Lewdplol
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Commander
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{"ops":[{"insert":"\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"},{"attributes":{"color":"#ebd6ff","background":"#5c0000","bold":true},"insert":"INTRODUCTION"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Chances and % calculated using the simulator in "},{"attributes":{"link":"https://dungeonmaster.altervista.org/Commander/CommanderBuilder.html","underline":true,"italic":true,"bold":true},"insert":"CommanderBuilder"},{"insert":"\n\nNew to magic and want to doubleshot a friend on turn 7 ? Tired of your commander getting targetted ? Want to play azorious color but like a boss ? I have just the solution for you"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe play our glorious Bird on the board on "},{"attributes":{"italic":true,"bold":true},"insert":"turn 4"},{"insert":", nobody can do anything about it, we give him vigilance the next turn and "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"nobody can touch us"},{"insert":" for the rest of the next 4 rounds, why 4 ? Because the game will "},{"attributes":{"color":"#e60000"},"insert":"end"},{"insert":"\n\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Gameplay"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\n1. "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mulligan"},{"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKeep any hands with"},{"attributes":{"underline":true},"insert":" Lands: 2, Ramp: 1."},{"insert":"\nIf you mulligan (1 time) for these hands you have a:\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"68%"},{"insert":" to have the commander out on turn 4\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"30%"},{"insert":" to have a wrath on turn 5 to reset the board \n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"62%"},{"insert":" to have the commander out on turn 5 with 5 lands on turn 5 (worst case scenario)\n\n2. "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"GamePlan "},{"attributes":{"italic":true,"background":"#e60000","bold":true},"insert":"Voltron "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAll our "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" effect give him at least +2/0 making him a clock on 2 turns with double strike.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T1: "},{"insert":"Land\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T2 "},{"insert":": Land + "},{"attributes":{"background":"#6b24b2"},"insert":"Ramp"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":".1"},{"attributes":{"italic":true,"bold":true},"insert":" :"},{"insert":" Land + "},{"attributes":{"background":"#6b24b2"},"insert":"Double "},{"insert":"or "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" equipment as setup, "},{"insert":{"card-link":"Might of the Ancestors"}},{"insert":" / "},{"insert":{"card-link":"Bastion Protector"}},{"insert":" / "},{"insert":{"card-link":"Sylvia Brightspear"}},{"insert":" etc are active without cost on turn 5 so you can buff the commander more\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":".2"},{"attributes":{"italic":true,"bold":true},"insert":" :"},{"insert":" Land + any "},{"attributes":{"background":"#6b24b2"},"insert":"Tutor"},{"insert":" will garantee you the right card you are missing for the turn 5, the clock doesn't change unless you have an active "},{"attributes":{"background":"#6b24b2"},"insert":"Double "},{"insert":"or "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" on turn 3 but it's kind of the god hand\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T4 :"},{"insert":" Land+ "},{"insert":{"card-link":"Dragonlord Ojutai"}},{"insert":" \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T5"},{"insert":": if u can give him vigilance so nobody can touch him for the rest of the game and swing to draw into lands / "},{"attributes":{"background":"#6b24b2"},"insert":"Wrath"},{"insert":" (they are all unidirectional) or double strike effects = 1 opponents is at 7 commander dmg\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T6: "},{"insert":"Double strike equip and swing at the same player to exactly "},{"attributes":{"color":"#e60000"},"insert":"21 commander dmg"},{"insert":" while drawing for any resp (you "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"draw 2 cards"},{"insert":" while swinging with "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DoubleStrike"},{"insert":")\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T6+: "},{"insert":"Buff him more and use the wipes to win the 2v1, sometime you can buff him so much that can oneshot a player after turn 6\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"color":"var(--color)","background":"var(--light-background)","bold":true},"insert":"3.Wincon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n1. Big bird go face\n\n\n"}]}
Commander
Dragonlord Ojutai
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Elder Dragon

Commander
(CTRL to add secondary)
double
Silverblade Paladin
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have double strike.
As long as this creature is paired with another creature, both creatures have double strike.
Creature - Human Knight

double
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protect
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protect
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(CTRL to add secondary)
tutor
tutor
(CTRL to add secondary)
Vigi
Vigi
(CTRL to add secondary)
Wrath
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Wrath
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mulligan"},{"insert":":"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKeep any hands with"},{"attributes":{"underline":true},"insert":" Lands: 2, Ramp: 1."},{"insert":"\nIf you mulligan (1 time) for these hands you have a:\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"68%"},{"insert":" to have the commander out on turn 4\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"30%"},{"insert":" to have a wrath on turn 5 to reset the board \n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"62%"},{"insert":" to have the commander out on turn 5 with 5 lands on turn 5 (worst case scenario)\n\n2. "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"GamePlan "},{"attributes":{"italic":true,"background":"#e60000","bold":true},"insert":"Voltron "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAll our "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" effect give him at least +2/0 making him a clock on 2 turns with double strike.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T1: "},{"insert":"Land\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T2 "},{"insert":": Land + "},{"attributes":{"background":"#6b24b2"},"insert":"Ramp"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":".1"},{"attributes":{"italic":true,"bold":true},"insert":" :"},{"insert":" Land + "},{"attributes":{"background":"#6b24b2"},"insert":"Double "},{"insert":"or "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" equipment as setup, "},{"insert":{"card-link":"Might of the Ancestors"}},{"insert":" / "},{"insert":{"card-link":"Bastion Protector"}},{"insert":" / "},{"insert":{"card-link":"Sylvia Brightspear"}},{"insert":" etc are active without cost on turn 5 so you can buff the commander more\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T3"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":".2"},{"attributes":{"italic":true,"bold":true},"insert":" :"},{"insert":" Land + any "},{"attributes":{"background":"#6b24b2"},"insert":"Tutor"},{"insert":" will garantee you the right card you are missing for the turn 5, the clock doesn't change unless you have an active "},{"attributes":{"background":"#6b24b2"},"insert":"Double "},{"insert":"or "},{"attributes":{"background":"#6b24b2"},"insert":"Vigilance"},{"insert":" on turn 3 but it's kind of the god hand\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T4 :"},{"insert":" Land+ "},{"insert":{"card-link":"Dragonlord Ojutai"}},{"insert":" \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T5"},{"insert":": if u can give him vigilance so nobody can touch him for the rest of the game and swing to draw into lands / "},{"attributes":{"background":"#6b24b2"},"insert":"Wrath"},{"insert":" (they are all unidirectional) or double strike effects = 1 opponents is at 7 commander dmg\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T6: "},{"insert":"Double strike equip and swing at the same player to exactly "},{"attributes":{"color":"#e60000"},"insert":"21 commander dmg"},{"insert":" while drawing for any resp (you "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"draw 2 cards"},{"insert":" while swinging with "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"DoubleStrike"},{"insert":")\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"T6+: "},{"insert":"Buff him more and use the wipes to win the 2v1, sometime you can buff him so much that can oneshot a player after turn 6\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"color":"var(--color)","background":"var(--light-background)","bold":true},"insert":"3.Wincon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n1. Big bird go face\n\n\n"}]}





































































