ifnjeff
1.5k views5 months ago
Commander
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{"ops":[{"insert":"With the help of Crazy Dave ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"), we collect resources and assemble an army of plants to defend against waves of zombies.\n\nMany of the cards (including the commander) reference specific elements of the game with their mechanics. When it comes to explaining the connections and triggering nostalgia, a picture is worth a thousand words, so I've designed custom art for 30 cards and 17 tokens to capture the spirit of the game. The deck feels like a one-of-a-kind universes beyond precon or secret lair drop, and there's some good fun in letting players choose the zombies they receive at the table.\n\nEnable "},{"attributes":{"italic":true,"bold":true},"insert":"Account Settings > Site Settings > Content Settings > Custom Cards"},{"insert":" to see the reskinned cards and tokens in the maybeboard categories."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck was originally inspired by "},{"insert":{"card-link":"Grave Bramble"}},{"insert":", a clear homage to the game and a favorite of PvZ's creator (who later designed "},{"insert":{"card-link":"Genesis Hydra"}},{"insert":"). While plant kindred has never been well-supported, it's been possible to build, but the flavor was lacking without an opponent playing zombies. Thankfully, with the Walking Dead secret lair, we received the perfect commander in Daryl ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"). Generating waves of zombies in one of three lanes (opponents) and rewarding us for defeating them, in the command zone with access to green. Couldn't ask for a better fit.\n\nSimilar to any level in the game, we have a moment before the zombies arrive to ramp our economy with sun (mana) generating plants like "},{"insert":{"card-link":"Utopia Tree"}},{"insert":", "},{"insert":{"card-link":"Vine Trellis"}},{"insert":", or "},{"insert":{"card-link":"Wall of Roots"}},{"insert":". We can also prepare for early waves with defenders like "},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" or "},{"insert":{"card-link":"Diregraf Escort"}},{"insert":". We'll need to drop our commander quickly for card draw and continue to build towards powerful plant cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":". If we end up on a night-time stage ("},{"insert":{"card-link":"The Celestus"}},{"insert":"), we can use mushrooms like "},{"insert":{"card-link":"Sporemound"}},{"insert":" and "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" for defense. And if all else fails, we can drop an explosive fruit to clear packs of zombies in one go with "},{"insert":{"card-link":"Sudden Demise"}},{"insert":" or "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":" . Once our defenses are ready and the zombies have accumulated, we can "},{"insert":{"card-link":"Incite War"}},{"insert":" to face the final wave.\n\nReferences Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grave Bramble"}},{"insert":": The quintessential PvZ card, inspiration for the deck\n"},{"insert":{"card-link":"Genesis Hydra"}},{"insert":": Designed by the creator of PvZ, George Fan\n"},{"insert":{"card-link":"Diregraf Escort"}},{"insert":": Helps his neighbor defend against the zombies (Crazy Dave)\n"},{"insert":{"card-link":"Sawblade Slinger"}},{"insert":": One of the few humans that can help you against zombies (Crazy Dave)\n"},{"insert":{"card-link":"Carnivorous Plant"}},{"insert":" / "},{"insert":{"card-link":"Omnivorous Flytrap"}},{"insert":": Name and art both depict man-eating flytrap (Chomper)\n"},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" / "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":": Durable plant walls for defense only (Wall-Nut)\n"},{"insert":{"card-link":"Wall of Vines"}},{"insert":": Durable plant wall that can defend against fliers (Tall-Nut)\n"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":" / "},{"insert":{"card-link":"Utopia Tree"}},{"insert":" / etc: Defenseless plants that produce resources (Sunflower)\n"},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":": Defenseless plant that produces double resources (Twin Sunflower)\n"},{"insert":{"card-link":"Undercellar Myconid"}},{"insert":": Fungus that produces mana (Sun-Shroom)\n"},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":": Takes down fliers with reach (Cactus)\n"},{"insert":{"card-link":"Tinder Wall"}},{"insert":": Explodes when attacked with enough to kill a zombie (Potato Mine)\n"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" / "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":": A single-use fiery death for zombies, in name and mechanics (Cherry Bomb)\n"},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":": An accurate description of the Cherry Bomb\n"},{"insert":{"card-link":"Sudden Demise"}},{"insert":": A single-use end to all zombies, in name and mechanics (Doom-Shroom)\n"},{"insert":{"card-link":"Mindbender Spores"}},{"insert":": Prevents a zombie from attacking when eaten (Hypno-Shroom)\n"},{"insert":{"card-link":"Bane of Progress"}},{"insert":": Sucks all equipment onto itself (Magnet-Shroom)\n"},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":": Amplifies each shot with a fiery boost (Torchwood)\n"},{"insert":{"card-link":"Artifact Mutation"}},{"insert":": Destroys an artifact to make room for more mushrooms (Gravebuster)\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" / "},{"insert":{"card-link":"Naturalize"}},{"insert":": Innistrad printing depicts plants breaking down a grave (Gravebuster)\n"},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":": Ancient tree which grows to the sky (Tree of Wisdom)\n"},{"insert":{"card-link":"The Celestus"}},{"insert":": Allows you to choose between Day or Night stages\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":": Tasty morsels for any zombie that finds their way through (especially that DCI printing)\n"},{"insert":{"card-link":"Trove of Temptation"}},{"insert":": Encourages zombies to trickle in throughout the stage\n"},{"insert":{"card-link":"Incite War"}},{"insert":" / "},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":": Calls in the final wave of zombies to test our defense\n"},{"insert":{"card-link":"Assault Formation"}},{"insert":": Placement matters to make the plants effective against zombies\n"}]}
Hansk, Slayer Zealot
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Legendary Creature - Human Archer

Commander
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Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Sorcery

Cherry Bomb / Potato Mine
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Omnivorous Flytrap
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Creature - Plant

Chomper
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Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Cactusfolk Sureshot
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary

Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Day Plants
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Final Wave
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Gravebuster
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Mindbender Spores
Defender (This creature can't attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Creature - Fungus Wall

Hypno-/Magnet-Shroom
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Level Selection
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Diregraf Escort
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have protection from Zombies.
As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature - Human Cleric

Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Miscellaneous
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Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Night Shrooms
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Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

Repeater / Torchwood
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Sunflower / Sun-Shroom
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Wall-Nut / Tall-Nut
(Ctrl to add secondary)
Cactusfolk Sureshot
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
4 / 4
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Diregraf Escort
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have protection from Zombies.
As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature - Human Cleric
1 / 1
Hansk, Slayer Zealot
At the beginning of your upkeep, target opponent creates three Walker tokens. (They’re 2/2 black Zombie creatures.)
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
Legendary Creature - Human Archer
4 / 4
Mindbender Spores
Defender (This creature can’t attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains “This creature doesn’t untap during your untap step if it has a fungus counter on it” and “At the beginning of your upkeep, remove a fungus counter from this creature.”
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains “This creature doesn’t untap during your untap step if it has a fungus counter on it” and “At the beginning of your upkeep, remove a fungus counter from this creature.”
Creature - Fungus Wall
2 / 2
The Celestus
If it’s neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you’ve cast this turn.
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you’ve cast this turn.
Sorcery
Custom Cards
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Custom Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"With the help of Crazy Dave ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"), we collect resources and assemble an army of plants to defend against waves of zombies.\n\nMany of the cards (including the commander) reference specific elements of the game with their mechanics. When it comes to explaining the connections and triggering nostalgia, a picture is worth a thousand words, so I've designed custom art for 30 cards and 17 tokens to capture the spirit of the game. The deck feels like a one-of-a-kind universes beyond precon or secret lair drop, and there's some good fun in letting players choose the zombies they receive at the table.\n\nEnable "},{"attributes":{"italic":true,"bold":true},"insert":"Account Settings > Site Settings > Content Settings > Custom Cards"},{"insert":" to see the reskinned cards and tokens in the maybeboard categories."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck was originally inspired by "},{"insert":{"card-link":"Grave Bramble"}},{"insert":", a clear homage to the game and a favorite of PvZ's creator (who later designed "},{"insert":{"card-link":"Genesis Hydra"}},{"insert":"). While plant kindred has never been well-supported, it's been possible to build, but the flavor was lacking without an opponent playing zombies. Thankfully, with the Walking Dead secret lair, we received the perfect commander in Daryl ("},{"insert":{"card-link":"Hansk, Slayer Zealot"}},{"insert":"). Generating waves of zombies in one of three lanes (opponents) and rewarding us for defeating them, in the command zone with access to green. Couldn't ask for a better fit.\n\nSimilar to any level in the game, we have a moment before the zombies arrive to ramp our economy with sun (mana) generating plants like "},{"insert":{"card-link":"Utopia Tree"}},{"insert":", "},{"insert":{"card-link":"Vine Trellis"}},{"insert":", or "},{"insert":{"card-link":"Wall of Roots"}},{"insert":". We can also prepare for early waves with defenders like "},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" or "},{"insert":{"card-link":"Diregraf Escort"}},{"insert":". We'll need to drop our commander quickly for card draw and continue to build towards powerful plant cards like "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":". If we end up on a night-time stage ("},{"insert":{"card-link":"The Celestus"}},{"insert":"), we can use mushrooms like "},{"insert":{"card-link":"Sporemound"}},{"insert":" and "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" for defense. And if all else fails, we can drop an explosive fruit to clear packs of zombies in one go with "},{"insert":{"card-link":"Sudden Demise"}},{"insert":" or "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":" . Once our defenses are ready and the zombies have accumulated, we can "},{"insert":{"card-link":"Incite War"}},{"insert":" to face the final wave.\n\nReferences Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grave Bramble"}},{"insert":": The quintessential PvZ card, inspiration for the deck\n"},{"insert":{"card-link":"Genesis Hydra"}},{"insert":": Designed by the creator of PvZ, George Fan\n"},{"insert":{"card-link":"Diregraf Escort"}},{"insert":": Helps his neighbor defend against the zombies (Crazy Dave)\n"},{"insert":{"card-link":"Sawblade Slinger"}},{"insert":": One of the few humans that can help you against zombies (Crazy Dave)\n"},{"insert":{"card-link":"Carnivorous Plant"}},{"insert":" / "},{"insert":{"card-link":"Omnivorous Flytrap"}},{"insert":": Name and art both depict man-eating flytrap (Chomper)\n"},{"insert":{"card-link":"Wall of Brambles"}},{"insert":" / "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":": Durable plant walls for defense only (Wall-Nut)\n"},{"insert":{"card-link":"Wall of Vines"}},{"insert":": Durable plant wall that can defend against fliers (Tall-Nut)\n"},{"insert":{"card-link":"Hardbristle Bandit"}},{"insert":" / "},{"insert":{"card-link":"Utopia Tree"}},{"insert":" / etc: Defenseless plants that produce resources (Sunflower)\n"},{"insert":{"card-link":"Ilysian Caryatid"}},{"insert":": Defenseless plant that produces double resources (Twin Sunflower)\n"},{"insert":{"card-link":"Undercellar Myconid"}},{"insert":": Fungus that produces mana (Sun-Shroom)\n"},{"insert":{"card-link":"Cactusfolk Sureshot"}},{"insert":": Takes down fliers with reach (Cactus)\n"},{"insert":{"card-link":"Tinder Wall"}},{"insert":": Explodes when attacked with enough to kill a zombie (Potato Mine)\n"},{"insert":{"card-link":"Delayed Blast Fireball"}},{"insert":" / "},{"insert":{"card-link":"Volcanic Torrent"}},{"insert":": A single-use fiery death for zombies, in name and mechanics (Cherry Bomb)\n"},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":": An accurate description of the Cherry Bomb\n"},{"insert":{"card-link":"Sudden Demise"}},{"insert":": A single-use end to all zombies, in name and mechanics (Doom-Shroom)\n"},{"insert":{"card-link":"Mindbender Spores"}},{"insert":": Prevents a zombie from attacking when eaten (Hypno-Shroom)\n"},{"insert":{"card-link":"Bane of Progress"}},{"insert":": Sucks all equipment onto itself (Magnet-Shroom)\n"},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":": Amplifies each shot with a fiery boost (Torchwood)\n"},{"insert":{"card-link":"Artifact Mutation"}},{"insert":": Destroys an artifact to make room for more mushrooms (Gravebuster)\n"},{"insert":{"card-link":"Return to Nature"}},{"insert":" / "},{"insert":{"card-link":"Naturalize"}},{"insert":": Innistrad printing depicts plants breaking down a grave (Gravebuster)\n"},{"insert":{"card-link":"Boseiju Reaches Skyward // Branch of Boseiju"}},{"insert":": Ancient tree which grows to the sky (Tree of Wisdom)\n"},{"insert":{"card-link":"The Celestus"}},{"insert":": Allows you to choose between Day or Night stages\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":": Tasty morsels for any zombie that finds their way through (especially that DCI printing)\n"},{"insert":{"card-link":"Trove of Temptation"}},{"insert":": Encourages zombies to trickle in throughout the stage\n"},{"insert":{"card-link":"Incite War"}},{"insert":" / "},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":": Calls in the final wave of zombies to test our defense\n"},{"insert":{"card-link":"Assault Formation"}},{"insert":": Placement matters to make the plants effective against zombies\n"}]}



































































