ThinkTank8782
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Commander
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{"ops":[{"attributes":{"color":"#9933ff"},"insert":"WELCOME TO THE FROG FARM!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"You are here because you recognize the merits of Urborg's strange ways. Death can be used for the "},{"insert":{"card-link":"Greater Good"}},{"insert":" . "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy Yargle and Multani?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe creature has the single largest power printed in all of Magic. Every other set has a 5-6 CMC card that allows a player to draw cards based on the greatest power among creatures they control. You can see where this is going. With enough volume of such effects, we can use our commander as an enabler to churn through the deck. The power of drawing 18 cards in one burst cannot be understated in an EDH game. Furthermore, the cheapest of these card draw effects sacrifice the creature, allowing for reanimation to play its role in extracting additional value. Hence the name: Frog Farm. \n\nThe DRAW:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These spells will specifically let you draw cards equal to our commander's power. Something to keep in mind: this deck was originally a "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" deck that was paired with "},{"insert":{"card-link":"Master Chef"}},{"insert":" to create a similar draw engine in the command zone that won with persist combos. But there was a big issue with the deck, it simply lacked the draw consistency. I was running objectively bad creatures with downsides as sac fodder to draw into my persist combos. This not only diluted my creature pool with bad cards, but also required more pieces to put a win together. After much trial and error have come to the conclusion that having the sac fodder in the command zone is the best thing for this sort of deck, especially as WOTC prints more creatures with the same effect as Shadowheart, Afterall, there is a reason our commander is Yargle and Multani. Run this and play good cards instead of bad ones. \n\n"},{"insert":{"card-link":"Life's Legacy"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Momentous Fall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soul's Majesty"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Season of Gathering"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe SETUP:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Mulligan: We need to ramp, cast our commander and then cast a draw spell. That means we need to be able to get to 6 mana around turn 5 at the latest. We also need either one spell that draws cards based on power or an alternative draw engine on low mulligans. The lowest starting hand I have personally won with this deck is a mull to 4 so do not be afraid to chuck bad opening hands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We Ramp. We ramp like hell. Ideally our Frog Tree hybrid monster shows up on turn 4. But that's a perfect world and we don't live in one. Our ramp consists of dorks, rocks and land tutors. We will discuss the specialty dorks that tap for multiple mana separately, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop alternative draw engines like "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" or "},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":" in the absence of a draw spell or sufficient ramp, We need to get our commander out for maximum value from the draw spells mentioned above, Sacrificing a "},{"insert":{"card-link":"Hulking Raptor"}},{"insert":" or "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" to draw five cards on a useless hand to further our gameplan is fine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast our commander. This will scare people. It is 18 power and can threaten lethal damage with a pump spell and some additional keywords. You need to placate the table here. You say you won't swing your commander at anyone that expresses discomfort. You do need to read the room here and listen to cues offered by opponents that may be afraid of your commander, thinking it is voltron deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Politic removal information or ensure everyone is tapped out. If your opponents are smart, they will recognize that instant speed removal is effective on our commander. You need to sandbag and direct removal at creatures other than yours to ensure lack of appropriate responses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Draw Spell. Greater Good is probably the best card in this deck since it sticks around for repeated sacrifices. If this goes successfully we can now discuss combo lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember to chuck important creatures in the graveyard and to hold reanimation effects to cheaply bring them back onto the field during cleanup. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Wincon:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" : Our commander is often found in Jarad lists but Jarad is our finisher, With enough mana on board and enough cards in hand we can sacrifice our commander to Jarad and reanimate it to re-sacrifice it. If your opponents are below 36 life, Jarad will kill the table here. The win can be more efficient if you have multiple creatures on board that can be sacrificed to Jarad. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" : This one is simple. Have Mana. Cast this. Your opponents will ask the following question: \"wait, how much is that again?\" and you repeat the number at which point they will look at their hand and their board and decide to concede without checking if they died (they would be dead regardless). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" : This one is a \"break glass in case of emergence\" but damn is it effective. If we are casting this to win, our gameplan was screwed from the start. This is the result of a successful pivot from a combo deck to a timmy beat face deck. Note: A recent inclusion of "},{"insert":{"card-link":"Life // Death"}},{"insert":" may create a far more viable win if lands were to be animated before casting the stampede. However, the spell is mainly to be used for reanimation to reach our primary win lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The MANA:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Deck needs excessive abundance of mana after we have drawn 18 cards to fuel our wincon. We now plan to explosively ramp so that we can either dig for more cards or deploy our very mana intensive wincons,\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" : Sacrificing Yargle and Multani to this creates 18 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":": Combines what we want to do in one card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" : Creates 18 mana at its ideal, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":" : Similar to Selvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" : Fuels both Torment of Hailfire and Jarad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe POWER:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We can buff the power of our creatures using "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" to maximize the mana generated off of Ruthless Technomancer effects or even draw more cards. \n\nThe INTERACTION:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our interaction package is relatively slim. We need to be very, very selective about when we use our removal. We can remove some artifacts and enchantments and some creatures at a medium rate. This is to be used only on the pieces that are preventing you from winning such as graveyard hate permanents or other stax pieces. We have a pet card in "},{"insert":{"card-link":"Gemrazer"}},{"insert":" which makes our commander a very effective blocker and political piece with the trample that has removal stapled on it. It is surprisingly effective if you politic not to attack certain players. Regardless, value is our gameplan and stopping our opponents doesn't add much to our proactivity. Draw 18 cards and then do it again until you can set up a turn where you can effectively produce the mana to win. \n\n\n\n"}]}
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
Legendary Creature - Horror Frog Mount

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
(Ctrl to add secondary)
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Finisher
(Ctrl to add secondary)
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
(Ctrl to add secondary)
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
(Ctrl to add secondary)
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
(Ctrl to add secondary)
Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Removal
(Ctrl to add secondary)
The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Tokens
(Ctrl to add secondary)
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#9933ff"},"insert":"WELCOME TO THE FROG FARM!!!"},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"You are here because you recognize the merits of Urborg's strange ways. Death can be used for the "},{"insert":{"card-link":"Greater Good"}},{"insert":" . "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhy Yargle and Multani?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe creature has the single largest power printed in all of Magic. Every other set has a 5-6 CMC card that allows a player to draw cards based on the greatest power among creatures they control. You can see where this is going. With enough volume of such effects, we can use our commander as an enabler to churn through the deck. The power of drawing 18 cards in one burst cannot be understated in an EDH game. Furthermore, the cheapest of these card draw effects sacrifice the creature, allowing for reanimation to play its role in extracting additional value. Hence the name: Frog Farm. \n\nThe DRAW:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These spells will specifically let you draw cards equal to our commander's power. Something to keep in mind: this deck was originally a "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" deck that was paired with "},{"insert":{"card-link":"Master Chef"}},{"insert":" to create a similar draw engine in the command zone that won with persist combos. But there was a big issue with the deck, it simply lacked the draw consistency. I was running objectively bad creatures with downsides as sac fodder to draw into my persist combos. This not only diluted my creature pool with bad cards, but also required more pieces to put a win together. After much trial and error have come to the conclusion that having the sac fodder in the command zone is the best thing for this sort of deck, especially as WOTC prints more creatures with the same effect as Shadowheart, Afterall, there is a reason our commander is Yargle and Multani. Run this and play good cards instead of bad ones. \n\n"},{"insert":{"card-link":"Life's Legacy"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Greater Good"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Momentous Fall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Soul's Majesty"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Season of Gathering"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Legend of Kyoshi // Avatar Kyoshi"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe SETUP:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Mulligan: We need to ramp, cast our commander and then cast a draw spell. That means we need to be able to get to 6 mana around turn 5 at the latest. We also need either one spell that draws cards based on power or an alternative draw engine on low mulligans. The lowest starting hand I have personally won with this deck is a mull to 4 so do not be afraid to chuck bad opening hands. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We Ramp. We ramp like hell. Ideally our Frog Tree hybrid monster shows up on turn 4. But that's a perfect world and we don't live in one. Our ramp consists of dorks, rocks and land tutors. We will discuss the specialty dorks that tap for multiple mana separately, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drop alternative draw engines like "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" or "},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":" in the absence of a draw spell or sufficient ramp, We need to get our commander out for maximum value from the draw spells mentioned above, Sacrificing a "},{"insert":{"card-link":"Hulking Raptor"}},{"insert":" or "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" to draw five cards on a useless hand to further our gameplan is fine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast our commander. This will scare people. It is 18 power and can threaten lethal damage with a pump spell and some additional keywords. You need to placate the table here. You say you won't swing your commander at anyone that expresses discomfort. You do need to read the room here and listen to cues offered by opponents that may be afraid of your commander, thinking it is voltron deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Politic removal information or ensure everyone is tapped out. If your opponents are smart, they will recognize that instant speed removal is effective on our commander. You need to sandbag and direct removal at creatures other than yours to ensure lack of appropriate responses."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the Draw Spell. Greater Good is probably the best card in this deck since it sticks around for repeated sacrifices. If this goes successfully we can now discuss combo lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember to chuck important creatures in the graveyard and to hold reanimation effects to cheaply bring them back onto the field during cleanup. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Wincon:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" : Our commander is often found in Jarad lists but Jarad is our finisher, With enough mana on board and enough cards in hand we can sacrifice our commander to Jarad and reanimate it to re-sacrifice it. If your opponents are below 36 life, Jarad will kill the table here. The win can be more efficient if you have multiple creatures on board that can be sacrificed to Jarad. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" : This one is simple. Have Mana. Cast this. Your opponents will ask the following question: \"wait, how much is that again?\" and you repeat the number at which point they will look at their hand and their board and decide to concede without checking if they died (they would be dead regardless). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" : This one is a \"break glass in case of emergence\" but damn is it effective. If we are casting this to win, our gameplan was screwed from the start. This is the result of a successful pivot from a combo deck to a timmy beat face deck. Note: A recent inclusion of "},{"insert":{"card-link":"Life // Death"}},{"insert":" may create a far more viable win if lands were to be animated before casting the stampede. However, the spell is mainly to be used for reanimation to reach our primary win lines. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The MANA:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Deck needs excessive abundance of mana after we have drawn 18 cards to fuel our wincon. We now plan to explosively ramp so that we can either dig for more cards or deploy our very mana intensive wincons,\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" : Sacrificing Yargle and Multani to this creates 18 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":": Combines what we want to do in one card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" : Creates 18 mana at its ideal, "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":" : Similar to Selvala"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" : Fuels both Torment of Hailfire and Jarad."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe POWER:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We can buff the power of our creatures using "},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" , "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" or "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" to maximize the mana generated off of Ruthless Technomancer effects or even draw more cards. \n\nThe INTERACTION:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our interaction package is relatively slim. We need to be very, very selective about when we use our removal. We can remove some artifacts and enchantments and some creatures at a medium rate. This is to be used only on the pieces that are preventing you from winning such as graveyard hate permanents or other stax pieces. We have a pet card in "},{"insert":{"card-link":"Gemrazer"}},{"insert":" which makes our commander a very effective blocker and political piece with the trample that has removal stapled on it. It is surprisingly effective if you politic not to attack certain players. Regardless, value is our gameplan and stopping our opponents doesn't add much to our proactivity. Draw 18 cards and then do it again until you can set up a turn where you can effectively produce the mana to win. \n\n\n\n"}]}






































































