237 views5 years ago
Commander
Size: 36Salt sum: 9.1
No deck tags
 avatar

Grim_Smile

237 views5 years ago
Commander
Size: 36Salt sum: 9.1
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Azorius Signet
,
: Add
.
Artifact
Azorius Signet (khc) 97
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmr) 459
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (znc) 112
Golgari Signet
,
: Add
.
Artifact
Golgari Signet (gk1) 73
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (plst) C16-256
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (c20) 243
Kaleidostone
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Add
.
Artifact
Kaleidostone (con) 137
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (c20) 247
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (c20) 249
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (gk1) 123
Simic Signet
,
: Add
.
Artifact
Simic Signet (cmr) 471
Sol Ring
: Add
.
Artifact
Sol Ring (khc) 104

Artifact

(Ctrl to add secondary)
Bringer of the Black Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Creature - Bringer
Bringer of the Black Dawn (5dn) 43
Bringer of the Blue Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Creature - Bringer
Bringer of the Blue Dawn (5dn) 26
Bringer of the Green Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may create a 3/3 green Beast creature token.
Creature - Bringer
Bringer of the Green Dawn (5dn) 83
Bringer of the White Dawn
You may pay
rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Creature - Bringer
Bringer of the White Dawn (5dn) 7
Dune-Brood Nephilim
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Creature - Nephilim
Dune-Brood Nephilim (plst) GPT-110
Glint-Eye Nephilim
Whenever this creature deals combat damage to a player, draw that many cards.
, Discard a card: This creature gets +1/+1 until end of turn.
Creature - Nephilim
Glint-Eye Nephilim (c16) 201
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (cmr) 280
Ink-Treader Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Creature - Nephilim
Ink-Treader Nephilim (gpt) 117
Jodah, Archmage Eternal
Flying
You may pay
rather than pay the mana cost for spells you cast.
Legendary Creature - Human Wizard
Jodah, Archmage Eternal (dom) 198
Witch-Maw Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Creature - Nephilim
Witch-Maw Nephilim (gpt) 138
Yidris, Maelstrom Wielder
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Wizard Ogre
Yidris, Maelstrom Wielder (c16) 50
Yore-Tiller Nephilim
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Creature - Nephilim
Yore-Tiller Nephilim (plst) GPT-140

Creature

(Ctrl to add secondary)
Maelstrom Nexus
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Maelstrom Nexus (plst) ARB-130

Enchantment

(Ctrl to add secondary)
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (c20) 199
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (c18) 169
Esper Charm
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Esper Charm (plst) C18-179
Grixis Charm
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
Instant
Grixis Charm (c13) 192
Jeskai Charm
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Jeskai Charm (ktk) 181
Jund Charm
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Jund Charm (c13) 195
Mardu Charm
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Mardu Charm (ktk) 186
Naya Charm
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Instant
Naya Charm (znc) 95
Sultai Charm
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
Instant
Sultai Charm (plst) KTK-204
Temur Charm
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays
.
• Creatures with power 3 or less can't block this turn.
Instant
Temur Charm (c20) 230

Instant

(Ctrl to add secondary)
Channel the Suns
Add
.
Sorcery
Channel the Suns (5dn) 84

Sorcery

(Ctrl to add secondary)

Deck Info

Deck stats

14 pips - 13 cards
6 mana - 6 cards
16 pips - 15 cards
6 mana - 6 cards
14 pips - 13 cards
6 mana - 6 cards
13 pips - 13 cards
6 mana - 6 cards
16 pips - 15 cards
6 mana - 6 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards