Marqui
1.9k views44 days ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Fae Drain"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"Faerie tribal deck"},{"insert":" designed to work well with any of the five included "},{"attributes":{"bold":true},"insert":"Dimir"},{"insert":" faerie legends in the command zone. The strategy is to drain life and control the board while gaining card advantage to assemble one of several infinite combos, either draining the entire table of life, exiling all opponent's libraries, or creating infinite faeries for combat damage. Should the infinite combos not be possible, drain and combat damage are viable alternate win conditions and should be set up for even as you are assembling your infinites. "},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" are the two primary commanders for the final decklist. "},{"attributes":{"bold":true},"insert":"Alela, Cunning Conquerer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tegwyll, Duke of Splendor"},{"insert":" have less general synergies in the 99 but are still excellent choices depending on your preferred playstyle. "},{"attributes":{"bold":true},"insert":"Oona, Queen of the Fae"},{"insert":" is the classic Dimir faerie commander, though it tends to play out a bit like a Niv-Mizzet deck, where she won't hit the field until you are about to win the game, otherwise you will likely have to recast an expensive commander.\n\n"},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" was the primary inspiration for this build. My interest in cEDH and love for faeries always kept them in my periphery, but I wasn't compelled to build a deck until I pulled Talion from a draft pack I'd purchased on a whim. The original decklist was much more control focused. I already owned all the pieces for the "},{"attributes":{"bold":true},"insert":"infinite mana + O"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ona win condition,"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" so I would accrue massive drain and draw value by delaying threats every turn. It's my understanding that this is pretty traditional for Dimir faerie builds, and I loved the play pattern, but I wanted to be a little less tryhard and a little more thematic. (Talion is on Omniscience so I need it for theme purposes, right???) Talion is pure value and punisher goodness. I designed the original deck assuming I would draw maybe one card per turn cycle from the Talion trigger, which was wise since Talion tends to be killed by spellslinger decks with grips full of two cmc spells. It was lovely surprise though to find that Talion will typically trigger 2-4 to times in a turn cycle depending on the decks you are playing against. A 3/4 flier is also meaningful body to have on the field. If I have other faeries for blocking, Talion will be able to get in 9-12 damage over the course of a game, and will otherwise be a decent blocker in their own right. Drawbacks to Talion in the command zone are notoriety and the amount of four cmc spells in the final decklist. Talion is a cEDH worthy commander, and when they helm your deck, you just have to accept the vibe you give off. The deck isn't aggro per se, or even that powerful in terms of control magic, but certain strategies suffer with a Talion on the field and will see you as a primary threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" is my favorite of the five legendary creatures in terms of art/lore/mechanics and is the primary commander in mind for this final decklist. Obyra is"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Impact Tremors on a stick"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":". They will give you consistent drain for simply playing the deck, but digging for token generators is a priority while they are in the command zone. Feywild Visitor, Bitterblossom, Bitterbloom Bearer and Archmage of Echoes are the stars of an Obyra deck, Feywild Visitor in particular being one of my favorite cards for incentivizing aggression when I might otherwise want to leave my little faeries up as blockers. If you tutor for token generators over combo pieces, combat damage and drain are undeniably viable win conditions. Obyra is a combo piece as well! Should you be able to infinitely cast, bounce, and recast faeries, the entire table will be drained to death because of Obyra's triggered ability. The entire deck is built around the multiple methods of achieving this, as explained below."},{"insert":"\n\nThe Key Cards:\n"},{"attributes":{"bold":true},"insert":"Faerie Harbinger"},{"insert":" is not a combo piece, but can be used to repeatedly tutor for essential Faerie cards when it is bounced to hand and recast. "},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" both can target Faerie Harbinger to initiate an end game tutor chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glen Elendra Pranksters is the first target Faerie Harbinger should be grabbing. The ab"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Commander
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Copy
Copy
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Draw
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant

Draw
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Faerie
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Faerie
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Land
Land
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Ramp
Ramp
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Recursion
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery

Recursion
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Removal
Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Fae Drain"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"Faerie tribal deck"},{"insert":" designed to work well with any of the five included "},{"attributes":{"bold":true},"insert":"Dimir"},{"insert":" faerie legends in the command zone. The strategy is to drain life and control the board while gaining card advantage to assemble one of several infinite combos, either draining the entire table of life, exiling all opponent's libraries, or creating infinite faeries for combat damage. Should the infinite combos not be possible, drain and combat damage are viable alternate win conditions and should be set up for even as you are assembling your infinites. "},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" are the two primary commanders for the final decklist. "},{"attributes":{"bold":true},"insert":"Alela, Cunning Conquerer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tegwyll, Duke of Splendor"},{"insert":" have less general synergies in the 99 but are still excellent choices depending on your preferred playstyle. "},{"attributes":{"bold":true},"insert":"Oona, Queen of the Fae"},{"insert":" is the classic Dimir faerie commander, though it tends to play out a bit like a Niv-Mizzet deck, where she won't hit the field until you are about to win the game, otherwise you will likely have to recast an expensive commander.\n\n"},{"attributes":{"bold":true},"insert":"Talion, the Kindly Lord"},{"insert":" was the primary inspiration for this build. My interest in cEDH and love for faeries always kept them in my periphery, but I wasn't compelled to build a deck until I pulled Talion from a draft pack I'd purchased on a whim. The original decklist was much more control focused. I already owned all the pieces for the "},{"attributes":{"bold":true},"insert":"infinite mana + O"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ona win condition,"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" so I would accrue massive drain and draw value by delaying threats every turn. It's my understanding that this is pretty traditional for Dimir faerie builds, and I loved the play pattern, but I wanted to be a little less tryhard and a little more thematic. (Talion is on Omniscience so I need it for theme purposes, right???) Talion is pure value and punisher goodness. I designed the original deck assuming I would draw maybe one card per turn cycle from the Talion trigger, which was wise since Talion tends to be killed by spellslinger decks with grips full of two cmc spells. It was lovely surprise though to find that Talion will typically trigger 2-4 to times in a turn cycle depending on the decks you are playing against. A 3/4 flier is also meaningful body to have on the field. If I have other faeries for blocking, Talion will be able to get in 9-12 damage over the course of a game, and will otherwise be a decent blocker in their own right. Drawbacks to Talion in the command zone are notoriety and the amount of four cmc spells in the final decklist. Talion is a cEDH worthy commander, and when they helm your deck, you just have to accept the vibe you give off. The deck isn't aggro per se, or even that powerful in terms of control magic, but certain strategies suffer with a Talion on the field and will see you as a primary threat."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Obyra, Dreaming Duelist"},{"insert":" is my favorite of the five legendary creatures in terms of art/lore/mechanics and is the primary commander in mind for this final decklist. Obyra is"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Impact Tremors on a stick"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":". They will give you consistent drain for simply playing the deck, but digging for token generators is a priority while they are in the command zone. Feywild Visitor, Bitterblossom, Bitterbloom Bearer and Archmage of Echoes are the stars of an Obyra deck, Feywild Visitor in particular being one of my favorite cards for incentivizing aggression when I might otherwise want to leave my little faeries up as blockers. If you tutor for token generators over combo pieces, combat damage and drain are undeniably viable win conditions. Obyra is a combo piece as well! Should you be able to infinitely cast, bounce, and recast faeries, the entire table will be drained to death because of Obyra's triggered ability. The entire deck is built around the multiple methods of achieving this, as explained below."},{"insert":"\n\nThe Key Cards:\n"},{"attributes":{"bold":true},"insert":"Faerie Harbinger"},{"insert":" is not a combo piece, but can be used to repeatedly tutor for essential Faerie cards when it is bounced to hand and recast. "},{"attributes":{"bold":true},"insert":"Lively Dirge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Waterlogged Teachings"},{"insert":" both can target Faerie Harbinger to initiate an end game tutor chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glen Elendra Pranksters is the first target Faerie Harbinger should be grabbing. The ab"},{"attributes":{"list":"bullet"},"insert":"\n"}]}













































































