648 views3 days ago
Commander
Size: 100Salt sum: 34.72
 avatar

Hazzenko

648 views3 days ago
Commander
Size: 100Salt sum: 34.72

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"The power of multicolor"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why be a standard aristocrat enjoyer using the same boring cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe psychopath leader"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Lyzolda, the Blood Witch"}},{"insert":" is a slow and mana dependant sacrifice outlet, with one fair and one weak outcomes. Most people uses other options for a black-red aristocrat because of this, or even worst, uses only half of her power, choosing to make many black tokens to draw fast and find other cards. But not me. I'm using her to take her full potential of utility, using only cards that are both black and red. This may make her a bit slower than other aristocrats decks, but her package of constant draw and removal makes her a good grinding commander for longer games, with lots of extra removal pieces to slow opponents. Every creature you play serves triple duty: their own function, damage and more draw do the keep the chain going, controlling the board until win the game.\n\nThe pain lovers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We have the traditional "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" and "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" for damage. Both and Lyzolda have odd mana value, so "},{"insert":{"card-link":"Obosh, the Preypiercer"}},{"insert":" increases beautifully their damage, and for other cards too. We also have "},{"insert":{"card-link":"Forge Boss"}},{"insert":" and "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" to be extra damage, and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" to make make opponents deal with each other creatures.\n\nThe usual victims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For sacrifice followers, we need things that serves as double propose: who makes their thing and can be sacrificed to Lyzolda. "},{"insert":{"card-link":"Eclipsed Boggart"}},{"insert":" and "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" are ramp. "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" and "},{"insert":{"card-link":"Rakdos Firewheeler"}},{"insert":" are removal for small creatures when entering. "},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":" and "},{"insert":{"card-link":"Sanity Gnawers"}},{"insert":" are hand disrupt. "},{"insert":{"card-link":"Manaforge Cinder"}},{"insert":", "},{"insert":{"card-link":"Sootstoke Kindler"}},{"insert":", even "},{"insert":{"card-link":"Rix Maadi Guildmage"}},{"insert":" can be useful without being sacrificed.\n\nThe small gang"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When small cuts are to slow, we can go wide. Many small creatures can be powered up with Judith and "},{"insert":{"card-link":"Ashenmoor Liege"}},{"insert":", or create difficult blocks with Kardur, extra keyword with "},{"insert":{"card-link":"Zagras, Thief of Heartbeats"}},{"insert":", and double draws with "},{"insert":{"card-link":"Garna, Bloodfist of Keld"}},{"insert":" if we sacrifice the creature with Lyzolda after the damage was dealt. "},{"insert":{"card-link":"Totentanz, Swarm Piper"}},{"insert":" gives us new bodies, even if only for draw. And never forget that every soon-to-be-dying creature can turn into draw and damage to finish bigger creatures.\n\nThe muscle guys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game need something to be impactful. "},{"insert":{"card-link":"Defiler of Souls"}},{"insert":" and "},{"insert":{"card-link":"Malfegor"}},{"insert":" are big flying guys with removal attached. "},{"insert":{"card-link":"The Scorpion God"}},{"insert":" have removal and draw in a recursive body. "},{"insert":{"card-link":"Kulrath Knight"}},{"insert":" disrupt opponents that uses any kind of counter for many turns. "},{"insert":{"card-link":"Lightning Reaver"}},{"insert":" and "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" can win the game by themselves if opponents didn't have blockers or removal.\n\nThe things in shadows"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional things to support our main themes. "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" and "},{"insert":{"card-link":"Sinister Waltz"}},{"insert":" recurs our fallen friends. "},{"insert":{"card-link":"Deepfire Elemental"}},{"insert":" and "},{"insert":{"card-link":"Sire of Insanity"}},{"insert":" are continuous disruption. "},{"insert":{"card-link":"Bedevil"}},{"insert":" , "},{"insert":{"card-link":"Dreadbore"}},{"insert":" and "},{"insert":{"card-link":"Angrath's Rampage"}},{"insert":" are good target removals, while "},{"insert":{"card-link":"Last One Standing"}},{"insert":" and "},{"insert":{"card-link":"The Nipton Lottery"}},{"insert":" are good mass removal. And "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" and "},{"insert":{"card-link":"Din of the Fireherd"}},{"insert":" are two big spells that can wrap the game around when played in the right moment. Zagras and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" makes Lyzolda and other pingers lethal creature removal. For lands, we can't make a previous (now dead) Rakdos guild leader without her house "},{"insert":{"card-link":"Rix Maadi, Dungeon Palace"}},{"insert":", punishing hands while our deck can keep the gas flowing.\n\nKnown problems"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Being full multicolored cards narrow our options. We have good targeted removals but few mass removal, half of our creatures are weak by themself, even utility cards seems too specific to function correctly outside our main plan. With this, our hope is that future cards could cover multiple aspects the deck needs. Creatures with repeatable removal, fast creatures with good ETB and LTB triggers, more options for recursion, big creatures to end the game faster. Each new set can give us very few cards to explore new options.\n\nHave Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm a black-red enjoyer, most of my decks are in these colors, but I didn't had yet a thematic deck for the guild Rakdos, and it became my favorite deck. Two things I like the most are:\n1- The face my opponents makes when seeing the details in her art in the original old foil frame\n2- When they asks \"how do you are drawing more cards than the blue player?\".\n"}]}

Commander

Qty: 1 Price: $17.99
Lyzolda, the Blood Witch
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Legendary Creature - Human Cleric
Lyzolda, the Blood Witch (dis) 117

Commander

(CTRL to add secondary)

Boost

Qty: 2 Price: $1.08
Ashenmoor Liege
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature - Knight Elemental
Ashenmoor Liege (2x2) 174
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Legendary Creature - Human Shaman
Judith, the Scourge Diva (cmm) 341

Boost

(CTRL to add secondary)

Damage

Qty: 9 Price: $15.17
Forge Boss
Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn.
Creature - Human Warrior
Forge Boss (snc) 189
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Legendary Creature - Human Berserker
Garna, Bloodfist of Keld (dmu) 200
Juri, Master of the Revue
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
Legendary Creature - Human Shaman
Juri, Master of the Revue (cmr) 282
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Kroxa, Titan of Death's Hunger (thb) 221
Lightning Reaver
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
Creature - Beast Zombie
Lightning Reaver (arb) 42
Master of Cruelties
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Creature - Demon
Master of Cruelties (rvr) 198
Mayhem Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Creature - Devil
Mayhem Devil (dsc) 225
Obosh, the Preypiercer
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Legendary Creature - Horror Hellion
Obosh, the Preypiercer (iko) 228

Damage

(CTRL to add secondary)

Draw

Qty: 3 Price: $2.93
Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (dsc) 217
The Scorpion God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scorpion God (hou) 146

Draw

(CTRL to add secondary)

Lands

Qty: 37 Price: $55.85
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 60
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (dsc) 271
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 286
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (dsc) 289
Ominous Asylum
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Ominous Asylum (spm) 181
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Rix Maadi, Dungeon Palace
: Add
.
,
: Each player discards a card. Activate only as a sorcery.
Land
Rix Maadi, Dungeon Palace (plst) C19-269
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (dsc) 296
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 285
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (dsc) 310

Lands

(CTRL to add secondary)

Recursion

Qty: 6 Price: $5.12
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion
Chainer, Nightmare Adept (mh2) 289
Garna, the Bloodflame
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Legendary Creature - Human Warrior
Garna, the Bloodflame (dmc) 151
Grave Upheaval
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Grave Upheaval (c16) 31
Kardur's Vicious Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Enchantment - Saga
Kardur's Vicious Return (khm) 217
Pyretic Rebirth
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Instant
Pyretic Rebirth (mh3) 200
Sinister Waltz
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Sorcery
Sinister Waltz (voc) 30

Recursion

(CTRL to add secondary)

Removal

Qty: 12 Price: $11.62
Angrath's Rampage
Choose one —
• Target player sacrifices an artifact of their choice.
• Target player sacrifices a creature of their choice.
• Target player sacrifices a planeswalker of their choice.
Sorcery
Angrath's Rampage (war) 185
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (dsc) 84
Deepfire Elemental
: Destroy target artifact or creature with mana value X.
Creature - Elemental
Deepfire Elemental (c13) 185
Defiler of Souls
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
Creature - Demon
Defiler of Souls (arb) 37
Din of the Fireherd
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Sorcery
Din of the Fireherd (shm) 184
Dreadbore
Destroy target creature or planeswalker.
Sorcery
Dreadbore (rvr) 180
Invasion of Azgol
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Battle - Siege
Invasion of Azgol // Ashen Reaper (mom) 232Invasion of Azgol // Ashen Reaper (mom) 232
Last One Standing
Choose a creature at random, then destroy the rest.
Sorcery
Last One Standing (bbd) 76
Legate Lanius, Caesar's Ace
Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
Legendary Creature - Human Soldier
Legate Lanius, Caesar's Ace (pip) 107
Malfegor
Flying
When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
Legendary Creature - Demon Dragon
Malfegor (ima) 205
Mutinous Massacre
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Sorcery
Mutinous Massacre (eoe) 222
The Nipton Lottery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Sorcery
The Nipton Lottery (pip) 113

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 1 Price: $0.35
Stingerquill Voxmancer
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Stingerquill Voxmancer // Vicious Verse (fra) 151

Sac Outlet

(CTRL to add secondary)

Sacrifice Fooder

Qty: 17 Price: $8.85
Anathemancer
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Anathemancer (arb) 33
Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature - Vampire
Bloodtithe Harvester (inr) 233
Dreadhorde Butcher
Haste
Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to any target.
Creature - Warrior Zombie
Dreadhorde Butcher (war) 194
Eclipsed Boggart
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Goblin Scout
Eclipsed Boggart (ecl) 217
Fireblade Artist
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
Creature - Human Shaman
Fireblade Artist (2x2) 214
Footlight Fiend
When this creature dies, it deals 1 damage to any target.
Creature - Devil
Footlight Fiend (clu) 191
Junkyard Genius
When this creature enters, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
Creature - Human Artificer
Junkyard Genius (bro) 214
Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard
Kalain, Reclusive Painter (afr) 225
Manaforge Cinder
: Add
or
. Activate no more than three times each turn.
Creature - Elemental Shaman
Manaforge Cinder (shm) 191
Munitions Expert
Flash
When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Creature - Goblin
Munitions Expert (mh1) 209
Murderous Redcap
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Assassin
Murderous Redcap (plst) SHM-192
Rakdos Cackler
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Devil
Rakdos Cackler (plst) GK2-67
Rakdos Firewheeler
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Creature - Human Rogue
Rakdos Firewheeler (rvr) 213
Rakdos Guildmage
(
can be paid with either
or
.)
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Creature - Shaman Zombie
Rakdos Guildmage (rvr) 214
Rix Maadi Guildmage
: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.
Creature - Human Shaman
Rix Maadi Guildmage (rtr) 192
Sanity Gnawers
When this creature enters, target player discards a card at random.
Creature - Rat
Sanity Gnawers (arb) 44
Sootstoke Kindler
Haste
: Target black or red creature gains haste until end of turn.
Creature - Elemental Shaman
Sootstoke Kindler (shm) 195

Sacrifice Fooder

(CTRL to add secondary)

Utility

Qty: 12 Price: $18.91
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 52
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (dsc) 241
Everlasting Torment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Enchantment
Everlasting Torment (c16) 233
Kolaghan's Command
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Instant
Kolaghan's Command (2x2) 239
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Creature - Knight Elemental
Kulrath Knight (plst) SHM-190
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (dsc) 229
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sire of Insanity
At the beginning of each end step, each player discards their hand.
Creature - Demon
Sire of Insanity (dgm) 104
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Totentanz, Swarm Piper
Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block."
: Target attacking Rat you control gains deathtouch until end of turn.
Legendary Creature - Human Warlock Bard
Totentanz, Swarm Piper (woe) 216
Zagras, Thief of Heartbeats
This spell costs
less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature - Vampire Rogue
Zagras, Thief of Heartbeats (znr) 241
Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Creature - Goblin Warlock
Zoyowa Lava-Tongue (lci) 245

Utility

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
76 pips - 59 cards
27 mana - 27 cards
75 pips - 59 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The power of multicolor"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why be a standard aristocrat enjoyer using the same boring cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe psychopath leader"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Lyzolda, the Blood Witch"}},{"insert":" is a slow and mana dependant sacrifice outlet, with one fair and one weak outcomes. Most people uses other options for a black-red aristocrat because of this, or even worst, uses only half of her power, choosing to make many black tokens to draw fast and find other cards. But not me. I'm using her to take her full potential of utility, using only cards that are both black and red. This may make her a bit slower than other aristocrats decks, but her package of constant draw and removal makes her a good grinding commander for longer games, with lots of extra removal pieces to slow opponents. Every creature you play serves triple duty: their own function, damage and more draw do the keep the chain going, controlling the board until win the game.\n\nThe pain lovers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We have the traditional "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" and "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" for damage. Both and Lyzolda have odd mana value, so "},{"insert":{"card-link":"Obosh, the Preypiercer"}},{"insert":" increases beautifully their damage, and for other cards too. We also have "},{"insert":{"card-link":"Forge Boss"}},{"insert":" and "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" to be extra damage, and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" to make make opponents deal with each other creatures.\n\nThe usual victims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For sacrifice followers, we need things that serves as double propose: who makes their thing and can be sacrificed to Lyzolda. "},{"insert":{"card-link":"Eclipsed Boggart"}},{"insert":" and "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" are ramp. "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" and "},{"insert":{"card-link":"Rakdos Firewheeler"}},{"insert":" are removal for small creatures when entering. "},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":" and "},{"insert":{"card-link":"Sanity Gnawers"}},{"insert":" are hand disrupt. "},{"insert":{"card-link":"Manaforge Cinder"}},{"insert":", "},{"insert":{"card-link":"Sootstoke Kindler"}},{"insert":", even "},{"insert":{"card-link":"Rix Maadi Guildmage"}},{"insert":" can be useful without being sacrificed.\n\nThe small gang"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When small cuts are to slow, we can go wide. Many small creatures can be powered up with Judith and "},{"insert":{"card-link":"Ashenmoor Liege"}},{"insert":", or create difficult blocks with Kardur, extra keyword with "},{"insert":{"card-link":"Zagras, Thief of Heartbeats"}},{"insert":", and double draws with "},{"insert":{"card-link":"Garna, Bloodfist of Keld"}},{"insert":" if we sacrifice the creature with Lyzolda after the damage was dealt. "},{"insert":{"card-link":"Totentanz, Swarm Piper"}},{"insert":" gives us new bodies, even if only for draw. And never forget that every soon-to-be-dying creature can turn into draw and damage to finish bigger creatures.\n\nThe muscle guys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game need something to be impactful. "},{"insert":{"card-link":"Defiler of Souls"}},{"insert":" and "},{"insert":{"card-link":"Malfegor"}},{"insert":" are big flying guys with removal attached. "},{"insert":{"card-link":"The Scorpion God"}},{"insert":" have removal and draw in a recursive body. "},{"insert":{"card-link":"Kulrath Knight"}},{"insert":" disrupt opponents that uses any kind of counter for many turns. "},{"insert":{"card-link":"Lightning Reaver"}},{"insert":" and "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" can win the game by themselves if opponents didn't have blockers or removal.\n\nThe things in shadows"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional things to support our main themes. "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" and "},{"insert":{"card-link":"Sinister Waltz"}},{"insert":" recurs our fallen friends. "},{"insert":{"card-link":"Deepfire Elemental"}},{"insert":" and "},{"insert":{"card-link":"Sire of Insanity"}},{"insert":" are continuous disruption. "},{"insert":{"card-link":"Bedevil"}},{"insert":" , "},{"insert":{"card-link":"Dreadbore"}},{"insert":" and "},{"insert":{"card-link":"Angrath's Rampage"}},{"insert":" are good target removals, while "},{"insert":{"card-link":"Last One Standing"}},{"insert":" and "},{"insert":{"card-link":"The Nipton Lottery"}},{"insert":" are good mass removal. And "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" and "},{"insert":{"card-link":"Din of the Fireherd"}},{"insert":" are two big spells that can wrap the game around when played in the right moment. Zagras and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" makes Lyzolda and other pingers lethal creature removal. For lands, we can't make a previous (now dead) Rakdos guild leader without her house "},{"insert":{"card-link":"Rix Maadi, Dungeon Palace"}},{"insert":", punishing hands while our deck can keep the gas flowing.\n\nKnown problems"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Being full multicolored cards narrow our options. We have good targeted removals but few mass removal, half of our creatures are weak by themself, even utility cards seems too specific to function correctly outside our main plan. With this, our hope is that future cards could cover multiple aspects the deck needs. Creatures with repeatable removal, fast creatures with good ETB and LTB triggers, more options for recursion, big creatures to end the game faster. Each new set can give us very few cards to explore new options.\n\nHave Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm a black-red enjoyer, most of my decks are in these colors, but I didn't had yet a thematic deck for the guild Rakdos, and it became my favorite deck. Two things I like the most are:\n1- The face my opponents makes when seeing the details in her art in the original old foil frame\n2- When they asks \"how do you are drawing more cards than the blue player?\".\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards