramp, life gain). However, I've made many upgrades to fine tune its landfall synergy using more \"staple\" cards. Nevertheless, it still feels like "},{"attributes":{"italic":true},"insert":"my own"},{"insert":" deck - the Jund colors fit me well, and I feel like Joey Wheeler (from Yu-Gi-Oh!) when I obtain a new card to slot into my deck from time to time 😌 It may be slower than the decks in my playgroup, but I still have a lot of fun when I hit a massive landfall turn or play a few big creatures or make an army of baloths. I also only use cards that I own, and ones that give me some dopamine and short-lived happiness on my nights off. That's a W for me.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Starting Hand/Mulligan:"},{"insert":"\nIdeally, Rydia, Tireless Tracker/Provisioner, Sylvan Library, Exploration, and Valakut Exploration. Also, Llanowar Elves, Birds of Paradise, Sol Ring, Nature's Lore/Three Visits/Farseek for ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In addition (but not alone!), Ramunap Excavator, Gitrog Monster, and Underrealm Lich. Cindervines is also very handy in most matchups."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One fetch with access to green mana (to find green dual: Overgrown Tomb/Stomping Ground) + 2 other lands to easily ramp into above cards on turns 1-3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In summary, prioritize card advantage, then ramp, then removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (turns 1-4):"},{"insert":"\nSilently and aggressively ramp and gain card advantage. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rydia, Tireless Tracker/Provisioner, Exploration are staples for turns 1-5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Library & Valakut Exploration are OP on turns 2-3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Elves, Birds of Paradise, Nature's Lore/Three Visits/Farseek are also decent starters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be greedy. Use mana to ramp and let others use their removal if possible. Spend 8 life on Sylvan Library every time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (turns 5-7):"},{"insert":"\nGet LORD Windgrace out ASAP for +2 ability. Having a blocker prior is helpful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find Gitrog Monster or Underrealm Lich ASAP. They are our core engines (ie: card advantage + ramp) with LORD and even by themselves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If we have creatures, attack and pressure control players (identify silent threats). Don't feel bad to swing 20 with no blockers since they're scheming smth devious 👿"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal against control/combo players "},{"attributes":{"italic":true},"insert":"only"},{"insert":" if no one else is. Kill their draw/mana/key pieces to slow them down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (turns 8+)"},{"insert":"\nProtect LORD, Gitrog Monster, Underrealm Lich, and Valakut Exploration to maintain draws after landfalls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"NEED TO FIND landfall payoffs like Omnath, Avenger of Zendikar, Tireless Tracker/Provisioner, Titania, Hearthhull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"NEED land recursion like Conduit and Ramunap Excavator to bring back fetches for bigger landfalls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Retreat to Hagra, Sabotender, Hearthhull, Mayhem Devil, and more importantly Ob Nixilis with big landfall turns (Splendid Reclamation) for big damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tifa Lockhart offers alternative win con."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Other Reminders:"},{"insert":"\nAttack first, then cast spells in 2nd main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ATTACK MORE."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stop always playing instants at sorcery speed!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Best picks for tutor are: Gitrog Monster and Valakut Exploration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage politics by threatening with: Pernicious Deed, Cindervines, and Tectonic Edge. \"Do this for me, or I will destroy your X.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation tutor for Bojuka Bog for instant speed graveyard hate. Or tutor for a fetch for 2 landfalls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always pay 8 life for Sylvan Library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Retreat to Hagra +1/0 Deathtouch is underrated and will sometimes stack more damage than second landfall ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ob Nixilis and Tifa Lockhart can surprise kill out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't forget to have fun ;)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"2026 Stats (only 4 player games count)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGames played: 5\nWins: 1\nLosses: 4\n\nstarts are too slow, and not fast enough to end games consistently.\n\n"},{"attributes":{"underline":true},"insert":"Next Upgrades:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSylvan Awakening -> Sylvan Safekeeper\nPhylath, World Sculptor -> Korvold, Fae-Cursed King (sld 1625 or any edition)\n\nMyriad Landscape -> Misty Rainforest\nSavage Lands -> Ziatora's Proving Ground\nTectonic Edge -> Wasteland (slc 23)\n\nFar Wanderings -> Realms Uncharted (sld 1895)\n\nConduit of Worlds -> Walk-In Closet // Forgotten Cellar (dsk 341)\n\nCommercial District\nUnderground Mortuary\n"}]}









































































































































































































