PhokYuMeen
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Commander
Size: 100Salt sum: 34.75
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Commander
Commander
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Draw
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Frickin Doubling Season
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Frickin Doubling Season
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Graveyard Disruption
Graveyard Disruption
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
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Mass Disruption
Mass Disruption
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Mill
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen

Mill
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Protection
Protection
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Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Primal Witchstalker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature - Wolf

Ramp
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Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Removal
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Sac Outlet
Sac Outlet
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Tokens
Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow

Tokens
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Tutor
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Tutor
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Maybeboard
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment

Lasyd Prowler
When this creature enters, you may mill cards equal to the number of lands you control.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Creature - Snake Ranger

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Classic Aristocrats, but with an extra step: Self-Mill\n\nTo win, you "},{"attributes":{"bold":true},"insert":"need "},{"insert":"to assemble the following pieces\n"},{"attributes":{"underline":true},"insert":"Mill "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Town Greeter"}},{"insert":" and "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" are the bread and butter. Don't be afraid to mill the whole deck with "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" either. This feeds your commander, as well as a few cards like "},{"insert":{"card-link":"Izoni, Thousand-Eyed"}},{"insert":" to help with the next step. Ultimately though, if you can find other ways to generate insects, this step is optional. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Create bodies"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Easiest way to do this is slam your commander the turn you plan to kill the table. You can do it earlier to generate value or accelerate via something like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" as well, and then \"blink\" it with a card like "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Alternatively, use some of the token generators like "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" or "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" to generate enough insects to kill the table"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Life drain"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Setting up at least one or two life drain pieces prior to making and sacrificing your insects is key to a one shot kill. Note that "},{"insert":{"card-link":"Aatchik, Emerald Radian"}},{"insert":" has a drain ability built in, and something like "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" or "},{"insert":{"card-link":"Arnyn, Deathbloom Botanist"}},{"insert":" can essentially count as two pieces of drain. A finisher like "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" also comes with a drain ability on the side. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Sacrifice outlets"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many of these are good at all points in the game, like "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":", "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":", or "},{"insert":{"card-link":"Dockside Chef"}},{"insert":" . These are great at generating value early and streamlining you toward your big one shot turn. While "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" and chaff like "},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":" are the best sacrifice targets, don't be afraid to sacrifice more meaningful creatures. There are recursion effects in cards like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Six"}},{"insert":" , or reanimation with "},{"insert":{"card-link":"Grave Researcher // Reanimate"}},{"insert":" and "},{"insert":{"card-link":"Dread Return"}},{"insert":". Any creatures or artifacts in your graveyard also fuel your commander's ability to make tokens, so leaving them there can also be the best play sometimes. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"For your finisher turn, you also don't have to use a sac outlet. A board wipe like "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" or "},{"insert":{"card-link":"Damnation"}},{"insert":" work just as well, since all your death triggers will still go on the stack when the creatures die simultaneously. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Kill Turn:"},{"insert":"\nOn your grand finale turn, you should have plenty of mana to cast your commander and possibly protect it with something like "},{"insert":{"card-link":"Undying Malice"}},{"insert":" . You need a way to sacrifice, preferably one with unlimited instant speed uses like "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" . Lastly you need to do some math. Make sure you can kill everyone with the number of drain pieces you have, and don't forget that "},{"insert":{"card-link":"Blood Artist"}},{"insert":" can only target one player at a time. Generally speaking, you need the highest life total at the table to be less than (number of tokens you're making) x (number of drain sources you have including "},{"insert":{"card-link":"Aatchik, Emerald Radian"}},{"insert":" ). If the highest life is 35 and you can make 9 tokens, you need 4 pieces of drain to kill the table.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Stack Wars:"},{"insert":"\nThe deck likes to run a lot of effects stapled to creatures or artifacts to synergize with the commander, so it plays at sorcery speed a lot. A lot of your removal is tied up in things like "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" or "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" , though there is still a few instant speed answers in "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" and "},{"insert":{"card-link":"Drag to the Roots"}},{"insert":" . In terms of finer specifics, you have a bit of wiggle room with the protection spells the deck runs. With "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":" effects alongside an instant speed sac outlet, you virtually gain access to "},{"insert":{"card-link":"Ephemerate"}},{"insert":" as both a protection piece and a value spell. Use this for protection on key pieces like "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or value with strong ETB effects such as "},{"insert":{"card-link":"Sludge Titan"}},{"insert":" or your commander. Remember too that with an instant speed sac outlet you can fizzle removal spells that come with value, like the second chosen mode of "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":" or the life gain of "},{"insert":{"card-link":"Lightning Helix"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Play:"},{"insert":"\nPlaying this deck depends heavily on how much your opponents have played against aristocrats. You tend to set up a lot of pieces that aren't threatening unless your opponents understand your strategy. Knowing how to leverage that in a political conversation can make a big difference in taking some heat off you in the early game, but isn't necessary and sometimes just isn't possible. In terms of board wipes and mass disruption, you recover fairly well. You benefit from your creatures being in the bin, and have redundancy for all the key effects in your deck. "},{"insert":{"card-link":"Farewell"}},{"insert":" and "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" are backbreaking, but that's the risk of the graveyard deck, not much can be done. The deck does have the means to generate enough tokens and put enough drain pieces into play that you don't need your graveyard or commander, but this slows the deck down considerably. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mulligans:"},{"insert":"\nYou want to search for diversity in your hands. The slowest hands are the ones which have a lot of one or two of your necessary pieces. Especially avoid stockpiling the pure win condition cards early, like "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" or "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" . Generating bodies to chump block with via "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" or sacrificing them to "},{"insert":{"card-link":"Fiend Artisan"}},{"insert":" is a much better early game plan than stacking up "},{"insert":{"card-link":"Blood Artist"}},{"insert":" effects that might just eat a board wipe after doing nothing. Your main goal is to start digging through your deck. The aforementioned "},{"insert":{"card-link":"Fiend Artisan"}},{"insert":" is a great tool for this, but creatures like "},{"insert":{"card-link":"Town Greeter"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" also help smooth out your mana while doing so. Sacrificing a "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" to a "},{"insert":{"card-link":"Witherbloom Charm"}},{"insert":" or "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" on turn 2 is the best possible example of this. Prioritize hitting land drops and ramping since you have an expensive commander and a single turn win game plan. It's better to sacrifice your creatures to dig for those lands, rather than overestimate their value and slow yourself down. Taking a slower starting hand with more interaction can also work, since this deck does scale well into late game. Once you have mana, its only a matter of drawing the right pieces or even putting them into the bin to finish with a "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" activation.\n"}]}



















































































































