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Commander
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Pookenstein

763 views8 months ago
Commander
Size: 100Salt sum: 37.33

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Commander

Qty: 2 Price: $6.48
The Second Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Legendary Creature - Doctor Time Lord
The Second Doctor (who) 553
Vislor Turlough
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Rogue
Vislor Turlough (who) 74

Commander

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Draw

Qty: 33 Price: $236.43
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (blc) 105
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (c18) 86
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Legendary Creature - Human Noble
Faramir, Prince of Ithilien (ltr) 202
Fascination
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery
Fascination (plst) FRF-34
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Folio of Fancies
Players have no maximum hand size.
,
: Each player draws X cards.
,
: Each opponent mills cards equal to the number of cards in their hand.
Artifact - Book
Folio of Fancies (eld) 46
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (plst) LRW-66
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Golem
Whenever this creature attacks or blocks, each player draws a card.
Creature Artifact - Golem
Howling Golem (cmr) 316
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (plst) M10-212
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (voc) 107
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (blc) 254
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (cmm) 105
Otherworld Atlas
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
Artifact - Book
Otherworld Atlas (avr) 219
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
Skyscribing
Each player draws X cards.
Forecast —
, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Sorcery
Skyscribing (c13) 57
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (mkc) 84
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue —
: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor
Sokrates, Athenian Teacher (acr) 67
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment
Struggle for Project Purity (pip) 39
Swans of Bryn Argoll
Flying
If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Creature - Bird Spirit
Swans of Bryn Argoll (plst) MM2-199
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Vision Skeins
Each player draws two cards.
Instant
Vision Skeins (e01) 29
Walking Archive
Defender (This creature can't attack.)
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
: Put a +1/+1 counter on this creature.
Creature Artifact - Golem
Walking Archive (plst) DIS-169
Well of Ideas
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Enchantment
Well of Ideas (2xm) 75
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 246

Draw

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Land

Qty: 37 Price: $147.11
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (pip) 264
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (pip) 266
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 279
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (2xm) 324
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (who) 294
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (pip) 280
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 281
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (tdc) 408
Trenzalore Clocktower
: Add
. Put a time counter on Trenzalore Clocktower.
,
, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Trenzalore Clocktower (who) 190

Land

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Lifegain

Qty: 3 Price: $16.97
Gerrard Capashen
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Legendary Creature - Human Soldier
Gerrard Capashen (dde) 46
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (4ed) 328
Venser's Journal
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Artifact - Book
Venser's Journal (c21) 273

Lifegain

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Protection

Qty: 13 Price: $61.29
Archon of Absolution
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Creature - Archon
Archon of Absolution (plst) ELD-3
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (blc) 135
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Gwafa Hazid, Profiteer
,
: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Legendary Creature - Human Rogue
Gwafa Hazid, Profiteer (bbd) 223
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (c21) 20
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 35
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (mkc) 77
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant
Perch Protection (blc) 11
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 85
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Protection

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Ramp

Qty: 4 Price: $7.06
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (drc) 79
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106

Ramp

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Removal

Qty: 7 Price: $26.23
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (tdc) 134

Removal

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Tutor

Qty: 1 Price: $0.35
Noble Benefactor
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Creature - Human Cleric
Noble Benefactor (plst) WTH-44

Tutor

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No Mill Out

Qty: 4 Price: $17.82
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Day's Undoing (cmm) 85
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mb2) 160
Living Conundrum
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Creature - Elemental
Living Conundrum (mkm) 63
Ormos, Archive Keeper
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Legendary Creature - Sphinx
Ormos, Archive Keeper (plst) JMP-13

No Mill Out

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The Bracket 2 Options

Qty: 15 Price: $52.11
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 32
Hithlain Rope
This artifact can't be sacrificed.
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
,
: Draw a card. The player to your right gains control of this artifact.
Artifact
Hithlain Rope (ltc) 76
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Creature - Homunculus
Homunculus Horde (fdn) 41
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (mb2) 29
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Sorcery
Morningtide's Light (ecl) 27
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (fic) 270
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays
.
Instant
Spectral Denial (tdm) 58
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery
Spirit Water Revival (tla) 73
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 34
Temporal Cascade
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Temporal Cascade (mrd) 52
Tempt with Bunnies
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Sorcery
Tempt with Bunnies (blc) 13
Tempting Contract
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Artifact
Tempting Contract (c21) 78
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

The Bracket 2 Options

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The Bracket 3 Options

Qty: 4 Price: $247.96
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

The Bracket 3 Options

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Deck Info

Deck stats

37 pips - 30 cards
28 mana - 25 cards
32 pips - 25 cards
29 mana - 26 cards
1 pip - 1 card
8 mana - 7 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Give everyone gifts, and protect yourself.\n\nOh here comes Vislor OH GOD WHAT ARE YOU DOING? STOP!\n\n-----------------\n"},{"attributes":{"italic":true},"insert":"Disclaimer: None of this primer is meant to be for the purpose of winning games. If you want to use this but add a "},{"attributes":{"italic":true},"insert":{"card-link":"Laboratory Maniac"}},{"attributes":{"italic":true},"insert":" you probably don't need this primer, and I will silently judge you by proxy."},{"insert":" \n\nThis deck is only intended to win(as a secondary win, not a commander game win) under one condition: A Death by Vislor. "},{"attributes":{"bold":true},"insert":"Do not play this if you are serious about winning."},{"insert":"\nThis Primer is built as if you are playing bracket 2, but features sections for bracket 3 and 1 options further on.\nThis is easily my favorite deck, as I can play it similarly in 3 brackets, by only changing out a few cards. I love to play this deck primarily in bracket 2 and 3, but also is very easy to play in bracket 1, depending on how nice or how mean I want to be to a table.\n\nThe philosophy of this deck is: "},{"attributes":{"bold":true},"insert":"\"The Gift of Giving is Mandatory.\""},{"insert":" \nIf you harm an opponent or their stuff in any way, you must give something in return. Preventing an opponent from doing something to you is not harming."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is meant to revel in Azorius-branded chaos, by giving players too many options (before Vislor comes in, at least)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not be afraid to use politics to get extra card draw, but keep in mind your win condition, Vislor, is always sitting either on the battlefield or the command zone, easily seen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Players experienced with this style of deck will likely not choose to draw if necessary. This is particularly important if none of the Propaganda-like cards are not in play, as you become an easy target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Vislor Turlough"}},{"insert":":\nVislor serves as the Chekov's Gun, sitting on the table ready to be fired at one person in particular. Everyone can see him and, once people know how the deck works, will make him an instant target. Don't cast him until you are ready to protect him and do some serious damage with opponents' huge hands. The protection spells (Propaganda/Ghostly Exile/Etc.) are meant to direct players towards other targets, while the life gain is meant for you to be able to take the hits if necessary. The life gain can be replaced with the cards in the \"Bracket 2 Option\" but keep in mind that this deck is VERY easy to mill yourself already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck has very limited swamps(1, exactly). With the draw you'll gain, it shouldn't take you too long to find either it or one of the ways to produce/fetch black."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because he's a commander, you can technically win the game with him by killing all 3 players (if the game is long enough) by recasting him, but don't count on it. Knowing when to bow out by milling yourself out can also be a fun way to spice up a game, with the right timing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSleeper hits in the deck:\n"},{"insert":{"card-link":"Heliod, the Radiant Dawn // Heliod, the Warped Eclipse"}},{"insert":" gives crazy good value in flash and spell reduction, even more so if it's on your turn. He should be the first target for "},{"insert":{"card-link":"Noble Benefactor"}},{"insert":"'s triggered tutor. Heliod also makes Vislor castable with flash. With 1-2 additional card draw, he only costs {B} to flash him on the end of the victim's second main phase. This is particularly mean. Gun at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Noble Heritage"}},{"insert":" in general is very versatile in this deck, and probably a secondary target for tutor, depending on the board-state. It also has a funny interaction with "},{"insert":{"card-link":"Walking Archive"}},{"insert":" when Vislor is on the field. (Vislor also gains the ability, even if you don't control him, so you can put 4 total counters(2 from Vislor, 2 from The Doctor) on Walking Archive for more forced card draw on each upkeep). Archive basically turns into a super "},{"insert":{"card-link":"Howling Mine"}},{"insert":" with HANDS."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Folio of Fancies"}},{"insert":" /"},{"insert":{"card-link":"Prosperity"}},{"insert":" /"},{"insert":{"card-link":"Fascination"}},{"insert":" /"},{"insert":{"card-link":"Skyscribing"}},{"insert":" are all game-enders for whoever control Vislor, if Heliod(transformed) and at least three \"Each player draws\" cards are in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":" is also technically a win condition in this deck, but its inclusion is almost directly because of the card draw, not the damage. Don't be afraid to sacrifice him to attackers or let him die, to remove some pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In fact, Not very many of the actual creatures in this deck need to stay on the field, other than the Doctor and Heliod. You have options in artifacts/enchantments to where, once you have redundancy, the creatures can become fodder. This also means you should be using your counterspells/saves("},{"insert":{"card-link":"Perch Protection"}},{"insert":" /"},{"insert":{"card-link":"Dawn's Truce"}},{"insert":" ) to save those two in particular."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because of the options in the deck, getting the "},{"insert":{"card-link":"Noble Benefactor"}},{"insert":" tutor at all helps you fill out your options in terms of what category you still need (Heliod/draw/protection/X-costs) and will accelerate your game if you can get him killed. Alternatively, adding in more tutors can also help with this consistency, but this deck isn't intended to be anything more than a suped-up-casual-draw-romp-oh-shit-I-milled-myself-gg, so be careful with what you change."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou haven't talked about "},{"insert":{"card-link":"The Second Doctor"}},{"insert":", the other commander:\nBy Jove, you're right!(Does the Doctor say that? I only know new Doctor Who) It's also completely intended! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Doctor's second(heh) effect, by itself, is far less impactful than the first. While people might be willing to draw into it in the midgame, that extra draw becomes a liability for opponents if they know the danger Vislor poses. Because hes a commander, and the fact that, with the amount of card/land draw you should be getting, putting him back onto the field means hes hard to remove. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That should make other targets, Like Heliod, more attractive for removal. Players also have to contend with the fact that, if the hand size modifier is gone, they have to discard all those cards. That value alone will probably keep him on the field. A "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" will ruin your day, though."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nShould this deck be Bracket 3 or Bracket 2?\nThe answer to this question depends on, overall, what you want to do with the deck:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do you want to let the whole table draw a whole bunch of cards to let them do their cool things? "},{"attributes":{"underline":true,"bold":true},"insert":"Bracket 2"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Do you want to get into a combo of making players drawing a bunch on cards on an end of main phase, to then play "},{"insert":{"card-link":"Vislor Turlough"}},{"insert":" immediately after, causing a player to lose the game? Do you want to do this multiple times? "},{"attributes":{"underline":true,"bold":true},"insert":"Bracket 3"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The decklist has the cards I would add for Bracket 3 specifically, in their own category. Generally, I would only add cards that give you resource advantage or protection, and not those that debilitate other players, to keep with the spirit of the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCan This be played as Bracket 1?\nAbsolutely! Just remove Vislor, replace him with another card from the Bracket 2 Options category, and mIll yourself to death! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Be sure to replace your one swamp with an island or plains."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In fact, its entirely optional to play with Vislor if your goal is to help players play cool things in a bracket 2 or 3 setting."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Generally, if you want to be flexible about how you want to play the deck, I would suggest bringing a sideboard with a card to replace "},{"attributes":{"underline":true,"bold":true},"insert":{"card-link":"Vislor Turlough"}},{"attributes":{"underline":true,"bold":true},"insert":", and also bring the bracket 3 options, all as sideboard to replace depending on the way you want to play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\"I don't want to lose to Self Mill.\"\nA category named \"No Mill Out\" has been made for you. I would recommend removing the lifegain and/or (depending on how your playgroup feels about them) some of the Proaganda-like cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I will judge you less for this than if you added the Maniac."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good luck protecting these and the other big hitters in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther misc. things you can do to make it your own:\nMake "},{"insert":{"card-link":"Heliod, the Radiant Dawn // Heliod, the Warped Eclipse"}},{"insert":" your commander. You lose access to Vislor, but Blue/White has so many draw options so that, if you don't want to use VIslor, and don't care about hand size, Heliod makes a better commander. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n------\nUpdate Notes:\n2/2/26 - Added specific cards from recent releases that would also work well in this deck.\n2/9/26 - Added "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" as a Bracket 3 option. Rearranged deck to display as Bracket 2 with options for Bracket 3. Rewrote the section regarding Brackets.\n"}]}
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