Nuggers
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Commander
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Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature - Wizard Gnome

Commander
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Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Anthem
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Clones
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Creature
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Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Titan of Littjara
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature - Illusion

Draw
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Evasion
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Land
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Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Planeswalker
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Protection
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Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
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Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment

Sideboard
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Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Mordenkainen

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"# 💙 How to Play — *Minn, Wily Illusionist*\n\n## 🌌 Overview\nMinn turns imagination into an army. \nEvery extra card you draw spawns another Illusion, and your engines make sure you never stop drawing. \nWith **Teferi’s Ageless Insight** doubling cards, **Proft’s Eidetic Memory** scaling out of control, and **Laboratory Maniac** waiting in the wings, the line between dream and victory is very thin.\n\n---\n\n## 🧠 Gameplan Summary\n1️⃣ **Ramp** with cheap mana rocks and setup draw engines. \n2️⃣ **Play Minn** once you can draw twice safely in a turn. \n3️⃣ **Protect her**, keep drawing, and let Illusions flood the board. \n4️⃣ **Close the game** through combat, drain, or a Lab Maniac win.\n\n---\n\n## 🌱 Early Game (Turns 1–3)\n- Cast *Sol Ring*, *Sky Diamond*, *Arcane Signet*, *Decanter of Endless Water*. \n- Start looting or cantripping with *Ponder*, *Preordain*, *Brainstorm*, *Consider*. \n- Land a value enchantment: *Rhystic Study*, *Mystic Remora*, or *Wizard Class*. \n- Wait to play Minn until you can immediately trigger her draw ability.\n\n🎯 **Goal:** ramp, cantrip, and prepare to draw twice each turn.\n\n---\n\n## ✨ Mid Game (Turns 4–7)\n- Deploy **Minn** + your draw engines. \n- Cast *Proft’s Eidetic Memory* or *Teferi’s Ageless Insight* to double your Illusion output. \n- Protect Minn with *Lightning Greaves* / *Swiftfoot Boots* and counters (*Negate*, *Unwind*, *You Find the Villains’ Lair*). \n- *Mystic Reflection* turns a token wave or opposing bomb into extra value for you. \n- Keep your hand full; *Psychosis Crawler* now pings everyone as you draw.\n\n🎯 **Goal:** establish a self-feeding loop of draw → Illusions → more draw.\n\n---\n\n## 💥 Late Game (Turns 8+)\n- Big mana from *Caged Sun*, *Thran Dynamo*, or *Gilded Lotus* fuels explosive turns. \n- Copy payoffs with *Spark Double* or *Roaming Throne* for double Minn triggers. \n- *Arcanis the Omnipotent* or *Consecrated Sphinx* draw you half your deck. \n- **Win paths:**\n - **Illusion Air Force:** 20+ flyers with *Tetsuko Umezawa* for unblockable lethal. \n - **Psychosis Crawler Drain:** every draw drains the table. \n - **Laboratory Maniac Combo:** draw your deck safely for an instant win.\n\n🎯 **Goal:** one huge draw turn = game over.\n\n---\n\n## 🔗 Key Synergies\n| Engine | Effect |\n|:--|:--|\n| *Minn* + *Teferi’s Insight* | Every draw = two Illusions. |\n| *Proft’s Eidetic Memory* | Charges fast; Chapter III refills hand. |\n| *Psychosis Crawler* | Converts draw into damage. |\n| *Curiosity Crafter* | Draws off Illusion attacks for exponential value. |\n| *Mystic Reflection* | Turns tokens or opponents’ threats into Illusions or Sphinxes. |\n| *Minn* + *Laboratory Maniac* | Infinite draw becomes instant victory. |\n\n---\n\n## 🧱 Meta Tuning\n| Meta | Adjustments |\n|:--|:--|\n| Fast combo | Add *Swan Song*, *Spell Pierce*. |\n| Creature heavy | Keep *Aetherize* / *Aetherspouts*. |\n| Control pods | Include *Narset’s Reversal* or *Disallow*. |\n| Casual nights | Swap *Psychosis Crawler* for *Thassa’s Oracle* or *Archaeomancer’s Map* for style. |\n\n---\n\n## 💬 Play Tips\n- **Draw on every turn** (use *Faerie Mastermind*, *Meeting of Minds*) to keep spawning Illusions. \n- **Protect Minn** at all costs; she’s your engine. \n- **Sequence cantrips** after Insight/Eidetic are online for maximum triggers. \n- **Lab Maniac Safety:** once you’re near deck-out, cast *Wizard Class* Lv 3 or have *Laboratory Maniac* ready before resolving huge draw spells.\n\n---\n\n## ⚙️ Power Level\nApprox. **7.5 / 10** — tuned, consistent, and flashy. \nPlays as a mid-power combo-control deck with strong flavor and resilience.\n\n> “She dreams a world, and the world dreams back. \n> In the end, there’s nothing left but wonder—and Illusions.” 💙\n\n"}]}



























































































