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Commander
Size: 100Salt sum: 31.51
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GingerRevival

793 views2 months ago
Commander
Size: 100Salt sum: 31.51
No deck tags

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Danny Boy

Qty: 1 Price: $1.99
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
Marchesa, the Black Rose (c17) 177

Danny Boy

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Cider Drinks (Aristocracy)

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Ashad, the Lone Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.
Legendary Creature Artifact - Cyberman
Ashad, the Lone Cyberman (who) 113
Devouring Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Creature - Hellion
Devouring Hellion (war) 124
Extruder
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Creature Artifact - Juggernaut
Extruder (mh2) 296
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie
Grimgrin, Corpse-Born (mul) 41
Monoskelion
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Monoskelion (mh2) 429
Swarm of Bloodflies
Flying
This creature enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
Creature - Insect
Swarm of Bloodflies (bbd) 161
Zodiark, Umbral God
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Legendary Creature - God
Zodiark, Umbral God (fin) 128

Cider Drinks (Aristocracy)

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IreLand

Qty: 31 Price: $22.11
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (c16) 290
Drannith Ruins
: Add
.
,
: Put two +1/+1 counters on target non-Human creature that entered this turn.
Land
Drannith Ruins (mat) 150
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cn2) 219
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (c18) 58
Guildmages' Forum
: Add
.
,
: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
Land
Guildmages' Forum (grn) 250
Island
(
: Add
.)
Basic Land - Island
Island (m13) 237
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (ima) 241
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cm2) 300
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (cmr) 352
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (clu) 243
Ruins of Oran-Rief
This land enters tapped.
: Add
. (
represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
Land
Ruins of Oran-Rief (cmm) 1023
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (gn3) 129
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (khm) 272

IreLand

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Lager Drinks (Value Engine)

Qty: 26 Price: $159.42
Academy Elite
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Creature - Human Wizard
Academy Elite (cns) 20
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (pfdn) 115p
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (lcc) 145
Cytoplast Manipulator
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
,
: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Creature - Human Wizard Mutant
Cytoplast Manipulator (pza) 5
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (xln) 99
Dreamdrinker Vampire
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
Creature - Vampire
Dreamdrinker Vampire (mh3) 88
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble
Emperor of Bones (mh3) 90
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Legendary Creature - Human Cleric
Exava, Rakdos Blood Witch (dgm) 69
Fetid Gargantua
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.
Creature - Horror
Fetid Gargantua (mh3) 94
Hagra Constrictor
This creature enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Creature - Snake
Hagra Constrictor (znr) 105
Iron Spider, Stark Upgrade
Vigilance
: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Creature Artifact - Spider Hero
Iron Spider, Stark Upgrade (spm) 166
Maximum Overdrive
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.
Instant
Maximum Overdrive (dft) 96
Mer-Ek Nightblade
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
Creature - Assassin Orc
Mer-Ek Nightblade (ktk) 79
Mishra, Eminent One
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Artificer
Mishra, Eminent One (brc) 39
Novijen Sages
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Creature - Human Advisor Mutant
Novijen Sages (mm2) 53
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Skatewing Spy
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Rogue Vedalken Mutant
Skatewing Spy (rna) 52
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sword of Hours (afc) 61
Teferi's Time Twist
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Instant
Teferi's Time Twist (war) 72
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment
The Aetherspark (pdft) 231p
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 122
Vigean Graftmage
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Untap target creature with a +1/+1 counter on it.
Creature - Wizard Vedalken Mutant
Vigean Graftmage (mm2) 68
Workhorse
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add
.
Creature Artifact - Horse
Workhorse (exo) 142

Lager Drinks (Value Engine)

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Vodka Drink (Control)

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Ashling the Pilgrim
: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
Legendary Creature - Elemental Shaman
Ashling the Pilgrim (dmc) 119
Bloodcrazed Paladin
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature - Knight Vampire
Bloodcrazed Paladin (xln) 93
Callous Sell-Sword
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Creature - Human Soldier
Callous Sell-Sword // Burn Together (woe) 221
Chronomaton
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Golem
Chronomaton (ddm) 2
Essence Capture
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Essence Capture (otp) 10
Legate Lanius, Caesar's Ace
Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
Legendary Creature - Human Soldier
Legate Lanius, Caesar's Ace (pip) 107
Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Planet's Heir (fin) 553
Spitting Hydra
This creature enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
Creature - Hydra
Spitting Hydra (sth) 99
Stingmoggie
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or land.
Creature - Elemental
Stingmoggie (mor) 106

Vodka Drink (Control)

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Whiskey Drink (Things to Hit You with)

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Anthroplasm
This creature enters with two +1/+1 counters on it.
,
: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
Creature - Shapeshifter
Anthroplasm (ulg) 25
Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird
Arcbound Condor (mh3) 81
Arcbound Crusher
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Juggernaut
Arcbound Crusher (hop) 105
Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror
Arcbound Fiend (dst) 96
Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Beast
Arcbound Ravager (pza) 14
Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem
Arcbound Reclaimer (dst) 101
Arcbound Slasher
Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)
Creature Artifact - Cat
Arcbound Slasher (mh2) 111
Arcbound Tracker
Menace
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Creature Artifact - Dog
Arcbound Tracker (mh2) 112
Arcbound Whelp
Flying
: This creature gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Dragon
Arcbound Whelp (mh2) 113
Arcbound Worker
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Construct
Arcbound Worker (dst) 104
Clamor Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever this creature attacks, target creature an opponent controls can't block this turn.
Creature - Goblin Shaman
Clamor Shaman (rna) 96
Clockwork Beetle
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Creature Artifact - Insect
Clockwork Beetle (mrd) 153
Clockwork Condor
Flying
This creature enters with three +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Creature Artifact - Bird
Clockwork Condor (mrd) 154
Clockwork Dragon
Flying
This creature enters with six +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on this creature.
Creature Artifact - Dragon
Clockwork Dragon (plst) MRD-155
Clockwork Hydra
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target.
: Put a +1/+1 counter on this creature.
Creature Artifact - Hydra
Clockwork Hydra (tsp) 253
Clockwork Vorrac
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on this creature.
Creature Artifact - Beast Boar
Clockwork Vorrac (mrd) 156
Disowned Ancestor
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature - Warrior Spirit
Disowned Ancestor (ktk) 70
Draconautics Engineer
Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.
Creature - Goblin Artificer
Draconautics Engineer (dft) 121
Gore-House Chainwalker
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Human Warrior
Gore-House Chainwalker (rtr) 96
Grim Roustabout
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
: Regenerate this creature.
Creature - Warrior Skeleton
Grim Roustabout (rtr) 68
Helium Squirter
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.
Creature - Beast Mutant
Helium Squirter (dis) 26
Hellhole Flailer
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Creature - Warrior Ogre
Hellhole Flailer (rtr) 167
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Rakdos Cackler
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Devil
Rakdos Cackler (plst) GK2-67
Rampaging Monument
Trample
This creature enters with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
Creature Artifact - Cleric
Rampaging Monument (grn) 239
Splatter Thug
First strike
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Human Warrior
Splatter Thug (ima) 146

Whiskey Drink (Things to Hit You with)

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Sideboard

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Adaptive Shimmerer
Flash
This creature enters with three +1/+1 counters on it.
Creature - Insect
Adaptive Shimmerer (iko) 1
Arcbound Overseer
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem
Arcbound Overseer (dst) 99
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on this creature.
Creature - Vampire
Blood Tyrant (e01) 81
Carnival Hellsteed
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Nightmare Horse
Carnival Hellsteed (rtr) 147
Floodchaser
This creature enters with six +1/+1 counters on it.
This creature can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature - Elemental
Floodchaser (mor) 34
Iron Bully
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, put a +1/+1 counter on target creature.
Creature Artifact - Golem
Iron Bully (j22) 778
Jetfire, Ingenious Scientist
More Than Meets the Eye
(You may cast this card converted for
.)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much
. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
Legendary Creature Artifact - Robot
Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3
Pentavus
This creature enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Pentavus (ddf) 58
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (eoc) 144
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (m11) 218

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
19 pips - 15 cards
13 mana - 13 cards
31 pips - 25 cards
18 mana - 18 cards
23 pips - 22 cards
16 mana - 14 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"I GET KNOCKED DOWN, BUT I GET UP AGAIN, BUT YOU'RE NEVER GONNA KEEP ME DOWN! \n\nI have been running Marchesa in the 99 in a Vialsmashashima deck and really thought that I should run her as a commander. All the decklists I have seen for her have been around her stealing anything and everything, but to me that doesn't quite... vibe with me, so instead, I want to have her play the role of Necromancer in Chief. I picked the deck theme Chumbawumba- Tubthumping because of reasons that will make sense when I get to the section where I start talking about the drinks. \n\nFirst, I cast Marchesa and any number of creatures. Most creatures in this deck enter with +1/+1 counters or acquire them later (The only one that doesn't is Mishra, Eminent One, but he is there because I wanted more copies of my 4 artifacts, notably if I make 2 copies of The Ozilith, it will create triple the counters for the price of 1. Alas the tokens don't get to stick around after the fact). Then, the creature with +1/+1 counters Gets Knocked Down (Removed from the battlefield, sacrificed, as long as it doesn't enter exile.), at the end of the turn, Marchesa's third ability triggers, and that creature Gets Back Up Again. Since the creature enters with +1/+1 counters, you are Never Gonna Keep It Down (there are ways to keep it down, but if they do, I guess I am just pissing the night away).\n\nThe deck is a bit ironic, because the song is about fighting the British, but this absolutely has Aristocrats elements in it as a subtheme (I mean we put all the reanimator we need in the command zone, really.) I mean if they are going to keep coming back why wouldn't I capitalize on it? Really, the theme of this deck is that it is a Reanimator deck without zombies or a bajillion reanimator spells. Instead, it has just 1. Right in the command zone. All you need, really. I also don't drink much so I got my friends who drink more than me to help me with the category names.\n\nThe goal of the deck is to Hit You In The Face. Repeatedly. There are many ways here to offer some control or ramp (mana and +1/+1 counters), but really, the idea is the Creature Dies. And Then It UnDies. No win the game effects, no infinite turn combos, no stax pieces that lock the board down like a prison, just your face and a metal pipe.\n\nI want to say the deck is a 3 Midrange, because it is certainly stronger than many precons, but I don't think I am responsible enough with my control pieces to make it a 4 (And I don't sideboard enough to rank it any higher either.) I have removal in the form of sacrifices and destroys and a singular counterspell (that also gives me a +1/+1 counter). I also have almost no card draw. I will say that I consider this deck a piece of art too, just the kind of art you interact with directly. The kind of art you put your hands on, or more specifically, the kind of art that puts its hands on you in a dark alley with a broken whiskey bottle and a pair of eyes on your wallet. I also don't call this an Aggro deck because while sure it is putting pressure on your opponent constantly (once the pieces are in place) it isn't really... fast enough. Maybe the problem is my deck has the spirit of an Aggro deck, but is currently very drunk, so it is trying to make its way to the board. I also call it a Midrange because my cards are all about creating value. Notably, repeating value. Over and over again. What is overcosted cards in a deck that would emphasize lowering your own life, is made better by the fact that it freely comes back to you at the end of the turn.\n\nThis deck is made fair because of 3 major ways to counter it: Removing the commander "},{"attributes":{"italic":true},"insert":"before"},{"insert":" killing the other creatures, exiling the creatures I have, and Graveyard Hate. If you get my cards into exile, I am not getting them back. That is fine. Win or lose, I don't mind, because if I get knocked down :) you know what I will do? :) :) I will get back up again. :) :) :) because you are never going to keep me down :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) \n"}]}
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