84 views5 years ago
Legacy
Size: 42
No deck tags
 avatar

thegone123

84 views5 years ago
Legacy
Size: 42
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Creature

Qty: 24 Price: $77.98
Ainok Guide
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature - Scout Dog
Ainok Guide (frf) 121
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (plst) MM3-119
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 173
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (khc) 98
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205
Dragon's Eye Sentry
Defender, first strike
Creature - Human Monk
Dragon's Eye Sentry (plst) DTK-11
Elsha of the Infinite
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
Legendary Creature - Djinn Monk
Elsha of the Infinite (c19) 40
Empty-Shrine Kannushi
This creature has protection from each color among permanents you control.
Creature - Human Cleric
Empty-Shrine Kannushi (bok) 2
Erayo, Soratami Ascendant
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Legendary Creature - Monk Moonfolk
Erayo, Soratami Ascendant // Erayo's Essence (sok) 35
Fleet-Footed Monk
This creature can't be blocked by creatures with power 2 or greater.
Creature - Human Monk
Fleet-Footed Monk (por) 15
Humble Budoka
Shroud (This creature can't be the target of spells or abilities.)
Creature - Human Monk
Humble Budoka (chk) 214
Jeskai Elder
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature - Human Monk
Jeskai Elder (m21) 53
Jeskai Infiltrator
This creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Monk
Jeskai Infiltrator (c18) 93
Jeskai Sage
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature dies, draw a card.
Creature - Human Monk
Jeskai Sage (plst) FRF-38
Jeskai Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Monk
Jeskai Student (ktk) 14
Lone Missionary
When this creature enters, you gain 4 life.
Creature - Kor Monk
Lone Missionary (plst) DDN-49
Lost Auramancers
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature - Human Wizard
Lost Auramancers (tsr) 24
Mantis Rider
Flying, vigilance, haste
Creature - Human Monk
Mantis Rider (ktk) 184
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (plst) FRF-20
Monk Idealist
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature - Human Cleric Monk
Monk Idealist (ema) 21
Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature - Human Monk
Narset, Enlightened Master (ktk) 190
Ojutai Exemplars
Whenever you cast a noncreature spell, choose one —
• Tap target creature.
• This creature gains first strike and lifelink until end of turn.
• Exile this creature, then return it to the battlefield tapped under its owner's control.
Creature - Human Monk
Ojutai Exemplars (dtk) 27
Pride Guardian
Defender
Whenever this creature blocks, you gain 3 life.
Creature - Cat Monk
Pride Guardian (cns) 77
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (mm3) 204

Creature

(CTRL to add secondary)

Enchantment

Qty: 13 Price: $31.78
Honden of Cleansing Fire
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Cleansing Fire (ema) 13
Honden of Infinite Rage
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment - Shrine
Honden of Infinite Rage (ema) 134
Honden of Life's Web
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Life's Web (ema) 172
Honden of Night's Reach
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Night's Reach (ema) 91
Honden of Seeing Winds
At the beginning of your upkeep, draw a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Seeing Winds (ema) 54
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Sanctum of All
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Legendary Enchantment - Shrine
Sanctum of All (m21) 381
Sanctum of Calm Waters
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Legendary Enchantment - Shrine
Sanctum of Calm Waters (m21) 68
Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Fruitful Harvest (m21) 203
Sanctum of Shattered Heights
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Shattered Heights (m21) 157
Sanctum of Stone Fangs
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Stone Fangs (m21) 120
Sanctum of Tranquil Light
: Tap target creature. This ability costs
less to activate for each Shrine you control.
Legendary Enchantment - Shrine
Sanctum of Tranquil Light (m21) 33
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (td0) A106

Enchantment

(CTRL to add secondary)

Land

Qty: 1 Price: $0.99
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (avr) 225

Land

(CTRL to add secondary)

Sorcery

Qty: 4 Price: $20.46
Behold the Beyond
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Sorcery
Behold the Beyond (soi) 101
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (bfz) 209
Enduring Ideal
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sorcery
Enduring Ideal (sok) 9
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 301

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

23 pips - 20 cards
2 mana - 2 cards
14 pips - 13 cards
1 mana - 1 card
6 pips - 5 cards
1 mana - 1 card
6 pips - 6 cards
1 mana - 1 card
11 pips - 10 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards