1.5k views5 months ago
Commander
Size: 100Salt sum: 26.27
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ifnjeff

1.5k views5 months ago
Commander
Size: 100Salt sum: 26.27

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{"ops":[{"insert":"With the help of Crazy Dave ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"), we collect resources and assemble an army of plants to defend against waves of zombies.\n\nMany of the cards (including the commander) reference specific elements of the game with their mechanics. When it comes to explaining the connections and triggering nostalgia, a picture is worth a thousand words, so I've designed custom art for 30 cards and 17 tokens to capture the spirit of the game. The deck feels like a one-of-a-kind universes beyond precon or secret lair drop, and there's some good fun in letting players choose the zombies they receive at the table.\n\nEnable "},{"attributes":{"italic":true,"bold":true},"insert":"Account Settings > Site Settings > Content Settings > Custom Cards"},{"insert":" to see the reskinned cards and tokens in the maybeboard categories."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck was originally inspired by "},{"insert":{"card-link":"Grave Bramble"}},{"insert":", a clear homage to the game and a favorite of PvZ's creator (who later designed "},{"insert":{"card-link":"Genesis Hydra"}},{"insert":"). While plant kindred has never been well-supported, it's been possible to build, but the flavor was lacking without an opponent playing zombies. Thankfully, with the Walking Dead secret lair, we received the perfect commander in Daryl ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"). Generating waves of zombies in one of three lanes (opponents) and rewarding us for defeating them, in the command zone with access to green. Couldn't ask for a better fit.\n\nSimilar to any level in the game, we have a moment before the zombies arrive to ramp our economy with sun (mana) generating plants like "},{"insert":{"card-link":"Utopia Tree"}},{"insert":", "},{"insert":{"card-link":"Vine Trellis"}},{"insert":", or "},{"insert":{"card-link":"Wall of Roots"}},{"insert":". We can also prepare for early waves with defenders like "},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" or "},{"insert":{"card-link":"Diregraf Escort"}},{"insert":". We'll need to drop our commander quickly for card draw and continue to build towards powerful plant cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":". If we end up on a night-time stage ("},{"insert":{"card-link":"The Celestus"}},{"insert":"), we can use mushrooms like "},{"insert":{"card-link":"Sporemound"}},{"insert":" and "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" for defense. And if all else fails, we can drop an explosive fruit to clear packs of zombies in one go with "},{"insert":{"card-link":"Sudden Demise"}},{"insert":" or "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":" . Once our defenses are ready and the zombies have accumulated, we can "},{"insert":{"card-link":"Incite War"}},{"insert":" to face the final wave.\n\nReferences Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grave Bramble"}},{"insert":": The quintessential PvZ card, inspiration for the deck\n"},{"insert":{"card-link":"Genesis Hydra"}},{"insert":": Designed by the creator of PvZ, George Fan\n"},{"insert":{"card-link":"Diregraf Escort"}},{"insert":": Helps his neighbor defend against the zombies (Crazy Dave)\n"},{"insert":{"card-link":"Sawblade Slinger"}},{"insert":": One of the few humans that can help you against zombies (Crazy Dave)\n"},{"insert":{"card-link":"Carnivorous Plant"}},{"insert":" / "},{"insert":{"card-link":"Omnivorous Flytrap"}},{"insert":": Name and art both depict man-eating flytrap (Chomper)\n"},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" / "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":": Durable plant walls for defense only (Wall-Nut)\n"},{"insert":{"card-link":"Wall of Vines"}},{"insert":": Durable plant wall that can defend against fliers (Tall-Nut)\n"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":" / "},{"insert":{"card-link":"Utopia Tree"}},{"insert":" / etc: Defenseless plants that produce resources (Sunflower)\n"},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":": Defenseless plant that produces double resources (Twin Sunflower)\n"},{"insert":{"card-link":"Undercellar Myconid"}},{"insert":": Fungus that produces mana (Sun-Shroom)\n"},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":": Takes down fliers with reach (Cactus)\n"},{"insert":{"card-link":"Tinder Wall"}},{"insert":": Explodes when attacked with enough to kill a zombie (Potato Mine)\n"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" / "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":": A single-use fiery death for zombies, in name and mechanics (Cherry Bomb)\n"},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":": An accurate description of the Cherry Bomb\n"},{"insert":{"card-link":"Sudden Demise"}},{"insert":": A single-use end to all zombies, in name and mechanics (Doom-Shroom)\n"},{"insert":{"card-link":"Mindbender Spores"}},{"insert":": Prevents a zombie from attacking when eaten (Hypno-Shroom)\n"},{"insert":{"card-link":"Bane of Progress"}},{"insert":": Sucks all equipment onto itself (Magnet-Shroom)\n"},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":": Amplifies each shot with a fiery boost (Torchwood)\n"},{"insert":{"card-link":"Artifact Mutation"}},{"insert":": Destroys an artifact to make room for more mushrooms (Gravebuster)\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" / "},{"insert":{"card-link":"Naturalize"}},{"insert":": Innistrad printing depicts plants breaking down a grave (Gravebuster)\n"},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":": Ancient tree which grows to the sky (Tree of Wisdom)\n"},{"insert":{"card-link":"The Celestus"}},{"insert":": Allows you to choose between Day or Night stages\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":": Tasty morsels for any zombie that finds their way through (especially that DCI printing)\n"},{"insert":{"card-link":"Trove of Temptation"}},{"insert":": Encourages zombies to trickle in throughout the stage\n"},{"insert":{"card-link":"Incite War"}},{"insert":" / "},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":": Calls in the final wave of zombies to test our defense\n"},{"insert":{"card-link":"Assault Formation"}},{"insert":": Placement matters to make the plants effective against zombies\n"}]}
Hansk, Slayer Zealot
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Legendary Creature - Human Archer
Hansk, Slayer Zealot (slx) 22

Commander

(Ctrl to add secondary)
Coward
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Sorcery
Coward // Killer (who) 77
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dtk) 186
Mob Verdict
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Sorcery
Mob Verdict (mkc) 33
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sorcery
Sudden Demise (e01) 59
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (cst) 270
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery
Volcanic Torrent (otc) 184

Cherry Bomb / Potato Mine

(Ctrl to add secondary)
Carnivorous Plant
Defender
Creature - Plant Wall
Carnivorous Plant (ath) 53
Omnivorous Flytrap
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Creature - Plant
Omnivorous Flytrap (dsk) 192

Chomper

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (m3c) 221
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 190
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (otc) 193
Lumberknot
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on this creature.
Creature - Treefolk
Lumberknot (inr) 206
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Phylath, World Sculptor
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Legendary Creature - Elemental
Phylath, World Sculptor (znr) 234
Rumbleweed
This spell costs
less to cast for each land card in your graveyard.
Reach, vigilance, trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
Creature - Elemental Plant
Rumbleweed (otc) 32
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (j25) 730
Vinelasher Kudzu
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Plant
Vinelasher Kudzu (gk2) 114

Day Plants

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Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152
Incite War
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Incite War (mrd) 96
Trove of Temptation
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Trove of Temptation (xln) 171

Final Wave

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Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (isd) 197
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (scd) 206

Gravebuster

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Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (cc1) 3
Mindbender Spores
Defender (This creature can't attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Creature - Fungus Wall
Mindbender Spores (mir) 229

Hypno-/Magnet-Shroom

(Ctrl to add secondary)
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (blc) 299
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fdn) 687
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Forest
(
: Add
.)
Basic Land - Forest
Forest (scd) 350
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (blc) 310
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (m3c) 351
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (c18) 262
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (blc) 316
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dom) 265
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (inr) 282
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (blc) 326
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (fdn) 696
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (j25) 776
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(Ctrl to add secondary)
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252

Level Selection

(Ctrl to add secondary)
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (jmp) 378
Diregraf Escort
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature - Human Cleric
Diregraf Escort (avr) 174
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dci) 11
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Reap
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Instant
Reap (tmp) 247
Sawblade Slinger
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
Creature - Human Archer
Sawblade Slinger (vow) 217

Miscellaneous

(Ctrl to add secondary)
Brightcap Badger
Each Fungus and Saproling you control has "
: Add
."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Creature - Druid Badger
Brightcap Badger // Fungus Frolic (blc) 28
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creature - Fungus
Mycoloth (cma) 129
Nemata, Grove Guardian
: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Legendary Creature - Treefolk
Nemata, Grove Guardian (cmm) 307
Night Soil
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Enchantment
Night Soil (c13) 158
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (j25) 719
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
Verdant Embrace
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Enchantment - Aura
Verdant Embrace (woc) 136
Verdant Force
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Creature - Elemental
Verdant Force (dom) 187

Night Shrooms

(Ctrl to add secondary)
Irencrag Pyromancer
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature - Human Wizard
Irencrag Pyromancer (j22) 559
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura
Nature's Chosen (all) 97
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250

Repeater / Torchwood

(Ctrl to add secondary)
Hardbristle Bandit
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Rogue Plant
Hardbristle Bandit (otj) 168
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (cmm) 297
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (ncc) 303
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (ths) 180
Undercellar Myconid
Whenever this creature enters or dies, create a 1/1 green Saproling creature token.
: Add one mana of any color.
Creature - Fungus
Undercellar Myconid (j25) 150
Utopia Tree
: Add one mana of any color.
Creature - Plant
Utopia Tree (inv) 219
Vine Trellis
Defender (This creature can't attack.)
: Add
.
Creature - Plant Wall
Vine Trellis (gvl) 4
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (ncc) 319

Sunflower / Sun-Shroom

(Ctrl to add secondary)
Grave Bramble
Defender, protection from Zombies
Creature - Plant
Grave Bramble (jmp) 401
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (mh1) 190
Wall of Brambles
Defender (This creature can't attack.)
: Regenerate this creature.
Creature - Plant Wall
Wall of Brambles (30a) 219
Wall of Vines
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Creature - Plant Wall
Wall of Vines (jmp) 443

Wall-Nut / Tall-Nut

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
5 / 5
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
2 / 2
Cactusfolk Sureshot
Reach

Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
4 / 4
Carnivorous Plant
Defender
Creature - Plant Wall
4 / 5
Command Tower
: Add one mana of any color in your commander’s color identity.
Land
Commercial District
This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Diregraf Escort
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature - Human Cleric
1 / 1
Forest
(
: Add
.)
Basic Land - Forest
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gruul Turf
This land enters tapped.

When this land enters, return a land you control to its owner’s hand.

: Add
.
Land
Hansk, Slayer Zealot
At the beginning of your upkeep, target opponent creates three Walker tokens. (They’re 2/2 black Zombie creatures.)

: Hansk, Slayer Zealot deals 2 damage to target creature.

Whenever a Zombie an opponent controls dies, draw a card.
Legendary Creature - Human Archer
4 / 4
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
1 / 1
Irencrag Pyromancer
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature - Human Wizard
0 / 4
Khalni Garden
This land enters tapped.

When this land enters, create a 0/1 green Plant creature token.

: Add
.
Land
Mindbender Spores
Defender (This creature can’t attack.)

Flying

Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains “This creature doesn’t untap during your untap step if it has a fungus counter on it” and “At the beginning of your upkeep, remove a fungus counter from this creature.”
Creature - Fungus Wall
2 / 2
Mithril Coat
Flash

Indestructible

When Mithril Coat enters, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip
Legendary Artifact - Equipment
Mountain
(
: Add
.)
Basic Land - Mountain
Reap
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Instant
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reliquary Tower
You have no maximum hand size.

: Add
.
Land
Spire Garden
This land enters tapped unless you have two or more opponents.

: Add
or
.
Land
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it’s blocking or blocked by a Goblin or Orc.

Equip
Legendary Artifact - Equipment
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sorcery
The Celestus
If it’s neither day nor night, it becomes day as The Celestus enters.

: Add one mana of any color.

,
: If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
Tinder Wall
Defender (This creature can’t attack.)

Sacrifice this creature: Add
.

, Sacrifice this creature: It deals 2 damage to target creature it’s blocking.
Creature - Plant Wall
0 / 3
Undercellar Myconid
Whenever this creature enters or dies, create a 1/1 green Saproling creature token.

: Add one mana of any color.
Creature - Fungus
1 / 2
Utopia Tree
: Add one mana of any color.
Creature - Plant
0 / 2
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you’ve cast this turn.
Sorcery
Wall of Brambles
Defender (This creature can’t attack.)

: Regenerate this creature.
Creature - Plant Wall
2 / 3

Custom Cards

(Ctrl to add secondary)
Plant
Token Creature - Plant
0 / 1
Plant
Token Creature - Plant
0 / 1
Plant
Token Creature - Plant
0 / 1
Plant
Token Creature - Plant
0 / 1
Plant
Token Creature - Plant
0 / 1
Plant
Token Creature - Plant
0 / 1
Saproling
Token Creature - Saproling
1 / 1
Saproling
Token Creature - Saproling
1 / 1
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2
Walker
Token Creature - Zombie
2 / 2

Custom Tokens

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
18 pips - 13 cards
32 mana - 27 cards
67 pips - 49 cards
42 mana - 38 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"With the help of Crazy Dave ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"), we collect resources and assemble an army of plants to defend against waves of zombies.\n\nMany of the cards (including the commander) reference specific elements of the game with their mechanics. When it comes to explaining the connections and triggering nostalgia, a picture is worth a thousand words, so I've designed custom art for 30 cards and 17 tokens to capture the spirit of the game. The deck feels like a one-of-a-kind universes beyond precon or secret lair drop, and there's some good fun in letting players choose the zombies they receive at the table.\n\nEnable "},{"attributes":{"italic":true,"bold":true},"insert":"Account Settings > Site Settings > Content Settings > Custom Cards"},{"insert":" to see the reskinned cards and tokens in the maybeboard categories."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck was originally inspired by "},{"insert":{"card-link":"Grave Bramble"}},{"insert":", a clear homage to the game and a favorite of PvZ's creator (who later designed "},{"insert":{"card-link":"Genesis Hydra"}},{"insert":"). While plant kindred has never been well-supported, it's been possible to build, but the flavor was lacking without an opponent playing zombies. Thankfully, with the Walking Dead secret lair, we received the perfect commander in Daryl ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"). Generating waves of zombies in one of three lanes (opponents) and rewarding us for defeating them, in the command zone with access to green. Couldn't ask for a better fit.\n\nSimilar to any level in the game, we have a moment before the zombies arrive to ramp our economy with sun (mana) generating plants like "},{"insert":{"card-link":"Utopia Tree"}},{"insert":", "},{"insert":{"card-link":"Vine Trellis"}},{"insert":", or "},{"insert":{"card-link":"Wall of Roots"}},{"insert":". We can also prepare for early waves with defenders like "},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" or "},{"insert":{"card-link":"Diregraf Escort"}},{"insert":". We'll need to drop our commander quickly for card draw and continue to build towards powerful plant cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":". If we end up on a night-time stage ("},{"insert":{"card-link":"The Celestus"}},{"insert":"), we can use mushrooms like "},{"insert":{"card-link":"Sporemound"}},{"insert":" and "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" for defense. And if all else fails, we can drop an explosive fruit to clear packs of zombies in one go with "},{"insert":{"card-link":"Sudden Demise"}},{"insert":" or "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":" . Once our defenses are ready and the zombies have accumulated, we can "},{"insert":{"card-link":"Incite War"}},{"insert":" to face the final wave.\n\nReferences Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grave Bramble"}},{"insert":": The quintessential PvZ card, inspiration for the deck\n"},{"insert":{"card-link":"Genesis Hydra"}},{"insert":": Designed by the creator of PvZ, George Fan\n"},{"insert":{"card-link":"Diregraf Escort"}},{"insert":": Helps his neighbor defend against the zombies (Crazy Dave)\n"},{"insert":{"card-link":"Sawblade Slinger"}},{"insert":": One of the few humans that can help you against zombies (Crazy Dave)\n"},{"insert":{"card-link":"Carnivorous Plant"}},{"insert":" / "},{"insert":{"card-link":"Omnivorous Flytrap"}},{"insert":": Name and art both depict man-eating flytrap (Chomper)\n"},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" / "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":": Durable plant walls for defense only (Wall-Nut)\n"},{"insert":{"card-link":"Wall of Vines"}},{"insert":": Durable plant wall that can defend against fliers (Tall-Nut)\n"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":" / "},{"insert":{"card-link":"Utopia Tree"}},{"insert":" / etc: Defenseless plants that produce resources (Sunflower)\n"},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":": Defenseless plant that produces double resources (Twin Sunflower)\n"},{"insert":{"card-link":"Undercellar Myconid"}},{"insert":": Fungus that produces mana (Sun-Shroom)\n"},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":": Takes down fliers with reach (Cactus)\n"},{"insert":{"card-link":"Tinder Wall"}},{"insert":": Explodes when attacked with enough to kill a zombie (Potato Mine)\n"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" / "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":": A single-use fiery death for zombies, in name and mechanics (Cherry Bomb)\n"},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":": An accurate description of the Cherry Bomb\n"},{"insert":{"card-link":"Sudden Demise"}},{"insert":": A single-use end to all zombies, in name and mechanics (Doom-Shroom)\n"},{"insert":{"card-link":"Mindbender Spores"}},{"insert":": Prevents a zombie from attacking when eaten (Hypno-Shroom)\n"},{"insert":{"card-link":"Bane of Progress"}},{"insert":": Sucks all equipment onto itself (Magnet-Shroom)\n"},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":": Amplifies each shot with a fiery boost (Torchwood)\n"},{"insert":{"card-link":"Artifact Mutation"}},{"insert":": Destroys an artifact to make room for more mushrooms (Gravebuster)\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" / "},{"insert":{"card-link":"Naturalize"}},{"insert":": Innistrad printing depicts plants breaking down a grave (Gravebuster)\n"},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":": Ancient tree which grows to the sky (Tree of Wisdom)\n"},{"insert":{"card-link":"The Celestus"}},{"insert":": Allows you to choose between Day or Night stages\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":": Tasty morsels for any zombie that finds their way through (especially that DCI printing)\n"},{"insert":{"card-link":"Trove of Temptation"}},{"insert":": Encourages zombies to trickle in throughout the stage\n"},{"insert":{"card-link":"Incite War"}},{"insert":" / "},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":": Calls in the final wave of zombies to test our defense\n"},{"insert":{"card-link":"Assault Formation"}},{"insert":": Placement matters to make the plants effective against zombies\n"}]}
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