Chromacaster
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"WIN CONDITIONS & COMBOS:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Coralhelm Engine (Infinite Landfall & Card Draw)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Retreat to Coralhelm + Sakura-Tribe Scout (or any of your 4 other tap-to-put-a-land-into-play creatures) + Simic Growth Chamber (or Guildless Commons) + Tatyova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" This is your primary engine. You tap the Scout to put the bounce land into play. The bounce land entering triggers "},{"attributes":{"italic":true},"insert":"Retreat to Coralhelm"},{"insert":", which you use to untap the Scout. The bounce land's own effect triggers, forcing you to return a land to your hand—so you bounce the bounce land itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" You can repeat this loop infinitely. With Tatyova on the board, you gain infinite life and draw your entire deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Thassa's Oracle Finisher"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Thassa's Oracle + The Coralhelm Engine (or just an empty deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Once you have executed the Coralhelm Engine and drawn your entire library, you cast Thassa's Oracle. Because your devotion to blue will be greater than or equal to the number of cards left in your deck (which is zero), you instantly win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The Sanctuary Time Loop (Infinite Turns)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Mystic Sanctuary + Time Warp (or Temporal Manipulation) + Trade Routes (or Meloku the Clouded Mirror / Ghost Town)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" You cast your extra turn spell. Then, you play "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":" (ensuring you have 3 other Islands), which puts the extra turn spell from your graveyard back on top of your deck. You use "},{"attributes":{"italic":true},"insert":"Trade Routes"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Meloku"},{"insert":" to bounce "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":" back to your hand. On your next turn, you draw the extra turn spell, cast it, and replay "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" Infinite turns. You can take all the time you need to dig for your Thassa's Oracle or generate lethal combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. The Kodama Swarm (Infinite Tokens)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Kodama of the East Tree + Scute Swarm (or Rampaging Baloths) + Simic Growth Chamber (or Guildless Commons)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" With Kodama and Scute Swarm on the board, you play your bounce land. Two things trigger simultaneously: the bounce land's return effect, and Scute Swarm making an Insect token. You resolve the return effect first, bouncing the bounce land back to your hand. Then, you resolve the Scute Swarm trigger to create the token. When the token enters the battlefield, Kodama's ability triggers, allowing you to put a permanent with mana value 0 (a land) into play from your hand. You put the bounce land into play, starting the loop over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" Infinite landfall triggers and infinite Insect tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Creature
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Instant
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Planeswalker
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Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Sorcery
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Utility Artifacts
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"WIN CONDITIONS & COMBOS:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Coralhelm Engine (Infinite Landfall & Card Draw)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Retreat to Coralhelm + Sakura-Tribe Scout (or any of your 4 other tap-to-put-a-land-into-play creatures) + Simic Growth Chamber (or Guildless Commons) + Tatyova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" This is your primary engine. You tap the Scout to put the bounce land into play. The bounce land entering triggers "},{"attributes":{"italic":true},"insert":"Retreat to Coralhelm"},{"insert":", which you use to untap the Scout. The bounce land's own effect triggers, forcing you to return a land to your hand—so you bounce the bounce land itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" You can repeat this loop infinitely. With Tatyova on the board, you gain infinite life and draw your entire deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Thassa's Oracle Finisher"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Thassa's Oracle + The Coralhelm Engine (or just an empty deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Once you have executed the Coralhelm Engine and drawn your entire library, you cast Thassa's Oracle. Because your devotion to blue will be greater than or equal to the number of cards left in your deck (which is zero), you instantly win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The Sanctuary Time Loop (Infinite Turns)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Mystic Sanctuary + Time Warp (or Temporal Manipulation) + Trade Routes (or Meloku the Clouded Mirror / Ghost Town)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" You cast your extra turn spell. Then, you play "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":" (ensuring you have 3 other Islands), which puts the extra turn spell from your graveyard back on top of your deck. You use "},{"attributes":{"italic":true},"insert":"Trade Routes"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Meloku"},{"insert":" to bounce "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":" back to your hand. On your next turn, you draw the extra turn spell, cast it, and replay "},{"attributes":{"italic":true},"insert":"Mystic Sanctuary"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" Infinite turns. You can take all the time you need to dig for your Thassa's Oracle or generate lethal combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. The Kodama Swarm (Infinite Tokens)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Kodama of the East Tree + Scute Swarm (or Rampaging Baloths) + Simic Growth Chamber (or Guildless Commons)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" With Kodama and Scute Swarm on the board, you play your bounce land. Two things trigger simultaneously: the bounce land's return effect, and Scute Swarm making an Insect token. You resolve the return effect first, bouncing the bounce land back to your hand. Then, you resolve the Scute Swarm trigger to create the token. When the token enters the battlefield, Kodama's ability triggers, allowing you to put a permanent with mana value 0 (a land) into play from your hand. You put the bounce land into play, starting the loop over."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Result:"},{"insert":" Infinite landfall triggers and infinite Insect tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

















































































