aldrff
270 views2 months ago
Commander
Size: 100Est cost: $548.39Salt sum: 36.39
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Counters
Counters
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Draw
Draw
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Finisher
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Finisher
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Modular
Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird

Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror

Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Modular
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Proliferate
Proliferate
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Protection
Protection
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Ramp
Karn, Living Legacy
+1: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Legendary Planeswalker - Karn

Ramp
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Tutor
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Sideboard
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"In the Unstable set, "},{"insert":{"card-link":"Modular Monstrosity"}},{"insert":" mocks the length of Magic's keywords list. So obviously "},{"attributes":{"underline":true},"insert":"Modular"},{"insert":", the obscure keyword from Mirrodin that this card directly references in its name, is my choice for this contest ! \n\n"},{"attributes":{"underline":true},"insert":"Modular"},{"insert":" is a keyword found on just 22 artifacts creatures (and one artifact land !) in all of Magic's history, and it reads : \""},{"attributes":{"italic":true},"insert":"this creature enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature."},{"insert":"\"\nSince Mirrodin, the only Modular artifacts printed were in Modern Horizons and most of these were in Boros, so that would be the obvious choice of colors for a Modular deck. But to make Modular work, we don't only need to play our artifacts once, since most of them are just expensive French vanilla creatures. We want to sacrifice them and play them again, to stash all those +1/+1 counters on one big threat, and win ! So which better color pair than Golgari, and better commander than "},{"insert":{"card-link":"Glissa, the Traitor"}},{"insert":" to achieve this ? Indeed Glissa recurs an artifact from our graveyard to our hand every time an opponent's creature dies, making sure that we can play them over and over again. \n\nThis deck plays 12 "},{"attributes":{"underline":true},"insert":"Modular "},{"insert":"creatures, plus "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" who almost has the same ability but without the keyword, and "},{"insert":{"card-link":"Power Depot"}},{"insert":" an artifact land with Modular 1 that we can sac for value. Most of these creatures don't do much by themselves, but a few really stand out to help our game-plan. "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" is a Plan B in case our commander gets removed. "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" is a free sac outlet that grows itself. "},{"insert":{"card-link":"Arcbound Condor"}},{"insert":" is repeated removal to trigger Glissa. "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" can tutor "},{"attributes":{"underline":true},"insert":"Construct "},{"insert":"creatures, and we have three important ones in our deck: "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":" reduces the cost of all our artifacts, "},{"insert":{"card-link":"Mindless Automaton"}},{"insert":" is a powerful draw engine when paired with Modular cards, while "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" is our main win-con. \nBeing in Golgari means that we have two powerful tools at our disposal for our +1/+1 counters strategy. : counters doublers like "},{"insert":{"card-link":"Branching Evolution"}},{"insert":", and a good set of "},{"attributes":{"underline":true},"insert":"Proliferate "},{"insert":" effects, like "},{"insert":{"card-link":"Evolution Sage"}},{"insert":". Most of our proliferate cards also act as removal, and some of our removal package uses -1-1 counters to get even more value from the proliferation. With this consistent removal, the deck makes sure to trigger our commander every turn ! It even features an infinite combo with "},{"insert":{"card-link":"Glissa, the Traitor"}},{"insert":", "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":", "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" and whatever free artifact in play, to wipe our opponent's board repeatedly. \nBut how do we win the game you ask ? Well, once we have played our Modular cards over and over to make a big pile of +1/+1 counters, we put all of them on "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" to shoot all our opponents, or on "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" to go wide. But my favorite would be to play "},{"insert":{"card-link":"Moxite Refinery"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Reactor"}},{"insert":", move all our counters on the Reactor and immediately win the game ! \n\nI've wanted to brew this deck for a long time so I'm happy to finally share it. :)\n"}]}










































































