Hazzenko
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Commander
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{"ops":[{"insert":"The power of multicolor"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why be a standard aristocrat enjoyer using the same boring cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe psychopath leader"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Lyzolda, the Blood Witch"}},{"insert":" is a slow and mana dependant sacrifice outlet, with one fair and one weak outcomes. Most people uses other options for a black-red aristocrat because of this, or even worst, uses only half of her power, choosing to make many black tokens to draw fast and find other cards. But not me. I'm using her to take her full potential of utility, using only cards that are both black and red. This may make her a bit slower than other aristocrats decks, but her package of constant draw and removal makes her a good grinding commander for longer games, with lots of extra removal pieces to slow opponents. Every creature you play serves triple duty: their own function, damage and more draw do the keep the chain going, controlling the board until win the game.\n\nThe pain lovers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We have the traditional "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" and "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" for damage. Both and Lyzolda have odd mana value, so "},{"insert":{"card-link":"Obosh, the Preypiercer"}},{"insert":" increases beautifully their damage, and for other cards too. We also have "},{"insert":{"card-link":"Forge Boss"}},{"insert":" and "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" to be extra damage, and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" to make make opponents deal with each other creatures.\n\nThe usual victims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For sacrifice followers, we need things that serves as double propose: who makes their thing and can be sacrificed to Lyzolda. "},{"insert":{"card-link":"Eclipsed Boggart"}},{"insert":" and "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" are ramp. "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" and "},{"insert":{"card-link":"Rakdos Firewheeler"}},{"insert":" are removal for small creatures when entering. "},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":" and "},{"insert":{"card-link":"Sanity Gnawers"}},{"insert":" are hand disrupt. "},{"insert":{"card-link":"Manaforge Cinder"}},{"insert":", "},{"insert":{"card-link":"Sootstoke Kindler"}},{"insert":", even "},{"insert":{"card-link":"Rix Maadi Guildmage"}},{"insert":" can be useful without being sacrificed.\n\nThe small gang"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When small cuts are to slow, we can go wide. Many small creatures can be powered up with Judith and "},{"insert":{"card-link":"Ashenmoor Liege"}},{"insert":", or create difficult blocks with Kardur, extra keyword with "},{"insert":{"card-link":"Zagras, Thief of Heartbeats"}},{"insert":", and double draws with "},{"insert":{"card-link":"Garna, Bloodfist of Keld"}},{"insert":" if we sacrifice the creature with Lyzolda after the damage was dealt. "},{"insert":{"card-link":"Totentanz, Swarm Piper"}},{"insert":" gives us new bodies, even if only for draw. And never forget that every soon-to-be-dying creature can turn into draw and damage to finish bigger creatures.\n\nThe muscle guys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game need something to be impactful. "},{"insert":{"card-link":"Defiler of Souls"}},{"insert":" and "},{"insert":{"card-link":"Malfegor"}},{"insert":" are big flying guys with removal attached. "},{"insert":{"card-link":"The Scorpion God"}},{"insert":" have removal and draw in a recursive body. "},{"insert":{"card-link":"Kulrath Knight"}},{"insert":" disrupt opponents that uses any kind of counter for many turns. "},{"insert":{"card-link":"Lightning Reaver"}},{"insert":" and "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" can win the game by themselves if opponents didn't have blockers or removal.\n\nThe things in shadows"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional things to support our main themes. "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" and "},{"insert":{"card-link":"Sinister Waltz"}},{"insert":" recurs our fallen friends. "},{"insert":{"card-link":"Deepfire Elemental"}},{"insert":" and "},{"insert":{"card-link":"Sire of Insanity"}},{"insert":" are continuous disruption. "},{"insert":{"card-link":"Bedevil"}},{"insert":" , "},{"insert":{"card-link":"Dreadbore"}},{"insert":" and "},{"insert":{"card-link":"Angrath's Rampage"}},{"insert":" are good target removals, while "},{"insert":{"card-link":"Last One Standing"}},{"insert":" and "},{"insert":{"card-link":"The Nipton Lottery"}},{"insert":" are good mass removal. And "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" and "},{"insert":{"card-link":"Din of the Fireherd"}},{"insert":" are two big spells that can wrap the game around when played in the right moment. Zagras and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" makes Lyzolda and other pingers lethal creature removal. For lands, we can't make a previous (now dead) Rakdos guild leader without her house "},{"insert":{"card-link":"Rix Maadi, Dungeon Palace"}},{"insert":", punishing hands while our deck can keep the gas flowing.\n\nKnown problems"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Being full multicolored cards narrow our options. We have good targeted removals but few mass removal, half of our creatures are weak by themself, even utility cards seems too specific to function correctly outside our main plan. With this, our hope is that future cards could cover multiple aspects the deck needs. Creatures with repeatable removal, fast creatures with good ETB and LTB triggers, more options for recursion, big creatures to end the game faster. Each new set can give us very few cards to explore new options.\n\nHave Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm a black-red enjoyer, most of my decks are in these colors, but I didn't had yet a thematic deck for the guild Rakdos, and it became my favorite deck. Two things I like the most are:\n1- The face my opponents makes when seeing the details in her art in the original old foil frame\n2- When they asks \"how do you are drawing more cards than the blue player?\".\n"}]}
Boost
Boost
(CTRL to add secondary)
Damage
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Lightning Reaver
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
Creature - Beast Zombie

Obosh, the Preypiercer
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Legendary Creature - Horror Hellion

Damage
(CTRL to add secondary)
Draw
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Draw
(CTRL to add secondary)
Lands
Lands
(CTRL to add secondary)
Recursion
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Kardur's Vicious Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Enchantment - Saga

Recursion
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Removal
Removal
(CTRL to add secondary)
Sacrifice Fooder
Anathemancer
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie

Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature - Vampire

Junkyard Genius
When this creature enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
Creature - Human Artificer

Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard

Sacrifice Fooder
(CTRL to add secondary)
Utility
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Zagras, Thief of Heartbeats
This spell costs less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature - Vampire Rogue

Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Creature - Goblin Warlock

Utility
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The power of multicolor"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Why be a standard aristocrat enjoyer using the same boring cards?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe psychopath leader"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Lyzolda, the Blood Witch"}},{"insert":" is a slow and mana dependant sacrifice outlet, with one fair and one weak outcomes. Most people uses other options for a black-red aristocrat because of this, or even worst, uses only half of her power, choosing to make many black tokens to draw fast and find other cards. But not me. I'm using her to take her full potential of utility, using only cards that are both black and red. This may make her a bit slower than other aristocrats decks, but her package of constant draw and removal makes her a good grinding commander for longer games, with lots of extra removal pieces to slow opponents. Every creature you play serves triple duty: their own function, damage and more draw do the keep the chain going, controlling the board until win the game.\n\nThe pain lovers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We have the traditional "},{"insert":{"card-link":"Judith, the Scourge Diva"}},{"insert":" and "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":" for damage. Both and Lyzolda have odd mana value, so "},{"insert":{"card-link":"Obosh, the Preypiercer"}},{"insert":" increases beautifully their damage, and for other cards too. We also have "},{"insert":{"card-link":"Forge Boss"}},{"insert":" and "},{"insert":{"card-link":"Juri, Master of the Revue"}},{"insert":" to be extra damage, and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" to make make opponents deal with each other creatures.\n\nThe usual victims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For sacrifice followers, we need things that serves as double propose: who makes their thing and can be sacrificed to Lyzolda. "},{"insert":{"card-link":"Eclipsed Boggart"}},{"insert":" and "},{"insert":{"card-link":"Junkyard Genius"}},{"insert":" are ramp. "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" and "},{"insert":{"card-link":"Rakdos Firewheeler"}},{"insert":" are removal for small creatures when entering. "},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":" and "},{"insert":{"card-link":"Sanity Gnawers"}},{"insert":" are hand disrupt. "},{"insert":{"card-link":"Manaforge Cinder"}},{"insert":", "},{"insert":{"card-link":"Sootstoke Kindler"}},{"insert":", even "},{"insert":{"card-link":"Rix Maadi Guildmage"}},{"insert":" can be useful without being sacrificed.\n\nThe small gang"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When small cuts are to slow, we can go wide. Many small creatures can be powered up with Judith and "},{"insert":{"card-link":"Ashenmoor Liege"}},{"insert":", or create difficult blocks with Kardur, extra keyword with "},{"insert":{"card-link":"Zagras, Thief of Heartbeats"}},{"insert":", and double draws with "},{"insert":{"card-link":"Garna, Bloodfist of Keld"}},{"insert":" if we sacrifice the creature with Lyzolda after the damage was dealt. "},{"insert":{"card-link":"Totentanz, Swarm Piper"}},{"insert":" gives us new bodies, even if only for draw. And never forget that every soon-to-be-dying creature can turn into draw and damage to finish bigger creatures.\n\nThe muscle guys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The game need something to be impactful. "},{"insert":{"card-link":"Defiler of Souls"}},{"insert":" and "},{"insert":{"card-link":"Malfegor"}},{"insert":" are big flying guys with removal attached. "},{"insert":{"card-link":"The Scorpion God"}},{"insert":" have removal and draw in a recursive body. "},{"insert":{"card-link":"Kulrath Knight"}},{"insert":" disrupt opponents that uses any kind of counter for many turns. "},{"insert":{"card-link":"Lightning Reaver"}},{"insert":" and "},{"insert":{"card-link":"Master of Cruelties"}},{"insert":" can win the game by themselves if opponents didn't have blockers or removal.\n\nThe things in shadows"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Additional things to support our main themes. "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" and "},{"insert":{"card-link":"Sinister Waltz"}},{"insert":" recurs our fallen friends. "},{"insert":{"card-link":"Deepfire Elemental"}},{"insert":" and "},{"insert":{"card-link":"Sire of Insanity"}},{"insert":" are continuous disruption. "},{"insert":{"card-link":"Bedevil"}},{"insert":" , "},{"insert":{"card-link":"Dreadbore"}},{"insert":" and "},{"insert":{"card-link":"Angrath's Rampage"}},{"insert":" are good target removals, while "},{"insert":{"card-link":"Last One Standing"}},{"insert":" and "},{"insert":{"card-link":"The Nipton Lottery"}},{"insert":" are good mass removal. And "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" and "},{"insert":{"card-link":"Din of the Fireherd"}},{"insert":" are two big spells that can wrap the game around when played in the right moment. Zagras and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" makes Lyzolda and other pingers lethal creature removal. For lands, we can't make a previous (now dead) Rakdos guild leader without her house "},{"insert":{"card-link":"Rix Maadi, Dungeon Palace"}},{"insert":", punishing hands while our deck can keep the gas flowing.\n\nKnown problems"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Being full multicolored cards narrow our options. We have good targeted removals but few mass removal, half of our creatures are weak by themself, even utility cards seems too specific to function correctly outside our main plan. With this, our hope is that future cards could cover multiple aspects the deck needs. Creatures with repeatable removal, fast creatures with good ETB and LTB triggers, more options for recursion, big creatures to end the game faster. Each new set can give us very few cards to explore new options.\n\nHave Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I'm a black-red enjoyer, most of my decks are in these colors, but I didn't had yet a thematic deck for the guild Rakdos, and it became my favorite deck. Two things I like the most are:\n1- The face my opponents makes when seeing the details in her art in the original old foil frame\n2- When they asks \"how do you are drawing more cards than the blue player?\".\n"}]}





























































