Garuud
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Commander
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{"ops":[{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A Competitive Development Project for The Wise Mothman"},{"insert":"\n\nVersion: 1.2\n\nStatus:\nGoldfish Testing\n\nMajor Changes:\n\n+ Original Dual Lands\n+ Optimized Fetch Package\n+ Mental Misstep\n+ Vexing Bauble\n\nRemoved:\n\n- Hermit Druid\n- Baleful Strix\n\nPrimary Goals:\n\n• Improve consistency\n• Improve interaction density\n• Validate Hullbreaker package\n• Validate Radstorm package\n• Evaluate Ruin Crab\n• Evaluate Ledger Shredder\n\nQuestions:\n\n1.\nDoes Radstorm justify its slot?\n\n2.\nIs Hullbreaker a legitimate tertiary win?\n\n3.\nWhich card is weaker?\n\nLedger Shredder\n\nor\n\nRuin Crab\n\n4.\nHow much does the new mana base improve\nspeed and mulligans?\n\n=========================================================\nVERSION HISTORY\n=========================================================\n\nVersion 1.0\n\nInitial competitive shell.\n\n--------------------------------------------\n\nVersion 1.1\n\nEarly optimization and refinement.\n\n--------------------------------------------\n\nVersion 1.2\n\nMajor interaction package.\n\nMana base overhaul.\n\nAdded:\n\nGitrog Monster\n\nMental Misstep\n\nVexing Bauble\n\nOriginal Dual Lands\n\nOptimized Fetch Package\n\nRemoved:\n\nHermit Druid\n\nBaleful Strix\n\nCurrent Status:\n\nGoldfish Testing\n\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nPROJECT MOTHMAN\nCompetitive Development Project\n\nVersion 1.2\nStatus: Goldfish Testing\n=========================================================\n\nMISSION\n\nThe goal of Project Mothman is to answer one question:\n\nCan The Wise Mothman compete at cEDH tables while\nremaining a meaningful part of the deck rather than simply\nserving as a Sultai color identity?\n\nThis project is not attempting to build generic Sultai\nOracle.\n\nInstead, it seeks to maximize Mothman's unique strengths\nwhile incorporating the proven speed, interaction,\nconsistency, and compact win conditions expected of cEDH.\n\nEvery card in the deck should satisfy one or more of the\nfollowing:\n\n• Increase consistency\n• Increase resilience\n• Increase interaction density\n• Increase speed\n• Enable a uniquely Mothman line\n\nCards that fail to accomplish one of these goals will be\nevaluated for replacement through testing.\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nDESIGN RULES\n=========================================================\n\nEvery future change must improve at least one of the\nfollowing:\n\n✓ Speed\n\n✓ Consistency\n\n✓ Interaction\n\n✓ Resilience\n\n✓ Commander Synergy\n\n✓ Unique Competitive Identity\n\n--------------------------------------------\n\nFuture changes should avoid turning the deck into generic\nSultai Goodstuff.\n\nThe objective is not to maximize raw card quality.\n\nThe objective is to maximize the competitive potential of\nThe Wise Mothman specifically.\n\n\n\n=========================================\nPROJECT MOTHMAN\n\nVersion 1.2\n\nSTATUS\n\n🔒 LOCKED\n\nNo nonland changes until sufficient\ntesting has been completed.\n\nExceptions:\n\n• Rules errors\n\n• Illegal cards\n\n• Major playtesting discoveries\n\nOtherwise:\n\nCollect data.\n\nDo not speculate.\n\nLet the games answer the questions.\n=========================================\n\n\nProject Mothman\n\nVersion 1.2\n\nMilestone Achieved\n\nThis version marks the transition from\ndeck construction to competitive validation.\n\nFrom this point forward,\nmajor changes will be guided by\nmeasured performance rather than theory.\n\nThe objective is no longer\nto build the deck.\n\nThe objective is to understand it.\n\n\n\n\n\n\n"}]}
Commander
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect

Commander
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Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Finisher
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Finisher
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future
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

future
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
Protection
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Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
Removal
(CTRL to add secondary)
Stax
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A Competitive Development Project for The Wise Mothman"},{"insert":"\n\nVersion: 1.2\n\nStatus:\nGoldfish Testing\n\nMajor Changes:\n\n+ Original Dual Lands\n+ Optimized Fetch Package\n+ Mental Misstep\n+ Vexing Bauble\n\nRemoved:\n\n- Hermit Druid\n- Baleful Strix\n\nPrimary Goals:\n\n• Improve consistency\n• Improve interaction density\n• Validate Hullbreaker package\n• Validate Radstorm package\n• Evaluate Ruin Crab\n• Evaluate Ledger Shredder\n\nQuestions:\n\n1.\nDoes Radstorm justify its slot?\n\n2.\nIs Hullbreaker a legitimate tertiary win?\n\n3.\nWhich card is weaker?\n\nLedger Shredder\n\nor\n\nRuin Crab\n\n4.\nHow much does the new mana base improve\nspeed and mulligans?\n\n=========================================================\nVERSION HISTORY\n=========================================================\n\nVersion 1.0\n\nInitial competitive shell.\n\n--------------------------------------------\n\nVersion 1.1\n\nEarly optimization and refinement.\n\n--------------------------------------------\n\nVersion 1.2\n\nMajor interaction package.\n\nMana base overhaul.\n\nAdded:\n\nGitrog Monster\n\nMental Misstep\n\nVexing Bauble\n\nOriginal Dual Lands\n\nOptimized Fetch Package\n\nRemoved:\n\nHermit Druid\n\nBaleful Strix\n\nCurrent Status:\n\nGoldfish Testing\n\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nPROJECT MOTHMAN\nCompetitive Development Project\n\nVersion 1.2\nStatus: Goldfish Testing\n=========================================================\n\nMISSION\n\nThe goal of Project Mothman is to answer one question:\n\nCan The Wise Mothman compete at cEDH tables while\nremaining a meaningful part of the deck rather than simply\nserving as a Sultai color identity?\n\nThis project is not attempting to build generic Sultai\nOracle.\n\nInstead, it seeks to maximize Mothman's unique strengths\nwhile incorporating the proven speed, interaction,\nconsistency, and compact win conditions expected of cEDH.\n\nEvery card in the deck should satisfy one or more of the\nfollowing:\n\n• Increase consistency\n• Increase resilience\n• Increase interaction density\n• Increase speed\n• Enable a uniquely Mothman line\n\nCards that fail to accomplish one of these goals will be\nevaluated for replacement through testing.\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nDESIGN RULES\n=========================================================\n\nEvery future change must improve at least one of the\nfollowing:\n\n✓ Speed\n\n✓ Consistency\n\n✓ Interaction\n\n✓ Resilience\n\n✓ Commander Synergy\n\n✓ Unique Competitive Identity\n\n--------------------------------------------\n\nFuture changes should avoid turning the deck into generic\nSultai Goodstuff.\n\nThe objective is not to maximize raw card quality.\n\nThe objective is to maximize the competitive potential of\nThe Wise Mothman specifically.\n\n\n\n=========================================\nPROJECT MOTHMAN\n\nVersion 1.2\n\nSTATUS\n\n🔒 LOCKED\n\nNo nonland changes until sufficient\ntesting has been completed.\n\nExceptions:\n\n• Rules errors\n\n• Illegal cards\n\n• Major playtesting discoveries\n\nOtherwise:\n\nCollect data.\n\nDo not speculate.\n\nLet the games answer the questions.\n=========================================\n\n\nProject Mothman\n\nVersion 1.2\n\nMilestone Achieved\n\nThis version marks the transition from\ndeck construction to competitive validation.\n\nFrom this point forward,\nmajor changes will be guided by\nmeasured performance rather than theory.\n\nThe objective is no longer\nto build the deck.\n\nThe objective is to understand it.\n\n\n\n\n\n\n"}]}


























































































