2.7k views2 months ago
Commander
Size: 100Salt sum: 41.58
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Andy_Jacques

2.7k views2 months ago
Commander
Size: 100Salt sum: 41.58

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Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Legendary Creature - Rabbit Citizen
Ms. Bumbleflower (blc) 3

Commander

(Ctrl to add secondary)
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (lcc) 145
Dusk Legion Duelist
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Creature - Vampire Soldier
Dusk Legion Duelist (mom) 11
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Final-Word Phantom
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Creature - Spirit Detective
Final-Word Phantom (mkc) 22
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (otp) 63
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (brr) 34
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (plst) C19-179
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (rvr) 458
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (3ed) 280

Engines

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Bala Ged Sanctuary
This land enters tapped.
: Add
.
Land
Bala Ged Recovery // Bala Ged Sanctuary back (znr) 180Bala Ged Recovery // Bala Ged Sanctuary back (znr) 180
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (sld) 132
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (m3c) 324
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (bro) 174
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (afc) 237
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 95
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (cmm) 1002
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Khalni Territory
This land enters tapped.
: Add
.
Land
Khalni Ambush // Khalni Territory back (znr) 192Khalni Ambush // Khalni Territory back (znr) 192
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 25
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 83
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (msc) 262
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (blc) 329
Sejiri Glacier
This land enters tapped.
: Add
.
Land
Sejiri Shelter // Sejiri Glacier back (znr) 37Sejiri Shelter // Sejiri Glacier back (znr) 37
Silundi Isle
This land enters tapped.
: Add
.
Land
Silundi Vision // Silundi Isle back (znr) 80Silundi Vision // Silundi Isle back (znr) 80
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (blc) 355

Land

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Instant
Bovine Intervention (otj) 6
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (rvr) 14
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (fic) 240
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Fateful Absence
Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Fateful Absence (mid) 18
Harsh Annotation
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.
Instant
Harsh Annotation (sos) 18
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 321
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (hml) 32b
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (mb2) 69
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (tdc) 163
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (dmr) 235
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m11) 78
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Unwanted Remake (dsk) 39
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87
Wistfulness
When this creature enters, if
was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if
was spent to cast it, draw two cards, then discard a card.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation
Wistfulness (ecl) 252
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83

Targeted Removal

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (khc) 96
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (cmm) 297
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (nec) 125
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (mkc) 183
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (m3c) 313
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (who) 254
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63

Turn 2 ramp

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Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (ptdm) 150p
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (mkc) 115
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (ori) 195
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (plst) TMP-86

tutors & Incidental draw

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Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature - Elf Advisor
Generous Patron (fic) 305
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (mb2) 28
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (plst) AFR-26
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (mb2) 70
Orim's Chant
Kicker
(You may pay an additional
as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Instant
Orim's Chant (mh3) 265
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (soc) 201
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 70
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (lcc) 317
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 35

Maybeboard

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Deck Info

Deck stats

16 pips - 15 cards
30 mana - 24 cards
27 pips - 23 cards
32 mana - 26 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
27 pips - 23 cards
34 mana - 28 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Over 3 years ago, I had the idea to build a draw-go style control deck in commander, that uses targeted removal instead of board wipes to selectively build advantage. Targeted removal, as opposed to stax or board wipes, allows for more direct control over the game state, leaving opponent's threats on the board to allow them to attack each other, and only removing threats when they are used against the control player directly. The problem was that targeted removal, at a high density, did not adapt well to the commander format. In a multiplayer game, when you spend 1 card to remove 1 of your opponents cards, both you and the opponent are down 1 card compared to the 2 \"bystanders\" in the game. I had to either overfill the deck with clunky card draw engines, or risk running out of gas early on. Single target removal also doesn't do much for taking up a whole card of deck space, so I would lose room for synergy and win conditions. I still needed ramp and creatures, after all. I needed a commander that made by removal card-neutral, provided a good attacking and blocking body, and allowed me to squish everything else into a much smaller deck space. I took me going on a 2 year hiatus from the game, during which my commander was printed, for me to finally find the missing puzzle-piece: Bumbleflower replace every card your play as long as you play exactly 2 spells per turn, allows you to politic and control your opponents' advantages, and acts as an evasive voltron attacking/blocking wincon. It's double-spell condition was perfect for single target removal, since low-cost instants can easily be double-spelled multiple times per turn cycle. Giving cards to opponents weirdly gave the bumbleflower player more control, since they could selectively give resources to opponents that allowed them to form alliances, or make opponents work against each other. Since the deck has so much focus on ramp, removal, and card draw, it often accelerates more quickly than others into a competitive game state. \n\nThemes, Subthemes, & Synergies: \nDouble-Spell (enables commander) - play EXACTLY 2 spells/ turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low curve (avg. CMC = 2)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"High count of instants (double-spell on other turns)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Flash enablers: Heliod, Final-Word Phantom"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Mana engines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Untapping: Seedborn Muse & Shadow of the Second Sun"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction: Heliod"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"High ramp count, Kami of Whispered Hopes (burst of mana > nonbo w/ double-spells?), extra lands"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Frontload ramp early to exponentiate payoff, double-spell w/ ramp on your own turn"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"High count of lands"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"MDFC's increase my usable deck space and allow me to both double-spell and play lands every turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Card draw (commander payoff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw 2 cards to replace every 2 cards played ---> Card neutral when double spelling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Card positive (1 new card /turn) when ONLY double-spelling"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Removes multiplayer downside of single-target removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"High Velocity: expect to see a lot of cards per game (are tutors necessary?), as long as you are consistently double-spelling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Be careful not to spend too much time setting up engines: it can slow you down & you might overcommit to the board. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Cards in hand quickly run out when commander is not in play ---> can get TRAPPED if <2 cards in hand since you can't double-spell"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Additional draw engines (benthic biomancer, evo witness, etc.) only function with commander in play"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Commander is NECESSARY for the deck to function"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Make it seem unassuming ---> put counters on other creatures if possible"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"high ramp count ---> easier replayability"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"must tripple-spell on commander replay turns"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 Counters (commander payoff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\tCommander naturally grows as a later-game threat ---> remember to be unassuming early: let other players take each other out"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Draw engines that trigger off counters (see above)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Evolution witness loops"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Only returns permanents (slight nonbo w/ instants)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Spore frog, Seal of removal, Steve, Wistfulness, etc. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Evo witnesss is card advantage"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Targeted removal control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of intants ---> see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Zero net cards up/down ---> see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"common downside of single target removal in commander ---> you set yourself behind compared to the 2 bystanding players, who still gain from the situation in card advantage"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"always have commander in play for the good replacement rate"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"Deal with threats only when they attack you ---> other players attacking each other is to your advantage. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Insinuate to the table that removal is a detterent to them attacking you"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Use counterspells to protect your commander & engine pieces (there aren't THAT many --> think about saving them for this)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" Lock the game w/ commander + mana by churning removal (or looping it w/ evo witness)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Gift-giving (Commander consequence)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyalty to you - insentivise other players that attack each other"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Socialism - help the players that are behind and hurt the ones ahead (all the opponents are equal , but equally worse than you)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":" think about leaving some threats in play to force a different archenemy"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Give a card to the player that you use your removal on ---> prevents emotional targeting, and keeps them at an equal level to the group (card advantage-wise)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Giving cards speeds up the game for everybody, but it especially sucks when it gives aggro decks the tools needed to not run out of gas. The aggro player is your biggest threat, don't give them more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":" Bumbleflower has a somewhat risky play pattern since it makes all it's opponents \"more aggro\" which is one of the main ways to destabilize the deck. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\nWincons:\nPolitics ---> other players kill each other first"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"this deck gains advantage from mana, engines ,and cards in hand ---> board state can still be unassuming - see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evo witness + commander + self-sac permanents: (with 2 of these, you don't need any other cards!)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"+ verdant catacombs (& slow fetches) = always have a land to play"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ spore frog = prevent 1 combat step /turn cycle"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + steve = infinite access to rampant growths (that compound)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ drift of phantasms = tutor all your 3-drops (including evo itself to start the loop!), and can get moon-blessed cleric which gets seal of removal or any enchantment"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ eiganjo = infinite 2 mana for 4 damage to an attacking/blocking creature"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ wistfullness = infinite 2 mana for card draw or artifact/enchantment removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + insidious fungus = infinite 3 mana for growth spiral or artifact/enchantment removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + seal of removal = infinite unsummons"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Untapper + commander + targeted removal ---> board state lock from churning removal & counterspells"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Auroral procession + reclaim + commander ---> 3 mana to double-spell every turn (and draw more cards, get more counters, etc.)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Glen-elendra + commander = infinite access to negates"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Voltron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander has flying and vigilance, puts +1/+1 counters on itself as the game goes on, and starts at 5 toughness (hard to kill w/ damage)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"There is no downside to attacking (vigilance), so do so EVERY TURN"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nWhat I Intentionally left out:\nSol ring: colorless mana sucks for casting the commander on turn 3, makes you archenemy, leads to volatile & unfun games (I hate sol ring)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes: high mana value is bad for double spelling, and it is better to wait until something hurts you to kill it ---> make your opponents attack each other. Mitigating the downsides of single-target removal makes them strictly better here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individually powerful cards: making everything require synergy to work well was what makes this deck fun to build and play, unique, and cheap to originally buy (see notes on price and power level)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Propaganda is the 1 exception: it's fun to watch my friends get cooked by it, since they don't run enchantment removal and would rather attack each other than pay for the card"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Traditional group hug: I don't want to give my opponents any more resources than I need to. At least with my commander's ability, I can control who gets it and who doesn't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm being mindful to not put too many engines & synergy pieces: the deck functions much better as high-velocity, draw-go control then as a weird sub-infinite combo deck that breaks without access to its commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific card notes: \nMDFC's are meant to be used as lands first and cards second: their sole purpose is to increase usable deck space."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bushwhack is a land."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cycling lands (scattered groves, etc.) can be used to draw cards in the late game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dusk legion duelist has vigilance. Don't be shy to put counters on it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Freestrider Lookout can trigger 3 times off of a single card: targeted removal is a crime, but so is targeting an opponent to have them draw a card, and targeting an opponent's creature to put a +1/+1 counter on it with the commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gifts Ungiven cards go into the graveyard. Tutor suggestions:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evo witness + reclaim/auroral procession + seedborn + propaganda "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Shadow rift can give your creature unblockable, remove an opponent's blocker, or give an opponent's creature unblockable. (it also cantrips!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Similar situation with You Come to a River. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nNotes on price and power level:\nThe core of this deck cost me $70 (card kingdom pricing) to buy. Everything else either came from my collection, was traded for, or pulled from a pack. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since the deck is powerful from mostly synergy, the expensive cards are not what makes the deck goon. They are there from the personal enjoyment of this being my \"Magnum Opus\" deck. I plan on making a budget version soon, and it will likely be a similar power level."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a bracket 4 in my playgroup. It matches most closely with Aditya's Magda deck. While it's base functions are removal, card draw, and ramp (with low-budget cards most commonly found in bracket 2), it does these with such high velocity that it cooks most casual tables. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since the deck's advantage is only visible on a secondary level (from card advantage, engines, and control of opponents), it is difficult for inexperienced players to spot when the deck starts getting good. This usually goes one of two ways:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck goes mostly unnoticed until one person says something, and you become archenemy well after you have developed enough advantage to win. Some players might be out already."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"People don't know when to start fearing the deck, so they go all out at any sign of you doing something. You die early through lots of small damage that stacks up quickly."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nHow to beat this deck:\nAggro > control: deal lots of early damage before turn 5. If the bumbleflower player wants to use their removal at this point in the game, it will cost them mana and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kill the commander: this is like checking the king. the bumbleflower has to immediately spend their next turn replaying it, losing out on mana, a double-spell, card advantage, and an opportunity to kill your thing or advance their board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use evasion (hexproof, indestructible, unblockable, or go-wide) to deal damage in the late game. The bumbleflower player knows this weakness, and they will go after you if you telegraph this. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expendable flying blockers to block bumbleflower: at least they might attack a different player and buy you some time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n"}]}
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