312 views45 hrs ago
Commander
Size: 100Salt sum: 40.47
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The_Goldin_Stand

312 views45 hrs ago
Commander
Size: 100Salt sum: 40.47

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Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127

Commander

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Cryptic Gateway
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Artifact
Cryptic Gateway (dmr) 218
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Artifact
Demon's Horn (dvd) 57
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 2
Staff of the Death Magus
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Artifact
Staff of the Death Magus (m15) 232
Wedding Invitation
When this artifact enters, draw a card.
, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Artifact
Wedding Invitation (vow) 260

Artifact

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Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317

basic lands

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Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (voc) 119
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (inr) 461Bloodline Keeper // Lord of Lineage (inr) 461
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (voc) 122
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (inr) 374
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (voc) 125
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (voc) 17
Dusk Legion Sergeant
Menace
, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Vampire Soldier
Dusk Legion Sergeant (lcc) 80
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (plst) VOC-128
Gifted Aetherborn
Deathtouch, lifelink
Creature - Vampire Aetherborn
Gifted Aetherborn (plst) AER-61
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (voc) 131
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble
Markov Baron (mat) 14
Master of Dark Rites
, Sacrifice another creature: Add
. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Creature - Vampire Cleric
Master of Dark Rites (lcc) 83
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (voc) 132
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Patron of the Vein
Flying
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Creature - Vampire Shaman
Patron of the Vein (voc) 135
Qarsi Revenant
Flying, deathtouch, lifelink
Renew —
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Creature - Vampire
Qarsi Revenant (tdm) 86
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (voc) 136
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (voc) 140
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (lcc) 213

Creature

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Carnival of Souls
Whenever a creature enters, you lose 1 life and add
.
Enchantment
Carnival of Souls (uds) 55
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (sld) 206
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 322
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (c21) 153
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Enchantment
Triskaidekaphobia (inr) 136
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (voc) 138

Enchantment

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Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Extended Absence
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
Instant
Extended Absence (fra) 54
Gravepurge
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Instant
Gravepurge (plst) DTK-104
Orcish Medicine
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Orcish Medicine (ltr) 104
Return to Action
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Return to Action (neo) 121
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528

Instant

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Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (akh) 225
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Legendary Artifactr

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Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (voc) 118
Henrika Domnathi
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature of their choice.
• You draw a card and you lose 1 life.
• Transform Henrika.
Legendary Creature - Vampire
Henrika Domnathi // Henrika, Infernal Seer (vow) 119Henrika Domnathi // Henrika, Infernal Seer (vow) 119

Legendary creature.

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Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (sld) 208
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (lcc) 369

Non-Basic Land

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Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (rvr) 322
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (thb) 99
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (inr) 445
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Creature - Cat
Nine-Lives Familiar (fdn) 66

Non-vamp Creature

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Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (c17) 108
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bbd) 141
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (inr) 106
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (plst) SOM-61
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (voc) 129
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (m15) 100
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (lcc) 205
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (ltc) 206
Zombify
Return target creature card from your graveyard to the battlefield.
Sorcery
Zombify (fdn) 187

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
85 pips - 56 cards
49 mana - 41 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
6 mana - 5 cards
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