875 views34 days ago
Commander
Size: 100Salt sum: 31.54
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Badknight13

875 views34 days ago
Commander
Size: 100Salt sum: 31.54

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Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent
Yorion, Sky Nomad (mb2) 94

Commander

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Cryogen Relic
When this artifact enters or leaves the battlefield, draw a card.
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Artifact
Cryogen Relic (eoe) 52
Dack Fayden, Helping Hand
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Legendary Creature - Human Advisor
Dack Fayden, Helping Hand (frc) 4
Fblthp, the Lost
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Legendary Creature - Homunculus
Fblthp, the Lost (rvr) 44
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 243
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (j25) 336
Plagon, Lord of the Beach
When Plagon enters, draw a card for each creature you control with toughness greater than its power.
: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Legendary Creature - Wizard Starfish
Plagon, Lord of the Beach (j25) 37
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (pmkm) 67s
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 55
Seasoned Cryomancer
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
, Exile this card from your graveyard: Draw two cards.
Creature - Human Wizard
Seasoned Cryomancer (fra) 38
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (zen) 70
The Everflowing Well
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Legendary Artifact
The Everflowing Well // The Myriad Pools (lci) 56The Everflowing Well // The Myriad Pools (lci) 56
They Came from the Pipes
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control enters, draw a card.
Enchantment
They Came from the Pipes (dsc) 14
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (2x2) 344
Whirlpool Rider
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Creature - Merfolk
Whirlpool Rider (apc) 35

Draw

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pw21) 4
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (ltc) 315
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (tdc) 372
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (zne) 11
Study
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Study (clu) 21
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (fic) 435

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1F
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 2
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (m21) 319

Ramp

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Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Hour of Revelation
This spell costs
less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Hour of Revelation (znc) 17
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Reflector Mage
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature - Human Wizard
Reflector Mage (plst) OGW-157
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (blc) 154
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 335
The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Enchantment - Saga
The Princess Takes Flight (woe) 23
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (otc) 9
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (2x2) 395
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (slc) 2010
Transit Mage
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Transit Mage (dft) 70
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 279
White Plume Adventurer
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Creature - Cleric Orc
White Plume Adventurer (clb) 49

Utility

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Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (sld) 286
Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature - Human Noble
Charming Prince (plst) ELD-8
Combat Thresher
Prototype
— 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Creature Artifact - Construct
Combat Thresher (bro) 35
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (c18) 54
Flickerwisp
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Elemental
Flickerwisp (2x2) 11
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Lae'zel's Acrobatics (clb) 30
Mistmeadow Witch
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Wizard Kithkin
Mistmeadow Witch (2x2) 256
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (mkc) 111
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Scampering Surveyor
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Gnome
Scampering Surveyor (lci) 260
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Unidentified Hovership
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Artifact - Vehicle
Unidentified Hovership (dsk) 305

Maybeboard

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Deck Info

Deck stats

42 pips - 33 cards
26 mana - 26 cards
41 pips - 33 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"How to Play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The main play patterns of the deck involve playing many early game cantripping permanets and a ramp spell or two before playing a flicker engine that allows you to churn through the deck, playing repeatible removal pieces to control the board before finally drawing into a double etb effect (ie panharmonicon) and looping fast flicker effects to draw your deck and prevent your opponents from playing the game.\nLets break down these components.\n\nDraw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the core of the deck and is what really makes the engine hum. Without at least one draw effect on the battlefield you are just the table police, whirling around removal like your friends owe you money. (Which they very well might)\nHands with 2 drop draw creatures are primo. As they are an early way to start getting through your deck to see more redundant effects. We have 8 of these, (some aren't creatures, sue me) and having 2 in your opener is probably a snap keep. Yorion value goes out the roof if you are able to blink two of these, and replacing themselves make for clean turns and many options.\nOur more expensive draw options (3+) usually come with some extra value.\nCombat thresher looks like a 7 drop, but comes down on 3 and turns into a 3/3 double striker after you blink it.\nThey Came from the Pipes is a monster in this deck. The Manifest dread makes two more permanets that you will certainly want to blink for more value, and draws you 2 cards each time. The best single draw effect in the deck. Probably one of the best cards period.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Letting our opponents preform their game plan is very bad if we want to win the game. The flickerable effects we want here start at 3 mana, but we have some instant speed options in Swords, Counterspell, and Negate to let us get cheeky with some mana up.\nThe Princess Takes Flight is the best removal in the deck. Able to exile creatures forever with no downside if we blink it. And we get multiple turns to flicker it unlike the classic O-ring effects which need to blink in response to the trigger.\nWe have 3 boardwipes here, Caticlysmic Gearhulk, Hour of Revelation, and The Eternal Wanderer. \nHour of Revelation isn't flickerable, but comes down for cheap on a big board and we can flicker away all of our stuff with yorion and still resonably cast it.\nIn Short, remove your opponents best stuff, and keep doing it.\n\nBlink"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are 3 main types of blink here\nInstants - Used to react to opponents removal or big plays that we need to react to right away\nAbility flickers - Abuelo and Mistmeadow witch allow to play with mana open and low resources.\nEtb Flickers - The strongest of these our the Fast flickers (Resto angel, Felidar Guardian, and Icewind Stalwart). They are the ultimite win con (with panharmonicon) and can let yorion flicker our entire board every turn. Meaning that we are getting 4-8 permanents worth of etb every turn and making our creatures impossible* to remove. The slow flickers are still great.\n\nEverything Else"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plenty of ramp here, with our 4 mana creatures bringing the real punch towards the midgame. Ramping more than the green deck with a Sad Robot is certanly a feeling.\nPeregrine Drake and Cloud of Faeries are free creatures that make mana when flickered. They are increadibly important once they hit the field, try to keep them there or in exile as much as possible.\nPanharmonicon and Virtue of Knowledge are the big pieces we need to win. Thankfully Transit mage is able to find panharmonicon so there are kinda 3 copies of this effect here. \nYou should wait to play these until you can make an immediate impact with them. There are ways to get them back but its much easier to just try to win than to recur them.\n\nOk but how do I actually win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Felidar Guardian, Restoration Angel, Icewind Stalwart. Any two of these + Panharmonicon/Virtue is infinite flickers and with any other permanent on the battlefield going to be a swift win. Either never let your opponents cast another spell or just draw your whole deck.\nOk but how do I *Actually* win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Venser shaper savant can bounce any permanet or spell. Flicker that forever and your opponents have no lands. Ask them politely to concede\nWhite plume adventurer can be flickered to \"trap\" making an opponent lose 5 life. Repeat that a couple times til they are all dead.\nManifest Dread on Unidentified Hovership is not a may. As long as they have one creature that you can exile you can then exile the manifest creature and mill them out.\nMost people concede when you have infinite mana and your whole deck in your hand. If they dont just act confident and pray they are tired of your shenanigans at some point.\n\n\nLet me know your thoughts. This is a ~$50 budget deck which is why there aren't a lot of the more busted blink effects.\n"}]}
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