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KingofCorns

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Doran, the Siege Tower
Each creature assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Shaman Treefolk
Doran, the Siege Tower (2x2) 201

Commander

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Catapult Fodder
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
Creature - Zombie
Catapult Fodder // Catapult Captain (vow) 99Catapult Fodder // Catapult Captain (vow) 99
Citanul Woodreaders
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, draw two cards.
Creature - Human Druid
Citanul Woodreaders (tsr) 199
Disowned Ancestor
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature - Warrior Spirit
Disowned Ancestor (ktk) 70
Dune Beetle
Creature - Insect
Dune Beetle (akh) 89
Éowyn, Lady of Rohan
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost
less to activate.
Legendary Creature - Human Noble
Éowyn, Lady of Rohan (ltr) 10
Giant Ox
This creature crews Vehicles using its toughness rather than its power.
Creature - Ox
Giant Ox (khm) 11
Inner-Chamber Guard
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature - Human Samurai
Inner-Chamber Guard (sok) 13
Maned Serval
Vigilance
Creature - Cat
Maned Serval (iko) 23
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31

Beaters

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Abzan Beastmaster
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Creature - Shaman Dog
Abzan Beastmaster (f15) 5
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (som) 167
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (2x2) 17
Ohran Viper
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Whenever this creature deals combat damage to a player, you may draw a card.
Snow Creature - Snake
Ohran Viper (c15) 194
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (m19) 200

Draw

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Behind the Scenes
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Enchantment
Behind the Scenes (soi) 100
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263

Evasion

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Forest
(
: Add
.)
Basic Land - Forest
Forest (inr) 297
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (drc) 61
Plains
(
: Add
.)
Basic Land - Plains
Plains (inr) 289
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (cmm) 1024
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (inr) 292

Land

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Eland Umbra
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eland Umbra (roe) 19
Mirror Shield
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mirror Shield (thb) 234

Protection

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Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (gtc) 137

Pump

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Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (rvr) 131
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (blc) 119
Primal Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Human Druid
Primal Druid (emn) 167
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (mir) 253

Ramp

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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267
Vesperlark
Flying
When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Vesperlark (mh1) 35

Recursion

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Eliminate
Destroy target creature or planeswalker with mana value 3 or less.
Instant
Eliminate (sta) 30
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (c21) 144
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (con) 11
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (pm21) 204s
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (plst) CMR-48
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
Terror (10e) 182

Removal

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Deck Info

Deck stats

14 pips - 12 cards
8 mana - 8 cards
0 pips - 0 cards
2 mana - 2 cards
8 pips - 8 cards
8 mana - 8 cards
0 pips - 0 cards
2 mana - 2 cards
14 pips - 12 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My first tiny leaders deck. \nThis is intended for a 6 player pod, so my thought was that this looks low power but defensive enough to work well. I kinda made it on the fly, so the removal probably isn't enough I might tweak it over the next few days. \n"}]}
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