651 views3 months ago
Commander
Size: 100Salt sum: 41.43
 avatar

ThinkTank8782

651 views3 months ago
Commander
Size: 100Salt sum: 41.43

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"attributes":{"color":"#9933ff"},"insert":"WELCOME TO THE FROG FARM!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"You are here because you recognize the merits of Urborg's strange ways. Death can be used for the "},{"insert":{"card-link":"Greater Good"}},{"insert":" . "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy Yargle and Multani?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe creature has the single largest power printed in all of Magic. Every other set has a 5-6 CMC card that allows a player to draw cards based on the greatest power among creatures they control. You can see where this is going. With enough volume of such effects, we can use our commander as an enabler to churn through the deck. The power of drawing 18 cards in one burst cannot be understated in an EDH game. Furthermore, the cheapest of these card draw effects sacrifice the creature, allowing for reanimation to play its role in extracting additional value. Hence the name: Frog Farm. \n\nThe DRAW:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These spells will specifically let you draw cards equal to our commander's power. Something to keep in mind: this deck was originally a "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" deck that was paired with "},{"insert":{"card-link":"Master Chef"}},{"insert":" to create a similar draw engine in the command zone that won with persist combos. But there was a big issue with the deck, it simply lacked the draw consistency. I was running objectively bad creatures with downsides as sac fodder to draw into my persist combos. This not only diluted my creature pool with bad cards, but also required more pieces to put a win together. After much trial and error have come to the conclusion that having the sac fodder in the command zone is the best thing for this sort of deck, especially as WOTC prints more creatures with the same effect as Shadowheart, Afterall, there is a reason our commander is Yargle and Multani. Run this and play good cards instead of bad ones. \n\n"},{"insert":{"card-link":"Life's Legacy"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Momentous Fall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soul's Majesty"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Season of Gathering"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe SETUP:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Mulligan: We need to ramp, cast our commander and then cast a draw spell. That means we need to be able to get to 6 mana around turn 5 at the latest. We also need either one spell that draws cards based on power or an alternative draw engine on low mulligans. The lowest starting hand I have personally won with this deck is a mull to 4 so do not be afraid to chuck bad opening hands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We Ramp. We ramp like hell. Ideally our Frog Tree hybrid monster shows up on turn 4. But that's a perfect world and we don't live in one. Our ramp consists of dorks, rocks and land tutors. We will discuss the specialty dorks that tap for multiple mana separately, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop alternative draw engines like "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" or "},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":" in the absence of a draw spell or sufficient ramp, We need to get our commander out for maximum value from the draw spells mentioned above, Sacrificing a "},{"insert":{"card-link":"Hulking Raptor"}},{"insert":" or "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" to draw five cards on a useless hand to further our gameplan is fine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast our commander. This will scare people. It is 18 power and can threaten lethal damage with a pump spell and some additional keywords. You need to placate the table here. You say you won't swing your commander at anyone that expresses discomfort. You do need to read the room here and listen to cues offered by opponents that may be afraid of your commander, thinking it is voltron deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Politic removal information or ensure everyone is tapped out. If your opponents are smart, they will recognize that instant speed removal is effective on our commander. You need to sandbag and direct removal at creatures other than yours to ensure lack of appropriate responses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Draw Spell. Greater Good is probably the best card in this deck since it sticks around for repeated sacrifices. If this goes successfully we can now discuss combo lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember to chuck important creatures in the graveyard and to hold reanimation effects to cheaply bring them back onto the field during cleanup. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Wincon:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" : Our commander is often found in Jarad lists but Jarad is our finisher, With enough mana on board and enough cards in hand we can sacrifice our commander to Jarad and reanimate it to re-sacrifice it. If your opponents are below 36 life, Jarad will kill the table here. The win can be more efficient if you have multiple creatures on board that can be sacrificed to Jarad. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" : This one is simple. Have Mana. Cast this. Your opponents will ask the following question: \"wait, how much is that again?\" and you repeat the number at which point they will look at their hand and their board and decide to concede without checking if they died (they would be dead regardless). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" : This one is a \"break glass in case of emergence\" but damn is it effective. If we are casting this to win, our gameplan was screwed from the start. This is the result of a successful pivot from a combo deck to a timmy beat face deck. Note: A recent inclusion of "},{"insert":{"card-link":"Life // Death"}},{"insert":" may create a far more viable win if lands were to be animated before casting the stampede. However, the spell is mainly to be used for reanimation to reach our primary win lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The MANA:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Deck needs excessive abundance of mana after we have drawn 18 cards to fuel our wincon. We now plan to explosively ramp so that we can either dig for more cards or deploy our very mana intensive wincons,\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" : Sacrificing Yargle and Multani to this creates 18 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":": Combines what we want to do in one card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" : Creates 18 mana at its ideal, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":" : Similar to Selvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" : Fuels both Torment of Hailfire and Jarad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe POWER:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We can buff the power of our creatures using "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" to maximize the mana generated off of Ruthless Technomancer effects or even draw more cards. \n\nThe INTERACTION:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our interaction package is relatively slim. We need to be very, very selective about when we use our removal. We can remove some artifacts and enchantments and some creatures at a medium rate. This is to be used only on the pieces that are preventing you from winning such as graveyard hate permanents or other stax pieces. We have a pet card in "},{"insert":{"card-link":"Gemrazer"}},{"insert":" which makes our commander a very effective blocker and political piece with the trample that has removal stapled on it. It is surprisingly effective if you politic not to attack certain players. Regardless, value is our gameplan and stopping our opponents doesn't add much to our proactivity. Draw 18 cards and then do it again until you can set up a turn where you can effectively produce the mana to win. \n\n\n\n"}]}
Yargle and Multani
Legendary Creature - Elemental Spirit Frog
Yargle and Multani (mom) 256

Commander

(Ctrl to add secondary)
Altar of the Wretched
When this artifact enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures

: Return this card from your graveyard to your hand.
Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (tdc) 178
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (one) 202
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (mkm) 94
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Legendary Creature - Horror Frog Mount
The Gitrog, Ravenous Ride (otj) 206
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186

Draw

(Ctrl to add secondary)
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdn) 222
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (tdc) 293
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 202

Finisher

(Ctrl to add secondary)
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184

Instant

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Boseiju, Who Shelters All
Boseiju enters tapped.
, Pay 2 life: Add
. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Boseiju, Who Shelters All (ltc) 359
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 704
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (inr) 275
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (tdc) 376
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 283
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 284
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435

Land

(Ctrl to add secondary)
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (dsc) 169
City of Solitude
Players can cast spells and activate abilities only during their own turns.
Enchantment
City of Solitude (vis) 102
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant
Not Dead After All (woe) 101

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Bighorner Rancher
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creature - Human Ranger
Bighorner Rancher (pip) 73
Bugenhagen, Wise Elder
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Legendary Creature - Human Shaman
Bugenhagen, Wise Elder (fic) 66
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (tdc) 253
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (plst) GK1-56
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tdc) 255
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (blc) 222
Hulking Raptor
Ward

At the beginning of your first main phase, add
.
Creature - Dinosaur
Hulking Raptor (lci) 191
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (j25) 484
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (3ed) 126
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (cmm) 321
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (dmr) 216
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (tdc) 249
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (iko) 376
Mandate of Abaddon
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Sorcery
Mandate of Abaddon (40k) 40
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Removal

(Ctrl to add secondary)
The Skullspore Nexus
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
Legendary Artifact
The Skullspore Nexus (lci) 212

Tokens

(Ctrl to add secondary)
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54

Tutor

(Ctrl to add secondary)
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
27 pips - 22 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
63 pips - 44 cards
35 mana - 30 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#9933ff"},"insert":"WELCOME TO THE FROG FARM!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"You are here because you recognize the merits of Urborg's strange ways. Death can be used for the "},{"insert":{"card-link":"Greater Good"}},{"insert":" . "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy Yargle and Multani?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe creature has the single largest power printed in all of Magic. Every other set has a 5-6 CMC card that allows a player to draw cards based on the greatest power among creatures they control. You can see where this is going. With enough volume of such effects, we can use our commander as an enabler to churn through the deck. The power of drawing 18 cards in one burst cannot be understated in an EDH game. Furthermore, the cheapest of these card draw effects sacrifice the creature, allowing for reanimation to play its role in extracting additional value. Hence the name: Frog Farm. \n\nThe DRAW:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These spells will specifically let you draw cards equal to our commander's power. Something to keep in mind: this deck was originally a "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" deck that was paired with "},{"insert":{"card-link":"Master Chef"}},{"insert":" to create a similar draw engine in the command zone that won with persist combos. But there was a big issue with the deck, it simply lacked the draw consistency. I was running objectively bad creatures with downsides as sac fodder to draw into my persist combos. This not only diluted my creature pool with bad cards, but also required more pieces to put a win together. After much trial and error have come to the conclusion that having the sac fodder in the command zone is the best thing for this sort of deck, especially as WOTC prints more creatures with the same effect as Shadowheart, Afterall, there is a reason our commander is Yargle and Multani. Run this and play good cards instead of bad ones. \n\n"},{"insert":{"card-link":"Life's Legacy"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Momentous Fall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soul's Majesty"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Season of Gathering"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe SETUP:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Mulligan: We need to ramp, cast our commander and then cast a draw spell. That means we need to be able to get to 6 mana around turn 5 at the latest. We also need either one spell that draws cards based on power or an alternative draw engine on low mulligans. The lowest starting hand I have personally won with this deck is a mull to 4 so do not be afraid to chuck bad opening hands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We Ramp. We ramp like hell. Ideally our Frog Tree hybrid monster shows up on turn 4. But that's a perfect world and we don't live in one. Our ramp consists of dorks, rocks and land tutors. We will discuss the specialty dorks that tap for multiple mana separately, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop alternative draw engines like "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" or "},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":" in the absence of a draw spell or sufficient ramp, We need to get our commander out for maximum value from the draw spells mentioned above, Sacrificing a "},{"insert":{"card-link":"Hulking Raptor"}},{"insert":" or "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" to draw five cards on a useless hand to further our gameplan is fine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast our commander. This will scare people. It is 18 power and can threaten lethal damage with a pump spell and some additional keywords. You need to placate the table here. You say you won't swing your commander at anyone that expresses discomfort. You do need to read the room here and listen to cues offered by opponents that may be afraid of your commander, thinking it is voltron deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Politic removal information or ensure everyone is tapped out. If your opponents are smart, they will recognize that instant speed removal is effective on our commander. You need to sandbag and direct removal at creatures other than yours to ensure lack of appropriate responses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Draw Spell. Greater Good is probably the best card in this deck since it sticks around for repeated sacrifices. If this goes successfully we can now discuss combo lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember to chuck important creatures in the graveyard and to hold reanimation effects to cheaply bring them back onto the field during cleanup. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Wincon:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" : Our commander is often found in Jarad lists but Jarad is our finisher, With enough mana on board and enough cards in hand we can sacrifice our commander to Jarad and reanimate it to re-sacrifice it. If your opponents are below 36 life, Jarad will kill the table here. The win can be more efficient if you have multiple creatures on board that can be sacrificed to Jarad. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" : This one is simple. Have Mana. Cast this. Your opponents will ask the following question: \"wait, how much is that again?\" and you repeat the number at which point they will look at their hand and their board and decide to concede without checking if they died (they would be dead regardless). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" : This one is a \"break glass in case of emergence\" but damn is it effective. If we are casting this to win, our gameplan was screwed from the start. This is the result of a successful pivot from a combo deck to a timmy beat face deck. Note: A recent inclusion of "},{"insert":{"card-link":"Life // Death"}},{"insert":" may create a far more viable win if lands were to be animated before casting the stampede. However, the spell is mainly to be used for reanimation to reach our primary win lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The MANA:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Deck needs excessive abundance of mana after we have drawn 18 cards to fuel our wincon. We now plan to explosively ramp so that we can either dig for more cards or deploy our very mana intensive wincons,\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" : Sacrificing Yargle and Multani to this creates 18 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":": Combines what we want to do in one card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" : Creates 18 mana at its ideal, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":" : Similar to Selvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" : Fuels both Torment of Hailfire and Jarad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe POWER:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We can buff the power of our creatures using "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" to maximize the mana generated off of Ruthless Technomancer effects or even draw more cards. \n\nThe INTERACTION:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our interaction package is relatively slim. We need to be very, very selective about when we use our removal. We can remove some artifacts and enchantments and some creatures at a medium rate. This is to be used only on the pieces that are preventing you from winning such as graveyard hate permanents or other stax pieces. We have a pet card in "},{"insert":{"card-link":"Gemrazer"}},{"insert":" which makes our commander a very effective blocker and political piece with the trample that has removal stapled on it. It is surprisingly effective if you politic not to attack certain players. Regardless, value is our gameplan and stopping our opponents doesn't add much to our proactivity. Draw 18 cards and then do it again until you can set up a turn where you can effectively produce the mana to win. \n\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards