296 views18 months ago
Commander
Size: 100Salt sum: 20.72
Thunder_Emperors_Command
296 views18 months ago
Commander
Size: 100Salt sum: 20.72
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Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie

Commander
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Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

P1.1 Draw
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P1.1 Play From Top
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Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class

Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

P2 Ramp
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Struggle for Skemfar
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

P3 Removal
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Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment

S1 Creature Tokens
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Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment

Kellan Joins Up
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment

Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

S2 Counters
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Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Taigam, Ojutai Master
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Legendary Creature - Human Monk

S3 Copy Things
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S4 - Protection
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Z2 Fixing Lands
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Z5 Ramp Lands
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Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Courtyard
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Z6 Cast Lands
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Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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Adventure permanents are actually perfect for this."},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- The extra land plays Kellan provides will help us ramp to play the more expensive adventure spells"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Keep in mind that Kellan looks at the spell on the stack (when deciding the mana value) and not the cards pre-cast mana value. This means Flashback is the cast cost you pay, not the original spells mana value."},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- X costs in your hand will be treated as 0, so ideally avoid permanents with an X cost"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Possible Synergies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Cascade, Flashback, Suspend, Rebound, Exile from library and cast, Plot, Adventure, Discover, Cipher, Hideaway, Play from top of Library... there are sooo many options "},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Lifegain triggers"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Landfall triggers"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Flyer, human, faerie, rogue kindred"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Voltron"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Goals:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- TODO I need to revise some of the strategies to get more value from Kellan"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Win-con 1: ..."},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Kellan, the Kid EDH Deck Recipe (cast from anywhere sub-theme):"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Primary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (2.0) 16 card draw (Kellan needs you to draw alot!)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.5) 12 ramp"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.5) 12 removal"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Play from top of library"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Secondary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.0) 8 Creature Tokens (landfall/flashback)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Counters (voltron)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Copy (rebound, copy engines)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Protection (blink/counterspells)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Land Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Sac+Fetch"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Fixing"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Utility"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Cast Lands (discover/hideaway)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"*Strategy ratios (makes it easier to check totals): 0.5 = 4 cards, 1.0 = 8 cards"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"8 effectiveness = 64 cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"To understand this deck building system better check out [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.8by8edh.xyz/"},"insert":"https://www.8by8edh.xyz"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For more detailed strategy breakdowns signup to my patreon [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.patreon.com/8by8edhuniversity"},"insert":"https://www.patreon.com/8by8edhuniversity"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Instagram [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.instagram.com/thunder.emperors.command/"},"insert":"https://www.instagram.com/thunder.emperors.command/"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n\n"}]}









































































