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Commander
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Garuud

3.9k views7 days ago
Commander
Size: 100Salt sum: 93.65

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{"ops":[{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A Competitive Development Project for The Wise Mothman"},{"insert":"\n\nVersion: 1.2\n\nStatus:\nGoldfish Testing\n\nMajor Changes:\n\n+ Original Dual Lands\n+ Optimized Fetch Package\n+ Mental Misstep\n+ Vexing Bauble\n\nRemoved:\n\n- Hermit Druid\n- Baleful Strix\n\nPrimary Goals:\n\n• Improve consistency\n• Improve interaction density\n• Validate Hullbreaker package\n• Validate Radstorm package\n• Evaluate Ruin Crab\n• Evaluate Ledger Shredder\n\nQuestions:\n\n1.\nDoes Radstorm justify its slot?\n\n2.\nIs Hullbreaker a legitimate tertiary win?\n\n3.\nWhich card is weaker?\n\nLedger Shredder\n\nor\n\nRuin Crab\n\n4.\nHow much does the new mana base improve\nspeed and mulligans?\n\n=========================================================\nVERSION HISTORY\n=========================================================\n\nVersion 1.0\n\nInitial competitive shell.\n\n--------------------------------------------\n\nVersion 1.1\n\nEarly optimization and refinement.\n\n--------------------------------------------\n\nVersion 1.2\n\nMajor interaction package.\n\nMana base overhaul.\n\nAdded:\n\nGitrog Monster\n\nMental Misstep\n\nVexing Bauble\n\nOriginal Dual Lands\n\nOptimized Fetch Package\n\nRemoved:\n\nHermit Druid\n\nBaleful Strix\n\nCurrent Status:\n\nGoldfish Testing\n\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nPROJECT MOTHMAN\nCompetitive Development Project\n\nVersion 1.2\nStatus: Goldfish Testing\n=========================================================\n\nMISSION\n\nThe goal of Project Mothman is to answer one question:\n\nCan The Wise Mothman compete at cEDH tables while\nremaining a meaningful part of the deck rather than simply\nserving as a Sultai color identity?\n\nThis project is not attempting to build generic Sultai\nOracle.\n\nInstead, it seeks to maximize Mothman's unique strengths\nwhile incorporating the proven speed, interaction,\nconsistency, and compact win conditions expected of cEDH.\n\nEvery card in the deck should satisfy one or more of the\nfollowing:\n\n• Increase consistency\n• Increase resilience\n• Increase interaction density\n• Increase speed\n• Enable a uniquely Mothman line\n\nCards that fail to accomplish one of these goals will be\nevaluated for replacement through testing.\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nDESIGN RULES\n=========================================================\n\nEvery future change must improve at least one of the\nfollowing:\n\n✓ Speed\n\n✓ Consistency\n\n✓ Interaction\n\n✓ Resilience\n\n✓ Commander Synergy\n\n✓ Unique Competitive Identity\n\n--------------------------------------------\n\nFuture changes should avoid turning the deck into generic\nSultai Goodstuff.\n\nThe objective is not to maximize raw card quality.\n\nThe objective is to maximize the competitive potential of\nThe Wise Mothman specifically.\n\n\n\n=========================================\nPROJECT MOTHMAN\n\nVersion 1.2\n\nSTATUS\n\n🔒 LOCKED\n\nNo nonland changes until sufficient\ntesting has been completed.\n\nExceptions:\n\n• Rules errors\n\n• Illegal cards\n\n• Major playtesting discoveries\n\nOtherwise:\n\nCollect data.\n\nDo not speculate.\n\nLet the games answer the questions.\n=========================================\n\n\nProject Mothman\n\nVersion 1.2\n\nMilestone Achieved\n\nThis version marks the transition from\ndeck construction to competitive validation.\n\nFrom this point forward,\nmajor changes will be guided by\nmeasured performance rather than theory.\n\nThe objective is no longer\nto build the deck.\n\nThe objective is to understand it.\n\n\n\n\n\n\n"}]}

Commander

Qty: 1 Price: $13.99
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect
The Wise Mothman (sld) 2455

Commander

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Counters

Qty: 1 Price: $49.99
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242

Counters

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Draw

Qty: 6 Price: $284.94
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 50
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (mh3) 199
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Finisher

Qty: 5 Price: $406.95
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (sld) 1127
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (plst) MMQ-246
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 308
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Finisher

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future

Qty: 6 Price: $150.44
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Sorcery
Mnemonic Betrayal (grn) 189
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

future

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Land

Qty: 25 Price: $5784.65
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266p
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 345
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 364
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Mill

Qty: 1 Price: $1.79
Ashiok, Dream Render
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent's graveyard.
Legendary Planeswalker - Ashiok
Ashiok, Dream Render (war) 228

Mill

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Protection

Qty: 2 Price: $124.98
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (2x2) 365
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205

Protection

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Ramp

Qty: 17 Price: $2925.23
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 358
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 175
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 363
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (plst) GK1-56
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (puma) U29
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219

Ramp

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Recursion

Qty: 6 Price: $42.74
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Eternal Scourge
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
Creature - Horror Eldrazi
Eternal Scourge (emn) 7
Misthollow Griffin
Flying
You may cast this card from exile.
Creature - Griffin
Misthollow Griffin (plst) AVR-68
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (uma) 110
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169

Recursion

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Removal

Qty: 16 Price: $554.64
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 400
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 418
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (mar) 11
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Stax

Qty: 1 Price: $99.99
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 651

Stax

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Tutor

Qty: 13 Price: $1445.67
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Neoform
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Sorcery
Neoform (war) 206
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 6 Price: $73.44
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 17 cards
37 pips - 27 cards
23 mana - 23 cards
28 pips - 24 cards
31 mana - 26 cards
0 pips - 0 cards
0 mana - 17 cards
20 pips - 19 cards
28 mana - 28 cards
0 pips - 0 cards
13 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A Competitive Development Project for The Wise Mothman"},{"insert":"\n\nVersion: 1.2\n\nStatus:\nGoldfish Testing\n\nMajor Changes:\n\n+ Original Dual Lands\n+ Optimized Fetch Package\n+ Mental Misstep\n+ Vexing Bauble\n\nRemoved:\n\n- Hermit Druid\n- Baleful Strix\n\nPrimary Goals:\n\n• Improve consistency\n• Improve interaction density\n• Validate Hullbreaker package\n• Validate Radstorm package\n• Evaluate Ruin Crab\n• Evaluate Ledger Shredder\n\nQuestions:\n\n1.\nDoes Radstorm justify its slot?\n\n2.\nIs Hullbreaker a legitimate tertiary win?\n\n3.\nWhich card is weaker?\n\nLedger Shredder\n\nor\n\nRuin Crab\n\n4.\nHow much does the new mana base improve\nspeed and mulligans?\n\n=========================================================\nVERSION HISTORY\n=========================================================\n\nVersion 1.0\n\nInitial competitive shell.\n\n--------------------------------------------\n\nVersion 1.1\n\nEarly optimization and refinement.\n\n--------------------------------------------\n\nVersion 1.2\n\nMajor interaction package.\n\nMana base overhaul.\n\nAdded:\n\nGitrog Monster\n\nMental Misstep\n\nVexing Bauble\n\nOriginal Dual Lands\n\nOptimized Fetch Package\n\nRemoved:\n\nHermit Druid\n\nBaleful Strix\n\nCurrent Status:\n\nGoldfish Testing\n\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nPROJECT MOTHMAN\nCompetitive Development Project\n\nVersion 1.2\nStatus: Goldfish Testing\n=========================================================\n\nMISSION\n\nThe goal of Project Mothman is to answer one question:\n\nCan The Wise Mothman compete at cEDH tables while\nremaining a meaningful part of the deck rather than simply\nserving as a Sultai color identity?\n\nThis project is not attempting to build generic Sultai\nOracle.\n\nInstead, it seeks to maximize Mothman's unique strengths\nwhile incorporating the proven speed, interaction,\nconsistency, and compact win conditions expected of cEDH.\n\nEvery card in the deck should satisfy one or more of the\nfollowing:\n\n• Increase consistency\n• Increase resilience\n• Increase interaction density\n• Increase speed\n• Enable a uniquely Mothman line\n\nCards that fail to accomplish one of these goals will be\nevaluated for replacement through testing.\n\n=========================================================\nDECK PHILOSOPHY\n=========================================================\n\nThis deck is built around three core principles.\n\n1.\n\nCompact Win Conditions\n\nThe deck utilizes efficient, tutor-friendly combo lines\nthat require minimal deck space.\n\nPrimary:\n• Thassa's Oracle + Consultation/Pact\n\nSecondary:\n• Food Chain\n\nTertiary:\n• Hullbreaker Horror Engine\n\nAlternative:\n• Bloodchief Ascension + Mindcrank\n\nExperimental:\n• Radstorm proliferate lines\n\n--------------------------------------------\n\n2.\n\nFlexible Tutor Package\n\nRather than tutoring for the same card every game, tutors\nare used to identify the correct line for the current\nboard state.\n\nSometimes the correct tutor target is a combo piece.\n\nSometimes it is interaction.\n\nSometimes it is protection.\n\nCorrect tutor decisions are considered a major skill\nexpression of the deck.\n\n--------------------------------------------\n\n3.\n\nCommander Identity\n\nThe Wise Mothman is not included simply because it provides\nSultai colors.\n\nThe commander contributes through:\n\n• Rad counter pressure\n\n• Card advantage\n\n• Synergy with proliferate\n\n• Bloodchief Ascension support\n\n• Hullbreaker interactions\n\n• Incremental resource generation\n\nThe commander should remain relevant throughout future\nversions of the project.\n\n\n\n=========================================================\nDESIGN RULES\n=========================================================\n\nEvery future change must improve at least one of the\nfollowing:\n\n✓ Speed\n\n✓ Consistency\n\n✓ Interaction\n\n✓ Resilience\n\n✓ Commander Synergy\n\n✓ Unique Competitive Identity\n\n--------------------------------------------\n\nFuture changes should avoid turning the deck into generic\nSultai Goodstuff.\n\nThe objective is not to maximize raw card quality.\n\nThe objective is to maximize the competitive potential of\nThe Wise Mothman specifically.\n\n\n\n=========================================\nPROJECT MOTHMAN\n\nVersion 1.2\n\nSTATUS\n\n🔒 LOCKED\n\nNo nonland changes until sufficient\ntesting has been completed.\n\nExceptions:\n\n• Rules errors\n\n• Illegal cards\n\n• Major playtesting discoveries\n\nOtherwise:\n\nCollect data.\n\nDo not speculate.\n\nLet the games answer the questions.\n=========================================\n\n\nProject Mothman\n\nVersion 1.2\n\nMilestone Achieved\n\nThis version marks the transition from\ndeck construction to competitive validation.\n\nFrom this point forward,\nmajor changes will be guided by\nmeasured performance rather than theory.\n\nThe objective is no longer\nto build the deck.\n\nThe objective is to understand it.\n\n\n\n\n\n\n"}]}
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