277 views19 months ago
Commander
Size: 101Salt sum: 29.34
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Hakae10

277 views19 months ago
Commander
Size: 101Salt sum: 29.34
No deck tags

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Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 60

Commander

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Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 22
Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Assassin
Brotherhood Spy (acr) 282
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (znc) 40
Cruel Sadist
,
, Pay 1 life: Put a +1/+1 counter on this creature.
,
, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Creature - Human Assassin
Cruel Sadist (j22) 391
Hired Poisoner
Deathtouch
Creature - Human Assassin
Hired Poisoner (grn) 72
Hookblade Veteran
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
Creature - Human Assassin
Hookblade Veteran (acr) 283
Iridescent Vinelasher
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Creature - Assassin Lizard
Iridescent Vinelasher (blb) 99
Poison-Blade Mentor
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
Creature - Human Assassin
Poison-Blade Mentor (acr) 288
Ruthless Ripper
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target player loses 2 life.
Creature - Human Assassin
Ruthless Ripper (a25) 107

Assassins

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Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Enchantment
Double Down (otj) 44
Enhanced Surveillance
You may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enchantment
Enhanced Surveillance (mkc) 102
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (lcc) 168

Copy

(Ctrl to add secondary)
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate
Adéwalé, Breaker of Chains (acr) 44
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Aven Heartstabber
Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch.
When this creature dies, mill two cards, then draw a card.
Creature - Bird Assassin
Aven Heartstabber (snc) 166
Darkblade Agent
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Creature - Human Assassin
Darkblade Agent (grn) 164
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 24
Dimir Strandcatcher
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Creature - Rogue Faerie
Dimir Strandcatcher (clu) 30
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 19
Heirloom Epic
,
: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact - Book
Heirloom Epic (blb) 246
Meeting of Minds
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw two cards.
Instant
Meeting of Minds (mom) 66
Merciless Harlequin
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Creature - Human Assassin
Merciless Harlequin (acr) 287
Sanguine Spy
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature - Vampire Rogue
Sanguine Spy (snc) 93
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75
Unshakable Tail
When this creature enters and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice a Clue: Return this card from your graveyard to your hand.
Creature - Zombie Detective
Unshakable Tail (mkc) 29

Draw

(Ctrl to add secondary)
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248
Reverse the Polarity
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Instant
Reverse the Polarity (who) 54
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 75
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (c13) 67

Evasion

(Ctrl to add secondary)
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (otc) 270
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 80
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (otc) 282
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add
.
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land
Gallifrey Council Chamber (who) 188
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Island
(
: Add
.)
Basic Land - Island
Island (dft) 280
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (drc) 61
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (drc) 174
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 285
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303

Land

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 51
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (otc) 266
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 56
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (2xm) 291
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (pip) 252

Ramp

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Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Sorcery
Back in Town (otc) 18
Blood Operative
Lifelink
When this creature enters, you may exile target card from a graveyard.
Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
Creature - Vampire Assassin
Blood Operative (grn) 63
Charnel Serenade
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Charnel Serenade (mkc) 26
Endless Obedience
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Endless Obedience (plst) M15-94
Grim Discovery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Grim Discovery (plst) DDR-51
Lazav, the Multifarious
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Legendary Creature - Shapeshifter
Lazav, the Multifarious (mkc) 214
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (ltc) 203
Living End
Suspend 3—

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living End (tsr) 121
Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Legendary Creature - Vampire Detective
Mirko, Obsessive Theorist (mkc) 2
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 96
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Unmake the Graves
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
Instant
Unmake the Graves (m15) 120
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 278

Recursion

(Ctrl to add secondary)
Artistic Refusal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Instant
Artistic Refusal (mom) 46
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (pip) 185
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (dsc) 146
Mob
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature.
Instant
Mob (mh1) 97
Pile On
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Pile On (mkc) 134
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 93
Soul Manipulation
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
Instant
Soul Manipulation (plst) MM3-185
Termination Facilitator
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.
Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
Creature - Human Assassin
Termination Facilitator (j22) 28

Removal

(Ctrl to add secondary)
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Ensnare (nem) 32
Mothdust Changeling
Changeling (This card is every creature type.)
Tap an untapped creature you control: This creature gains flying until end of turn.
Creature - Shapeshifter
Mothdust Changeling (plst) MOR-42
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment
Opposition (dmr) 62

Tap to Surveil

(Ctrl to add secondary)
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 12
Aura of Dominion
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Enchantment - Aura
Aura of Dominion (chk) 51
Ballad of the Black Flag
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV — Historic spells you cast this turn cost
less to cast.
Enchantment - Saga
Ballad of the Black Flag (acr) 13
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 49
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case
Case of the Shifting Visage (mkc) 19
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 23
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Confession Dial
When this artifact enters, surveil 3.
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Artifact
Confession Dial (who) 173
Connive
Gain control of target creature with power 2 or less.
Sorcery
Connive // Concoct (mkc) 203
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mb2) 25
Copy Catchers
Flying
Whenever you surveil, you may pay
. If you do, create a token that's a copy of this creature.
Creature - Faerie
Copy Catchers (mkc) 20
Cruel Witness
Flying
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Bird Horror
Cruel Witness (j25) 302
Cryptex
, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
Artifact
Cryptex (mkm) 251
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 15
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 16
Dimir Spybug
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on this creature.
Creature - Insect
Dimir Spybug (mkc) 206
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Diresight (blb) 91
Discovery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Discovery // Dispersal (clu) 187
Dogged Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Creature - Human Rogue
Dogged Detective (mkc) 127
Drag the Canal
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Drag the Canal (mkm) 199
Eat to Extinction
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Eat to Extinction (thb) 90
Elder Deep-Fiend
Flash
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
Creature - Octopus Eldrazi
Elder Deep-Fiend (inr) 4
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "
: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Legendary Creature - Vampire Assassin
Etrata, Deadly Fugitive (mkm) 200
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Eye of Duskmantle
Flying, lifelink
You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
Creature - Eye
Eye of Duskmantle (mkc) 27
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Gixian Skullflayer
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
Creature - Human Assassin Phyrexian
Gixian Skullflayer (bro) 100
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 27
Magus of the Will
,
, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Creature - Human Wizard
Magus of the Will (2xm) 98
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Artifact
Obelisk of Urd (znc) 115
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Price of Fame
This spell costs
less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Price of Fame (mkc) 135
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 85
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Roshan, Hidden Magister
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature - Human Assassin
Roshan, Hidden Magister (acr) 32
Sinister Sabotage
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Sinister Sabotage (rvr) 61
Spell Contortion
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Counter target spell unless its controller pays
. Draw a card for each time Spell Contortion was kicked.
Instant
Spell Contortion (wwk) 38
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Spellgyre (blb) 72
The Revelations of Ezio
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Enchantment - Saga
The Revelations of Ezio (acr) 31
Universal Automaton
Changeling (This card is every creature type.)
Creature Artifact - Shapeshifter
Universal Automaton (j22) 803
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119
Whispering Snitch
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
Creature - Vampire Rogue
Whispering Snitch (mkc) 144

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
29 pips - 24 cards
24 mana - 24 cards
43 pips - 35 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
13 mana - 12 cards
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