Pelintra
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Commander
Size: 100Salt sum: 64.22
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Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Double Landfall Triggers
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Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Draw
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Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Finisher
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Landfall
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Protection
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Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
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Removal
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview"},{"insert":"\nThis is a mid-to-high power "},{"attributes":{"bold":true},"insert":"Azusa, Lost but Seeking"},{"insert":" deck that’s quicker on the draw than you might expect. We’re not playing cEDH — not because we couldn’t build something nastier, but because it’s mono-green and I’m not about to remortgage the house for a "},{"attributes":{"bold":true},"insert":"Gaea’s Cradle"},{"insert":". What you’ve got here is a deck focused on ramp, resilience, and timing — it can burst out the gates or play the long game, depending on what’s needed.\n\nThe plan’s simple: stick Azusa early with help from "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":", or a mana dork in hand. Once she’s down, we start throwing out extra lands fast — which is why we’re running "},{"attributes":{"bold":true},"insert":"44 lands"},{"insert":" (counting MDFCs). It gives us consistent openers without flooding too badly later on.\n\n"},{"attributes":{"bold":true},"insert":"Draw & Value"},{"insert":"\nRamping’s easy in green, but staying in the game means keeping the cards flowing. That’s where "},{"attributes":{"bold":true},"insert":"Guardian Project"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beast Whisperer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Great Henge"},{"insert":" all pull their weight. They reward us for doing what we want to do anyway — play creatures and keep pressure up. "},{"attributes":{"bold":true},"insert":"Greater Good"},{"insert":" gives us a great outlet when something big bites the dust, and "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" is as strong here as anywhere else.\n\nWe’ve also included "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" — not just to be awkward, but to disrupt decks that rely heavily on mana rocks or treasure loops. It hits especially hard against commanders like "},{"attributes":{"bold":true},"insert":"Prossh"},{"insert":", or any deck trying to storm off with shiny artifacts and sacrifice value.\n\n"},{"attributes":{"bold":true},"insert":"Synergies & Combos"},{"insert":"\nAt its heart, the deck runs on powerful synergies.\n"},{"attributes":{"bold":true},"insert":"Ashaya, Soul of the Wild"},{"insert":" turns creatures into Forests,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Quirion Ranger"},{"insert":" then untaps creatures for free by returning lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and "},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":" starts chaining out permanents when things get going."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAdd "},{"attributes":{"bold":true},"insert":"Tireless Provisioner"},{"insert":" to the mix, and we’ve got landfall triggers feeding mana or food tokens — perfect for scaling value and explosive turns. We’ve chosen not to include "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" — it’s a bit slow here. Two mana to draw’s clunky, and while the infinite draw line exists, it takes five cards and a bit too much setup to be worth it.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":"\nWe’re not going all-in on Eldrazi. Only "},{"attributes":{"bold":true},"insert":"Emrakul, the Promised End"},{"insert":" makes the cut because she’s a brutal answer to the other scariest player at the table, especially when things get out of hand. The rest of the win conditions lean on green’s classic power plays:\n"},{"attributes":{"bold":true},"insert":"Genesis Wave"},{"insert":" to pour half the deck onto the field,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":" for a surprise finisher,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and "},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"insert":" to find Craterhoof and/or do an amazing Craterhoof impression (if we have the mana)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction & Recursion"},{"insert":"\nWe’ve got a bit of disruption up our sleeve too. "},{"attributes":{"bold":true},"insert":"Strip Mine"},{"insert":" alongside "},{"attributes":{"bold":true},"insert":"Steward of the Harvest"},{"insert":" can chip away at opposing mana bases, and we’ve got ways to loop "},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Constant Mists"},{"insert":" to keep the pressure off. They won’t win us friends, but they’ll keep us in the game until we’re ready to take it over.\n\n"},{"attributes":{"bold":true},"insert":"To Conclude "},{"insert":"\nIt’s a fast, surprisingly versatile Azusa deck that doesn’t rely on flashy staples or Reserve List nonsense. It ramps hard, draws deep, and plays the long game if needed — with just enough disruption to keep problematic decks honest. Whether you’re building up a massive board or waiting to explode out of nowhere, this build does the job without faffing about.\n"}]}








































































