229
3/27/2025
Dragonhawk, Fate's Tempest - Don't Tempt Fate
Deck Size: 100
Commander
Est deck cost: $1174.64
Salt sum: 55.08
229
3/27/2025
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Commander

Qty: 1 Price: $14.99
Dragonhawk, Fate's Tempest

Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Creature
Dragonhawk, Fate's Tempest (blb) 291

Commander

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Artifact

Qty: 12 Price: $159.48
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
Carnelian Orb of Dragonkind

{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Artifact
Carnelian Orb of Dragonkind (clb) 166
Dragon's Hoard

Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.

Artifact
Dragon's Hoard (m19) 232
Hazoret's Monument

Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Artifact
Hazoret's Monument (dmc) 183
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 240
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (mh3) 348
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brc) 166
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Throne of Eldraine

As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (mh3) 297

Artifact

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Creature

Qty: 27 Price: $471.89
Ancient Copper Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Creature
Ancient Copper Dragon (clb) 368
Arni Metalbrow

Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

Creature
Arni Metalbrow (mat) 66
Balefire Dragon

Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Creature
Balefire Dragon (isd) 129
Bonehoard Dracosaur

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Creature
Bonehoard Dracosaur (lci) 134
Cavern-Hoard Dragon

This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.

Creature
Cavern-Hoard Dragon (ltc) 31
Dragonlord's Servant

Dragon spells you cast cost {1} less to cast.

Creature
Dragonlord's Servant (pl24) 1
Dragonmaster Outcast

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Creature
Dragonmaster Outcast (afc) 124
Dragonspeaker Shaman

Dragon spells you cast cost {2} less to cast.

Creature
Dragonspeaker Shaman (afc) 330
Goldspan Dragon

Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

Creature
Goldspan Dragon (khm) 139
Hellkite Courser

Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature
Hellkite Courser (cmr) 183
Karlach, Fury of Avernus

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)

Creature
Karlach, Fury of Avernus (sld) 1802
Lathliss, Dragon Queen

Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

Creature
Lathliss, Dragon Queen (jmp) 340
Magda, Brazen Outlaw

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

Creature
Magda, Brazen Outlaw (khm) 142
Nogi, Draco-Zealot

Dragon spells you cast cost {1} less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

Creature
Nogi, Draco-Zealot (gn3) 4
Ojer Axonil, Deepest Might

Creature
Ojer Axonil, Deepest Might // Temple of Power (lci) 317Ojer Axonil, Deepest Might // Temple of Power (lci) 317
Oliphaunt

Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature
Oliphaunt (ltr) 426
Pyreswipe Hawk

Flying, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)

Creature
Pyreswipe Hawk (blc) 60
Scourge of the Throne

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Creature
Scourge of the Throne (ltc) 225
Scourge of Valkas

Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.

Creature
Scourge of Valkas (afc) 137
Solphim, Mayhem Dominus

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)

Creature
Solphim, Mayhem Dominus (one) 354
Steel Hellkite

Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Creature Artifact
Steel Hellkite (brc) 163
Sunspine Lynx

Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

Creature
Sunspine Lynx (blb) 292
Terror of the Peaks

Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (potj) 149s
Themberchaud

Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Creature
Themberchaud (sld) 728
Thunderbreak Regent

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.

Creature
Thunderbreak Regent (dtk) 162
Twinflame Tyrant

Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

Creature
Twinflame Tyrant (fdn) 97
Utvara Hellkite

Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Creature
Utvara Hellkite (c17) 144

Creature

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Enchantment

Qty: 7 Price: $70.43
Charred Foyer

Enchantment
Charred Foyer // Warped Space (dsk) 340
Descent into Avernus

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Enchantment
Descent into Avernus (clb) 169
Dragon Tempest

Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Enchantment
Dragon Tempest (dtk) 136
Gimli's Reckless Might

Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

Enchantment
Gimli's Reckless Might (ltc) 494
Molten Echoes

As this enchantment enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Molten Echoes (voc) 148
Passionate Archaeologist

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Enchantment
Passionate Archaeologist (clb) 656
There and Back Again

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."

Enchantment
There and Back Again (ltr) 151

Enchantment

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Instant

Qty: 10 Price: $99.00
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Big Score (snc) 102
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (war) 115
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (pw24) 7
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Guff Rewrites History

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Instant
Guff Rewrites History (cmm) 737
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (m11) 153
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ice) 213
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (plst) DDG-70
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sld) 1805
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164

Instant

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Land

Qty: 36 Price: $160.80
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (otc) 274
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (2x2) 320
Mountain

({T}: Add {R}.)

Land
Mountain (one) 270
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (clb) 904
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (plst) GTC-248
Valakut, the Molten Pinnacle

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zne) 29
Vesuva

You may have this land enter tapped as a copy of any land on the battlefield.

Land
Vesuva (v12) 14

Land

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Sorcery

Qty: 7 Price: $52.23
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (40k) 204
Full Throttle

After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.

Sorcery
Full Throttle (dft) 127
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (clb) 799
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 435
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (cns) 147
Ruination

Destroy all nonbasic lands.

Sorcery
Ruination (sld) 9993
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (cmm) 646

Sorcery

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Sideboard

Qty: 8 Price: $145.82
Defiler of Instinct

First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.

Creature
Defiler of Instinct (dmu) 119
Great Train Heist

Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Instant
Great Train Heist (otj) 125
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (sld) 85
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Obsidian Charmaw

This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When this creature enters, destroy target nonbasic land an opponent controls.

Creature
Obsidian Charmaw (mh2) 137
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
The Aetherspark

As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color.

Artifact Planeswalker
The Aetherspark (dft) 231
Untimely Malfunction

Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Instant
Untimely Malfunction (dsk) 161

Sideboard

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Maybeboard

Qty: 10 Price: $229.82
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (zne) 21
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (sld) 1339
Delayed Blast Fireball

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Delayed Blast Fireball (clb) 630
Glittering Stockpile

{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.

Artifact
Glittering Stockpile (otc) 167
Goldlust Triad

Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.

Creature
Goldlust Triad (tdc) 34
Koth of the Hammer

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add {R} for each Mountain you control. −5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

Planeswalker
Koth of the Hammer (som) 94
Parapet Thrasher

Flying Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn — • Destroy target artifact that opponent controls. • This creature deals 4 damage to each other opponent. • Exile the top card of your library. You may play it this turn.

Creature
Parapet Thrasher (tdc) 36
Sunset Strikemaster

{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.

Creature
Sunset Strikemaster (tdm) 126
Thundermane Dragon

Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.

Creature
Thundermane Dragon (tdc) 38
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
83 pips - 52 cards
57 mana - 45 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":"This is a highly aggressive deck that aims to swing out with big, evasive creatures while leveraging card advantage, thanks to Dragonhawk's ability to keep the beatdown going.\nIt utilizes extra combat steps to maximize Dragonhawk's ability while also providing a win condition that complements the deck's highly offensive nature.\nBeing monocolored, it takes advantage of this with cards like "},{"insert":{"card-link":"Ruination"}},{"insert":", making it per definition a Bracket 4 deck. I also have "},{"insert":{"card-link":"Blood Moon"}},{"insert":" in the sideboard.\n\nHow Does It Win?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We aim to leverage our commander's innate card advantage and our big, evasive creatures to pull ahead of our opponents and establish a fast, aggressive clock.\nCards like "},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Temple of Power"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" help accelerate the game. When combined with effects like "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":", and "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":", we create an asymmetrical board state where our opponents take significantly more damage than we do. These cards also enhance the second part of Dragonhawk's ability, though in most cases, our goal is to play as many exiled cards as possible. \nSecondary win conditions include utilizing "},{"insert":{"card-link":"Vesuva"}},{"insert":" and "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" to ping our opponents to death. Additionally, our flying Commander can be equipped with "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" to pursue a Voltron strategy if necessary, with extra combat spells aiding both the Voltron and primary win conditions. Thirdly, we have "},{"insert":{"card-link":"Passionate Archaeologist"}},{"insert":", which works well when we play our costly spells from Exile, dealing a lot of damage directly to our opponents faces in the process.\nWe can also deal significant damage using Dragonhawk's other ability, especially when supported by damage-doubling effects!\n\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We are highly dependent on our Commander. Being in mono-red and having a five-mana Commander means we are susceptible to disruption and can be locked out of our game plan if we are not careful. Additionally, we lack recursion, making our exile-based strategy risky, as we may lose access to key cards.\n"},{"attributes":{"bold":true},"insert":"Key Weaknesses:"},{"insert":"\n\nOur Commander is expensive and essential to our strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We have no real recursion plan, relying instead on relentless aggression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Our exile-based approach increases variance, potentially removing key spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCountering Our Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes numerous ways to protect our Commander once she is on the battlefield. Playing her only after key interaction has been used or when we have backup protection in hand will improve our chances of maximizing her value.\nWhile our Commander is crucial, we are still a deck full of powerful, swingy creatures. Since Dragonhawk scales with the number of creatures we have in play, it is often best to develop a board of two or three creatures before casting her. By that point, we should have both protection and sufficient mana to keep her safe.\nWe also have several ways to generate additional mana and a substantial land count to ensure we hit our land drops. Dragonhawk’s exile ability further improves land access, increasing consistency. With a steady stream of lands and a high density of dangerous threats, we can maintain pressure even when our Commander is not in play.\nThe solutions to our recursion and exile-based risks are simple: play more threats! Mono-red lacks recursion options, but that’s not a flaw—it’s the deck’s identity. We are built to keep pushing forward relentlessly. We run enough threats to ensure that even if the board is wiped once or twice, we can keep dropping bombs. Any cards lost to exile will still contribute to our game plan through damage, and we include enough redundancy to maintain access to critical effects. This is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a midrange deck that aims to eke out value over time—we need to win fast before our lack of recursion becomes an issue.\n\nSummary"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is for players who want to set the clock early and make things happen. This is not a reactive deck—it’s a proactive one that aims to "},{"attributes":{"bold":true},"insert":"be"},{"insert":" the threat. Either we roast our opponents, or we go out in a blaze of glory!\n"}]}
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