1.9k views44 days ago
Commander
Size: 100Salt sum: 38.7
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Marqui

1.9k views44 days ago
Commander
Size: 100Salt sum: 38.7

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{"ops":[{"attributes":{"bold":true},"insert":"Fae Drain"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"Faerie tribal deck"},{"insert":" designed to work well with any of the five included "},{"attributes":{"bold":true},"insert":"Dimir"},{"insert":" faerie legends in the command zone. The strategy is to drain life and control the board while gaining card advantage to assemble one of several infinite combos, either draining the entire table of life, exiling all opponent's libraries, or creating infinite faeries for combat damage. Should the infinite combos not be possible, drain and combat damage are viable alternate win conditions and should be set up for even as you are assembling your infinites. "},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" are the two primary commanders for the final decklist. "},{"attributes":{"bold":true},"insert":"Alela, Cunning Conquerer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tegwyll, Duke of Splendor"},{"insert":" have less general synergies in the 99 but are still excellent choices depending on your preferred playstyle. "},{"attributes":{"bold":true},"insert":"Oona, Queen of the Fae"},{"insert":" is the classic Dimir faerie commander, though it tends to play out a bit like a Niv-Mizzet deck, where she won't hit the field until you are about to win the game, otherwise you will likely have to recast an expensive commander.\n\n"},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" was the primary inspiration for this build. My interest in cEDH and love for faeries always kept them in my periphery, but I wasn't compelled to build a deck until I pulled Talion from a draft pack I'd purchased on a whim. The original decklist was much more control focused. I already owned all the pieces for the "},{"attributes":{"bold":true},"insert":"infinite mana + O"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ona win condition,"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" so I would accrue massive drain and draw value by delaying threats every turn. It's my understanding that this is pretty traditional for Dimir faerie builds, and I loved the play pattern, but I wanted to be a little less tryhard and a little more thematic. (Talion is on Omniscience so I need it for theme purposes, right???) Talion is pure value and punisher goodness. I designed the original deck assuming I would draw maybe one card per turn cycle from the Talion trigger, which was wise since Talion tends to be killed by spellslinger decks with grips full of two cmc spells. It was lovely surprise though to find that Talion will typically trigger 2-4 to times in a turn cycle depending on the decks you are playing against. A 3/4 flier is also meaningful body to have on the field. If I have other faeries for blocking, Talion will be able to get in 9-12 damage over the course of a game, and will otherwise be a decent blocker in their own right. Drawbacks to Talion in the command zone are notoriety and the amount of four cmc spells in the final decklist. Talion is a cEDH worthy commander, and when they helm your deck, you just have to accept the vibe you give off. The deck isn't aggro per se, or even that powerful in terms of control magic, but certain strategies suffer with a Talion on the field and will see you as a primary threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" is my favorite of the five legendary creatures in terms of art/lore/mechanics and is the primary commander in mind for this final decklist. Obyra is"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Impact Tremors on a stick"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":". They will give you consistent drain for simply playing the deck, but digging for token generators is a priority while they are in the command zone. Feywild Visitor, Bitterblossom, Bitterbloom Bearer and Archmage of Echoes are the stars of an Obyra deck, Feywild Visitor in particular being one of my favorite cards for incentivizing aggression when I might otherwise want to leave my little faeries up as blockers. If you tutor for token generators over combo pieces, combat damage and drain are undeniably viable win conditions. Obyra is a combo piece as well! Should you be able to infinitely cast, bounce, and recast faeries, the entire table will be drained to death because of Obyra's triggered ability. The entire deck is built around the multiple methods of achieving this, as explained below."},{"insert":"\n\nThe Key Cards:\n"},{"attributes":{"bold":true},"insert":"Faerie Harbinger"},{"insert":" is not a combo piece, but can be used to repeatedly tutor for essential Faerie cards when it is bounced to hand and recast. "},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" both can target Faerie Harbinger to initiate an end game tutor chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glen Elendra Pranksters is the first target Faerie Harbinger should be grabbing. The ab"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $14.99
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 301

Commander

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Copy

Qty: 2 Price: $62.48
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (wot) 16
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

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Draw

Qty: 9 Price: $32.51
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (mmq) 61
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (mic) 98
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (cmm) 631
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (wot) 22
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (lrw) 79
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant
Rowan's Grim Search (woe) 104
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (7ed) 98
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Faerie

Qty: 32 Price: $169.12
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock
Alela, Cunning Conqueror (woc) 3
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 9
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 88
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (wot) 27
Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (soc) 190
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Faerie Dreamthief
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature - Faerie Warlock
Faerie Dreamthief (woe) 89
Faerie Harbinger
Flash
Flying
When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Creature - Wizard Faerie
Faerie Harbinger (lrw) 61
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (mh1) 51
Faerie Squadron
Kicker
(You may pay an additional
as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Creature - Faerie
Faerie Squadron (inv) 58
Faerie Tauntings
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Enchantment Kindred - Faerie
Faerie Tauntings (lrw) 112
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Legendary Enchantment - Background
Feywild Visitor (clb) 70
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Creature - Rogue Faerie
Flitterwing Nuisance (ecl) 48
Glamermite
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
Creature - Rogue Faerie
Glamermite (ecl) 50
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Creature - Wizard Faerie
Glen Elendra Guardian (ecl) 305
Glen Elendra Pranksters
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Creature - Wizard Faerie
Glen Elendra Pranksters (lrw) 67
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Hypnotic Sprite
Flying
Creature - Faerie
Hypnotic Sprite // Mesmeric Glare (eld) 283
Mocking Sprite
Flying
Instant and sorcery spells you cast cost
less to cast.
Creature - Rogue Faerie
Mocking Sprite (fdn) 159
Obyra, Dreaming Duelist
Flash
Flying
Whenever another Faerie you control enters, each opponent loses 1 life.
Legendary Creature - Warrior Faerie
Obyra, Dreaming Duelist (woe) 210
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Legendary Creature - Wizard Faerie
Oona, Queen of the Fae (shm) 172
Pestermite
Flash
Flying
When this creature enters, you may tap or untap target permanent.
Creature - Rogue Faerie
Pestermite (lrw) 78
Picklock Prankster
Flying, vigilance
Creature - Rogue Faerie
Picklock Prankster // Free the Fae (woe) 64
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Creature - Rogue Faerie
Quickling (m15) 76
Spellstutter Sprite
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature - Wizard Faerie
Spellstutter Sprite (lrw) 89
Surveilling Sprite
Flying
When this creature dies, you may draw a card.
Creature - Rogue Faerie
Surveilling Sprite (rav) 67
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Creature - Faerie Noble
Talion's Messenger (woe) 73
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Legendary Creature - Faerie Noble
Tegwyll, Duke of Splendor (woc) 1
Unwelcome Sprite
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Rogue Faerie
Unwelcome Sprite (ecl) 81
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Legendary Creature - Wizard Faerie
Vendilion Clique (mor) 55
Voracious Tome-Skimmer
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
Creature - Rogue Faerie
Voracious Tome-Skimmer (ecl) 250

Faerie

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Land

Qty: 34 (35 w/ MDFC)Price: $186.52
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 345
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pmei) 2026-1
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (fdn) 261
Dust Bowl
: Add
.
,
, Sacrifice a land: Destroy target nonbasic land.
Land
Dust Bowl (otp) 65
Eclipsed Realms
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Land
Eclipsed Realms (ecl) 263
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (ulg) 139
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 280
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (slc) 2023
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (brc) 196
Restless Reef
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
Land
Restless Reef (lci) 349
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Secluded Glen
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Secluded Glen (lrw) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 281
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (9ed) 326

Land

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Protection

Qty: 1 Price: $7.99
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (wot) 23

Protection

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Ramp

Qty: 7 Price: $21.33
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (wot) 14
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (mkc) 228
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (wot) 24
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

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Recursion

Qty: 3 Price: $1.05
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery
Back for Seconds (woe) 80
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Recover
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Recover (rix) 84

Recursion

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Removal

Qty: 9 Price: $59.37
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (sld) 1869
Faerie Fencing
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Instant
Faerie Fencing (woe) 90
Faerie Macabre
Flying
Discard this card: Exile up to two target cards from graveyards.
Creature - Rogue Faerie
Faerie Macabre (shm) 66
Faerie Trickery
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant Kindred - Faerie
Faerie Trickery (lrw) 62
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
Instant
Glen Elendra's Answer (ecl) 52
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Spell Stutter
Counter target spell unless its controller pays
plus an additional
for each Faerie you control.
Instant
Spell Stutter (woe) 69
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (inr) 134
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

Removal

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Tutor

Qty: 2 Price: $6.98
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
61 pips - 45 cards
28 mana - 25 cards
28 pips - 22 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Fae Drain"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"Faerie tribal deck"},{"insert":" designed to work well with any of the five included "},{"attributes":{"bold":true},"insert":"Dimir"},{"insert":" faerie legends in the command zone. The strategy is to drain life and control the board while gaining card advantage to assemble one of several infinite combos, either draining the entire table of life, exiling all opponent's libraries, or creating infinite faeries for combat damage. Should the infinite combos not be possible, drain and combat damage are viable alternate win conditions and should be set up for even as you are assembling your infinites. "},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" are the two primary commanders for the final decklist. "},{"attributes":{"bold":true},"insert":"Alela, Cunning Conquerer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tegwyll, Duke of Splendor"},{"insert":" have less general synergies in the 99 but are still excellent choices depending on your preferred playstyle. "},{"attributes":{"bold":true},"insert":"Oona, Queen of the Fae"},{"insert":" is the classic Dimir faerie commander, though it tends to play out a bit like a Niv-Mizzet deck, where she won't hit the field until you are about to win the game, otherwise you will likely have to recast an expensive commander.\n\n"},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" was the primary inspiration for this build. My interest in cEDH and love for faeries always kept them in my periphery, but I wasn't compelled to build a deck until I pulled Talion from a draft pack I'd purchased on a whim. The original decklist was much more control focused. I already owned all the pieces for the "},{"attributes":{"bold":true},"insert":"infinite mana + O"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ona win condition,"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" so I would accrue massive drain and draw value by delaying threats every turn. It's my understanding that this is pretty traditional for Dimir faerie builds, and I loved the play pattern, but I wanted to be a little less tryhard and a little more thematic. (Talion is on Omniscience so I need it for theme purposes, right???) Talion is pure value and punisher goodness. I designed the original deck assuming I would draw maybe one card per turn cycle from the Talion trigger, which was wise since Talion tends to be killed by spellslinger decks with grips full of two cmc spells. It was lovely surprise though to find that Talion will typically trigger 2-4 to times in a turn cycle depending on the decks you are playing against. A 3/4 flier is also meaningful body to have on the field. If I have other faeries for blocking, Talion will be able to get in 9-12 damage over the course of a game, and will otherwise be a decent blocker in their own right. Drawbacks to Talion in the command zone are notoriety and the amount of four cmc spells in the final decklist. Talion is a cEDH worthy commander, and when they helm your deck, you just have to accept the vibe you give off. The deck isn't aggro per se, or even that powerful in terms of control magic, but certain strategies suffer with a Talion on the field and will see you as a primary threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" is my favorite of the five legendary creatures in terms of art/lore/mechanics and is the primary commander in mind for this final decklist. Obyra is"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Impact Tremors on a stick"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":". They will give you consistent drain for simply playing the deck, but digging for token generators is a priority while they are in the command zone. Feywild Visitor, Bitterblossom, Bitterbloom Bearer and Archmage of Echoes are the stars of an Obyra deck, Feywild Visitor in particular being one of my favorite cards for incentivizing aggression when I might otherwise want to leave my little faeries up as blockers. If you tutor for token generators over combo pieces, combat damage and drain are undeniably viable win conditions. Obyra is a combo piece as well! Should you be able to infinitely cast, bounce, and recast faeries, the entire table will be drained to death because of Obyra's triggered ability. The entire deck is built around the multiple methods of achieving this, as explained below."},{"insert":"\n\nThe Key Cards:\n"},{"attributes":{"bold":true},"insert":"Faerie Harbinger"},{"insert":" is not a combo piece, but can be used to repeatedly tutor for essential Faerie cards when it is bounced to hand and recast. "},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" both can target Faerie Harbinger to initiate an end game tutor chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glen Elendra Pranksters is the first target Faerie Harbinger should be grabbing. The ab"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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