Andy_Jacques
2.7k views2 months ago
Commander
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Commander
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Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Engines
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Land
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

Wistfulness
When this creature enters, if was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if was spent to cast it, draw two cards, then discard a card.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Incarnation

Targeted Removal
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Turn 2 ramp
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Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

tutors & Incidental draw
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Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Creature - Lizard Eldrazi

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Over 3 years ago, I had the idea to build a draw-go style control deck in commander, that uses targeted removal instead of board wipes to selectively build advantage. Targeted removal, as opposed to stax or board wipes, allows for more direct control over the game state, leaving opponent's threats on the board to allow them to attack each other, and only removing threats when they are used against the control player directly. The problem was that targeted removal, at a high density, did not adapt well to the commander format. In a multiplayer game, when you spend 1 card to remove 1 of your opponents cards, both you and the opponent are down 1 card compared to the 2 \"bystanders\" in the game. I had to either overfill the deck with clunky card draw engines, or risk running out of gas early on. Single target removal also doesn't do much for taking up a whole card of deck space, so I would lose room for synergy and win conditions. I still needed ramp and creatures, after all. I needed a commander that made by removal card-neutral, provided a good attacking and blocking body, and allowed me to squish everything else into a much smaller deck space. I took me going on a 2 year hiatus from the game, during which my commander was printed, for me to finally find the missing puzzle-piece: Bumbleflower replace every card your play as long as you play exactly 2 spells per turn, allows you to politic and control your opponents' advantages, and acts as an evasive voltron attacking/blocking wincon. It's double-spell condition was perfect for single target removal, since low-cost instants can easily be double-spelled multiple times per turn cycle. Giving cards to opponents weirdly gave the bumbleflower player more control, since they could selectively give resources to opponents that allowed them to form alliances, or make opponents work against each other. Since the deck has so much focus on ramp, removal, and card draw, it often accelerates more quickly than others into a competitive game state. \n\nThemes, Subthemes, & Synergies: \nDouble-Spell (enables commander) - play EXACTLY 2 spells/ turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low curve (avg. CMC = 2)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"High count of instants (double-spell on other turns)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Flash enablers: Heliod, Final-Word Phantom"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Mana engines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Untapping: Seedborn Muse & Shadow of the Second Sun"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction: Heliod"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"High ramp count, Kami of Whispered Hopes (burst of mana > nonbo w/ double-spells?), extra lands"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Frontload ramp early to exponentiate payoff, double-spell w/ ramp on your own turn"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"High count of lands"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"MDFC's increase my usable deck space and allow me to both double-spell and play lands every turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Card draw (commander payoff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw 2 cards to replace every 2 cards played ---> Card neutral when double spelling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Card positive (1 new card /turn) when ONLY double-spelling"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Removes multiplayer downside of single-target removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"High Velocity: expect to see a lot of cards per game (are tutors necessary?), as long as you are consistently double-spelling"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Be careful not to spend too much time setting up engines: it can slow you down & you might overcommit to the board. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Cards in hand quickly run out when commander is not in play ---> can get TRAPPED if <2 cards in hand since you can't double-spell"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Additional draw engines (benthic biomancer, evo witness, etc.) only function with commander in play"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Commander is NECESSARY for the deck to function"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Make it seem unassuming ---> put counters on other creatures if possible"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"high ramp count ---> easier replayability"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"must tripple-spell on commander replay turns"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 Counters (commander payoff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\tCommander naturally grows as a later-game threat ---> remember to be unassuming early: let other players take each other out"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Draw engines that trigger off counters (see above)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Evolution witness loops"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Only returns permanents (slight nonbo w/ instants)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Spore frog, Seal of removal, Steve, Wistfulness, etc. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Evo witnesss is card advantage"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Targeted removal control"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High density of intants ---> see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Zero net cards up/down ---> see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"common downside of single target removal in commander ---> you set yourself behind compared to the 2 bystanding players, who still gain from the situation in card advantage"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"always have commander in play for the good replacement rate"},{"attributes":{"indent":3,"list":"bullet"},"insert":"\n"},{"insert":"Deal with threats only when they attack you ---> other players attacking each other is to your advantage. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Insinuate to the table that removal is a detterent to them attacking you"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Use counterspells to protect your commander & engine pieces (there aren't THAT many --> think about saving them for this)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" Lock the game w/ commander + mana by churning removal (or looping it w/ evo witness)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Gift-giving (Commander consequence)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyalty to you - insentivise other players that attack each other"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Socialism - help the players that are behind and hurt the ones ahead (all the opponents are equal , but equally worse than you)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":" think about leaving some threats in play to force a different archenemy"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Give a card to the player that you use your removal on ---> prevents emotional targeting, and keeps them at an equal level to the group (card advantage-wise)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Giving cards speeds up the game for everybody, but it especially sucks when it gives aggro decks the tools needed to not run out of gas. The aggro player is your biggest threat, don't give them more cards."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":" Bumbleflower has a somewhat risky play pattern since it makes all it's opponents \"more aggro\" which is one of the main ways to destabilize the deck. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"\nWincons:\nPolitics ---> other players kill each other first"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"this deck gains advantage from mana, engines ,and cards in hand ---> board state can still be unassuming - see above"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Loops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evo witness + commander + self-sac permanents: (with 2 of these, you don't need any other cards!)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"+ verdant catacombs (& slow fetches) = always have a land to play"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ spore frog = prevent 1 combat step /turn cycle"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + steve = infinite access to rampant growths (that compound)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ drift of phantasms = tutor all your 3-drops (including evo itself to start the loop!), and can get moon-blessed cleric which gets seal of removal or any enchantment"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ eiganjo = infinite 2 mana for 4 damage to an attacking/blocking creature"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"+ wistfullness = infinite 2 mana for card draw or artifact/enchantment removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + insidious fungus = infinite 3 mana for growth spiral or artifact/enchantment removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":" + seal of removal = infinite unsummons"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Untapper + commander + targeted removal ---> board state lock from churning removal & counterspells"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Auroral procession + reclaim + commander ---> 3 mana to double-spell every turn (and draw more cards, get more counters, etc.)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Glen-elendra + commander = infinite access to negates"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Voltron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander has flying and vigilance, puts +1/+1 counters on itself as the game goes on, and starts at 5 toughness (hard to kill w/ damage)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"There is no downside to attacking (vigilance), so do so EVERY TURN"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nWhat I Intentionally left out:\nSol ring: colorless mana sucks for casting the commander on turn 3, makes you archenemy, leads to volatile & unfun games (I hate sol ring)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes: high mana value is bad for double spelling, and it is better to wait until something hurts you to kill it ---> make your opponents attack each other. Mitigating the downsides of single-target removal makes them strictly better here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individually powerful cards: making everything require synergy to work well was what makes this deck fun to build and play, unique, and cheap to originally buy (see notes on price and power level)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Propaganda is the 1 exception: it's fun to watch my friends get cooked by it, since they don't run enchantment removal and would rather attack each other than pay for the card"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Traditional group hug: I don't want to give my opponents any more resources than I need to. At least with my commander's ability, I can control who gets it and who doesn't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm being mindful to not put too many engines & synergy pieces: the deck functions much better as high-velocity, draw-go control then as a weird sub-infinite combo deck that breaks without access to its commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSpecific card notes: \nMDFC's are meant to be used as lands first and cards second: their sole purpose is to increase usable deck space."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bushwhack is a land."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cycling lands (scattered groves, etc.) can be used to draw cards in the late game."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dusk legion duelist has vigilance. Don't be shy to put counters on it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Freestrider Lookout can trigger 3 times off of a single card: targeted removal is a crime, but so is targeting an opponent to have them draw a card, and targeting an opponent's creature to put a +1/+1 counter on it with the commander's ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gifts Ungiven cards go into the graveyard. Tutor suggestions:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evo witness + reclaim/auroral procession + seedborn + propaganda "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Shadow rift can give your creature unblockable, remove an opponent's blocker, or give an opponent's creature unblockable. (it also cantrips!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Similar situation with You Come to a River. "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nNotes on price and power level:\nThe core of this deck cost me $70 (card kingdom pricing) to buy. Everything else either came from my collection, was traded for, or pulled from a pack. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since the deck is powerful from mostly synergy, the expensive cards are not what makes the deck goon. They are there from the personal enjoyment of this being my \"Magnum Opus\" deck. I plan on making a budget version soon, and it will likely be a similar power level."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a bracket 4 in my playgroup. It matches most closely with Aditya's Magda deck. While it's base functions are removal, card draw, and ramp (with low-budget cards most commonly found in bracket 2), it does these with such high velocity that it cooks most casual tables. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since the deck's advantage is only visible on a secondary level (from card advantage, engines, and control of opponents), it is difficult for inexperienced players to spot when the deck starts getting good. This usually goes one of two ways:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck goes mostly unnoticed until one person says something, and you become archenemy well after you have developed enough advantage to win. Some players might be out already."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"People don't know when to start fearing the deck, so they go all out at any sign of you doing something. You die early through lots of small damage that stacks up quickly."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nHow to beat this deck:\nAggro > control: deal lots of early damage before turn 5. If the bumbleflower player wants to use their removal at this point in the game, it will cost them mana and card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kill the commander: this is like checking the king. the bumbleflower has to immediately spend their next turn replaying it, losing out on mana, a double-spell, card advantage, and an opportunity to kill your thing or advance their board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use evasion (hexproof, indestructible, unblockable, or go-wide) to deal damage in the late game. The bumbleflower player knows this weakness, and they will go after you if you telegraph this. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expendable flying blockers to block bumbleflower: at least they might attack a different player and buy you some time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n"}]}











































































































