749 views46 hrs ago
Commander
Size: 100Salt sum: 55.33
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Sagesse

749 views46 hrs ago
Commander
Size: 100Salt sum: 55.33

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{"ops":[{"insert":"Let's do some meth. \n*cough cough* math...\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Millennium Calendar"},{"insert":" ({Deepglow Skate + [Displacer Kitten or Myojin of Cryptic Dreams]} or {Zimone, Paradox Sculptor + Freed From the Real})\n\nThere are four ways to actively double counters in this deck: Vorel, the other Zimone, Deepglow Skate, and the MC itself.\nMy question is, where is a good time to stop counting untap triggers and start only caring about doubling? Which numbers are important thresholds to achieve?\n\nLets organize this in four cases: 0, 1, 2, or More doublers.\n\nCase 1 (No doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMillennium Calendar requires ~2^10 counters on it. It starts at 2^0, and needs to be doubled 10 times. \n1 -> 2 -> 4 -> 8 -> 16 -> 32 -> 64 -> 128 -> 256 -> 512 -> 1024\nBy untapping permanents during our untap phase, we can skip some early doubling steps. For instance, it is easier to additively turn 4 into 8 this way than it is to turn 128 into 250.\nThe fastest route to 1000 would be doubling 500, doubling 250, doubling 125, then ~63 (62.5), then ~32 (31.25), then ~16... and thus we demonstrate 2^10 is the fastest path and \nwe can just aim for powers of 2 breakpoints when untapping and miss the triggers otherwise for ease of play. \nI imagine that somewhere around 32 (5 steps away) counting these triggers becomes trivial, and either a doubling mechanism is found or that route to victory should be abandoned.\n\nCase 2 (1 Doubler):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoubling Season makes things weird. It only doubles new tokens. For example, 32 doubled with Doubling Season in play results in 64 + 32 = 96 counters. Wacky.\nThat's just 32 times 3, so we can reassess our breakpoints with Doubling Season in play using a base of 3: \nAssuming no untap triggers: 1 -> 3 -> 9 -> 27 -> 81 -> 243 -> 729 -> 2187\nThat's 3^7 and we start at 3^0. So we'll need to triple 7 times. (I am aware that if a doubler is already in play, the MC enters with a trivial number of extra counters.)\n7 steps and an absolute "},{"attributes":{"italic":true},"insert":"travesty"},{"insert":" of extra counters.\nIdeally, we want to triple the smallest possible number and that means turning 334 into 1002. Let's work backwards, rounding all fractions up.\n112 triples into 336 \n38 triples into 114 \n13 triples into 39 \n5 triples into 15 \nBut recall that it's easier to untap permanents to bypass the smaller steps, and with Doubling Season, we add 2 counters per untap. \nWith that in mind, I'd say the timing to start ignoring untap triggers is now 38,\nmeaning 38 -> 114 -> 342 -> 1026 \nWhich is 3 steps away instead of the 5 steps from the scenario without Doubling Season.\n\nDoubling Season entering or leaving play simply moves us between the tracks of either 2^x or 3^x. \nBy playing Doubling Season at the correct time, we can remove 2 full steps from the process.\n\nCase 3 (2 Doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn the case where we have both Doubling Season and Innkeeper's Talent operating simultaneously, let's see what happens when we \"double\" 32 again.\n32 becomes 64, then Doubling Season adds 32 more (64 extra tokens) and Innkeeper's Talent doubles all of those, adding 64 more. That means 32 becomes 160.\nThat's just 32 times 5, so we can look at the patterns at base 5.\n1 -> 5 -> 25 -> 125 -> 625 -> 3125\nThat means 5^5 is our target and we start at 5^0. We'll need to quintuple 5 times (funny!)\nWe are drastically overshooting again.\nThe target we want for seamless win is 200 quintupling into 1000. Going backwards from 200 reveals a quick pattern.\n40 quintuples into 200\n8 quintuples into 40\nWe add 4 tokens per untap with both doublers in play. Untapping a meager 2 permanents gets us within 3 \"doubles\" of winning, and untapping 10 leaves us 2 \"doubles\" away.\nI'd say the breakpoint is 40, but it looks like we could just basically start whenever we want\n\nTo summarize, we can start ignoring untap triggers around 32 counters for no Doubling Season effects, 38 with one, and 40 with 2. \nThese are all fairly close together and allow us to cast a doubler mid process to speed things along.\n\nCase 4 (More Doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe could use Myojin of Cryptic Dreams to create extra Doubling Seasons. These new ones, of course, would be doubled by the original.\nSo Myojin would make 6 (6 = 3 * 2^1) extra Doubling Seasons for the first counter removed, then 384 more (3 * 2^7) for the second counter and then 3 * 2^391 or ~1.5 e118 for the third and so on. \nWith an Unsummon reseting the Myojin with 2^1e118 counters, we could theoretically create more Displacer Kittens than a human mind can comprehend...\nWe have reached Infinite Kitten and that's the true victory.\n\nI'll leave the Millennium Calendar calculations in those situations as an exercise for the reader.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Lab Man"},{"insert":" (Greater Good + {Ominous Seas or Body of Research})\n\nSacrificing an Ominous Seas kraken to Greater Good draws 8 cards and creates another Ominous Seas kraken. \nThis loop draws the deck, discarding along the way. Hopefully we draw and cast the Lab Man somewhere in there before the deck empties. \nWorldly Tutor can help here unless it, too, is in the very bottom of the deck. So we might need to stop right before the edge of the abyss.\nEven if we need to abandon the Lab Man route to victory, we can just play the Reliquary Tower or the Thought Vessel and have an enormous hand full of great stuff.\n\nAdditionally, there are numerous ways to sacrifice Body of Research and pick up the deck. Without Lab Man already in play, this frightens and terrifies me.\nIf we are hoping to draw and play Lab Man as part of this effect, well... Live fast. Die young. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Helix Pinnacle"},{"insert":"\n\nThis is a very similar win to The Millennium Calendar. I added this and Omnath, Locus of Mana in the case that Freed From The Real ends up on Selvala. \nFreed was not intended as an infinite mana combo, but there it is. \nHelix Pinnacle is about the fairest mana sink I could think of in the narrow case this line of play manifests in a game.\nI want people to see my wins coming. \nThrasios is a well known cEDH commander if people want that kind of simic deck.\n\nIn the case we engage legitimately with this win condition, here is the relevant math:\nThis is much like MC above but we need to survive a turn cycle at 100 counters. \nIt is also easier to make minor corrections before doubling by simply sinking 1 mana. This will be represented by the\"+X\" in the patterns below \n\n0+3 -> 6 -> 12 -> 24 +1 -> 50 -> 100\n\nMost doubling effects cost 2 mana, so efficiency begins by doubling 3 into 6.\nWith a single Doubling Season effect, spending 2 mana to get started yields 4 counters and counters are tripled:\n\n0+2 (4) -> 12 -> 36 -> 108\n\nWith Doubling Season and Innkeeper's Talent, each mana adds 4 counters and existing counters are quintupled:\n\n0+1 (4) -> 20 -> 100\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through face-punch"},{"insert":"\n\nWe are a big green deck after all.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Simic Ascendency"},{"insert":"? \n\nI'm not sure this actually ever happens, but the deck vomits counters, so why not?\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gifts Ungiven idea"},{"insert":": \n\nEternal Witness, Displacer Kitten, 2 pieces of a win condition.\n\n\nHave Fun!\n\n\n11/11/26: A little refresher. Added Darksteel Reactor and some other things. Made some further edits for Seedborn Muse and D'vana Tendi. This make Millennium Calendar more of an ambush. Add other bracket 3 cards. I think the bracket 4 estimate is a little silly. We'll see with testing.\n"}]}
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
Legendary Creature - Human Wizard
Zimone, All-Questioning (dsk) 366

Commander

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Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (cmm) 844
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (lcc) 294
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 351

Doubler

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Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add
. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
Legendary Planeswalker - Chandra
Chandra, Chill of Compliance (fra) 297
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (usg) 257
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Legendary Creature - Wizard Merfolk
Prime Speaker Zegana (rvr) 211
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dsc) 235

Draw

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Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Artifact
Darksteel Reactor (eoc) 134
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (eve) 68
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (rna) 207
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
,
: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
The Millennium Calendar (lci) 257

Finisher

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Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (tdc) 364
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (tdc) 413
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (leg) 175
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (ltc) 249
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

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Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tdc) 255
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (tmp) 230
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
Legendary Creature - Elemental
Omnath, Locus of Mana (cc1) 2
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 73
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

Ramp

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Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (5dn) 86

Recursion

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdc) 246
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (sld) 1869
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (trc) 441
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (pip) 352

Removal

(Ctrl to add secondary)
Body of Research
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Sorcery
Body of Research (stx) 168
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (plst) IKO-61

Tokens

(Ctrl to add secondary)
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41

Tutor

(Ctrl to add secondary)
D'Vana Tendi, Optimistic Ensign
: Untap another target permanent.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Scientist Orion
D'Vana Tendi, Optimistic Ensign (trk) 236
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (plst) SOK-38
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (lcc) 273
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268

Untap

(Ctrl to add secondary)
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Radical Idea (otc) 110

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
37 pips - 29 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
53 pips - 38 cards
30 mana - 27 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
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{"ops":[{"insert":"Let's do some meth. \n*cough cough* math...\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Millennium Calendar"},{"insert":" ({Deepglow Skate + [Displacer Kitten or Myojin of Cryptic Dreams]} or {Zimone, Paradox Sculptor + Freed From the Real})\n\nThere are four ways to actively double counters in this deck: Vorel, the other Zimone, Deepglow Skate, and the MC itself.\nMy question is, where is a good time to stop counting untap triggers and start only caring about doubling? Which numbers are important thresholds to achieve?\n\nLets organize this in four cases: 0, 1, 2, or More doublers.\n\nCase 1 (No doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMillennium Calendar requires ~2^10 counters on it. It starts at 2^0, and needs to be doubled 10 times. \n1 -> 2 -> 4 -> 8 -> 16 -> 32 -> 64 -> 128 -> 256 -> 512 -> 1024\nBy untapping permanents during our untap phase, we can skip some early doubling steps. For instance, it is easier to additively turn 4 into 8 this way than it is to turn 128 into 250.\nThe fastest route to 1000 would be doubling 500, doubling 250, doubling 125, then ~63 (62.5), then ~32 (31.25), then ~16... and thus we demonstrate 2^10 is the fastest path and \nwe can just aim for powers of 2 breakpoints when untapping and miss the triggers otherwise for ease of play. \nI imagine that somewhere around 32 (5 steps away) counting these triggers becomes trivial, and either a doubling mechanism is found or that route to victory should be abandoned.\n\nCase 2 (1 Doubler):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoubling Season makes things weird. It only doubles new tokens. For example, 32 doubled with Doubling Season in play results in 64 + 32 = 96 counters. Wacky.\nThat's just 32 times 3, so we can reassess our breakpoints with Doubling Season in play using a base of 3: \nAssuming no untap triggers: 1 -> 3 -> 9 -> 27 -> 81 -> 243 -> 729 -> 2187\nThat's 3^7 and we start at 3^0. So we'll need to triple 7 times. (I am aware that if a doubler is already in play, the MC enters with a trivial number of extra counters.)\n7 steps and an absolute "},{"attributes":{"italic":true},"insert":"travesty"},{"insert":" of extra counters.\nIdeally, we want to triple the smallest possible number and that means turning 334 into 1002. Let's work backwards, rounding all fractions up.\n112 triples into 336 \n38 triples into 114 \n13 triples into 39 \n5 triples into 15 \nBut recall that it's easier to untap permanents to bypass the smaller steps, and with Doubling Season, we add 2 counters per untap. \nWith that in mind, I'd say the timing to start ignoring untap triggers is now 38,\nmeaning 38 -> 114 -> 342 -> 1026 \nWhich is 3 steps away instead of the 5 steps from the scenario without Doubling Season.\n\nDoubling Season entering or leaving play simply moves us between the tracks of either 2^x or 3^x. \nBy playing Doubling Season at the correct time, we can remove 2 full steps from the process.\n\nCase 3 (2 Doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn the case where we have both Doubling Season and Innkeeper's Talent operating simultaneously, let's see what happens when we \"double\" 32 again.\n32 becomes 64, then Doubling Season adds 32 more (64 extra tokens) and Innkeeper's Talent doubles all of those, adding 64 more. That means 32 becomes 160.\nThat's just 32 times 5, so we can look at the patterns at base 5.\n1 -> 5 -> 25 -> 125 -> 625 -> 3125\nThat means 5^5 is our target and we start at 5^0. We'll need to quintuple 5 times (funny!)\nWe are drastically overshooting again.\nThe target we want for seamless win is 200 quintupling into 1000. Going backwards from 200 reveals a quick pattern.\n40 quintuples into 200\n8 quintuples into 40\nWe add 4 tokens per untap with both doublers in play. Untapping a meager 2 permanents gets us within 3 \"doubles\" of winning, and untapping 10 leaves us 2 \"doubles\" away.\nI'd say the breakpoint is 40, but it looks like we could just basically start whenever we want\n\nTo summarize, we can start ignoring untap triggers around 32 counters for no Doubling Season effects, 38 with one, and 40 with 2. \nThese are all fairly close together and allow us to cast a doubler mid process to speed things along.\n\nCase 4 (More Doublers):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe could use Myojin of Cryptic Dreams to create extra Doubling Seasons. These new ones, of course, would be doubled by the original.\nSo Myojin would make 6 (6 = 3 * 2^1) extra Doubling Seasons for the first counter removed, then 384 more (3 * 2^7) for the second counter and then 3 * 2^391 or ~1.5 e118 for the third and so on. \nWith an Unsummon reseting the Myojin with 2^1e118 counters, we could theoretically create more Displacer Kittens than a human mind can comprehend...\nWe have reached Infinite Kitten and that's the true victory.\n\nI'll leave the Millennium Calendar calculations in those situations as an exercise for the reader.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Lab Man"},{"insert":" (Greater Good + {Ominous Seas or Body of Research})\n\nSacrificing an Ominous Seas kraken to Greater Good draws 8 cards and creates another Ominous Seas kraken. \nThis loop draws the deck, discarding along the way. Hopefully we draw and cast the Lab Man somewhere in there before the deck empties. \nWorldly Tutor can help here unless it, too, is in the very bottom of the deck. So we might need to stop right before the edge of the abyss.\nEven if we need to abandon the Lab Man route to victory, we can just play the Reliquary Tower or the Thought Vessel and have an enormous hand full of great stuff.\n\nAdditionally, there are numerous ways to sacrifice Body of Research and pick up the deck. Without Lab Man already in play, this frightens and terrifies me.\nIf we are hoping to draw and play Lab Man as part of this effect, well... Live fast. Die young. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Helix Pinnacle"},{"insert":"\n\nThis is a very similar win to The Millennium Calendar. I added this and Omnath, Locus of Mana in the case that Freed From The Real ends up on Selvala. \nFreed was not intended as an infinite mana combo, but there it is. \nHelix Pinnacle is about the fairest mana sink I could think of in the narrow case this line of play manifests in a game.\nI want people to see my wins coming. \nThrasios is a well known cEDH commander if people want that kind of simic deck.\n\nIn the case we engage legitimately with this win condition, here is the relevant math:\nThis is much like MC above but we need to survive a turn cycle at 100 counters. \nIt is also easier to make minor corrections before doubling by simply sinking 1 mana. This will be represented by the\"+X\" in the patterns below \n\n0+3 -> 6 -> 12 -> 24 +1 -> 50 -> 100\n\nMost doubling effects cost 2 mana, so efficiency begins by doubling 3 into 6.\nWith a single Doubling Season effect, spending 2 mana to get started yields 4 counters and counters are tripled:\n\n0+2 (4) -> 12 -> 36 -> 108\n\nWith Doubling Season and Innkeeper's Talent, each mana adds 4 counters and existing counters are quintupled:\n\n0+1 (4) -> 20 -> 100\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through face-punch"},{"insert":"\n\nWe are a big green deck after all.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win through Simic Ascendency"},{"insert":"? \n\nI'm not sure this actually ever happens, but the deck vomits counters, so why not?\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gifts Ungiven idea"},{"insert":": \n\nEternal Witness, Displacer Kitten, 2 pieces of a win condition.\n\n\nHave Fun!\n\n\n11/11/26: A little refresher. Added Darksteel Reactor and some other things. Made some further edits for Seedborn Muse and D'vana Tendi. This make Millennium Calendar more of an ambush. Add other bracket 3 cards. I think the bracket 4 estimate is a little silly. We'll see with testing.\n"}]}
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