110 views15 months ago
Custom
Size: 77Est cost: $228.11
No deck tags
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nicmar87

110 views15 months ago
Custom
Size: 77Est cost: $228.11
No deck tags

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Anthem

Qty: 2 Price: $6.98
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Enchantment
All-Out Assault (tdm) 352

Anthem

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Creature

Qty: 21 Price: $14.55
Mardu Blazebringer
When this creature attacks or blocks, sacrifice it at end of combat.
Creature - Warrior Ogre
Mardu Blazebringer (ktk) 115
Mardu Hateblade
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature - Human Warrior
Mardu Hateblade (ktk) 16
Mardu Heart-Piercer
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Creature - Human Archer
Mardu Heart-Piercer (ktk) 116
Mardu Outrider
As an additional cost to cast this spell, discard a card.
Creature - Warrior Orc
Mardu Outrider (mb2) 1
Mardu Roughrider
Whenever this creature attacks, target creature can't block this turn.
Creature - Warrior Orc
Mardu Roughrider (ktk) 187
Mardu Scout
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Goblin Scout
Mardu Scout (frf) 108
Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior
Mardu Siegebreaker (tdm) 364
Mardu Warshrieker
Raid — When this creature enters, if you attacked this turn, add
.
Creature - Shaman Orc
Mardu Warshrieker (ktk) 117
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Legendary Creature - Dragon Spirit
Neriv, Heart of the Storm (tdm) 314
Reigning Victor
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Warrior Orc
Reigning Victor (tdm) 216
Sonic Shrieker
Flying
When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Creature - Dragon
Sonic Shrieker (tdm) 318

Creature

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Discard

Qty: 2 Price: $0.70
Mardu Skullhunter
This creature enters tapped.
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Creature - Human Warrior
Mardu Skullhunter (ktk) 78

Discard

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Draw

Qty: 2 Price: $12.28
Neriv, Crackling Vanguard
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
Legendary Creature - Dragon Spirit
Neriv, Crackling Vanguard (tdc) 6
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc
Zurgo Stormrender (tdc) 10

Draw

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Enchantment

Qty: 4 Price: $1.68
Mardu Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Enchantment - Aura
Mardu Runemark (frf) 107
Thunder of Unity
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Enchantment - Saga
Thunder of Unity (tdm) 231

Enchantment

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Land

Qty: 19 Price: $166.93
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 290
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 287
Shattered Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Shattered Landscape (tdc) 390
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 289

Land

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Pingers

Qty: 2 Price: $0.70
Mardu Shadowspear
Whenever this creature attacks, each opponent loses 1 life.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Mardu Shadowspear (frf) 74

Pingers

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Ramp

Qty: 6 Price: $2.10
Mardu Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mardu Banner (ktk) 224
Mardu Devotee
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Add
,
, or
. Activate only once each turn.
Creature - Human Scout
Mardu Devotee (tdm) 16
Mardu Monument
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Artifact
Mardu Monument (tdm) 245

Ramp

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Removal

Qty: 6 Price: $4.98
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Instant
Inevitable Defeat (tdm) 360
Mardu Charm
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Mardu Charm (ktk) 186
Mardu Woe-Reaper
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature - Human Warrior
Mardu Woe-Reaper (frf) 18

Removal

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Sorcery

Qty: 2 Price: $0.70
Defibrillating Current
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
Sorcery
Defibrillating Current (tdm) 177

Sorcery

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Tokens

Qty: 11 Price: $16.51
Bone-Cairn Butcher
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch.
Creature - Demon
Bone-Cairn Butcher (tdm) 173
Mardu Ascendancy
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice this enchantment: Creatures you control get +0/+3 until end of turn.
Enchantment
Mardu Ascendancy (ktk) 185
Mardu Hordechief
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
Creature - Human Warrior
Mardu Hordechief (ktk) 17
Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Mardu Strike Leader (clb) 761
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 57
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Legendary Creature - Warrior Orc
Zurgo, Thunder's Decree (tdm) 376

Tokens

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Deck Info

Deck stats

36 pips - 36 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 0 cards
36 pips - 34 cards
13 mana - 13 cards
38 pips - 36 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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Deck extras (0)

Description

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