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Commander
Size: 100Salt sum: 39.69
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Suns

1.2k views2 years ago
Commander
Size: 100Salt sum: 39.69
No deck tags

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Commander

Qty: 1 Price: $0.99
Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf
Hofri Ghostforge (stx) 192

Commander

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Damage/Wincon

Qty: 2 Price: $70.98
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (m21) 369

Damage/Wincon

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Draw

Qty: 11 Price: $152.10
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 619
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird
Dragonhawk, Fate's Tempest (blb) 132
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (cmr) 184
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (c19) 55
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (c19) 27
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (c20) 156
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) CMD-260
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (sum) 185

Draw

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Enhancer

Qty: 1 Price: $59.99
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23

Enhancer

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Land

Qty: 36 Price: $193.06
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (2xm) 310
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (c20) 257
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (2xm) 312
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (dom) 239
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (khc) 108
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (mkc) 263
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (2xm) 321
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (khm) 397
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Plains
(
: Add
.)
Basic Land - Plains
Plains (khm) 394
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (2xm) 325
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (atq) 82c
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (blc) 336
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (m21) 256

Land

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Populate

Qty: 3 Price: $39.57
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (ncc) 45
Ghired's Belligerence
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Ghired's Belligerence (c19) 25
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Nesting Dovehawk (moc) 17

Populate

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Protection

Qty: 7 Price: $44.13
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 407
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (plst) CMA-216
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 267
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (plst) MM3-21
Selfless Savior
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Selfless Savior (m21) 36
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (emn) 40

Protection

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Ramp

Qty: 10 Price: $104.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (khc) 96
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (khc) 98
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (mh3) 279
Generator Servant
, Sacrifice this creature: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and
as soon as it comes under your control.)
Creature - Elemental
Generator Servant (plst) M15-143
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (plst) BBD-94
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (khc) 102
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sol Ring
: Add
.
Artifact
Sol Ring (khc) 104
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tsr) 400
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (plst) 5DN-165

Ramp

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Recursion

Qty: 5 Price: $3.77
Ardent Elementalist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Shaman
Ardent Elementalist (mid) 128
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon
Guardian Scalelord (moc) 16
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (voc) 90
Reconstruct History
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Sorcery
Reconstruct History (stx) 222
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (khc) 34

Recursion

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Removal

Qty: 4 Price: $15.12
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Duergar Hedge-Mage
When this creature enters, if you control two or more Mountains, you may destroy target artifact.
When this creature enters, if you control two or more Plains, you may destroy target enchantment.
Creature - Shaman Dwarf
Duergar Hedge-Mage (cma) 200
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143

Removal

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Sac

Qty: 10 Price: $117.12
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (plst) EMA-218
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment
Descendants' Fury (cmm) 736
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (plst) AKH-132
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (plst) DDN-24
Greater Gargadon
Suspend 10—

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature - Beast
Greater Gargadon (tsr) 167
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
Industrial Advancement (ncc) 47
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (uma) 232
Relic Vial
,
, Sacrifice a creature: Draw a card.
As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Artifact
Relic Vial (znr) 250
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.
Legendary Artifact
The Golden Throne (40k) 157

Sac

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Steal

Qty: 10 Price: $33.36
Coercive Recruiter
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature - Orc Pirate
Coercive Recruiter (cmr) 169
Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Furnace Reins (mom) 141
Harness by Force
Strive — This spell costs
more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Harness by Force (jou) 100
Helm of Possession
You may choose not to untap this artifact during your untap step.
,
, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Artifact
Helm of Possession (tmp) 291
Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Sorcery
Kari Zev's Expertise (aer) 88
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mass Mutiny (e02) 27
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mob Rule (frf) 109
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Sorcery
Traitorous Blood (isd) 166
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature - Human Warrior
Zealous Conscripts (tsr) 354

Steal

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Maybeboard

Qty: 66 Price: $427.14
Act of Aggression
(
can be paid with either
or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Act of Aggression (c15) 141
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Enchantment
Angelic Renewal (uma) 10
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Bell Borca, Spectral Sergeant
Note the mana value of each card as it's put into exile.
Bell Borca's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Legendary Creature - Soldier Spirit
Bell Borca, Spectral Sergeant (cmr) 271
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (ema) 4
Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Besmirch (cn2) 49
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmr) 162
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (5dn) 107
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmr) 459
Bounty Agent
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Creature - Human Soldier
Bounty Agent (c20) 78
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura
Breath of Fury (c16) 121
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature - Human Pirate
Captivating Crew (c20) 144
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact
Cauldron of Souls (plst) CM2-180
Conquering Manticore
Flying
When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Manticore
Conquering Manticore (ddl) 55
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (c19) 24
Efreet Flamepainter
Double strike
Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Shaman Efreet
Efreet Flamepainter (stx) 310
Eternal Scourge
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
Creature - Horror Eldrazi
Eternal Scourge (emn) 7
Eyes in the Skies
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Eyes in the Skies (plst) MM3-5
Flameshadow Conjuring
Whenever a nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Flameshadow Conjuring (ori) 147
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (c20) 26
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Gerrard, Weatherlight Hero
First strike
When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Legendary Creature - Human Soldier
Gerrard, Weatherlight Hero (c19) 41
Grab the Reins
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Grab the Reins (c16) 126
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (afr) 18
Hallowed Spiritkeeper
Vigilance
When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Creature - Avatar
Hallowed Spiritkeeper (c14) 8
Infernal Plunge
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Sorcery
Infernal Plunge (isd) 148
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmd) 126
Jaxis, the Troublemaker
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior
Jaxis, the Troublemaker (snc) 112
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (plst) RNA-107
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (iko) 316
Malevolent Whispers
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Malevolent Whispers (c19) 150
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (c20) 157
Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God
Purphoros, Bronze-Blooded (thb) 150
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 370
Quintorius, Field Historian
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Creature - Cleric Elephant
Quintorius, Field Historian (stx) 220
Radiant Scrollwielder
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Creature - Cleric Dwarf
Radiant Scrollwielder (stx) 221
Restoration Specialist
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature - Artificer Dwarf
Restoration Specialist (aer) 21
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (c19) 5
Shifting Shadow
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchantment - Aura
Shifting Shadow (c17) 28
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (war) 30
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 47
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (2xm) 145
Song of the Worldsoul
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Song of the Worldsoul (c19) 6
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (dst) 141
Spirit Bonds
Whenever a nontoken creature you control enters, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Spirit Bonds (m15) 37
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (dom) 146
Stalking Vengeance
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Creature - Avatar
Stalking Vengeance (c16) 134
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (stx) 115
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (khc) 105
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmr) 627
Thermopod
: This creature gains haste until end of turn. (
can be paid with one mana from a snow source.)
Sacrifice a creature: Add
.
Snow Creature - Slug
Thermopod (csp) 100
Threaten
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Threaten (10e) 242
Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Through the Breach (uma) 152
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (war) 2
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Venerable Warsinger
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Creature - Cleric Spirit
Venerable Warsinger (stx) 246
Vicious Shadows
Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.
Enchantment
Vicious Shadows (ala) 119
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Wake the Reflections (plst) MM3-28
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (khc) 35
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (c19) 155
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (cmr) 456
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 672

Maybeboard

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Deck Info

Deck stats

33 pips - 23 cards
29 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
40 pips - 31 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
15 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"image":"https://media.discordapp.net/attachments/551132783825780766/826165418489151538/image0.png"}},{"insert":"\n\nBoros Dragon was a bust. Here's this instead.\n\nHofri Ghostforge really is one of those all-upside legends. He can serve as simple protection for your non-token creatures, or you can build him proactively and become a powerful force at the table. My deck is a simple steal and sacrifice deck. I've been tinkering with this theme for years, starting with Brion Stoutarm, and I think Hofri is the perfect commander to helm such a deck. \n\n"},{"attributes":{"bold":true},"insert":"Key Deck Ideas: "},{"insert":"\n\nSac outlets to sac our non-token creatures "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ETBs and LTBs on creatures so we get lots of value "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steal opponents creatures, sac them, and now we have a nice copy of that creature and they have nothing "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Populate our cool tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Our Non-Token Creatures: "},{"insert":"\n\nIt is natural that we ourselves will have non-token creatures in our deck to support our main strategy. I've decided to focus on having creatures with ETB effects and death triggers to take full advantage of what Hofri wants us to do (Dockside Extortionist, Duergar Hedge-Mage, Cavalier of Dawn, Solemn Simulacrum, Sun Titan, Terror of the Peaks). Creatures that self-sacrifice for powerful effects are also really strong because we can get two for the price of one (Selfless Spirit, Burnished Hart, Selfless Savior, Generator Servant, Magus of the Wheel). Otherwise, Hofri is nice because he basically replaces our utility creatures if they happen to die. \n\n"},{"attributes":{"bold":true},"insert":"Theft:"},{"insert":"\n\n Theft is how we really take advantage of Hofri's copy ability. It's our removal, combat damage, and card advantage packed all wrapped up into one. The best ones are creatures, like Zealous Conscripts, Coercive Recruiter, and Captivating Crew. A lot of instant and sorceries are needed to supplement these, however. Theft is inherently flexible but its weakness is that it relies on your opponent's boards. Sometimes they just don't have good creatures to steal. But most of the time, if you need a good ETB someone will have one, if you need a big creature to smash face someone will have one, or if you just need to kill a commander you can do that. Of course, the theft strategy is pretty poor without the other key piece: \n\n"},{"attributes":{"bold":true},"insert":"Sac Outlets:"},{"insert":"\n\nSac outlets are needed to actually gain a serious advantage over our opponents. This makes it a 3-piece engine that your deck has to build around, but that isn't a huge issue. The sac outlets allow us to sacrifice our stolen creatures for whatever effect the sac outlet does. This also removes the creature, which is dope. If Hofri is out at this time, we also get a copy of the stolen creature that is bigger and has more keywords. This is simply amazing. And again, the flexibility of theft will make your games unique and interesting. Sac outlets are also important for sacking our own creatures for double value, like Dockside, for example.\n\n"},{"attributes":{"bold":true},"insert":"Synergy:"},{"insert":"\n\nSince we are making tokens of interesting, useful, and large creatures, copying those tokens is another great theme we can take advantage of. Since we are now four or five layers deep (Hofri, creature, theft, sac outlet, plus the copying card), we can't have too many of these. But a few stand out: Anointed Procession, Song of the Worldsoul, Ghired's Belligerence. These cards can easily act as win-cons, creating armies of powerful tokens, or you can spice up the game by throwing everyone a Humble Defector. Your call. \n\n"},{"attributes":{"bold":true},"insert":"Win-Cons:"},{"insert":" \n\nBesides populating an impressive token army, the deck can win in a few other ways. Classic combat damage is always an option with theft and Hofri's buff. Terror of the Peaks and Vicious Shadows combined with enough stolen creatures can get the job done without attacking. A few of the sac outlets, again with enough creatures, can provide enough damage, mill, or mana to close out games. And finally, within all the sac outlets, recursion, and ETB effects, a few combos can be created. But honestly who cares about combos. \n\n \nAnd that's pretty much it! Throw in some ramp, draw, and removal and we got ourselves a deck. Hofri, when built this way, is really resilient, flexible, and plays differently each game, making him really fun even in the long run. I can see him staying as one of my staple decks for a long time. \n\n\n\n"},{"attributes":{"bold":true},"insert":"Poem:"},{"insert":"\n\nHofri Ghostforge, in the broadest stroke,\nis a combo machine waiting to be broke. \nBut even his base power is sure to wow you, \nFor Hofri can give you lots of free value! \n\n+1, +1, trample, haste, \nAll for the legion to go smashing face.\nAnd if spirit tribal is your favorite plan, \nThen Hofri the Ghostforge will be your main man!\n\nWhen your creatures die, they get sent away,\nBut a spirit copy of them will stay. \nSo doubling your value is really not hard,\nand when they die, they go back to your yard! \n\nSac outlets might be the most crucial part, \nOf Hofri and his Ghostforge art. \nSo whatever strategy that you choose, \nPack lots of sac outlets you can abuse! \n\nThere's lots of cool stuff to be done with Hofri, \nThe simplest: a creature with a strong ETB.\nJust add an outlet that allows you to sac, \nAnd you have the option to double the stack! \n\nRecursion! Recursion! That's Lorehold's M.O.\nBoros now plays with the graveyard, you know! \nSo grab your Sun Titans and Underworld Breach,\nAnd into the graveyard your deck will reach! \n\nOnce you have tokens, I think it'd be great,\nTo make even more, with populate! \nUse Wake the Reflections and we're on a roll,\nAnd close the game with Song of Worldsoul!  \n\nEven with ramp, Hofri is nice! \nWe get to see Solemn Simulacrum twice! \nThere's something else I think would be smart, \nAnd that's to use my boy Burnished Hart! \n\nTurn stuff into creatures, for when they die,\nyou still get a copy, though it won't be a guy. \nSo throw in those vehicles, and some man-lands,\nAnd not even death can ruin your plans! \n\nThe only strategy that I have left, \nIs to advocate fully in favor of theft! \nMass Mutiny, Mob Rule, Harness by Force, \nThen simply sac them and copy them, of course! \n\nSome random cards that deserve a place,\nInclude Selfless Spirit, and Court of Grace!\nIdol of Oblivion, Terror of the Peaks, \nBell Borca, Ugin, Kari-Zev's Expertise!  \n\nAs far as downsides, I'm afraid I am lost. \nHis abilities are great, he's fair for his cost. \nMy overall opinion? I think he's dope! \nWith this as the standard, Boros has hope!\n\n\n\n"}]}
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