Hyppocrates
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Commander
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Jin-Gitaxias
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
Legendary Creature - Praetor Phyrexian


Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Evasion
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Land
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March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Star Whale
Flying, vigilance
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Whale Alien

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Monstrosity of the Lake
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Kraken

Ramp
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Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Removal
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Deck Info
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Description
{"ops":[{"insert":"\"I think that I am going mad. It may be that I am merely tired, but I see things which I cannot explain—huge, slimy things that crawl on the bottom of the sea.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"— "},{"attributes":{"bold":true},"insert":"H.P. Lovecraft, \"Dagon\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Phase I: The Invitation of the Innocent"},{"insert":" The ritual begins with a smile. You present yourself as a benefactor of progress, inviting the world to share in a dream of rapid expansion. You open the doors to the impossible, allowing everyone to manifest their inner desires without the burden of cost.\n\n"},{"attributes":{"bold":true},"insert":"Phase II: The Fracturing of Reality"},{"insert":" As the gate widens, the Weaver begins to realize that the things staring back from the void cannot be shared. She begins to manipulate the very fabric of time—phasing in and out of existence, flickering like a candle in a storm. She starts to hoard the timeline, ensuring that while the others wait in a stagnant reality, she alone moves forward.\n\n"},{"attributes":{"bold":true},"insert":"Phase III: The Summoning of the Unspeakable"},{"insert":" Through the cracks in her sanity, the Weaver pulls forth the titans of the lightless deep. These are not merely beasts, but primordial forces of the abyss. They arrive not as allies, but as harbingers of the crushing pressure that is to come.\n\n"},{"attributes":{"bold":true},"insert":"Phase IV: The Final Break (The Parity Snap)"},{"insert":" The illusion of generosity vanishes entirely. The Weaver realizes that to control the nightmare, she must starve the world of its light. She systematically erases the progress of her rivals, bouncing their hopes back into the æther and exiling their reality.\n\n"},{"attributes":{"bold":true},"insert":"Phase V: The Descent into Darkness"},{"insert":" As the colossal entities finish their work, the Weaver’s blue robes begin to stain with the ink of the abyss. The mind that once sought to share a dream has become a prison of nightmares. The game ends not just with a victory, but with the total eclipse of the opponent’s world.\n\n\n"},{"attributes":{"italic":true},"insert":"Log Entry 1: The portals are stable. My guests are happy. Progress is a beautiful thing. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Log Entry 4: The things from the deep... they don't look like the illusions I practiced in the academy. They have too many eyes. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Log Entry 9: I've stopped letting the others look through the gate. It’s safer this way. I can hear the horizon screaming."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Final Entry: I used to think the horizon was where the sky met the sea. Now I know it is where my mind ends and the screaming begins."},{"insert":"\n"}]}



























































