218 views18 months ago
Custom
Size: 8
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Irlyluvmagic

218 views18 months ago
Custom
Size: 8
No deck tags

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Ass Whuppin'
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Ass Whuppin' (unh) 117
Assquatch
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Donkey
Assquatch (unh) 71
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Cheap Ass
Spells you cast cost
less to cast.
Creature - Townsfolk Donkey
Cheap Ass (unh) 5
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Dumb Ass
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
Creature - Barbarian Donkey
Dumb Ass (unh) 75
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Smart Ass
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
Creature - Wizard Donkey
Smart Ass (unh) 45

Asstack!!!

(Ctrl to add secondary)

Deck Info

Deck stats

2 pips - 2 cards
1 mana - 1 card
1 pip - 1 card
1 mana - 1 card
3 pips - 2 cards
1 mana - 1 card
2 pips - 2 cards
1 mana - 1 card
1 pip - 1 card
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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