Batteract
318 views16 days ago
Commander
Size: 100Salt sum: 38.45
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Burn
Burn
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Copy
Howl of the Horde
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Sorcery

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Copy
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Draw
Draw
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Land
Land
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Ramp
Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Ramp
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Recursion
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
Removal
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Tokens
Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The entire deck is built around "},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" and getting as much value off of it as possible. The deck has been built with Dance's restrictions in mind. Its curve (excluding Dance) maxes out at 4, ensuring that I can always exile a card if I am at mana value 9 or less, I can always hit. \n\nThe wincon involves casting "},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" and a Copy spell. If the first Dance hits a copy spell (which is very likely given the amount of them) that can be used to copy any further dances. This will most likely go until most of the deck is either drawn or cast. The pingers such as "},{"insert":{"card-link":"Guttersnipe"}},{"insert":" will rip through my opponent's life totals.\n\nHow do I get Dance every game? Cast cheap cantrip spells with "},{"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" in play to cheat with card draw. The deck is loaded with cards like "},{"insert":{"card-link":"Breakthrough"}},{"insert":" that can \"draw\" 8 cards and exile nothing with Eruth in play. Eventually, Dance will be drawn or I will go broke trying. Like any true gamble, there is always a chance I can bust and lose everything. \n"}]}














































































