45
3/3/2025
Wizard Time! (50$ budget Naban, Dean of Iteration)
Deck Size: 100
Commander
Legal
Est deck cost: $46.08
Salt sum: 36.16
45
3/3/2025
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Commander

Qty: 1 Price: $0.49
Naban, Dean of Iteration

If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Naban, Dean of Iteration (j25) 61

Commander

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Finisher

Qty: 1 Price: $0.49
Graaz, Unstoppable Juggernaut

Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.

Creature Artifact
Graaz, Unstoppable Juggernaut (one) 229

Finisher

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Recursion

Qty: 3 Price: $1.19
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (j25) 285
Salvager of Secrets

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
Shipwreck Dowser

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Shipwreck Dowser (j25) 354

Recursion

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Land

Qty: 38 Price: $14.72
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (dsc) 282
Island

({T}: Add {U}.)

Land
Island (dft) 281
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 61
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303

Land

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Removal

Qty: 22 Price: $10.26
Academy Journeymage

This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.

Creature
Academy Journeymage (j25) 281
Aether Adept

When this creature enters, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Aetherspouts

For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Instant
Aetherspouts (mic) 97
Cancel

Counter target spell.

Instant
Cancel (plst) KTK-33
Cyclone Summoner

When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Creature
Cyclone Summoner (khm) 52
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (ltc) 189
Disappearing Act

As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.

Instant
Disappearing Act (kld) 43
Exclusion Mage

When this creature enters, return target creature an opponent controls to its owner's hand.

Creature
Exclusion Mage (j25) 306
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (cmr) 397
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (drc) 39
Relic Amulet

Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.

Artifact
Relic Amulet (znr) 247
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (fdn) 162
Sage's Dousing

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Instant Kindred
Sage's Dousing (mor) 48
Smirking Spelljacker

Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Creature
Smirking Spelljacker (otc) 16
Stern Proctor

When this creature enters, return target artifact or enchantment to its owner's hand.

Creature
Stern Proctor (usg) 99
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (j25) 66
Winter Eladrin

Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.

Creature
Winter Eladrin (clb) 104
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (plst) DOM-75

Removal

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Bounce

Qty: 1 Price: $0.79
Cunning Evasion

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Enchantment
Cunning Evasion (mh1) 45

Bounce

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Mill

Qty: 1 Price: $0.35
Overwhelmed Apprentice

When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Overwhelmed Apprentice (j22) 333

Mill

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Tokens

Qty: 1 Price: $0.49
Docent of Perfection

Creature
Docent of Perfection // Final Iteration (inr) 62Docent of Perfection // Final Iteration (inr) 62

Tokens

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Draw

Qty: 15 Price: $6.59
Aether Channeler

When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (j25) 283
Arcane Epiphany

This spell costs {1} less to cast if you control a Wizard. Draw three cards.

Instant
Arcane Epiphany (fdn) 29
Augur of Bolas

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (j25) 286
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (cmm) 74
Barrin, Tolarian Archmage

When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Creature
Barrin, Tolarian Archmage (j22) 276
Cloudkin Seer

Flying When this creature enters, draw a card.

Creature
Cloudkin Seer (j25) 300
Merchant of Secrets

When this creature enters, draw a card.

Creature
Merchant of Secrets (c17) 87
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (j25) 339
Paradoxical Outcome

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Instant
Paradoxical Outcome (mb2) 33
Riverwise Augur

When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.

Creature
Riverwise Augur (afc) 93
Sage of Fables

Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (lcc) 169
Sea Gate Oracle

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (khc) 43
Serum Visionary

When this creature enters, draw a card, then scry 2.

Creature
Serum Visionary (mh3) 69
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
Watcher for Tomorrow

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (plst) MH1-76

Draw

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Protection

Qty: 1 Price: $0.35
Portal Mage

Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)

Creature
Portal Mage (cmm) 112

Protection

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Tutor

Qty: 2 Price: $1.34
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61

Tutor

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Evasion

Qty: 2 Price: $1.18
Levitation

Creatures you control have flying.

Enchantment
Levitation (m12) 61
Tempest Caller

When this creature enters, tap all creatures target opponent controls.

Creature
Tempest Caller (plst) XLN-86

Evasion

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Ramp

Qty: 7 Price: $4.89
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (scd) 267
Kefnet's Monument

Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

Artifact
Kefnet's Monument (akh) 231
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (drc) 79
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (otc) 264
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (lcc) 173

Ramp

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
78 pips - 55 cards
41 mana - 41 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
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Description

{"ops":[{"insert":"This deck is Day 2 of my 32 deck challenge! Where I make 1 deck a day! Here's the rules:\n1 deck a day"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1 deck of each color"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"each card in the 99 must be under 1$ Card Kingdom price at creation of the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The commander can be less than 5$ Card Kingdom at creation of the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Oh god Wizards... I tried here but our only finishers are Triskadecaphile and Graaz. Lord all mighty but hey, we now have tiny wizards with big advantage. That's cool? Well either way, you need to protect your commander. It is a must. It makes the deck work fundamentally. Other than that play wizards and have fun!\n"}]}
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