MyrHerder
188 views2 mins ago
Commander
Size: 145Salt sum: 38.26
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1. Enablers (10) > Color Fixing
1. Enablers (10) > Color Fixing
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1. Enablers (10) > Color Fixing > Gates
1. Enablers (10) > Color Fixing > Gates
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2. Payoffs (10)
2. Payoffs (10)
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3. Enhancers (10)
Waves of Aggression
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

3. Enhancers (10)
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5.1 Targeted Disruption (12) > Counter
5.1 Targeted Disruption (12) > Counter
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5.2 Targeted Disruption (12) > Removal
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant

5.2 Targeted Disruption (12) > Removal
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5.3 Targeted Disruption (12) > Protection
Frenetic Sliver
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Creature - Sliver

Orzhov Charm
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant

Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

5.3 Targeted Disruption (12) > Protection
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6.1 Mass Disruption (6) > Counter
6.1 Mass Disruption (6) > Counter
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6.2 Mass Disruption (6) > Removal
6.2 Mass Disruption (6) > Removal
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6.3 Mass Disruption (6) > Protection
6.3 Mass Disruption (6) > Protection
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7. Card Advantage (12)
Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant

7. Card Advantage (12)
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7.9 Partial Card Advantage (1/3 Draw)
7.9 Partial Card Advantage (1/3 Draw)
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8. Mana Ramp (10) (1/3 Land)
8. Mana Ramp (10) (1/3 Land)
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8.9 Partial Mana Ramp (1/3 Ramp) > Cost Reduction
8.9 Partial Mana Ramp (1/3 Ramp) > Cost Reduction
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9.1 Lands (38) > Gates
9.1 Lands (38) > Gates
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9.9 Lands (38) > Basic Lands
9.9 Lands (38) > Basic Lands
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?1. Enablers (10) > Color Fixing
?1. Enablers (10) > Color Fixing
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?3. Enhancers (10)
?3. Enhancers (10)
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?5. Targeted Disruption (12)
?5. Targeted Disruption (12)
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(Charms > 3-color > Alara Shards)
(Charms > 3-color > Alara Shards)
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(Charms > 3-color > Alara Wedges)
Mardu Charm
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant

(Charms > 3-color > Alara Wedges)
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(Charms > 3-color > Capenna)
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant

(Charms > 3-color > Capenna)
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(Charms > 3-color > Dragons)
(Charms > 3-color > Dragons)
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(Charms)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

(Charms)
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(Gates matter)
(Gates matter)
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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