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Commander
Size: 100Salt sum: 20.72
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Thunder_Emperors_Command

296 views18 months ago
Commander
Size: 100Salt sum: 20.72

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Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie
Kellan, the Kid (otj) 294

Commander

(Ctrl to add secondary)
Chemister's Insight
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Chemister's Insight (grn) 32
Cloudkin Seer
Flying
When this creature enters, draw a card.
Creature - Wizard Elemental
Cloudkin Seer (m20) 54
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (ddh) 65
Edgewall Innkeeper
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Creature - Human Peasant
Edgewall Innkeeper (plst) ELD-151
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (cmr) 223
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (c21) 27
Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Outcaster Trailblazer (otj) 173
Scour All Possibilities
Scry 2, then draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Scour All Possibilities (mh1) 67
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (blc) 155
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Tempest Hart
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
Creature - Elemental Elk
Tempest Hart // Scan the Clouds (woe) 238
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (tdc) 168
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233
Woodland Acolyte
When this creature enters, draw a card.
Creature - Human Cleric
Woodland Acolyte // Mend the Wilds (woe) 241

P1.1 Draw

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Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (mh1) 53
Garruk's Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature - Beast
Garruk's Horde (w17) 24

P1.1 Play From Top

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Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (eld) 149
Buried in the Garden
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Buried in the Garden (otp) 38
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost
less to cast.
Plotting cards from your hand costs
less.
Legendary Creature - Druid Bear
Doc Aurlock, Grizzled Genius (otj) 201
Hardbristle Bandit
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Plant
Hardbristle Bandit (otj) 168
Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs
less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class
Monk Class (afr) 228
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (mm2) 151
Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Path to the Festival (mid) 191
Rosethorn Acolyte
: Add one mana of any color.
Creature - Elf Druid
Rosethorn Acolyte // Seasonal Ritual (eld) 300
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (clb) 834
Simic Signet
,
: Add
.
Artifact
Simic Signet (cm2) 216
Sol Ring
: Add
.
Artifact
Sol Ring (afc) 215
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mkc) 244
Terramorph
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Terramorph (mh2) 177
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (tdc) 335

P2 Ramp

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Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (otp) 28
Ettercap
Reach
Creature - Beast Spider
Ettercap // Web Shot (clb) 231
Farm
Destroy target attacking or blocking creature.
Instant
Farm // Market (c19) 192
Guardian Naga
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Creature - Snake
Guardian Naga // Banishing Coils (clb) 23
Iron Verdict
Iron Verdict deals 5 damage to target tapped creature.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Iron Verdict (khm) 17
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (otp) 6
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Stormkeld Vanguard
This creature can't be blocked by creatures with power 2 or less.
Creature - Warrior Giant
Stormkeld Vanguard // Bear Down (woe) 187
Struggle for Skemfar
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Struggle for Skemfar (khm) 196
Threadbind Clique
Flying
Creature - Faerie
Threadbind Clique // Rip the Seams (woe) 239

P3 Removal

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Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (c19) 66
Mouth
Create a 3/3 green Hippo creature token.
Sorcery
Mouth // Feed (akh) 214
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (blc) 232
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (psnc) 24p
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (ima) 184

S1 Creature Tokens

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Dread Linnorm
This creature can't be blocked by creatures with power 3 or less.
Creature - Dragon Snake
Dread Linnorm // Scale Deflection (clb) 225
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (psnc) 145p
Kellan Joins Up
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment
Kellan Joins Up (otj) 212
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino
Railway Brawler (otj) 175

S2 Counters

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Mnemonic Deluge
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Sorcery
Mnemonic Deluge (cmr) 82
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Quasiduplicate (grn) 51
Spitting Image
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Spitting Image (cm2) 166
Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Stolen Identity (znc) 37
Taigam, Ojutai Master
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Legendary Creature - Human Monk
Taigam, Ojutai Master (c17) 46

S3 Copy Things

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Emerald Dragon
Flying, trample
Creature - Dragon
Emerald Dragon // Dissonant Wave (clb) 229
Pegasus Guardian
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Creature - Pegasus
Pegasus Guardian // Rescue the Foal (clb) 36
Sapphire Dragon
Flying
Whenever this creature attacks or blocks, scry 2.
Creature - Dragon
Sapphire Dragon // Psionic Pulse (clb) 94
Sword Coast Serpent
This creature can't be blocked as long as you've cast a noncreature spell this turn.
Creature - Dragon Serpent
Sword Coast Serpent // Capsizing Wave (clb) 99
Twining Twins
Flying, vigilance, ward
Creature - Wizard Faerie
Twining Twins // Swift Spiral (woe) 240

S4 - Protection

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Forest
(
: Add
.)
Basic Land - Forest
Forest (m20) 280
Island
(
: Add
.)
Basic Land - Island
Island (ddq) 72
Plains
(
: Add
.)
Basic Land - Plains
Plains (m20) 263

Z1 Basic Lands

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Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ala) 221
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c21) 284
Creosote Heath
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Creosote Heath (otj) 255
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (voc) 173
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (m3c) 356
Mirage Mesa
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Desert
Mirage Mesa (otj) 262
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (lcc) 360
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (blc) 347
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (j25) 777
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (dsc) 316
Tranquil Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Landscape (mh3) 231

Z2 Fixing Lands

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Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (znc) 121
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (dmc) 216
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (c20) 308
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (ima) 249
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (mkc) 305

Z5 Ramp Lands

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Hidden Cataract
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Cataract (lci) 273
Hidden Courtyard
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Courtyard (lci) 274
Hidden Nursery
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Nursery (m3c) 349
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Z6 Cast Lands

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Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Sorcery
Make Your Own Luck (otj) 218
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dmr) 14

Maybeboard

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Deck Info

Deck stats

22 pips - 18 cards
21 mana - 20 cards
41 pips - 27 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
44 pips - 31 cards
22 mana - 21 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"You never know where you'll get hit from next"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Considerations:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Kellan gives you a choice, cast or play a land. This means you need to always have lands in hand to avoid missing value."},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Kellan is a 3/3 with flying so can possibly voltron someone out"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- We ideally want to reduce the amount of instants and sorceries and make maximum value of casting permanents for free from our hand. Adventure permanents are actually perfect for this."},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- The extra land plays Kellan provides will help us ramp to play the more expensive adventure spells"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Keep in mind that Kellan looks at the spell on the stack (when deciding the mana value) and not the cards pre-cast mana value. This means Flashback is the cast cost you pay, not the original spells mana value."},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- X costs in your hand will be treated as 0, so ideally avoid permanents with an X cost"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Possible Synergies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Cascade, Flashback, Suspend, Rebound, Exile from library and cast, Plot, Adventure, Discover, Cipher, Hideaway, Play from top of Library... there are sooo many options "},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Lifegain triggers"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Landfall triggers"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Flyer, human, faerie, rogue kindred"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Voltron"},{"insert":"\n\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Goals:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- TODO I need to revise some of the strategies to get more value from Kellan"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"- Win-con 1: ..."},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Kellan, the Kid EDH Deck Recipe (cast from anywhere sub-theme):"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Primary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (2.0) 16 card draw (Kellan needs you to draw alot!)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.5) 12 ramp"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.5) 12 removal"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Play from top of library"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Secondary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (1.0) 8 Creature Tokens (landfall/flashback)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Counters (voltron)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Copy (rebound, copy engines)"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- (0.5) 4 Protection (blink/counterspells)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Land Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Sac+Fetch"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Fixing"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Utility"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"- Cast Lands (discover/hideaway)"},{"insert":"\n\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"*Strategy ratios (makes it easier to check totals): 0.5 = 4 cards, 1.0 = 8 cards"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"8 effectiveness = 64 cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"To understand this deck building system better check out [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.8by8edh.xyz/"},"insert":"https://www.8by8edh.xyz"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For more detailed strategy breakdowns signup to my patreon [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.patreon.com/8by8edhuniversity"},"insert":"https://www.patreon.com/8by8edhuniversity"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Instagram [ "},{"attributes":{"background":"#202124","color":"#e8eaed","link":"https://www.instagram.com/thunder.emperors.command/"},"insert":"https://www.instagram.com/thunder.emperors.command/"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n\n"}]}
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