428 views2 months ago
Commander
Size: 100Salt sum: 35.95
No deck tags
 avatar

Soupman56

428 views2 months ago
Commander
Size: 100Salt sum: 35.95
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.99
Garth One-Eye
: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Legendary Creature - Human Wizard
Garth One-Eye (mh2) 197

Commander

(CTRL to add secondary)

Burn

Qty: 2 Price: $7.34
Grudge Keeper
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Creature - Wizard Zombie
Grudge Keeper (cns) 28
Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Sorcery
Prisoner's Dilemma (mkc) 34

Burn

(CTRL to add secondary)

Copy

Qty: 2 Price: $1.58
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
Legendary Creature - Noble Time Lord
The Valeyard (who) 165

Copy

(CTRL to add secondary)

Counters

Qty: 3 Price: $1.83
Elrond of the White Council
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Legendary Creature - Elf Noble
Elrond of the White Council (ltc) 51
Emissary Green
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
Legendary Creature - Human Advisor
Emissary Green (clu) 5
Orchard Elemental
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Creature - Elemental
Orchard Elemental (cn2) 68

Counters

(CTRL to add secondary)

Creature

Qty: 3 Price: $6.69
Ballot Broker
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Ballot Broker (cn2) 13
Brago's Representative
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Brago's Representative (plst) CNS-14
Yes Man, Personal Securitron
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Legendary Creature Artifact - Robot
Yes Man, Personal Securitron (pip) 373

Creature

(CTRL to add secondary)

Draw

Qty: 16 Price: $33.62
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Legendary Creature - Elf Noble
Círdan the Shipwright (ltc) 50
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Coercive Portal (lcc) 109
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Legendary Creature - Elf Noble
Erestor of the Council (ltc) 53
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Legendary Creature - Elf Noble
Galadriel, Elven-Queen (ltc) 3
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Legendary Creature - Wizard Avatar
Gandalf, Friend of the Shire (ltr) 308
Gluntch, the Bestower
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Legendary Creature - Jellyfish
Gluntch, the Bestower (clb) 422
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Jodah's Codex
Domain —
,
: Draw a card. This ability costs
less to activate for each basic land type among lands you control.
Artifact - Book
Jodah's Codex (dmu) 233
Messenger Jays
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature - Bird
Messenger Jays (plst) CN2-35
Mob Verdict
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Sorcery
Mob Verdict (mkc) 33
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (ltc) 195
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Instant
Sail into the West (ltc) 68
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (cn2) 71
The Second Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Legendary Creature - Doctor Time Lord
The Second Doctor (who) 156
Truth or Consequences
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
Sorcery
Truth or Consequences (who) 163

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $16.99
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30

Finisher

(CTRL to add secondary)

Land

Qty: 38 Price: $31.50
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Abraded Bluffs (otj) 251
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (fdn) 260
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (mkc) 250
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fdc) 3
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (fdn) 261
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (roe) 228
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Forest
(
: Add
.)
Basic Land - Forest
Forest (3ed) 305
Forest
(
: Add
.)
Basic Land - Forest
Forest (mom) 291
Graypelt Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Graypelt Refuge (zen) 214
Island
(
: Add
.)
Basic Land - Island
Island (snc) 274
Island
(
: Add
.)
Basic Land - Island
Island (unf) 236
Island
(
: Add
.)
Basic Land - Island
Island (mom) 285
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (fdn) 263
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mid) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 276
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (plst) KTK-238
Plains
(
: Add
.)
Basic Land - Plains
Plains (mh3) 304
Plains
(
: Add
.)
Basic Land - Plains
Plains (blb) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Rhystic Cave
: Choose a color. Add one mana of that color unless any player pays
. Activate only as an instant.
Land
Rhystic Cave (pcy) 142
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (fdn) 265
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (plst) KTK-241
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (fdn) 266
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (blc) 329
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mh1) 253
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 286
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (m11) 229
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (j25) 775
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (cmm) 430
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (cmm) 431
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (fdn) 270
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271

Land

(CTRL to add secondary)

Protection

Qty: 3 Price: $2.67
Council Guardian
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Creature - Soldier Giant
Council Guardian (plst) CNS-15
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Peace Talks
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Sorcery
Peace Talks (vis) 15

Protection

(CTRL to add secondary)

Ramp

Qty: 14 Price: $48.32
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ltc) 275
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (sld) 799
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2665
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
: Add one mana of any color.
Artifact
Model of Unity (ltc) 78
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost
less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard
Stenn, Paranoid Partisan (dmu) 320
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (ltc) 532
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (scd) 285
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Sorcery
Travel Through Caradhras (ltc) 44

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.35
Custodi Squire
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Creature - Cleric Spirit
Custodi Squire (cmm) 19

Recursion

(CTRL to add secondary)

Removal

Qty: 13 Price: $18.39
Bite of the Black Rose
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Sorcery
Bite of the Black Rose (cns) 26
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Sorcery
Capital Punishment (cn2) 40
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (clu) 57
Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel
Magister of Worth (c21) 223
Order of Succession
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
Sorcery
Order of Succession (c13) 52
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (clu) 118
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment - Aura
Psychic Impetus (clb) 89
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 46
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Split Decision (cns) 25
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Trap the Trespassers (ltc) 25
Trial of a Time Lord
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
Enchantment - Saga
Trial of a Time Lord (who) 29
Tyrant's Choice
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Tyrant's Choice (cns) 30
Vault 11: Voter's Dilemma
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Enchantment - Saga
Vault 11: Voter's Dilemma (pip) 121

Removal

(CTRL to add secondary)

Sorcery

Qty: 2 Price: $0.98
Fateful Tempest
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Sorcery
Fateful Tempest (soc) 79
Vote Out
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature.
Sorcery
Vote Out (eoe) 126

Sorcery

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.35
Lieutenants of the Guard
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature - Human Soldier
Lieutenants of the Guard (plst) CN2-16

Tokens

(CTRL to add secondary)

Sideboard

Qty: 1 Price: $27.99
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18

Sideboard

(CTRL to add secondary)

Deck Info

Deck stats

18 pips - 16 cards
24 mana - 21 cards
24 pips - 23 cards
21 mana - 18 cards
15 pips - 14 cards
23 mana - 18 cards
10 pips - 8 cards
20 mana - 17 cards
14 pips - 13 cards
21 mana - 18 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"UPDATED 4/19/26\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards