rhides
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Commander
Size: 100Salt sum: 34.7
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Commander
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Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Copy
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Counters/Counterspells
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The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw/Card Selection
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Finisher
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Land
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Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Protection
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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
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Songcrafter Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)
Creature - Human Bard

Recursion
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Removal
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Sorcery
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Tap/Untap Manipulation
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Bonfire of the Damned
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery

Heart of Kiran
Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Legendary Artifact - Vehicle

Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"If Kalamax is tapped and it's the first instant you cast that turn, any spell duplicated from Duplication Bucket 1 will go infinite. Simply have the duplicated Bucket 1 spell copy the previous Bucket 1 spell on the stack over and over until Kalamax gains +1/+1 counters to your liking, then have the latest bucket 1 copy spell target the originally copied spell to stop the looping.\nIf you have already cast an instant that turn /Kalamax is untapped/are using an instant as your combo finisher, you'll need to start with a spell from Bucket 2 to pop the combo off\n\nDuplication Bucket: [Increasing Vengeance/Reverberate/Flare of Duplication/Reiterate/Twincast/Insidious Intent]\n\nWincon 1: Sorcery Finisher\nRequires: Kalamax tapped on board with no instants cast yet + [Chandra's Ignition/Gravitic Punch] + Duplication Bucket spell\nMana: Minimum 6 mana (3 colourless, 3 red)\nWith no instants yet cast, simply cast one of the sorcery finishers targeting a tapped Kalamax, then immediately cast a Bucket 1 duplication spell to start looping big stacks on Kalamax, then end the loop. When the loop is done and the stack resolves, this ends up creating 3 copies of the sorcery finisher with Kalamax at an arbitrarily high power/toughness, killing everyone. If you are using Gravitic Punch make sure you choose new targets for each casting :)\n\nWincon 2: Instant Finisher 1\nRequires: Kalamax on board + 2 Duplication Bucket spells + Soul's Fire\nMana: Minimum 7 mana (3 colourless, 4 red)\nAs long a Kalamax is on the board (tapped or untapped), cast Soul's Fire, then while it is on the stack, immediately cast two Duplication Bucket cards to manually trigger an infinite loop. End the loop by re-targeting Soul's Fire, and use the extra copies to hit other opponents.\n\nWincon 3: Instant Finisher 2\nRequires: Kalamax on board + Kessig Wolf Run + 2 Duplication Bucket Spells + Ram Through + at least one creature for each of your opponents to target\nMana: Minimum 8 mana (3 colourless, 2 green, 3 red)\nUse Kessig Wolf Run on a tapped or untapped Kalamax to give it trample for the turn. Cast Ram Through, then while it is on the stack, immediately cast two Duplication Bucket cards to manually trigger an infinite loop. End the loop by re-targeting Ram Through, and use the extra copies to hit other opponents.\n\nWincon 4: Storm\nRequires: Hullbreaker Horror + 2 artifacts [Sol Ring/Arcane Signet/Paradise Mantle/Mishra's Bauble] + Grapeshot\nMana: Minimum 9 Mana: (6 colourless, 2 blue, 1 red); maximum 12 mana (9 colourless, 2 blue, 1 red)\nI felt this needed to be in the deck because having a commander with STORM in its name didn't feel complete without actually having the ability to storm. Kalamax does not need to be on the field for this classic combo to work. Have one of the artifacts on the field, then cast Hullbreaker Horror enter the battlefield. Then cast the 2nd artifact and bounce the first one, and just loop the two artifacts until you have an arbitrarily high storm count to kill with Grapeshot. Arcane Signet will only work in this combo with Sol Ring (and both rocks need to be tapping for mana to ensure the next artifacts can be cast)\n\nWincon 5: Infinite Mana X Spell\nMana: 9 mana to start (6 colourless, 2 blue, 1 red)\nRequires: Hullbreaker Horror + Sol Ring + [Paradise Mantle/Mishra's Bauble] + Banefire of the Damned (Rolling Earthquake also works if you have more life than the other players)\nPretty much a storm combo for inifnite mana by using Sol Ring + a free artifact to generate infinite colourless mana to pump X arbitrarily high on Banefire of the Damned. Because Banefire only targets 1 player, you will need to duplicate Banefire twice to kill the other opponents if needed. If Kalamax is tapped and you have not cast any other instant, you can just add a Bucket 1 spell after Banefire is cast. If Kalamax's ability will not trigger/it's not on the board, then simply do a Bucket 2 + Bucket 1 before casting Banefire\n\nOther potential ways to win:\nEnchant a powerful creature (like Kalamax) with Burning Anger and use Retreat to Coralhelm to directly burn your opponents every time you ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Kalamax is large enough with no blockers on board, you can just use Twinferno to give it double-strike and hit someone to death"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Invoke Calamity to perform one of the Wincon 1 or 2 combos if some of the needed cards are scattered in your graveyard. If Kalamax is untapped, it may also enable you to perform the combo you want while using less red mana, which many of these combos are intensive in"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Contextually use Bucket 1 duplication spells to copy someone else's win con or use them to copy counterspells lmao"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

















































































































































