1030 views2 days ago
Commander
Size: 100Est cost: $1475.94Salt sum: 70.66
Quentin49944
1030 views2 days ago
Commander
Size: 100Est cost: $1475.94Salt sum: 70.66
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"Landfall Meets Control 🐍🌊"},{"insert":"\n\n1. Use spells like "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":", "},{"insert":{"card-link":"Wayward Swordtooth"}},{"insert":" , "},{"insert":{"card-link":"Cultivate"}},{"insert":" and "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" to ramp. Cast Aesi ahead of curve, and transform entering lands into a powerful card-draw engine and even more ramp.\n\n2. This list pairs its value engine with selective resource denial: "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":"(be careful with that one) punish greedy mana bases and go-wide strategies, while "},{"insert":{"card-link":"Mana Breach"}},{"insert":" and "},{"insert":{"card-link":"Overburden"}},{"insert":" force players to repeatedly return lands to hand. What slows everyone else down fuels your game plan, as replaying lands generates additional Aesi and other landfall triggers.\n\n3. Spells such as "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":", "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" or "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":"transform extra cards and land drops into a threatening board. "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" further amplifies the engine, turning routine land drops into explosive turns.\n\n4. By combining raw ramp, card draw, and disruption pieces, the deck steadily pulls ahead. Most victories come from your overwhelming board presence, massive token armies, a well-timed "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" or an equipped "},{"insert":{"card-link":"Sword of War and Peace"}},{"insert":".\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\nDisclaimer: This deck description was generated with AI assistance.\n"}]}
Card Advantage
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Card Advantage
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Synergies & Finishers
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Synergies & Finishers
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Landfall Meets Control 🐍🌊"},{"insert":"\n\n1. Use spells like "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":", "},{"insert":{"card-link":"Wayward Swordtooth"}},{"insert":" , "},{"insert":{"card-link":"Cultivate"}},{"insert":" and "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" to ramp. Cast Aesi ahead of curve, and transform entering lands into a powerful card-draw engine and even more ramp.\n\n2. This list pairs its value engine with selective resource denial: "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":"(be careful with that one) punish greedy mana bases and go-wide strategies, while "},{"insert":{"card-link":"Mana Breach"}},{"insert":" and "},{"insert":{"card-link":"Overburden"}},{"insert":" force players to repeatedly return lands to hand. What slows everyone else down fuels your game plan, as replaying lands generates additional Aesi and other landfall triggers.\n\n3. Spells such as "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":", "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" or "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":"transform extra cards and land drops into a threatening board. "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" further amplifies the engine, turning routine land drops into explosive turns.\n\n4. By combining raw ramp, card draw, and disruption pieces, the deck steadily pulls ahead. Most victories come from your overwhelming board presence, massive token armies, a well-timed "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" or an equipped "},{"insert":{"card-link":"Sword of War and Peace"}},{"insert":".\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\nDisclaimer: This deck description was generated with AI assistance.\n"}]}







































































