5k views6 days ago
Commander
Size: 100Salt sum: 40.28
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trixster87

5k views6 days ago
Commander
Size: 100Salt sum: 40.28

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{"ops":[{"insert":"This deck is the epitome of table politics. Rather than playing a traditional \"draw-go\" control game with counterspells and 1-for-1 removal, this is a "},{"attributes":{"bold":true},"insert":"Big-Spell Punisher"},{"insert":" deck that controls the game through behavioral leverage, passive life drain, and forced opponent dilemmas. Every play requires reading the table, predicting human behavior, and weaponizing psychological pressure to lower everyone else's life totals while preserving your own.\n🎮 How the Deck Plays"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Mind Games (Choice & Vote Mechanics)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Instead of straightforward spells, this deck presents opponents with lose-lose dilemmas:\n"},{"attributes":{"bold":true},"insert":"The Pile Splitters:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":", "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burning-Rune Demon"},{"insert":", "},{"attributes":{"italic":true},"insert":"Deliver Unto Evil"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Threats Undetected"},{"insert":" put opponent decision-making center stage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Punishers:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Choice of Damnations"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pain's Reward"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mages' Contest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Illicit Auction"},{"insert":", and the infamous "},{"attributes":{"italic":true},"insert":"Goblin Game"},{"insert":" force players to pay in life or resources just to deny you advantages."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voting & Politics:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Tivit, Seller of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Council's Judgment"},{"insert":", "},{"attributes":{"italic":true},"insert":"Druid of Purification"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Selvala's Stampede"},{"insert":" exploit multiplayer dynamics, turning your opponents against each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Deterrence & Defensive Pillowfort"},{"attributes":{"header":4},"insert":"\n"},{"insert":"While your opponents strain over difficult choices, keep them from targeting you:\n"},{"attributes":{"bold":true},"insert":"Attack Penalties:"},{"insert":" Threat-deterrents like "},{"attributes":{"italic":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":", "},{"attributes":{"italic":true},"insert":"Marchesa's Decree"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cunning Rhetoric"},{"insert":", "},{"attributes":{"italic":true},"insert":"Norn's Annex"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Dread"},{"insert":" make attacking you painfully inefficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bleed & Tax:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Painful Quandary"},{"insert":", "},{"attributes":{"italic":true},"insert":"Court of Ambition"},{"insert":", "},{"attributes":{"italic":true},"insert":"Polluted Bonds"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Mogis, God of Slaughter"},{"insert":" drain life totals every time an opponent casts a spell, drops a land, or breathes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Monarch:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Marchesa's Decree"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Court of Ambition"},{"insert":" introduce the Monarch token to the table. This adds extra card draw for you while actively incentivizing opponents to attack each other instead of breaching your fort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Closing Out the Game (Win Conditions)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"When life totals are whittled down by constant tax and agonizing choices, close out the table:\n"},{"attributes":{"bold":true},"insert":"Massive Punishers:"},{"insert":" Cast "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Captive Audience"},{"insert":" to break the game wide open."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage Amplification:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Exquisite Blood"},{"insert":" combined with "},{"attributes":{"italic":true},"insert":"Archfiend of Despair"},{"insert":", "},{"attributes":{"italic":true},"insert":"Astarion, the Decadent"},{"insert":", or "},{"attributes":{"italic":true},"insert":"The Lord of Pain"},{"insert":" accelerates damage out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threat Theft & Engine Value:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Prince of Thralls"},{"insert":" turns opponent sacrifice choices into your battlefield presence, while "},{"attributes":{"italic":true},"insert":"Tivit, Seller of Secrets"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rottenmouth Viper"},{"insert":" generate overwhelming value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🛠️ Key Synergies & Highlights"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deterministic Tutors with \"Choice\" Spells:"},{"insert":" While cards like "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":" pretend to give opponents agency, clever pile-building forces the exact outcome you want:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guaranteed Card Retrieval ("},{"attributes":{"italic":true,"bold":true},"insert":"Gifts Ungiven"},{"attributes":{"bold":true},"insert":"):"},{"insert":" Present "},{"attributes":{"bold":true},"insert":"Skullwinder"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Ill-Gotten Gains"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Target Card You Want]"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Flex/Value Pick]"},{"insert":". Because both Skullwinder and Ill-Gotten Gains can recur your target card from the graveyard, your opponents cannot prevent that card from ending up in your hand—no matter which two cards they bin."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guaranteed Land Retrieval ("},{"attributes":{"italic":true,"bold":true},"insert":"Realms Uncharted"},{"attributes":{"bold":true},"insert":"):"},{"insert":" Present "},{"attributes":{"bold":true},"insert":"Echoing Deeps"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Petrified Field"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Target Land You Want]"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Flex/Value Land]"},{"insert":". Because Petrified Field returns any land from your graveyard to your hand, and Echoing Deeps can copy any land card in a graveyard, your opponents are forced to give you access to your target land (or its copy) regardless of how they split the pile."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Kenrith's Versatility:"},{"insert":" Kenrith acts as the ultimate Swiss Army knife. Need to draw? Provide trampling power? Gain life back? Or reanimate something that was forced into a graveyard? Kenrith handles it all while keeping your mana flexible. Don't Forget all of his abilities are instant speed and can target yourself. You can either hold up 5 mana or use his abilities to ensure you are leaving unspent mana before your next turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Land Engine Synergies:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Tempt with Discovery"},{"insert":" clean up a complex mana base, grabbing cycling dual lands ("},{"attributes":{"italic":true},"insert":"Fetid Pools"},{"insert":", "},{"attributes":{"italic":true},"insert":"Canyon Slough"},{"insert":", "},{"attributes":{"italic":true},"insert":"Irrigated Farmland"},{"insert":"), recursive utility lands ("},{"attributes":{"italic":true},"insert":"Petrified Field"},{"insert":", "},{"attributes":{"italic":true},"insert":"Echoing Deeps"},{"insert":"), or fixing powerhouses like "},{"attributes":{"italic":true},"insert":"Riftstone Portal"},{"insert":" and "},{"attributes":{"italic":true},"insert":"The World Tree"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🧠 The Philosophy: True Choice vs. Rigid Taxation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Standard control lists often lean on rigid tax cards that simply ask, "},{"attributes":{"italic":true},"insert":"\"Do you have the mana to pay?\""},{"insert":" If an opponent doesn't have the mana, there is no real decision to make—the game state freezes.\nInstead, this deck focuses on "},{"attributes":{"bold":true},"insert":"agency-based dilemmas"},{"insert":"—cards like "},{"attributes":{"italic":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":", "},{"attributes":{"italic":true},"insert":"Perplex"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":". These cards give opponents valid, agonizing options even when they are completely tapped out. By steadily eroding their life totals through group-slug pressure and redirected combat, late-game finisher spells like "},{"attributes":{"italic":true},"insert":"Choice of Damnations"},{"insert":", "},{"attributes":{"italic":true},"insert":"Captive Audience"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":" cease to be choices at all—they become inevitable win conditions.\n"}]}

Commander

Qty: 1 Price: $1.79
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble
Kenrith, the Returned King (eld) 303

Commander

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Card Advantage

Qty: 15 Price: $58.25
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Sorcery
Abstract Performance (soc) 17
Brilliant Ultimatum
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Sorcery
Brilliant Ultimatum (ala) 159
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker
Burning-Rune Demon (khm) 81
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Sorcery
Emergent Ultimatum (iko) 185
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (mid) 223
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Manifold Insights
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Manifold Insights (cm2) 44
Pain's Reward
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Sorcery
Pain's Reward (sok) 85
Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Legendary Creature - Orc Efreet
Plargg and Nassari (soc) 250
Protection Racket
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Enchantment
Protection Racket (ncc) 39
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (tdc) 269
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Sorcery
Threats Undetected (dmu) 185
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Card Advantage

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Interaction

Qty: 6 Price: $40.80
Garland, Royal Kidnapper
When Garland enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Legendary Creature - Human Knight
Garland, Royal Kidnapper (fic) 442
Grip of Amnesia
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Grip of Amnesia (jud) 41
Mages' Contest
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Instant
Mages' Contest (inv) 154
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (fdn) 179
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Watchers of the Dead
Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.
Creature Artifact - Cat
Watchers of the Dead (akh) 238

Interaction

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Land

Qty: 38 Price: $77.02
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (ecc) 145
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (fic) 381
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (fic) 387
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (plci) 271p
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (eoc) 21
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (drc) 156
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 270
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) DIS-173
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (msc) 249
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (mkc) 267
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 255
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (cmm) 1008
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bfz) 265
Murmuring Bosk
(
: Add
.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
: Add
or
. This land deals 1 damage to you.
Land - Forest
Murmuring Bosk (ltc) 320
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (scd) 312
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (plst) ODY-323
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 250
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (ecc) 23
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (ecc) 163
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (msc) 262
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (eoc) 178
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (plst) BLC-335
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 260
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Umbral Expanse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp
Umbral Expanse (soc) 60
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dsc) 326
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Ramp/Fixing

Qty: 6 Price: $22.24
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (frc) 54
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Disorienting Choice (dsc) 32
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Instant - Lesson
Elemental Teachings (tla) 178
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (bbd) 73
Realms Uncharted
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Realms Uncharted (roe) 206
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c16) 170

Ramp/Fixing

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Recursion

Qty: 4 Price: $3.12
Boneyard Parley
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Boneyard Parley (c19) 107
Deliver Unto Evil
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Sorcery
Deliver Unto Evil (war) 85
Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (cns) 114
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (c20) 189

Recursion

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Removal

Qty: 10 Price: $18.40
Cataclysmic Gearhulk
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature Artifact - Construct
Cataclysmic Gearhulk (afc) 65
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (clu) 57
Dread
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Dread (lrw) 107
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (drc) 49
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (inr) 386
Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel
Magister of Worth (c21) 223
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (msc) 142
Rags
All creatures get -2/-2 until end of turn.
Sorcery
Rags // Riches (akh) 222
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Sorcery
Single Combat (pip) 172
Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Instant
Volcanic Offering (c14) 40

Removal

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Support Cards

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Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (frc) 46
Archfiend of Spite
Flying
Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Demon
Archfiend of Spite (c19) 14
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman
Baeloth Barrityl, Entertainer (clb) 655
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Court of Ambition
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Enchantment
Court of Ambition (cmr) 114
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Enchantment
Cunning Rhetoric (c21) 38
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (avr) 102
Illicit Auction
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery
Illicit Auction (6ed) 190
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (scd) 148
Marchesa's Decree
When this enchantment enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
Marchesa's Decree (fdc) 113
Mocking Doppelganger
Flash
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Creature - Shapeshifter
Mocking Doppelganger (clb) 617
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (nph) 17
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (cn2) 78

Support Cards

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Wincons

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Captive Audience
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Enchantment
Captive Audience (rna) 160
Choice of Damnations
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Sorcery - Arcane
Choice of Damnations (sok) 62
Mogis, God of Slaughter
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Legendary Creature Enchantment - God
Mogis, God of Slaughter (bng) 151
Prince of Thralls
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
Creature - Demon
Prince of Thralls (ala) 182
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (pblb) 107p
The Lord of Pain
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
Legendary Creature - Human Assassin
The Lord of Pain (dsc) 3
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (hou) 77

Wincons

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Deck Info

Deck stats

16 pips - 11 cards
18 mana - 16 cards
16 pips - 12 cards
17 mana - 15 cards
46 pips - 32 cards
18 mana - 16 cards
18 pips - 13 cards
17 mana - 15 cards
15 pips - 11 cards
20 mana - 17 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is the epitome of table politics. Rather than playing a traditional \"draw-go\" control game with counterspells and 1-for-1 removal, this is a "},{"attributes":{"bold":true},"insert":"Big-Spell Punisher"},{"insert":" deck that controls the game through behavioral leverage, passive life drain, and forced opponent dilemmas. Every play requires reading the table, predicting human behavior, and weaponizing psychological pressure to lower everyone else's life totals while preserving your own.\n🎮 How the Deck Plays"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Mind Games (Choice & Vote Mechanics)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Instead of straightforward spells, this deck presents opponents with lose-lose dilemmas:\n"},{"attributes":{"bold":true},"insert":"The Pile Splitters:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":", "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burning-Rune Demon"},{"insert":", "},{"attributes":{"italic":true},"insert":"Deliver Unto Evil"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Threats Undetected"},{"insert":" put opponent decision-making center stage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Punishers:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Choice of Damnations"},{"insert":", "},{"attributes":{"italic":true},"insert":"Pain's Reward"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mages' Contest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Illicit Auction"},{"insert":", and the infamous "},{"attributes":{"italic":true},"insert":"Goblin Game"},{"insert":" force players to pay in life or resources just to deny you advantages."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voting & Politics:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Tivit, Seller of Secrets"},{"insert":", "},{"attributes":{"italic":true},"insert":"Council's Judgment"},{"insert":", "},{"attributes":{"italic":true},"insert":"Druid of Purification"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Selvala's Stampede"},{"insert":" exploit multiplayer dynamics, turning your opponents against each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Deterrence & Defensive Pillowfort"},{"attributes":{"header":4},"insert":"\n"},{"insert":"While your opponents strain over difficult choices, keep them from targeting you:\n"},{"attributes":{"bold":true},"insert":"Attack Penalties:"},{"insert":" Threat-deterrents like "},{"attributes":{"italic":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":", "},{"attributes":{"italic":true},"insert":"Marchesa's Decree"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cunning Rhetoric"},{"insert":", "},{"attributes":{"italic":true},"insert":"Norn's Annex"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Dread"},{"insert":" make attacking you painfully inefficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bleed & Tax:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Painful Quandary"},{"insert":", "},{"attributes":{"italic":true},"insert":"Court of Ambition"},{"insert":", "},{"attributes":{"italic":true},"insert":"Polluted Bonds"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Mogis, God of Slaughter"},{"insert":" drain life totals every time an opponent casts a spell, drops a land, or breathes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Monarch:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Marchesa's Decree"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Court of Ambition"},{"insert":" introduce the Monarch token to the table. This adds extra card draw for you while actively incentivizing opponents to attack each other instead of breaching your fort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Closing Out the Game (Win Conditions)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"When life totals are whittled down by constant tax and agonizing choices, close out the table:\n"},{"attributes":{"bold":true},"insert":"Massive Punishers:"},{"insert":" Cast "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Captive Audience"},{"insert":" to break the game wide open."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage Amplification:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Exquisite Blood"},{"insert":" combined with "},{"attributes":{"italic":true},"insert":"Archfiend of Despair"},{"insert":", "},{"attributes":{"italic":true},"insert":"Astarion, the Decadent"},{"insert":", or "},{"attributes":{"italic":true},"insert":"The Lord of Pain"},{"insert":" accelerates damage out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threat Theft & Engine Value:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Prince of Thralls"},{"insert":" turns opponent sacrifice choices into your battlefield presence, while "},{"attributes":{"italic":true},"insert":"Tivit, Seller of Secrets"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Rottenmouth Viper"},{"insert":" generate overwhelming value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🛠️ Key Synergies & Highlights"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deterministic Tutors with \"Choice\" Spells:"},{"insert":" While cards like "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":" pretend to give opponents agency, clever pile-building forces the exact outcome you want:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guaranteed Card Retrieval ("},{"attributes":{"italic":true,"bold":true},"insert":"Gifts Ungiven"},{"attributes":{"bold":true},"insert":"):"},{"insert":" Present "},{"attributes":{"bold":true},"insert":"Skullwinder"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Ill-Gotten Gains"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Target Card You Want]"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Flex/Value Pick]"},{"insert":". Because both Skullwinder and Ill-Gotten Gains can recur your target card from the graveyard, your opponents cannot prevent that card from ending up in your hand—no matter which two cards they bin."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guaranteed Land Retrieval ("},{"attributes":{"italic":true,"bold":true},"insert":"Realms Uncharted"},{"attributes":{"bold":true},"insert":"):"},{"insert":" Present "},{"attributes":{"bold":true},"insert":"Echoing Deeps"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Petrified Field"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Target Land You Want]"},{"insert":" + "},{"attributes":{"bold":true},"insert":"[Flex/Value Land]"},{"insert":". Because Petrified Field returns any land from your graveyard to your hand, and Echoing Deeps can copy any land card in a graveyard, your opponents are forced to give you access to your target land (or its copy) regardless of how they split the pile."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Kenrith's Versatility:"},{"insert":" Kenrith acts as the ultimate Swiss Army knife. Need to draw? Provide trampling power? Gain life back? Or reanimate something that was forced into a graveyard? Kenrith handles it all while keeping your mana flexible. Don't Forget all of his abilities are instant speed and can target yourself. You can either hold up 5 mana or use his abilities to ensure you are leaving unspent mana before your next turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Land Engine Synergies:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Realms Uncharted"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Tempt with Discovery"},{"insert":" clean up a complex mana base, grabbing cycling dual lands ("},{"attributes":{"italic":true},"insert":"Fetid Pools"},{"insert":", "},{"attributes":{"italic":true},"insert":"Canyon Slough"},{"insert":", "},{"attributes":{"italic":true},"insert":"Irrigated Farmland"},{"insert":"), recursive utility lands ("},{"attributes":{"italic":true},"insert":"Petrified Field"},{"insert":", "},{"attributes":{"italic":true},"insert":"Echoing Deeps"},{"insert":"), or fixing powerhouses like "},{"attributes":{"italic":true},"insert":"Riftstone Portal"},{"insert":" and "},{"attributes":{"italic":true},"insert":"The World Tree"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🧠 The Philosophy: True Choice vs. Rigid Taxation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Standard control lists often lean on rigid tax cards that simply ask, "},{"attributes":{"italic":true},"insert":"\"Do you have the mana to pay?\""},{"insert":" If an opponent doesn't have the mana, there is no real decision to make—the game state freezes.\nInstead, this deck focuses on "},{"attributes":{"bold":true},"insert":"agency-based dilemmas"},{"insert":"—cards like "},{"attributes":{"italic":true},"insert":"Kazuul, Tyrant of the Cliffs"},{"insert":", "},{"attributes":{"italic":true},"insert":"Perplex"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Gifts Ungiven"},{"insert":". These cards give opponents valid, agonizing options even when they are completely tapped out. By steadily eroding their life totals through group-slug pressure and redirected combat, late-game finisher spells like "},{"attributes":{"italic":true},"insert":"Choice of Damnations"},{"insert":", "},{"attributes":{"italic":true},"insert":"Captive Audience"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":" cease to be choices at all—they become inevitable win conditions.\n"}]}
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